CMT.h 455 B

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  1. #pragma once
  2. extern SDL_Surface *screen; // main screen surface
  3. extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
  4. extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  5. extern bool gNoGUI; //if true there is no client window and game is silently played between AIs
  6. void handleQuit();