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- /*
- * GameConstants.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #define INSTANTIATE_BASE_FOR_ID_HERE
- #include "StdInc.h"
- #include "VCMI_Lib.h"
- #include "CDefObjInfoHandler.h"
- #include "CArtHandler.h"
- #include "CCreatureHandler.h"
- #include "CSpellHandler.h"
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
- const TeamID TeamID::NO_TEAM = TeamID(255);
- #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
- bool operator==(const A & a, const B & b) \
- { \
- return AN == BN ; \
- } \
- bool operator!=(const A & a, const B & b) \
- { \
- return AN != BN ; \
- } \
- bool operator<(const A & a, const B & b) \
- { \
- return AN < BN ; \
- } \
- bool operator<=(const A & a, const B & b) \
- { \
- return AN <= BN ; \
- } \
- bool operator>(const A & a, const B & b) \
- { \
- return AN > BN ; \
- } \
- bool operator>=(const A & a, const B & b) \
- { \
- return AN >= BN ; \
- }
- #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
- ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
- ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
- ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
- ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
- ID_LIKE_OPERATORS(Obj, Obj::EObj)
- ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
- ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
- ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
- ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
- ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
- ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
- ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
- bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
- {
- return VLC->dobjinfo->gobjs[*this];
- }
- CArtifact * ArtifactID::toArtifact() const
- {
- return VLC->arth->artifacts[*this];
- }
- CCreature * CreatureID::toCreature() const
- {
- return VLC->creh->creatures[*this];
- }
- CSpell * SpellID::toSpell() const
- {
- return VLC->spellh->spells[*this];
- }
- //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
- //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
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