AdventureSpellMechanics.cpp 16 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../CGameInfoCallback.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CPlayerState.h"
  18. ///AdventureSpellMechanics
  19. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  20. IAdventureSpellMechanics(s)
  21. {
  22. }
  23. bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  24. {
  25. if(!owner->isAdventureSpell())
  26. {
  27. env->complain("Attempt to cast non adventure spell in adventure mode");
  28. return false;
  29. }
  30. const CGHeroInstance * caster = parameters.caster;
  31. if(caster->inTownGarrison)
  32. {
  33. env->complain("Attempt to cast an adventure spell in town garrison");
  34. return false;
  35. }
  36. const int cost = caster->getSpellCost(owner);
  37. if(!caster->canCastThisSpell(owner))
  38. {
  39. env->complain("Hero cannot cast this spell!");
  40. return false;
  41. }
  42. if(caster->mana < cost)
  43. {
  44. env->complain("Hero doesn't have enough spell points to cast this spell!");
  45. return false;
  46. }
  47. ESpellCastResult result = beginCast(env, parameters);
  48. if(result == ESpellCastResult::OK)
  49. performCast(env, parameters);
  50. return result != ESpellCastResult::ERROR;
  51. }
  52. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  53. {
  54. if(owner->hasEffects())
  55. {
  56. //todo: cumulative effects support
  57. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  58. std::vector<Bonus> bonuses;
  59. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  60. for(Bonus b : bonuses)
  61. {
  62. GiveBonus gb;
  63. gb.id = parameters.caster->id.getNum();
  64. gb.bonus = b;
  65. env->sendAndApply(&gb);
  66. }
  67. return ESpellCastResult::OK;
  68. }
  69. else
  70. {
  71. //There is no generic algorithm of adventure cast
  72. env->complain("Unimplemented adventure spell");
  73. return ESpellCastResult::ERROR;
  74. }
  75. }
  76. ESpellCastResult AdventureSpellMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  77. {
  78. return ESpellCastResult::OK;
  79. }
  80. void AdventureSpellMechanics::performCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  81. {
  82. AdvmapSpellCast asc;
  83. asc.caster = parameters.caster;
  84. asc.spellID = owner->id;
  85. env->sendAndApply(&asc);
  86. ESpellCastResult result = applyAdventureEffects(env, parameters);
  87. endCast(env, parameters, result);
  88. }
  89. void AdventureSpellMechanics::endCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  90. {
  91. const int cost = parameters.caster->getSpellCost(owner);
  92. switch(result)
  93. {
  94. case ESpellCastResult::OK:
  95. {
  96. SetMana sm;
  97. sm.hid = parameters.caster->id;
  98. sm.absolute = false;
  99. sm.val = -cost;
  100. env->sendAndApply(&sm);
  101. }
  102. break;
  103. default:
  104. break;
  105. }
  106. }
  107. ///SummonBoatMechanics
  108. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  109. AdventureSpellMechanics(s)
  110. {
  111. }
  112. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  113. {
  114. int3 summonPos = parameters.caster->bestLocation();
  115. if(summonPos.x < 0)
  116. {
  117. InfoWindow iw;
  118. iw.player = parameters.caster->tempOwner;
  119. iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
  120. env->sendAndApply(&iw);
  121. return ESpellCastResult::CANCEL;
  122. }
  123. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  124. //check if spell works at all
  125. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  126. {
  127. InfoWindow iw;
  128. iw.player = parameters.caster->tempOwner;
  129. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  130. iw.text.addReplacement(parameters.caster->name);
  131. env->sendAndApply(&iw);
  132. return ESpellCastResult::OK;
  133. }
  134. //try to find unoccupied boat to summon
  135. const CGBoat * nearest = nullptr;
  136. double dist = 0;
  137. for(const CGObjectInstance * obj : env->getMap()->objects)
  138. {
  139. if(obj && obj->ID == Obj::BOAT)
  140. {
  141. const CGBoat *b = static_cast<const CGBoat*>(obj);
  142. if(b->hero)
  143. continue; //we're looking for unoccupied boat
  144. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  145. if(!nearest || nDist < dist) //it's first boat or closer than previous
  146. {
  147. nearest = b;
  148. dist = nDist;
  149. }
  150. }
  151. }
  152. if(nullptr != nearest) //we found boat to summon
  153. {
  154. ChangeObjPos cop;
  155. cop.objid = nearest->id;
  156. cop.nPos = summonPos + int3(1,0,0);
  157. cop.flags = 1;
  158. env->sendAndApply(&cop);
  159. }
  160. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  161. {
  162. InfoWindow iw;
  163. iw.player = parameters.caster->tempOwner;
  164. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  165. env->sendAndApply(&iw);
  166. }
  167. else //create boat
  168. {
  169. NewObject no;
  170. no.ID = Obj::BOAT;
  171. no.subID = parameters.caster->getBoatType();
  172. no.pos = summonPos + int3(1,0,0);
  173. env->sendAndApply(&no);
  174. }
  175. return ESpellCastResult::OK;
  176. }
  177. ///ScuttleBoatMechanics
  178. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  179. AdventureSpellMechanics(s)
  180. {
  181. }
  182. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  183. {
  184. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  185. //check if spell works at all
  186. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  187. {
  188. InfoWindow iw;
  189. iw.player = parameters.caster->tempOwner;
  190. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  191. iw.text.addReplacement(parameters.caster->name);
  192. env->sendAndApply(&iw);
  193. return ESpellCastResult::OK;
  194. }
  195. if(!env->getMap()->isInTheMap(parameters.pos))
  196. {
  197. env->complain("Invalid dst tile for scuttle!");
  198. return ESpellCastResult::ERROR;
  199. }
  200. //TODO: test range, visibility
  201. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  202. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  203. {
  204. env->complain("There is no boat to scuttle!");
  205. return ESpellCastResult::ERROR;
  206. }
  207. RemoveObject ro;
  208. ro.id = t->visitableObjects.back()->id;
  209. env->sendAndApply(&ro);
  210. return ESpellCastResult::OK;
  211. }
  212. ///DimensionDoorMechanics
  213. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  214. AdventureSpellMechanics(s)
  215. {
  216. }
  217. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  218. {
  219. if(!env->getMap()->isInTheMap(parameters.pos))
  220. {
  221. env->complain("Destination is out of map!");
  222. return ESpellCastResult::ERROR;
  223. }
  224. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  225. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  226. if(nullptr == dest)
  227. {
  228. env->complain("Destination tile doesn't exist!");
  229. return ESpellCastResult::ERROR;
  230. }
  231. if(nullptr == curr)
  232. {
  233. env->complain("Source tile doesn't exist!");
  234. return ESpellCastResult::ERROR;
  235. }
  236. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  237. {
  238. env->complain("Hero needs movement points to cast Dimension Door!");
  239. return ESpellCastResult::ERROR;
  240. }
  241. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  242. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  243. std::stringstream cachingStr;
  244. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  245. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
  246. {
  247. InfoWindow iw;
  248. iw.player = parameters.caster->tempOwner;
  249. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  250. iw.text.addReplacement(parameters.caster->name);
  251. env->sendAndApply(&iw);
  252. return ESpellCastResult::CANCEL;
  253. }
  254. GiveBonus gb;
  255. gb.id = parameters.caster->id.getNum();
  256. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  257. env->sendAndApply(&gb);
  258. if(!dest->isClear(curr)) //wrong dest tile
  259. {
  260. InfoWindow iw;
  261. iw.player = parameters.caster->tempOwner;
  262. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  263. env->sendAndApply(&iw);
  264. }
  265. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  266. {
  267. SetMovePoints smp;
  268. smp.hid = parameters.caster->id;
  269. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  270. env->sendAndApply(&smp);
  271. }
  272. return ESpellCastResult::OK;
  273. }
  274. ///TownPortalMechanics
  275. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  276. AdventureSpellMechanics(s)
  277. {
  278. }
  279. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  280. {
  281. const CGTownInstance * destination = nullptr;
  282. const int moveCost = movementCost(parameters);
  283. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  284. {
  285. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  286. destination = findNearestTown(env, parameters, pool);
  287. if(nullptr == destination)
  288. return ESpellCastResult::ERROR;
  289. if(parameters.caster->movement < moveCost)
  290. return ESpellCastResult::ERROR;
  291. if(destination->visitingHero)
  292. {
  293. InfoWindow iw;
  294. iw.player = parameters.caster->tempOwner;
  295. iw.text.addTxt(MetaString::GENERAL_TXT, 123);
  296. env->sendAndApply(&iw);
  297. return ESpellCastResult::CANCEL;
  298. }
  299. }
  300. else if(env->getMap()->isInTheMap(parameters.pos))
  301. {
  302. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  303. if(tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  304. {
  305. env->complain("No town at destination tile");
  306. return ESpellCastResult::ERROR;
  307. }
  308. destination = dynamic_cast<CGTownInstance*>(tile.visitableObjects.back());
  309. if(nullptr == destination)
  310. {
  311. env->complain("[Internal error] invalid town object");
  312. return ESpellCastResult::ERROR;
  313. }
  314. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
  315. if(relations == PlayerRelations::ENEMIES)
  316. {
  317. env->complain("Can't teleport to enemy!");
  318. return ESpellCastResult::ERROR;
  319. }
  320. if(parameters.caster->movement < moveCost)
  321. {
  322. env->complain("This hero has not enough movement points!");
  323. return ESpellCastResult::ERROR;
  324. }
  325. if(destination->visitingHero)
  326. {
  327. env->complain("Can't teleport to occupied town!");
  328. return ESpellCastResult::ERROR;
  329. }
  330. }
  331. else
  332. {
  333. env->complain("Invalid destination tile");
  334. return ESpellCastResult::ERROR;
  335. }
  336. if(env->moveHero(parameters.caster->id, destination->visitablePos() + parameters.caster->getVisitableOffset(), true))
  337. {
  338. SetMovePoints smp;
  339. smp.hid = parameters.caster->id;
  340. smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
  341. env->sendAndApply(&smp);
  342. }
  343. return ESpellCastResult::OK;
  344. }
  345. ESpellCastResult TownPortalMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  346. {
  347. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  348. if(towns.empty())
  349. {
  350. InfoWindow iw;
  351. iw.player = parameters.caster->tempOwner;
  352. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  353. env->sendAndApply(&iw);
  354. return ESpellCastResult::CANCEL;
  355. }
  356. const int moveCost = movementCost(parameters);
  357. if(parameters.caster->movement < moveCost)
  358. {
  359. InfoWindow iw;
  360. iw.player = parameters.caster->tempOwner;
  361. iw.text.addTxt(MetaString::GENERAL_TXT, 125);
  362. env->sendAndApply(&iw);
  363. return ESpellCastResult::CANCEL;
  364. }
  365. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  366. {
  367. auto queryCallback = [=](const JsonNode & reply) -> void
  368. {
  369. if(reply.getType() == JsonNode::DATA_INTEGER)
  370. {
  371. ObjectInstanceID townId(reply.Integer());
  372. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  373. if(o == nullptr)
  374. {
  375. env->complain("Invalid object instance selected");
  376. return;
  377. }
  378. if(!dynamic_cast<const CGTownInstance *>(o))
  379. {
  380. env->complain("Object instance is not town");
  381. return;
  382. }
  383. AdventureSpellCastParameters p;
  384. p.caster = parameters.caster;
  385. p.pos = o->visitablePos();
  386. performCast(env, p);
  387. }
  388. };
  389. MapObjectSelectDialog request;
  390. for(auto t : towns)
  391. {
  392. if(t->visitingHero == nullptr) //empty town
  393. request.objects.push_back(t->id);
  394. }
  395. if(request.objects.empty())
  396. {
  397. InfoWindow iw;
  398. iw.player = parameters.caster->tempOwner;
  399. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  400. env->sendAndApply(&iw);
  401. return ESpellCastResult::CANCEL;
  402. }
  403. request.player = parameters.caster->getOwner();
  404. request.title.addTxt(MetaString::JK_TXT, 40);
  405. request.description.addTxt(MetaString::JK_TXT, 41);
  406. request.icon.id = Component::SPELL;
  407. request.icon.subtype = owner->id.toEnum();
  408. env->genericQuery(&request, request.player, queryCallback);
  409. return ESpellCastResult::PENDING;
  410. }
  411. return ESpellCastResult::OK;
  412. }
  413. const CGTownInstance * TownPortalMechanics::findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  414. {
  415. if(pool.empty())
  416. return nullptr;
  417. auto nearest = pool.cbegin(); //nearest town's iterator
  418. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
  419. for(auto i = nearest + 1; i != pool.cend(); ++i)
  420. {
  421. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
  422. if(curDist < dist)
  423. {
  424. nearest = i;
  425. dist = curDist;
  426. }
  427. }
  428. return *nearest;
  429. }
  430. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  431. {
  432. std::vector <const CGTownInstance*> ret;
  433. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
  434. for(const auto & color : team->players)
  435. {
  436. for(auto currTown : env->getCb()->getPlayer(color)->towns)
  437. {
  438. ret.push_back(currTown.get());
  439. }
  440. }
  441. return ret;
  442. }
  443. int TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  444. {
  445. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  446. }
  447. ///ViewMechanics
  448. ViewMechanics::ViewMechanics(const CSpell * s):
  449. AdventureSpellMechanics(s)
  450. {
  451. }
  452. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  453. {
  454. ShowWorldViewEx pack;
  455. pack.player = parameters.caster->getOwner();
  456. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  457. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  458. for(const CGObjectInstance * obj : env->getMap()->objects)
  459. {
  460. //deleted object remain as empty pointer
  461. if(obj && filterObject(obj, spellLevel))
  462. {
  463. ObjectPosInfo posInfo(obj);
  464. if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  465. pack.objectPositions.push_back(posInfo);
  466. }
  467. }
  468. env->sendAndApply(&pack);
  469. return ESpellCastResult::OK;
  470. }
  471. ///ViewAirMechanics
  472. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  473. ViewMechanics(s)
  474. {
  475. }
  476. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  477. {
  478. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  479. }
  480. ///ViewEarthMechanics
  481. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  482. ViewMechanics(s)
  483. {
  484. }
  485. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  486. {
  487. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  488. }