PathfinderOptions.cpp 2.5 KB

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  1. /*
  2. * CPathfinder.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "PathfinderOptions.h"
  12. #include "../GameSettings.h"
  13. #include "../VCMI_Lib.h"
  14. #include "NodeStorage.h"
  15. #include "PathfindingRules.h"
  16. #include "CPathfinder.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. PathfinderOptions::PathfinderOptions()
  19. : useFlying(true)
  20. , useWaterWalking(true)
  21. , ignoreGuards(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
  22. , useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
  23. , useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
  24. , useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
  25. , useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
  26. , useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
  27. , originalFlyRules(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES))
  28. , useCastleGate(false)
  29. , lightweightFlyingMode(false)
  30. , oneTurnSpecialLayersLimit(true)
  31. , turnLimit(std::numeric_limits<uint8_t>::max())
  32. , canUseCast(false)
  33. , allowLayerTransitioningAfterBattle(false)
  34. , forceUseTeleportWhirlpool(false)
  35. {
  36. }
  37. PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
  38. nodeStorage(std::move(nodeStorage)),
  39. rules(std::move(rules))
  40. {
  41. }
  42. std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
  43. {
  44. return std::vector<std::shared_ptr<IPathfindingRule>>{
  45. std::make_shared<LayerTransitionRule>(),
  46. std::make_shared<DestinationActionRule>(),
  47. std::make_shared<MovementToDestinationRule>(),
  48. std::make_shared<MovementCostRule>(),
  49. std::make_shared<MovementAfterDestinationRule>()
  50. };
  51. }
  52. SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
  53. SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
  54. : PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
  55. {
  56. pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
  57. }
  58. CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
  59. {
  60. return pathfinderHelper.get();
  61. }
  62. VCMI_LIB_NAMESPACE_END