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- #pragma once
- #include "GameConstants.h"
- /*
- * GameConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- ///
- /// String ID which are pointless to move to config file - these types are mostly hardcoded
- ///
- namespace GameConstants
- {
- const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
- "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
- };
-
- const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
- "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- };
- const std::string HERO_CLASSES_NAMES [F_NUMBER * 2] = {
- "knight", "cleric", "ranger", "druid", "alchemist", "wizard",
- "demoniac", "heretic", "deathknight", "necromancer", "warlock", "overlord",
- "barbarian", "battlemage", "beastmaster", "witch", "planeswalker", "elementalist"
- };
- const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
- "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
- };
- }
- namespace EAlignment
- {
- const std::string names [3] = {"good", "evil", "neutral"};
- }
- namespace PrimarySkill
- {
- const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
- }
- namespace NSecondarySkill
- {
- const std::string names [GameConstants::SKILL_QUANTITY] =
- {
- "pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
- "navigation", "leadership", "wisdom", "mysticism", "luck", // 10
- "ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
- "airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
- "artillery", "learning", "offence", "armorer", "intelligence", // 25
- "sorcery", "resistance", "firstAid"
- };
- const std::string levels [4] =
- {
- "none", "basic", "advanced", "expert"
- };
- }
- namespace ETownType
- {
- const std::string names [GameConstants::F_NUMBER] =
- {
- "castle", "rampart", "tower",
- "inferno", "necropolis", "dungeon",
- "stronghold", "fortress", "conflux"
- };
- }
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