IMusicPlayer.h 1.1 KB

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  1. /*
  2. * IMusicPlayer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/filesystem/ResourcePath.h"
  12. class IMusicPlayer
  13. {
  14. public:
  15. virtual ~IMusicPlayer() = default;
  16. virtual void loadTerrainMusicThemes() = 0;
  17. virtual void setVolume(ui32 percent) = 0;
  18. virtual ui32 getVolume() const = 0;
  19. virtual void musicFinishedCallback() = 0;
  20. /// play track by URI, if loop = true music will be looped
  21. virtual void playMusic(const AudioPath & musicURI, bool loop, bool fromStart) = 0;
  22. /// play random track from this set
  23. virtual void playMusicFromSet(const std::string & musicSet, bool loop, bool fromStart) = 0;
  24. /// play random track from set (musicSet, entryID)
  25. virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
  26. /// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
  27. virtual void stopMusic(int fade_ms = 1000) = 0;
  28. };