CQuery.cpp 12 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/battle/BattleInfo.h"
  5. #include "../lib/mapObjects/MiscObjects.h"
  6. boost::mutex Queries::mx;
  7. template <typename Container>
  8. std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
  9. {
  10. std::string ret = opener;
  11. auto itr = std::begin(c);
  12. if(itr != std::end(c))
  13. {
  14. ret += boost::lexical_cast<std::string>(*itr);
  15. while(++itr != std::end(c))
  16. {
  17. ret += delimeter;
  18. ret += boost::lexical_cast<std::string>(*itr);
  19. }
  20. }
  21. ret += closer;
  22. return ret;
  23. }
  24. std::ostream & operator<<(std::ostream & out, const CQuery & query)
  25. {
  26. return out << query.toString();
  27. }
  28. std::ostream & operator<<(std::ostream & out, QueryPtr query)
  29. {
  30. return out << "[" << query.get() << "] " << query->toString();
  31. }
  32. CQuery::CQuery(Queries * Owner):
  33. owner(Owner)
  34. {
  35. boost::unique_lock<boost::mutex> l(Queries::mx);
  36. static QueryID QID = QueryID(0);
  37. queryID = ++QID;
  38. logGlobal->trace("Created a new query with id %d", queryID);
  39. }
  40. CQuery::~CQuery(void)
  41. {
  42. logGlobal->trace("Destructed the query with id %d", queryID);
  43. }
  44. void CQuery::addPlayer(PlayerColor color)
  45. {
  46. if(color.isValidPlayer())
  47. players.push_back(color);
  48. }
  49. std::string CQuery::toString() const
  50. {
  51. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  52. return ret;
  53. }
  54. bool CQuery::endsByPlayerAnswer() const
  55. {
  56. return false;
  57. }
  58. void CQuery::onRemoval(PlayerColor color)
  59. {
  60. }
  61. bool CQuery::blocksPack(const CPack * pack) const
  62. {
  63. return false;
  64. }
  65. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  66. {
  67. }
  68. void CQuery::onExposure(QueryPtr topQuery)
  69. {
  70. logGlobal->trace("Exposed query with id %d", queryID);
  71. owner->popQuery(*this);
  72. }
  73. void CQuery::onAdding(PlayerColor color)
  74. {
  75. }
  76. void CQuery::onAdded(PlayerColor color)
  77. {
  78. }
  79. void CQuery::setReply(const JsonNode & reply)
  80. {
  81. }
  82. bool CQuery::blockAllButReply(const CPack * pack) const
  83. {
  84. //We accept only query replies from correct player
  85. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  86. return !vstd::contains(players, reply->player);
  87. return true;
  88. }
  89. CGhQuery::CGhQuery(CGameHandler * owner):
  90. CQuery(&owner->queries), gh(owner)
  91. {
  92. }
  93. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  94. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  95. {
  96. addPlayer(Hero->tempOwner);
  97. }
  98. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  99. {
  100. //During the visit itself ALL actions are blocked.
  101. //(However, the visit may trigger a query above that'll pass some.)
  102. return true;
  103. }
  104. void CObjectVisitQuery::onRemoval(PlayerColor color)
  105. {
  106. gh->objectVisitEnded(*this);
  107. //TODO or should it be destructor?
  108. //Can object visit affect 2 players and what would be desired behavior?
  109. if(removeObjectAfterVisit)
  110. gh->removeObject(visitedObject);
  111. }
  112. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  113. {
  114. //Object may have been removed and deleted.
  115. if(gh->isValidObject(visitedObject))
  116. topQuery->notifyObjectAboutRemoval(*this);
  117. owner->popQuery(*this);
  118. }
  119. void Queries::popQuery(PlayerColor player, QueryPtr query)
  120. {
  121. //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  122. if(topQuery(player) != query)
  123. {
  124. logGlobal->trace("Cannot remove, not a top!");
  125. return;
  126. }
  127. queries[player] -= query;
  128. auto nextQuery = topQuery(player);
  129. query->onRemoval(player);
  130. //Exposure on query below happens only if removal didn't trigger any new query
  131. if(nextQuery && nextQuery == topQuery(player))
  132. nextQuery->onExposure(query);
  133. }
  134. void Queries::popQuery(const CQuery &query)
  135. {
  136. //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  137. assert(query.players.size());
  138. for(auto player : query.players)
  139. {
  140. auto top = topQuery(player);
  141. if(top.get() == &query)
  142. popQuery(top);
  143. else
  144. logGlobal->trace("Cannot remove query %s", query.toString());
  145. }
  146. }
  147. void Queries::popQuery(QueryPtr query)
  148. {
  149. for(auto player : query->players)
  150. popQuery(player, query);
  151. }
  152. void Queries::addQuery(QueryPtr query)
  153. {
  154. for(auto player : query->players)
  155. addQuery(player, query);
  156. for(auto player : query->players)
  157. query->onAdded(player);
  158. }
  159. void Queries::addQuery(PlayerColor player, QueryPtr query)
  160. {
  161. //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  162. query->onAdding(player);
  163. queries[player].push_back(query);
  164. }
  165. QueryPtr Queries::topQuery(PlayerColor player)
  166. {
  167. return vstd::backOrNull(queries[player]);
  168. }
  169. void Queries::popIfTop(QueryPtr query)
  170. {
  171. //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  172. if(!query)
  173. logGlobal->error("The query is nullptr! Ignoring.");
  174. popIfTop(*query);
  175. }
  176. void Queries::popIfTop(const CQuery & query)
  177. {
  178. for(PlayerColor color : query.players)
  179. if(topQuery(color).get() == &query)
  180. popQuery(color, topQuery(color));
  181. }
  182. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  183. {
  184. std::vector<std::shared_ptr<const CQuery>> ret;
  185. for(auto & playerQueries : queries)
  186. for(auto & query : playerQueries.second)
  187. ret.push_back(query);
  188. return ret;
  189. }
  190. std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
  191. {
  192. //TODO code duplication with const function :(
  193. std::vector<std::shared_ptr<CQuery>> ret;
  194. for(auto & playerQueries : queries)
  195. for(auto & query : playerQueries.second)
  196. ret.push_back(query);
  197. return ret;
  198. }
  199. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  200. {
  201. assert(result);
  202. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  203. }
  204. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  205. CGhQuery(owner)
  206. {
  207. belligerents[0] = Bi->sides[0].armyObject;
  208. belligerents[1] = Bi->sides[1].armyObject;
  209. bi = Bi;
  210. for(auto & side : bi->sides)
  211. addPlayer(side.color);
  212. }
  213. CBattleQuery::CBattleQuery(CGameHandler * owner):
  214. CGhQuery(owner), bi(nullptr)
  215. {
  216. belligerents[0] = belligerents[1] = nullptr;
  217. }
  218. bool CBattleQuery::blocksPack(const CPack * pack) const
  219. {
  220. const char * name = typeid(*pack).name();
  221. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  222. }
  223. void CBattleQuery::onRemoval(PlayerColor color)
  224. {
  225. gh->battleAfterLevelUp(*result);
  226. }
  227. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  228. {
  229. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  230. }
  231. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  232. CDialogQuery(owner)
  233. {
  234. exchangingArmies[0] = up;
  235. exchangingArmies[1] = down;
  236. addPlayer(up->tempOwner);
  237. addPlayer(down->tempOwner);
  238. }
  239. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  240. {
  241. std::set<ObjectInstanceID> ourIds;
  242. ourIds.insert(this->exchangingArmies[0]->id);
  243. ourIds.insert(this->exchangingArmies[1]->id);
  244. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  245. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  246. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  247. {
  248. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  249. if(!vstd::contains(ourIds, *id1))
  250. return true;
  251. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  252. if(!vstd::contains(ourIds, *id2))
  253. return true;
  254. return false;
  255. }
  256. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  257. return !vstd::contains(ourIds, dismiss->id);
  258. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  259. return !vstd::contains(ourIds, dismiss->heroID);
  260. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  261. return !vstd::contains(ourIds, upgrade->id);
  262. return CDialogQuery::blocksPack(pack);
  263. }
  264. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  265. {
  266. assert(answer);
  267. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  268. }
  269. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  270. CDialogQuery(owner)
  271. {
  272. this->bd = bd;
  273. addPlayer(bd.player);
  274. }
  275. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  276. {
  277. // do not change to dynamic_ptr_cast - SIGSEGV!
  278. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  279. if(obj)
  280. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  281. else
  282. logGlobal->error("Invalid instance in teleport query");
  283. }
  284. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  285. CDialogQuery(owner)
  286. {
  287. this->td = td;
  288. addPlayer(td.hero->tempOwner);
  289. }
  290. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
  291. CDialogQuery(owner)
  292. {
  293. hlu = Hlu;
  294. addPlayer(hlu.hero->tempOwner);
  295. }
  296. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  297. {
  298. assert(answer);
  299. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
  300. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  301. }
  302. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  303. {
  304. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  305. }
  306. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
  307. CDialogQuery(owner)
  308. {
  309. clu = Clu;
  310. addPlayer(clu.hero->tempOwner);
  311. }
  312. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  313. {
  314. assert(answer);
  315. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
  316. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  317. }
  318. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  319. {
  320. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  321. }
  322. CDialogQuery::CDialogQuery(CGameHandler * owner):
  323. CGhQuery(owner)
  324. {
  325. }
  326. bool CDialogQuery::endsByPlayerAnswer() const
  327. {
  328. return true;
  329. }
  330. bool CDialogQuery::blocksPack(const CPack * pack) const
  331. {
  332. return blockAllButReply(pack);
  333. }
  334. void CDialogQuery::setReply(const JsonNode & reply)
  335. {
  336. if(reply.getType() == JsonNode::DATA_INTEGER)
  337. answer = reply.Integer();
  338. }
  339. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  340. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  341. {
  342. players.push_back(hero->tempOwner);
  343. }
  344. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  345. {
  346. assert(players.size() == 1);
  347. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  348. //TODO what if there were H4-like escape? we should also check pos
  349. {
  350. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
  351. //finish movement
  352. visitDestAfterVictory = false;
  353. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  354. }
  355. owner->popIfTop(*this);
  356. }
  357. void CHeroMovementQuery::onRemoval(PlayerColor color)
  358. {
  359. PlayerBlocked pb;
  360. pb.player = color;
  361. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  362. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  363. gh->sendAndApply(&pb);
  364. }
  365. void CHeroMovementQuery::onAdding(PlayerColor color)
  366. {
  367. PlayerBlocked pb;
  368. pb.player = color;
  369. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  370. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  371. gh->sendAndApply(&pb);
  372. }
  373. CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
  374. CQuery(Owner), callback(Callback)
  375. {
  376. addPlayer(color);
  377. }
  378. bool CGenericQuery::blocksPack(const CPack * pack) const
  379. {
  380. return blockAllButReply(pack);
  381. }
  382. bool CGenericQuery::endsByPlayerAnswer() const
  383. {
  384. return true;
  385. }
  386. void CGenericQuery::onExposure(QueryPtr topQuery)
  387. {
  388. //do nothing
  389. }
  390. void CGenericQuery::setReply(const JsonNode & reply)
  391. {
  392. callback(reply);
  393. }