CMT.cpp 30 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #include "CCastleInterface.h"
  51. #include "boost/filesystem/operations.hpp"
  52. #include <boost/algorithm/string.hpp>
  53. #include <boost/algorithm/string/replace.hpp>
  54. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  55. # include <fcntl.h>
  56. # include <io.h>
  57. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  58. #else
  59. # define SET_BINARY_MODE(file)
  60. #endif
  61. #ifdef _DEBUG
  62. CGameInfo* CGI;
  63. #endif
  64. #define CHUNK 16384
  65. const char * NAME = "VCMI 0.53c \"Tirion\" Techdemo";
  66. SDL_Color playerColorPalette[256]; //palette to make interface colors good
  67. SDL_Surface * ekran, * screen, * screen2;
  68. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  69. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  70. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  71. {
  72. std::vector<int> tempv = script->yourObjects();
  73. for (int i=0;i<tempv.size();i++)
  74. {
  75. (*mapa)[tempv[i]]=script;
  76. }
  77. CGI->state->cppscripts.insert(script);
  78. }
  79. void initGameState(CGameInfo * cgi)
  80. {
  81. cgi->state->day=0;
  82. /*********creating players entries in gs****************************************/
  83. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  84. {
  85. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  86. ins.second.color=ins.first;
  87. ins.second.serial=i;
  88. cgi->state->players.insert(ins);
  89. }
  90. /******************RESOURCES****************************************************/
  91. //TODO: zeby komputer dostawal inaczej niz gracz
  92. std::vector<int> startres;
  93. std::ifstream tis("config/startres.txt");
  94. int k;
  95. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  96. {
  97. tis >> k;
  98. for (int z=0;z<RESOURCE_QUANTITY;z++)
  99. tis>>k;
  100. }
  101. tis >> k;
  102. for (int i=0;i<RESOURCE_QUANTITY;i++)
  103. {
  104. tis >> k;
  105. startres.push_back(k);
  106. }
  107. tis.close();
  108. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  109. {
  110. (*i).second.resources.resize(RESOURCE_QUANTITY);
  111. for (int x=0;x<RESOURCE_QUANTITY;x++)
  112. (*i).second.resources[x] = startres[x];
  113. }
  114. /*************************HEROES************************************************/
  115. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  116. {
  117. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  118. continue;
  119. //CGHeroInstance * vhi = new CGHeroInstance();
  120. //*vhi=*(cgi->heroh->heroInstances[i]);
  121. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  122. vhi->subID = vhi->type->ID;
  123. if (vhi->level<1)
  124. {
  125. vhi->exp=40+rand()%50;
  126. vhi->level = 1;
  127. }
  128. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  129. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  130. {
  131. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  132. vhi->primSkills.resize(PRIMARY_SKILLS);
  133. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  134. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  135. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  136. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  137. vhi->mana = vhi->primSkills[3]*10;
  138. }
  139. if (!vhi->name.length())
  140. {
  141. vhi->name = vhi->type->name;
  142. }
  143. if (!vhi->biography.length())
  144. {
  145. vhi->biography = vhi->type->biography;
  146. }
  147. if (vhi->portrait < 0)
  148. vhi->portrait = vhi->type->ID;
  149. //initial army
  150. if (!vhi->army.slots.size())
  151. {
  152. int pom;
  153. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  154. if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
  155. vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
  156. else
  157. vhi->army.slots[0].second = +vhi->type->low1stack;
  158. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  159. if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
  160. vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
  161. else
  162. vhi->army.slots[1].second = vhi->type->low2stack;
  163. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  164. if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
  165. vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
  166. else
  167. vhi->army.slots[2].second = vhi->type->low3stack;
  168. }
  169. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  170. }
  171. /*************************FOG**OF**WAR******************************************/
  172. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  173. {
  174. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  175. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  176. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  177. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  178. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  179. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  180. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  181. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  182. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  183. k->second.fogOfWarMap[g][h][v] = 0;
  184. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  185. {
  186. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  187. {
  188. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  189. {
  190. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  191. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  192. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  193. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  194. }
  195. }
  196. }
  197. }
  198. /****************************TOWNS************************************************/
  199. for (int i=0;i<cgi->townh->townInstances.size();i++)
  200. {
  201. //CGTownInstance * vti = new CGTownInstance();
  202. //(*vti)=*(cgi->townh->townInstances[i]);
  203. CGTownInstance * vti =(cgi->townh->townInstances[i]);
  204. vti->creatureIncome.resize(CREATURES_PER_TOWN);
  205. vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  206. if (vti->name.length()==0) // if town hasn't name we draw it
  207. vti->name=vti->town->names[rand()%vti->town->names.size()];
  208. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  209. }
  210. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  211. {
  212. if(k->first==-1 || k->first==255)
  213. continue;
  214. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  215. {
  216. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  217. {
  218. for(int ch=0; ch<k->second.towns.size(); ++ch)
  219. {
  220. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  221. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  222. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  223. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  224. }
  225. }
  226. }
  227. }
  228. /****************************SCRIPTS************************************************/
  229. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  230. /****************************C++ OBJECT SCRIPTS************************************************/
  231. std::map<int,CCPPObjectScript*> scripts;
  232. CScriptCallback * csc = new CScriptCallback();
  233. csc->gs = cgi->state;
  234. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  235. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  236. handleCPPObjS(&scripts,new CPickable(csc));
  237. handleCPPObjS(&scripts,new CMines(csc));
  238. handleCPPObjS(&scripts,new CTownScript(csc));
  239. //created map
  240. /****************************LUA OBJECT SCRIPTS************************************************/
  241. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  242. for (int i=0; i<lf->size(); i++)
  243. {
  244. try
  245. {
  246. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  247. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  248. CLuaCallback::registerFuncs(objs->is);
  249. //objs
  250. for (int j=0; j<temp->size(); j++)
  251. {
  252. int obid ; //obj ID
  253. int dspos = (*temp)[j].find_first_of('_');
  254. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  255. std::string fname = (*temp)[j].substr(0,dspos);
  256. if (skrypty->find(obid)==skrypty->end())
  257. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  258. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  259. }
  260. delete temp;
  261. }HANDLE_EXCEPTION
  262. }
  263. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  264. std::string temps("newObject");
  265. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  266. {
  267. //c++ scripts
  268. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  269. {
  270. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  271. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  272. }
  273. else
  274. {
  275. CGI->objh->objInstances[i]->state = NULL;
  276. }
  277. // lua scripts
  278. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  279. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  280. }
  281. delete lf;
  282. }
  283. int _tmain(int argc, _TCHAR* argv[])
  284. {
  285. //std::ios_base::sync_with_stdio(0);
  286. //CLuaHandler luatest;
  287. //luatest.test();
  288. //CBIKHandler cb;
  289. //cb.open("CSECRET.BIK");
  290. THC timeHandler tmh;
  291. THC tmh.getDif();
  292. int xx=0, yy=0, zz=0;
  293. SDL_Event sEvent;
  294. srand ( time(NULL) );
  295. SDL_Surface *temp;
  296. std::vector<SDL_Surface*> Sprites;
  297. float i;
  298. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  299. {
  300. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  301. //initializing important global surface
  302. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  303. int rmask = 0xff000000;
  304. int gmask = 0x00ff0000;
  305. int bmask = 0x0000ff00;
  306. int amask = 0x000000ff;
  307. #else
  308. int rmask = 0x000000ff;
  309. int gmask = 0x0000ff00;
  310. int bmask = 0x00ff0000;
  311. int amask = 0xff000000;
  312. #endif
  313. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  314. CPG=NULL;
  315. TTF_Init();
  316. atexit(TTF_Quit);
  317. atexit(SDL_Quit);
  318. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  319. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  320. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  321. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  322. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  323. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  324. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  325. CMusicHandler * mush = new CMusicHandler; //initializing audio
  326. mush->initMusics();
  327. //audio initialized
  328. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  329. {
  330. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  331. // well, there's no music, but most games don't break without music...
  332. }*/
  333. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  334. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  335. ekran = screen;
  336. SDL_WM_SetCaption(NAME,""); //set window title
  337. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  338. CGameInfo::mainObj = cgi;
  339. #ifdef _DEBUG
  340. CGI = cgi;
  341. #endif
  342. cgi->consoleh = new CConsoleHandler;
  343. cgi->mush = mush;
  344. cgi->curh = new CCursorHandler;
  345. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  346. cgi->spriteh = new CLodHandler;
  347. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  348. cgi->bitmaph = new CLodHandler;
  349. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  350. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  351. boost::filesystem::directory_iterator enddir;
  352. for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
  353. {
  354. if(boost::filesystem::is_regular(dir->status()))
  355. {
  356. std::string name = dir->path().leaf();
  357. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  358. boost::algorithm::replace_all(name,".BMP",".PCX");
  359. Entry * e = cgi->bitmaph->entries.znajdz(name);
  360. if(e)
  361. {
  362. e->offset = -1;
  363. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  364. }
  365. }
  366. }
  367. THC std::cout<<"Scanning Data/: "<<tmh.getDif()<<std::endl;
  368. cgi->curh->initCursor();
  369. cgi->curh->showGraphicCursor();
  370. cgi->screenh = new CScreenHandler;
  371. cgi->screenh->initScreen();
  372. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  373. //colors initialization
  374. SDL_Color p;
  375. p.unused = 0;
  376. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  377. cgi->playerColors.push_back(p); //red
  378. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  379. cgi->playerColors.push_back(p); //blue
  380. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  381. cgi->playerColors.push_back(p);//tan
  382. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  383. cgi->playerColors.push_back(p); //green
  384. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  385. cgi->playerColors.push_back(p); //orange
  386. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  387. cgi->playerColors.push_back(p); //purple
  388. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  389. cgi->playerColors.push_back(p);//teal
  390. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  391. cgi->playerColors.push_back(p);//pink
  392. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  393. cgi->neutralColor = p;//gray
  394. //colors initialized
  395. //palette initialization
  396. std::string pals = cgi->bitmaph->getTextFile("PLAYERS.PAL");
  397. int startPoint = 24; //beginning byte; used to read
  398. for(int i=0; i<256; ++i)
  399. {
  400. SDL_Color col;
  401. col.r = pals[startPoint++];
  402. col.g = pals[startPoint++];
  403. col.b = pals[startPoint++];
  404. col.unused = pals[startPoint++];
  405. playerColorPalette[i] = col;
  406. }
  407. //palette initialized
  408. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  409. CMessage::init();
  410. cgi->townh = new CTownHandler;
  411. cgi->townh->loadNames();
  412. CAbilityHandler * abilh = new CAbilityHandler;
  413. abilh->loadAbilities();
  414. cgi->abilh = abilh;
  415. CHeroHandler * heroh = new CHeroHandler;
  416. heroh->loadHeroes();
  417. heroh->loadPortraits();
  418. cgi->heroh = heroh;
  419. cgi->generaltexth = new CGeneralTextHandler;
  420. cgi->generaltexth->load();
  421. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  422. //initializing hero flags
  423. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  424. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  425. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  426. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  427. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  428. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  429. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  430. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  431. for(int q=0; q<8; ++q)
  432. {
  433. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  434. {
  435. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  436. {
  437. for(int e=0; e<8; ++e)
  438. {
  439. Cimage nci;
  440. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  441. nci.groupNumber = 10;
  442. nci.imName = std::string();
  443. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  444. }
  445. o+=8;
  446. }
  447. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  448. {
  449. for(int e=0; e<8; ++e)
  450. {
  451. Cimage nci;
  452. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  453. nci.groupNumber = 11;
  454. nci.imName = std::string();
  455. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  456. }
  457. o+=8;
  458. }
  459. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  460. {
  461. for(int e=0; e<8; ++e)
  462. {
  463. Cimage nci;
  464. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  465. nci.groupNumber = 12;
  466. nci.imName = std::string();
  467. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  468. }
  469. o+=8;
  470. }
  471. }
  472. for(int ff=0; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  473. {
  474. CSDL_Ext::alphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  475. }
  476. cgi->heroh->flags1[q]->alphaTransformed = true;
  477. }
  478. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  479. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  480. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  481. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  482. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  483. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  484. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  485. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  486. for(int q=0; q<8; ++q)
  487. {
  488. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  489. {
  490. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  491. {
  492. for(int e=0; e<8; ++e)
  493. {
  494. Cimage nci;
  495. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  496. nci.groupNumber = 10;
  497. nci.imName = std::string();
  498. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  499. }
  500. o+=8;
  501. }
  502. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  503. {
  504. for(int e=0; e<8; ++e)
  505. {
  506. Cimage nci;
  507. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  508. nci.groupNumber = 11;
  509. nci.imName = std::string();
  510. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  511. }
  512. o+=8;
  513. }
  514. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  515. {
  516. for(int e=0; e<8; ++e)
  517. {
  518. Cimage nci;
  519. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  520. nci.groupNumber = 12;
  521. nci.imName = std::string();
  522. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  523. }
  524. o+=8;
  525. }
  526. }
  527. for(int ff=0; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  528. {
  529. CSDL_Ext::alphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  530. }
  531. cgi->heroh->flags2[q]->alphaTransformed = true;
  532. }
  533. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  534. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  535. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  536. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  537. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  538. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  539. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  540. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  541. for(int q=0; q<8; ++q)
  542. {
  543. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  544. {
  545. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  546. {
  547. for(int e=0; e<8; ++e)
  548. {
  549. Cimage nci;
  550. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  551. nci.groupNumber = 10;
  552. nci.imName = std::string();
  553. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  554. }
  555. o+=8;
  556. }
  557. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  558. {
  559. for(int e=0; e<8; ++e)
  560. {
  561. Cimage nci;
  562. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  563. nci.groupNumber = 11;
  564. nci.imName = std::string();
  565. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  566. }
  567. o+=8;
  568. }
  569. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  570. {
  571. for(int e=0; e<8; ++e)
  572. {
  573. Cimage nci;
  574. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  575. nci.groupNumber = 12;
  576. nci.imName = std::string();
  577. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  578. }
  579. o+=8;
  580. }
  581. }
  582. for(int ff=0; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  583. {
  584. CSDL_Ext::alphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  585. }
  586. cgi->heroh->flags3[q]->alphaTransformed = true;
  587. }
  588. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  589. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  590. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  591. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  592. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  593. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  594. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  595. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  596. for(int q=0; q<8; ++q)
  597. {
  598. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  599. {
  600. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  601. {
  602. for(int e=0; e<8; ++e)
  603. {
  604. Cimage nci;
  605. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  606. nci.groupNumber = 10;
  607. nci.imName = std::string();
  608. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  609. }
  610. o+=8;
  611. }
  612. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  613. {
  614. for(int e=0; e<8; ++e)
  615. {
  616. Cimage nci;
  617. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  618. nci.groupNumber = 10;
  619. nci.groupNumber = 11;
  620. nci.imName = std::string();
  621. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  622. }
  623. o+=8;
  624. }
  625. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  626. {
  627. for(int e=0; e<8; ++e)
  628. {
  629. Cimage nci;
  630. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  631. nci.groupNumber = 10;
  632. nci.groupNumber = 12;
  633. nci.imName = std::string();
  634. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  635. }
  636. o+=8;
  637. }
  638. }
  639. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  640. {
  641. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  642. {
  643. for(int e=0; e<8; ++e)
  644. {
  645. Cimage nci;
  646. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  647. nci.groupNumber = 10;
  648. nci.groupNumber = 13;
  649. nci.imName = std::string();
  650. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  651. }
  652. o+=8;
  653. }
  654. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  655. {
  656. for(int e=0; e<8; ++e)
  657. {
  658. Cimage nci;
  659. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  660. nci.groupNumber = 10;
  661. nci.groupNumber = 14;
  662. nci.imName = std::string();
  663. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  664. }
  665. o+=8;
  666. }
  667. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  668. {
  669. for(int e=0; e<8; ++e)
  670. {
  671. Cimage nci;
  672. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  673. nci.groupNumber = 10;
  674. nci.groupNumber = 15;
  675. nci.imName = std::string();
  676. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  677. }
  678. o+=8;
  679. }
  680. }
  681. for(int ff=0; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  682. {
  683. CSDL_Ext::alphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  684. }
  685. cgi->heroh->flags4[q]->alphaTransformed = true;
  686. }
  687. //hero flags initialized
  688. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  689. CPreGame * cpg = new CPreGame(); //main menu and submenus
  690. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  691. cpg->mush = mush;
  692. cgi->scenarioOps = cpg->runLoop();
  693. THC tmh.getDif();
  694. cgi->sspriteh = new CSemiLodHandler();
  695. cgi->sspriteh->openLod("H3sprite.lod");
  696. CArtHandler * arth = new CArtHandler;
  697. arth->loadArtifacts();
  698. cgi->arth = arth;
  699. CCreatureHandler * creh = new CCreatureHandler;
  700. creh->loadCreatures();
  701. cgi->creh = creh;
  702. CSpellHandler * spellh = new CSpellHandler;
  703. spellh->loadSpells();
  704. cgi->spellh = spellh;
  705. CBuildingHandler * buildh = new CBuildingHandler;
  706. buildh->loadBuildings();
  707. cgi->buildh = buildh;
  708. CObjectHandler * objh = new CObjectHandler;
  709. objh->loadObjects();
  710. cgi->objh = objh;
  711. cgi->dobjinfo = new CDefObjInfoHandler;
  712. cgi->dobjinfo->load();
  713. cgi->state = new CGameState();
  714. cgi->state->players = std::map<int, PlayerState>();
  715. cgi->pathf = new CPathfinder();
  716. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  717. cgi->consoleh->runConsole();
  718. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  719. std::string mapname;
  720. //if(CPG->ourScenSel->mapsel.selected==0)
  721. // CPG->ourScenSel->mapsel.selected = 1; //only for tests
  722. if (CPG)
  723. mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  724. else
  725. {
  726. std::cout<<"Critical error: CPG==NULL"<<std::endl;
  727. }
  728. std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
  729. gzFile map = gzopen(mapname.c_str(),"rb");
  730. std::string mapstr;int pom;
  731. while((pom=gzgetc(map))>=0)
  732. {
  733. mapstr+=pom;
  734. }
  735. gzclose(map);
  736. unsigned char *initTable = new unsigned char[mapstr.size()];
  737. for(int ss=0; ss<mapstr.size(); ++ss)
  738. {
  739. initTable[ss] = mapstr[ss];
  740. }
  741. std::cout<<"done."<<std::endl;
  742. #define CHOOSE
  743. #ifdef CHOOSE
  744. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  745. #else
  746. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  747. #endif
  748. //CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  749. cgi->ac = ac;
  750. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  751. ac->deh3m();
  752. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  753. ac->loadDefs();
  754. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  755. CMapHandler * mh = new CMapHandler();
  756. cgi->mh = mh;
  757. mh->reader = ac;
  758. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  759. mh->init();
  760. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  761. initGameState(cgi);
  762. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  763. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  764. {
  765. cgi->playerint.push_back(NULL);
  766. }*/
  767. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  768. {
  769. if(!cgi->scenarioOps.playerInfos[i].human)
  770. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  771. else
  772. {
  773. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  774. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  775. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  776. }
  777. }
  778. ///claculating FoWs for minimap
  779. /****************************Minimaps' FoW******************************************/
  780. for(int g=0; g<cgi->playerint.size(); ++g)
  781. {
  782. if(!cgi->playerint[g]->human)
  783. continue;
  784. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  785. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  786. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  787. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  788. {
  789. SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
  790. for (int i=0; i<mw; i++)
  791. {
  792. for (int j=0; j<mh; j++)
  793. {
  794. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  795. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  796. {
  797. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  798. }
  799. }
  800. }
  801. CSDL_Ext::update(pt);
  802. mm.FoW.push_back(pt);
  803. }
  804. }
  805. while(1) //main game loop, one execution per turn
  806. {
  807. cgi->consoleh->cb->newTurn();
  808. for (int i=0;i<cgi->playerint.size();i++)
  809. {
  810. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  811. try
  812. {
  813. cgi->playerint[i]->yourTurn();
  814. }HANDLE_EXCEPTION
  815. }
  816. }
  817. }
  818. else
  819. {
  820. printf("Something was wrong: %s/n", SDL_GetError());
  821. return -1;
  822. }
  823. }