CMakeLists.txt 1.1 KB

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  1. project(vcmiserver)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
  5. set(server_SRCS
  6. StdInc.cpp
  7. CGameHandler.cpp
  8. CQuery.cpp
  9. CVCMIServer.cpp
  10. NetPacksServer.cpp
  11. )
  12. set(server_HEADERS
  13. StdInc.h
  14. CGameHandler.h
  15. CQuery.h
  16. CVCMIServer.h
  17. )
  18. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  19. return()
  20. endif()
  21. add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
  22. target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
  23. if(WIN32)
  24. set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
  25. endif()
  26. set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
  27. set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
  28. cotire(vcmiserver)
  29. if (NOT APPLE) # Already inside vcmiclient bundle
  30. install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
  31. endif()