MapQueries.h 3.3 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/NetPacks.h"
  13. //Created when hero visits object.
  14. //Removed when query above is resolved (or immediately after visit if no queries were created)
  15. class CObjectVisitQuery : public CGhQuery
  16. {
  17. public:
  18. const CGObjectInstance *visitedObject;
  19. const CGHeroInstance *visitingHero;
  20. int3 tile; //may be different than hero pos -> eg. visit via teleport
  21. bool removeObjectAfterVisit;
  22. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  23. virtual bool blocksPack(const CPack *pack) const override;
  24. virtual void onRemoval(PlayerColor color) override;
  25. virtual void onExposure(QueryPtr topQuery) override;
  26. };
  27. //Created when hero attempts move and something happens
  28. //(not necessarily position change, could be just an object interaction).
  29. class CHeroMovementQuery : public CGhQuery
  30. {
  31. public:
  32. TryMoveHero tmh;
  33. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  34. const CGHeroInstance *hero;
  35. virtual void onExposure(QueryPtr topQuery) override;
  36. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  37. virtual void onAdding(PlayerColor color) override;
  38. virtual void onRemoval(PlayerColor color) override;
  39. };
  40. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  41. {
  42. public:
  43. std::array<const CArmedInstance *,2> exchangingArmies;
  44. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  45. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  46. virtual bool blocksPack(const CPack *pack) const override;
  47. };
  48. //yes/no and component selection dialogs
  49. class CBlockingDialogQuery : public CDialogQuery
  50. {
  51. public:
  52. BlockingDialog bd; //copy of pack... debug purposes
  53. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  54. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  55. };
  56. class CTeleportDialogQuery : public CDialogQuery
  57. {
  58. public:
  59. TeleportDialog td; //copy of pack... debug purposes
  60. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  61. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  62. };
  63. class CHeroLevelUpDialogQuery : public CDialogQuery
  64. {
  65. public:
  66. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  67. virtual void onRemoval(PlayerColor color) override;
  68. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  69. HeroLevelUp hlu;
  70. const CGHeroInstance * hero;
  71. };
  72. class CCommanderLevelUpDialogQuery : public CDialogQuery
  73. {
  74. public:
  75. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  76. virtual void onRemoval(PlayerColor color) override;
  77. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  78. CommanderLevelUp clu;
  79. const CGHeroInstance * hero;
  80. };