BattleSpellMechanics.cpp 32 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078
  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. ///HealingSpellMechanics
  18. HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
  19. DefaultSpellMechanics(s)
  20. {
  21. }
  22. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  23. {
  24. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  25. int hpGained = calculateHealedHP(env, parameters, ctx);
  26. StacksHealedOrResurrected shr;
  27. shr.lifeDrain = false;
  28. shr.tentHealing = false;
  29. //special case for Archangel
  30. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  31. const bool resurrect = (healLevel != EHealLevel::HEAL);
  32. for(auto & attackedCre : ctx.attackedCres)
  33. {
  34. StacksHealedOrResurrected::HealInfo hi;
  35. hi.stackID = (attackedCre)->ID;
  36. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  37. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  38. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  39. shr.healedStacks.push_back(hi);
  40. }
  41. if(!shr.healedStacks.empty())
  42. env->sendAndApply(&shr);
  43. }
  44. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  45. {
  46. return parameters.getEffectValue();
  47. }
  48. ///AntimagicMechanics
  49. AntimagicMechanics::AntimagicMechanics(const CSpell * s):
  50. DefaultSpellMechanics(s)
  51. {
  52. }
  53. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  54. {
  55. DefaultSpellMechanics::applyBattle(battle, packet);
  56. doDispell(battle, packet, [this](const Bonus *b) -> bool
  57. {
  58. if(b->source == Bonus::SPELL_EFFECT)
  59. {
  60. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  61. if(!sourceSpell)
  62. return false;//error
  63. //keep positive effects
  64. if(sourceSpell->isPositive())
  65. return false;
  66. //keep own effects
  67. if(sourceSpell == owner)
  68. return false;
  69. //remove all others
  70. return true;
  71. }
  72. return false; //not a spell effect
  73. });
  74. }
  75. ///ChainLightningMechanics
  76. ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
  77. DefaultSpellMechanics(s)
  78. {
  79. }
  80. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  81. {
  82. std::vector<const CStack *> res;
  83. std::set<BattleHex> possibleHexes;
  84. for(auto stack : cb->battleGetAllStacks())
  85. {
  86. if(stack->isValidTarget())
  87. {
  88. for(auto hex : stack->getHexes())
  89. {
  90. possibleHexes.insert (hex);
  91. }
  92. }
  93. }
  94. int targetsOnLevel[4] = {4, 4, 5, 5};
  95. BattleHex lightningHex = ctx.destination;
  96. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  97. {
  98. auto stack = cb->battleGetStackByPos(lightningHex, true);
  99. if(!stack)
  100. break;
  101. res.push_back(stack);
  102. for(auto hex : stack->getHexes())
  103. {
  104. possibleHexes.erase(hex); //can't hit same stack twice
  105. }
  106. if(possibleHexes.empty()) //not enough targets
  107. break;
  108. lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
  109. }
  110. return res;
  111. }
  112. ///CloneMechanics
  113. CloneMechanics::CloneMechanics(const CSpell * s):
  114. DefaultSpellMechanics(s)
  115. {
  116. }
  117. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  118. {
  119. const CStack * clonedStack = nullptr;
  120. if(ctx.attackedCres.size())
  121. clonedStack = *ctx.attackedCres.begin();
  122. if(!clonedStack)
  123. {
  124. env->complain ("No target stack to clone!");
  125. return;
  126. }
  127. BattleStackAdded bsa;
  128. bsa.creID = clonedStack->type->idNumber;
  129. bsa.side = parameters.casterSide;
  130. bsa.summoned = true;
  131. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, parameters.casterSide);
  132. bsa.amount = clonedStack->count;
  133. env->sendAndApply(&bsa);
  134. BattleSetStackProperty ssp;
  135. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  136. ssp.which = BattleSetStackProperty::CLONED;
  137. ssp.val = 0;
  138. ssp.absolute = 1;
  139. env->sendAndApply(&ssp);
  140. ssp.stackID = clonedStack->ID;
  141. ssp.which = BattleSetStackProperty::HAS_CLONE;
  142. ssp.val = bsa.newStackID;
  143. ssp.absolute = 1;
  144. env->sendAndApply(&ssp);
  145. SetStackEffect sse;
  146. sse.stacks.push_back(bsa.newStackID);
  147. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  148. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  149. sse.effect.push_back(lifeTimeMarker);
  150. env->sendAndApply(&sse);
  151. }
  152. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  153. {
  154. //can't clone already cloned creature
  155. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  156. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  157. if(obj->cloneID != -1)
  158. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  159. ui8 schoolLevel;
  160. if(caster)
  161. {
  162. schoolLevel = caster->getEffectLevel(owner);
  163. }
  164. else
  165. {
  166. schoolLevel = 3;//todo: remove
  167. }
  168. if(schoolLevel < 3)
  169. {
  170. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  171. int creLevel = obj->getCreature()->level;
  172. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  173. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  174. }
  175. //use default algorithm only if there is no mechanics-related problem
  176. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  177. }
  178. ///CureMechanics
  179. CureMechanics::CureMechanics(const CSpell * s):
  180. HealingSpellMechanics(s)
  181. {
  182. }
  183. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  184. {
  185. DefaultSpellMechanics::applyBattle(battle, packet);
  186. doDispell(battle, packet, dispellSelector);
  187. }
  188. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  189. {
  190. return EHealLevel::HEAL;
  191. }
  192. bool CureMechanics::dispellSelector(const Bonus * b)
  193. {
  194. if(b->source == Bonus::SPELL_EFFECT)
  195. {
  196. const CSpell * sp = SpellID(b->sid).toSpell();
  197. return sp && sp->isNegative();
  198. }
  199. return false; //not a spell effect
  200. }
  201. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  202. {
  203. //Selector method name is ok as cashing string. --AVS
  204. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  205. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  206. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  207. }
  208. ///DispellMechanics
  209. DispellMechanics::DispellMechanics(const CSpell * s):
  210. DefaultSpellMechanics(s)
  211. {
  212. }
  213. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  214. {
  215. DefaultSpellMechanics::applyBattle(battle, packet);
  216. doDispell(battle, packet, Selector::all);
  217. }
  218. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  219. {
  220. //just in case
  221. if(!obj->alive())
  222. return ESpellCastProblem::WRONG_SPELL_TARGET;
  223. //DISPELL ignores all immunities, except specific absolute immunity
  224. {
  225. //SPELL_IMMUNITY absolute case
  226. std::stringstream cachingStr;
  227. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  228. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  229. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  230. }
  231. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  232. return ESpellCastProblem::OK;
  233. else
  234. return ESpellCastProblem::WRONG_SPELL_TARGET;
  235. //any other immunities are ignored - do not execute default algorithm
  236. }
  237. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  238. {
  239. if(parameters.spellLvl > 2)
  240. {
  241. //expert DISPELL also removes spell-created obstacles
  242. ObstaclesRemoved packet;
  243. for(const auto obstacle : parameters.cb->obstacles)
  244. {
  245. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  246. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  247. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  248. packet.obstacles.insert(obstacle->uniqueID);
  249. }
  250. if(!packet.obstacles.empty())
  251. env->sendAndApply(&packet);
  252. }
  253. }
  254. ///EarthquakeMechanics
  255. EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
  256. SpecialSpellMechanics(s)
  257. {
  258. }
  259. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  260. {
  261. if(nullptr == parameters.cb->battleGetDefendedTown())
  262. {
  263. env->complain("EarthquakeMechanics: not town siege");
  264. return;
  265. }
  266. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  267. {
  268. env->complain("EarthquakeMechanics: town has no fort");
  269. return;
  270. }
  271. //start with all destructible parts
  272. std::set<EWallPart::EWallPart> possibleTargets =
  273. {
  274. EWallPart::KEEP,
  275. EWallPart::BOTTOM_TOWER,
  276. EWallPart::BOTTOM_WALL,
  277. EWallPart::BELOW_GATE,
  278. EWallPart::OVER_GATE,
  279. EWallPart::UPPER_WALL,
  280. EWallPart::UPPER_TOWER,
  281. EWallPart::GATE
  282. };
  283. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  284. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  285. CatapultAttack ca;
  286. ca.attacker = -1;
  287. for(int i = 0; i < targetsToAttack; i++)
  288. {
  289. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  290. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  291. auto & currentHP = parameters.cb->si.wallState;
  292. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  293. continue;
  294. CatapultAttack::AttackInfo attackInfo;
  295. attackInfo.damageDealt = 1;
  296. attackInfo.attackedPart = target;
  297. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  298. ca.attackedParts.push_back(attackInfo);
  299. //removing creatures in turrets / keep if one is destroyed
  300. BattleHex posRemove;
  301. switch(target)
  302. {
  303. case EWallPart::KEEP:
  304. posRemove = -2;
  305. break;
  306. case EWallPart::BOTTOM_TOWER:
  307. posRemove = -3;
  308. break;
  309. case EWallPart::UPPER_TOWER:
  310. posRemove = -4;
  311. break;
  312. }
  313. if(posRemove != BattleHex::INVALID)
  314. {
  315. BattleStacksRemoved bsr;
  316. for(auto & elem : parameters.cb->stacks)
  317. {
  318. if(elem->position == posRemove)
  319. {
  320. bsr.stackIDs.insert(elem->ID);
  321. break;
  322. }
  323. }
  324. if(bsr.stackIDs.size() > 0)
  325. env->sendAndApply(&bsr);
  326. }
  327. }
  328. env->sendAndApply(&ca);
  329. }
  330. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  331. {
  332. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  333. {
  334. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  335. return ESpellCastProblem::INVALID;
  336. }
  337. if(nullptr == cb->battleGetDefendedTown())
  338. {
  339. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  340. }
  341. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  342. {
  343. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  344. }
  345. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  346. if(ti.smart)
  347. {
  348. const auto side = cb->playerToSide(caster->getOwner());
  349. if(!side)
  350. return ESpellCastProblem::INVALID;
  351. //if spell targeting is smart, then only attacker can use it
  352. if(side.get() != BattleSide::ATTACKER)
  353. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  354. }
  355. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  356. if(attackableBattleHexes.empty())
  357. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  358. return ESpellCastProblem::OK;
  359. }
  360. bool EarthquakeMechanics::requiresCreatureTarget() const
  361. {
  362. return false;
  363. }
  364. ///HypnotizeMechanics
  365. HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
  366. DefaultSpellMechanics(s)
  367. {
  368. }
  369. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  370. {
  371. //todo: maybe do not resist on passive cast
  372. if(nullptr != caster)
  373. {
  374. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  375. ui32 subjectHealth = obj->totalHealth();
  376. //apply 'damage' bonus for hypnotize, including hero specialty
  377. ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  378. if (subjectHealth > maxHealth)
  379. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  380. }
  381. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  382. }
  383. ///ObstacleMechanics
  384. ObstacleMechanics::ObstacleMechanics(const CSpell * s):
  385. SpecialSpellMechanics(s)
  386. {
  387. }
  388. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  389. {
  390. const auto side = cb->playerToSide(ctx.caster->getOwner());
  391. if(!side)
  392. return ESpellCastProblem::INVALID;
  393. bool hexesOutsideBattlefield = false;
  394. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side.get(), &hexesOutsideBattlefield);
  395. for(const BattleHex & hex : tilesThatMustBeClear)
  396. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  397. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  398. if(hexesOutsideBattlefield)
  399. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  400. return ESpellCastProblem::OK;
  401. }
  402. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  403. {
  404. if(!hex.isAvailable())
  405. return false;
  406. if(!mustBeClear)
  407. return true;
  408. if(cb->battleGetStackByPos(hex, true))
  409. return false;
  410. auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
  411. for(auto & i : obst)
  412. if(i->obstacleType != CObstacleInstance::MOAT)
  413. return false;
  414. if(cb->battleGetDefendedTown() != nullptr && cb->battleGetDefendedTown()->fortLevel() != CGTownInstance::NONE)
  415. {
  416. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  417. if(part == EWallPart::INVALID || part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
  418. return true;//no fortification here
  419. else if(static_cast<int>(part) < 0)
  420. return false;//indestuctible part (cant be checked by battleGetWallState)
  421. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  422. return false;//destructible, but should not be available
  423. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  424. return false;
  425. }
  426. return true;
  427. }
  428. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  429. {
  430. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  431. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  432. setupObstacle(obstacle.get());
  433. obstacle->pos = pos;
  434. obstacle->casterSide = parameters.casterSide;
  435. obstacle->ID = owner->id;
  436. obstacle->spellLevel = parameters.effectLevel;
  437. obstacle->casterSpellPower = parameters.effectPower;
  438. obstacle->uniqueID = obstacleIdToGive;
  439. BattleObstaclePlaced bop;
  440. bop.obstacle = obstacle;
  441. env->sendAndApply(&bop);
  442. }
  443. ///PatchObstacleMechanics
  444. PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
  445. ObstacleMechanics(s)
  446. {
  447. }
  448. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  449. {
  450. std::vector<BattleHex> availableTiles;
  451. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  452. {
  453. BattleHex hex = i;
  454. if(isHexAviable(parameters.cb, hex, true))
  455. availableTiles.push_back(hex);
  456. }
  457. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  458. const int patchesForSkill[] = {4, 4, 6, 8};
  459. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  460. //land mines or quicksand patches are handled as spell created obstacles
  461. for (int i = 0; i < patchesToPut; i++)
  462. placeObstacle(env, parameters, availableTiles.at(i));
  463. }
  464. ///LandMineMechanics
  465. LandMineMechanics::LandMineMechanics(const CSpell * s):
  466. PatchObstacleMechanics(s)
  467. {
  468. }
  469. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  470. {
  471. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  472. const auto side = cb->playerToSide(caster->getOwner());
  473. if(!side)
  474. return ESpellCastProblem::INVALID;
  475. const ui8 otherSide = cb->otherSide(side.get());
  476. if(cb->battleHasNativeStack(otherSide))
  477. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  478. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  479. }
  480. bool LandMineMechanics::requiresCreatureTarget() const
  481. {
  482. return true;
  483. }
  484. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  485. {
  486. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  487. obstacle->turnsRemaining = -1;
  488. obstacle->visibleForAnotherSide = false;
  489. }
  490. ///QuicksandMechanics
  491. QuicksandMechanics::QuicksandMechanics(const CSpell * s):
  492. PatchObstacleMechanics(s)
  493. {
  494. }
  495. bool QuicksandMechanics::requiresCreatureTarget() const
  496. {
  497. return false;
  498. }
  499. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  500. {
  501. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  502. obstacle->turnsRemaining = -1;
  503. obstacle->visibleForAnotherSide = false;
  504. }
  505. ///WallMechanics
  506. WallMechanics::WallMechanics(const CSpell * s):
  507. ObstacleMechanics(s)
  508. {
  509. }
  510. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  511. {
  512. std::vector<BattleHex> ret;
  513. //Special case - shape of obstacle depends on caster's side
  514. //TODO make it possible through spell config
  515. BattleHex::EDir firstStep, secondStep;
  516. if(side)
  517. {
  518. firstStep = BattleHex::TOP_LEFT;
  519. secondStep = BattleHex::TOP_RIGHT;
  520. }
  521. else
  522. {
  523. firstStep = BattleHex::TOP_RIGHT;
  524. secondStep = BattleHex::TOP_LEFT;
  525. }
  526. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  527. auto addIfValid = [&](BattleHex hex)
  528. {
  529. if(hex.isValid())
  530. ret.push_back(hex);
  531. else if(outDroppedHexes)
  532. *outDroppedHexes = true;
  533. };
  534. ret.push_back(centralHex);
  535. addIfValid(centralHex.moveInDirection(firstStep, false));
  536. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  537. addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
  538. return ret;
  539. }
  540. ///FireWallMechanics
  541. FireWallMechanics::FireWallMechanics(const CSpell * s):
  542. WallMechanics(s)
  543. {
  544. }
  545. bool FireWallMechanics::requiresCreatureTarget() const
  546. {
  547. return true;
  548. }
  549. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  550. {
  551. const BattleHex destination = parameters.getFirstDestinationHex();
  552. if(!destination.isValid())
  553. {
  554. env->complain("Invalid destination for FIRE_WALL");
  555. return;
  556. }
  557. //firewall is build from multiple obstacles - one fire piece for each affected hex
  558. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  559. for(BattleHex hex : affectedHexes)
  560. placeObstacle(env, parameters, hex);
  561. }
  562. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  563. {
  564. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  565. obstacle->turnsRemaining = 2;
  566. obstacle->visibleForAnotherSide = true;
  567. }
  568. ///ForceFieldMechanics
  569. ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
  570. WallMechanics(s)
  571. {
  572. }
  573. bool ForceFieldMechanics::requiresCreatureTarget() const
  574. {
  575. return false;
  576. }
  577. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  578. {
  579. const BattleHex destination = parameters.getFirstDestinationHex();
  580. if(!destination.isValid())
  581. {
  582. env->complain("Invalid destination for FORCE_FIELD");
  583. return;
  584. }
  585. placeObstacle(env, parameters, destination);
  586. }
  587. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  588. {
  589. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  590. obstacle->turnsRemaining = 2;
  591. obstacle->visibleForAnotherSide = true;
  592. }
  593. ///RemoveObstacleMechanics
  594. RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
  595. SpecialSpellMechanics(s)
  596. {
  597. }
  598. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  599. {
  600. auto obstacleToRemove = parameters.cb->battleGetAllObstaclesOnPos(parameters.getFirstDestinationHex(), false);
  601. if(!obstacleToRemove.empty())
  602. {
  603. ObstaclesRemoved obr;
  604. bool complain = true;
  605. for(auto & i : obstacleToRemove)
  606. {
  607. if(canRemove(i.get(), parameters.spellLvl))
  608. {
  609. obr.obstacles.insert(i->uniqueID);
  610. complain = false;
  611. }
  612. }
  613. if(!complain)
  614. env->sendAndApply(&obr);
  615. else if(complain || obr.obstacles.empty())
  616. env->complain("Cant remove this obstacle!");
  617. }
  618. else
  619. env->complain("There's no obstacle to remove!");
  620. }
  621. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  622. {
  623. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  624. {
  625. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  626. return ESpellCastProblem::INVALID;
  627. }
  628. const int spellLevel = caster->getSpellSchoolLevel(owner);
  629. for(auto obstacle : cb->battleGetAllObstacles())
  630. if(canRemove(obstacle.get(), spellLevel))
  631. return ESpellCastProblem::OK;
  632. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  633. }
  634. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  635. {
  636. auto obstacles = cb->battleGetAllObstaclesOnPos(ctx.destination, false);
  637. if(!obstacles.empty())
  638. for(auto & i : obstacles)
  639. if(canRemove(i.get(), ctx.schoolLvl))
  640. return ESpellCastProblem::OK;
  641. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  642. }
  643. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  644. {
  645. switch (obstacle->obstacleType)
  646. {
  647. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  648. case CObstacleInstance::MOAT:
  649. return false;
  650. case CObstacleInstance::USUAL:
  651. return true;
  652. case CObstacleInstance::FIRE_WALL:
  653. if(spellLevel >= 2)
  654. return true;
  655. break;
  656. case CObstacleInstance::QUICKSAND:
  657. case CObstacleInstance::LAND_MINE:
  658. case CObstacleInstance::FORCE_FIELD:
  659. if(spellLevel >= 3)
  660. return true;
  661. break;
  662. default:
  663. break;
  664. }
  665. return false;
  666. }
  667. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  668. {
  669. return false;
  670. }
  671. ///RisingSpellMechanics
  672. RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
  673. HealingSpellMechanics(s)
  674. {
  675. }
  676. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  677. {
  678. //this may be even distinct class
  679. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  680. return EHealLevel::RESURRECT;
  681. return EHealLevel::TRUE_RESURRECT;
  682. }
  683. ///SacrificeMechanics
  684. SacrificeMechanics::SacrificeMechanics(const CSpell * s):
  685. RisingSpellMechanics(s)
  686. {
  687. }
  688. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  689. {
  690. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  691. {
  692. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  693. return ESpellCastProblem::INVALID;
  694. }
  695. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  696. bool targetExists = false;
  697. bool targetToSacrificeExists = false;
  698. for(const CStack * stack : cb->battleGetAllStacks())
  699. {
  700. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  701. //therefore we do not need to check caster and casting mode
  702. //TODO: check that we really should check immunity for both stacks
  703. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  704. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  705. const bool casterStack = stack->owner == caster->getOwner();
  706. if(!immune && casterStack)
  707. {
  708. if(stack->alive())
  709. targetToSacrificeExists = true;
  710. else
  711. targetExists = true;
  712. if(targetExists && targetToSacrificeExists)
  713. break;
  714. }
  715. }
  716. if(targetExists && targetToSacrificeExists)
  717. return ESpellCastProblem::OK;
  718. else
  719. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  720. }
  721. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  722. {
  723. const CStack * victim = nullptr;
  724. if(parameters.destinations.size() == 2)
  725. {
  726. victim = parameters.destinations[1].stackValue;
  727. }
  728. if(nullptr == victim)
  729. {
  730. env->complain("SacrificeMechanics: No stack to sacrifice");
  731. return;
  732. }
  733. //resurrect target after basic checks
  734. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  735. //it is safe to remove even active stack
  736. BattleStacksRemoved bsr;
  737. bsr.stackIDs.insert(victim->ID);
  738. env->sendAndApply(&bsr);
  739. }
  740. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  741. {
  742. const CStack * victim = nullptr;
  743. if(parameters.destinations.size() == 2)
  744. {
  745. victim = parameters.destinations[1].stackValue;
  746. }
  747. if(nullptr == victim)
  748. {
  749. env->complain("SacrificeMechanics: No stack to sacrifice");
  750. return 0;
  751. }
  752. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  753. }
  754. bool SacrificeMechanics::requiresCreatureTarget() const
  755. {
  756. return false;//canBeCast do all target existence checks
  757. }
  758. ///SpecialRisingSpellMechanics
  759. SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
  760. RisingSpellMechanics(s)
  761. {
  762. }
  763. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  764. {
  765. //find alive possible target
  766. const CStack * stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  767. {
  768. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  769. return ownerMatches && s->isValidTarget(false) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  770. });
  771. if(nullptr == stackToHeal)
  772. {
  773. //find dead possible target if there is no alive target
  774. stackToHeal = cb->getStackIf([ctx, this](const CStack * s)
  775. {
  776. const bool ownerMatches = !ctx.ti.smart || s->owner == ctx.caster->getOwner();
  777. return ownerMatches && s->isValidTarget(true) && s->coversPos(ctx.destination) && ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s);
  778. });
  779. //we have found dead target
  780. if(nullptr != stackToHeal)
  781. {
  782. for(const BattleHex & hex : stackToHeal->getHexes())
  783. {
  784. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  785. {
  786. return s->isValidTarget(false) && s->coversPos(hex) && s != stackToHeal;
  787. });
  788. if(nullptr != other)
  789. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  790. }
  791. }
  792. }
  793. if(nullptr == stackToHeal)
  794. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  795. return ESpellCastProblem::OK;
  796. }
  797. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  798. {
  799. // following does apply to resurrect and animate dead(?) only
  800. // for sacrifice health calculation and health limit check don't matter
  801. if(obj->count >= obj->baseAmount)
  802. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  803. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  804. // if(caster)
  805. // {
  806. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  807. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  808. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  809. // }
  810. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  811. }
  812. ///SummonMechanics
  813. SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
  814. SpecialSpellMechanics(s), creatureToSummon(cre)
  815. {
  816. }
  817. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  818. {
  819. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  820. {
  821. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  822. return ESpellCastProblem::INVALID;
  823. }
  824. //check if there are summoned elementals of other type
  825. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  826. {
  827. return (st->owner == caster->getOwner())
  828. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  829. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  830. && (st->getCreature()->idNumber != creatureToSummon);
  831. });
  832. if(!otherSummoned.empty())
  833. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  834. return ESpellCastProblem::OK;
  835. }
  836. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  837. {
  838. BattleStackAdded bsa;
  839. bsa.creID = creatureToSummon;
  840. bsa.side = parameters.casterSide;
  841. bsa.summoned = true;
  842. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, parameters.casterSide); //TODO: unify it
  843. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  844. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  845. bsa.amount = parameters.effectPower
  846. * owner->getPower(parameters.spellLvl)
  847. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  848. if(bsa.amount)
  849. env->sendAndApply(&bsa);
  850. else
  851. env->complain("Summoning didn't summon any!");
  852. }
  853. bool SummonMechanics::requiresCreatureTarget() const
  854. {
  855. return false;
  856. }
  857. ///TeleportMechanics
  858. TeleportMechanics::TeleportMechanics(const CSpell * s):
  859. DefaultSpellMechanics(s)
  860. {
  861. }
  862. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  863. {
  864. if(parameters.destinations.size() == 2)
  865. {
  866. //first destination hex to move to
  867. const BattleHex destination = parameters.destinations[0].hexValue;
  868. if(!destination.isValid())
  869. {
  870. env->complain("TeleportMechanics: invalid teleport destination");
  871. return;
  872. }
  873. //second destination creature to move
  874. const CStack * target = parameters.destinations[1].stackValue;
  875. if(nullptr == target)
  876. {
  877. env->complain("TeleportMechanics: no stack to teleport");
  878. return;
  879. }
  880. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  881. {
  882. env->complain("TeleportMechanics: forbidden teleport");
  883. return;
  884. }
  885. BattleStackMoved bsm;
  886. bsm.distance = -1;
  887. bsm.stack = target->ID;
  888. std::vector<BattleHex> tiles;
  889. tiles.push_back(destination);
  890. bsm.tilesToMove = tiles;
  891. bsm.teleporting = true;
  892. env->sendAndApply(&bsm);
  893. }
  894. else
  895. {
  896. env->complain("TeleportMechanics: 2 destinations required.");
  897. return;
  898. }
  899. }
  900. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  901. {
  902. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  903. {
  904. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  905. return ESpellCastProblem::INVALID;
  906. }
  907. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  908. }