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- /*
- * MapQueries.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CQuery.h"
- #include "../../lib/NetPacks.h"
- //Created when hero visits object.
- //Removed when query above is resolved (or immediately after visit if no queries were created)
- class CObjectVisitQuery : public CGhQuery
- {
- public:
- const CGObjectInstance *visitedObject;
- const CGHeroInstance *visitingHero;
- int3 tile; //may be different than hero pos -> eg. visit via teleport
- bool removeObjectAfterVisit;
- CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
- virtual bool blocksPack(const CPack *pack) const override;
- virtual void onRemoval(PlayerColor color) override;
- virtual void onExposure(QueryPtr topQuery) override;
- };
- //Created when hero attempts move and something happens
- //(not necessarily position change, could be just an object interaction).
- class CHeroMovementQuery : public CGhQuery
- {
- public:
- TryMoveHero tmh;
- bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
- const CGHeroInstance *hero;
- virtual void onExposure(QueryPtr topQuery) override;
- CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
- virtual void onAdding(PlayerColor color) override;
- virtual void onRemoval(PlayerColor color) override;
- };
- class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
- {
- public:
- std::array<const CArmedInstance *,2> exchangingArmies;
- CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- virtual bool blocksPack(const CPack *pack) const override;
- };
- //yes/no and component selection dialogs
- class CBlockingDialogQuery : public CDialogQuery
- {
- public:
- BlockingDialog bd; //copy of pack... debug purposes
- CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- };
- class CTeleportDialogQuery : public CDialogQuery
- {
- public:
- TeleportDialog td; //copy of pack... debug purposes
- CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- };
- class CHeroLevelUpDialogQuery : public CDialogQuery
- {
- public:
- CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
- virtual void onRemoval(PlayerColor color) override;
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- HeroLevelUp hlu;
- const CGHeroInstance * hero;
- };
- class CCommanderLevelUpDialogQuery : public CDialogQuery
- {
- public:
- CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
- virtual void onRemoval(PlayerColor color) override;
- virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
- CommanderLevelUp clu;
- const CGHeroInstance * hero;
- };
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