MapQueries.cpp 7.1 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/serializer/Cast.h"
  16. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  17. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  18. {
  19. addPlayer(Hero->tempOwner);
  20. }
  21. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  22. {
  23. //During the visit itself ALL actions are blocked.
  24. //(However, the visit may trigger a query above that'll pass some.)
  25. return true;
  26. }
  27. void CObjectVisitQuery::onRemoval(PlayerColor color)
  28. {
  29. gh->objectVisitEnded(*this);
  30. //TODO or should it be destructor?
  31. //Can object visit affect 2 players and what would be desired behavior?
  32. if(removeObjectAfterVisit)
  33. gh->removeObject(visitedObject);
  34. }
  35. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  36. {
  37. //Object may have been removed and deleted.
  38. if(gh->isValidObject(visitedObject))
  39. topQuery->notifyObjectAboutRemoval(*this);
  40. owner->popIfTop(*this);
  41. }
  42. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  43. {
  44. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  45. }
  46. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  47. CDialogQuery(owner)
  48. {
  49. exchangingArmies[0] = up;
  50. exchangingArmies[1] = down;
  51. addPlayer(up->tempOwner);
  52. addPlayer(down->tempOwner);
  53. }
  54. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  55. {
  56. std::set<ObjectInstanceID> ourIds;
  57. ourIds.insert(this->exchangingArmies[0]->id);
  58. ourIds.insert(this->exchangingArmies[1]->id);
  59. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  60. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  61. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  62. return !vstd::contains(ourIds, stacks->srcOwner);
  63. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  64. return !vstd::contains(ourIds, stacks->srcOwner);
  65. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  66. return !vstd::contains(ourIds, stacks->srcOwner);
  67. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  68. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  69. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  70. {
  71. if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
  72. if(!vstd::contains(ourIds, *id1))
  73. return true;
  74. if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
  75. if(!vstd::contains(ourIds, *id2))
  76. return true;
  77. return false;
  78. }
  79. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  80. return !vstd::contains(ourIds, dismiss->id);
  81. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  82. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  83. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  84. {
  85. if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
  86. return !vstd::contains(ourIds, *id);
  87. }
  88. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  89. return !vstd::contains(ourIds, dismiss->heroID);
  90. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  91. return !vstd::contains(ourIds, upgrade->id);
  92. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  93. return !vstd::contains(ourIds, formation->hid);
  94. return CDialogQuery::blocksPack(pack);
  95. }
  96. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  97. {
  98. assert(answer);
  99. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  100. }
  101. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  102. CDialogQuery(owner)
  103. {
  104. this->bd = bd;
  105. addPlayer(bd.player);
  106. }
  107. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  108. {
  109. // do not change to dynamic_ptr_cast - SIGSEGV!
  110. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  111. if(obj)
  112. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  113. else
  114. logGlobal->error("Invalid instance in teleport query");
  115. }
  116. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  117. CDialogQuery(owner)
  118. {
  119. this->td = td;
  120. addPlayer(td.player);
  121. }
  122. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  123. CDialogQuery(owner), hero(Hero)
  124. {
  125. hlu = Hlu;
  126. addPlayer(hero->tempOwner);
  127. }
  128. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  129. {
  130. assert(answer);
  131. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  132. gh->levelUpHero(hero, hlu.skills[*answer]);
  133. }
  134. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  135. {
  136. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  137. }
  138. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  139. CDialogQuery(owner), hero(Hero)
  140. {
  141. clu = Clu;
  142. addPlayer(hero->tempOwner);
  143. }
  144. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  145. {
  146. assert(answer);
  147. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  148. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  149. }
  150. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  151. {
  152. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  153. }
  154. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  155. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  156. {
  157. players.push_back(hero->tempOwner);
  158. }
  159. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  160. {
  161. assert(players.size() == 1);
  162. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  163. //TODO what if there were H4-like escape? we should also check pos
  164. {
  165. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  166. //finish movement
  167. visitDestAfterVictory = false;
  168. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  169. }
  170. owner->popIfTop(*this);
  171. }
  172. void CHeroMovementQuery::onRemoval(PlayerColor color)
  173. {
  174. PlayerBlocked pb;
  175. pb.player = color;
  176. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  177. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  178. gh->sendAndApply(&pb);
  179. }
  180. void CHeroMovementQuery::onAdding(PlayerColor color)
  181. {
  182. PlayerBlocked pb;
  183. pb.player = color;
  184. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  185. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  186. gh->sendAndApply(&pb);
  187. }