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- /*
- * IMusicPlayer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/filesystem/ResourcePath.h"
- class IMusicPlayer
- {
- public:
- virtual ~IMusicPlayer() = default;
- virtual void loadTerrainMusicThemes() = 0;
- virtual void setVolume(ui32 percent) = 0;
- virtual ui32 getVolume() const = 0;
- virtual void musicFinishedCallback() = 0;
- /// play track by URI, if loop = true music will be looped
- virtual void playMusic(const AudioPath & musicURI, bool loop, bool fromStart) = 0;
- /// play random track from this set
- virtual void playMusicFromSet(const std::string & musicSet, bool loop, bool fromStart) = 0;
- /// play random track from set (musicSet, entryID)
- virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
- /// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
- virtual void stopMusic(int fade_ms = 1000) = 0;
- };
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