CampaignHandler.cpp 28 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../filesystem/CZipLoader.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../mapping/CMapHeader.h"
  21. #include "../mapping/CMapService.h"
  22. #include "../modding/CModHandler.h"
  23. #include "../modding/IdentifierStorage.h"
  24. #include "../modding/ModScope.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../texts/TextOperations.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. ret->overrideCampaign();
  36. for(int g = 0; g < ret->numberOfScenarios; ++g)
  37. {
  38. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  39. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  40. }
  41. ret->overrideCampaignScenarios();
  42. }
  43. else // text format (json)
  44. {
  45. JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size(), filename);
  46. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  47. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  48. {
  49. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  50. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  51. }
  52. }
  53. }
  54. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  55. {
  56. ResourcePath resourceID(name, EResType::CAMPAIGN);
  57. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  58. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  59. auto ret = std::make_unique<Campaign>();
  60. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  61. std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
  62. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  63. return ret;
  64. }
  65. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  66. {
  67. ResourcePath resourceID(name, EResType::CAMPAIGN);
  68. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  69. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  70. auto ret = std::make_unique<CampaignState>();
  71. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  72. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
  73. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  74. //first entry is campaign header. start loop from 1
  75. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  76. {
  77. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  78. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  79. continue;
  80. std::string scenarioName = resourceID.getName();
  81. boost::to_lower(scenarioName);
  82. scenarioName += ':' + std::to_string(fileIndex - 1);
  83. //set map piece appropriately, convert vector to string
  84. ret->mapPieces[scenarioID] = files[fileIndex];
  85. auto hdr = ret->getMapHeader(scenarioID);
  86. ret->scenarios[scenarioID].scenarioName = hdr->name;
  87. fileIndex++;
  88. }
  89. return ret;
  90. }
  91. static std::string convertMapName(std::string input)
  92. {
  93. boost::algorithm::to_lower(input);
  94. boost::algorithm::trim(input);
  95. size_t slashPos = input.find_last_of("/");
  96. if (slashPos != std::string::npos)
  97. return input.substr(slashPos + 1);
  98. return input;
  99. }
  100. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  101. {
  102. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  103. return readLocalizedString(target, input, filename, modName, identifier);
  104. }
  105. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier)
  106. {
  107. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  108. if (text.empty())
  109. return "";
  110. target.getTexts().registerString(modName, stringID, text);
  111. return stringID.get();
  112. }
  113. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  114. {
  115. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  116. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  117. {
  118. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  119. return;
  120. }
  121. ret.version = CampaignVersion::VCMI;
  122. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  123. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  124. ret.name.appendTextID(readLocalizedString(ret, reader["name"].String(), filename, modName, "name"));
  125. ret.description.appendTextID(readLocalizedString(ret, reader["description"].String(), filename, modName, "description"));
  126. ret.author.appendRawString(reader["author"].String());
  127. ret.authorContact.appendRawString(reader["authorContact"].String());
  128. ret.campaignVersion.appendRawString(reader["campaignVersion"].String());
  129. ret.creationDateTime = reader["creationDateTime"].Integer();
  130. ret.difficultyChosenByPlayer = reader["allowDifficultySelection"].Bool();
  131. ret.music = AudioPath::fromJson(reader["music"]);
  132. ret.filename = filename;
  133. ret.modName = modName;
  134. ret.encoding = encoding;
  135. ret.loadingBackground = ImagePath::fromJson(reader["loadingBackground"]);
  136. ret.videoRim = ImagePath::fromJson(reader["videoRim"]);
  137. ret.introVideo = VideoPath::fromJson(reader["introVideo"]);
  138. ret.outroVideo = VideoPath::fromJson(reader["outroVideo"]);
  139. }
  140. JsonNode CampaignHandler::writeHeaderToJson(CampaignHeader & header)
  141. {
  142. JsonNode node;
  143. node["version"].Integer() = static_cast<ui64>(CampaignVersion::VCMI);
  144. node["regions"] = CampaignRegions::toJson(header.campaignRegions);
  145. node["name"].String() = header.name.toString();
  146. node["description"].String() = header.description.toString();
  147. node["author"].String() = header.author.toString();
  148. node["authorContact"].String() = header.authorContact.toString();
  149. node["campaignVersion"].String() = header.campaignVersion.toString();
  150. node["creationDateTime"].Integer() = header.creationDateTime;
  151. node["allowDifficultySelection"].Bool() = header.difficultyChosenByPlayer;
  152. node["music"].String() = header.music.getName();
  153. node["loadingBackground"].String() = header.loadingBackground.getName();
  154. node["videoRim"].String() = header.videoRim.getName();
  155. node["introVideo"].String() = header.introVideo.getName();
  156. node["outroVideo"].String() = header.outroVideo.getName();
  157. return node;
  158. }
  159. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  160. {
  161. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  162. {
  163. CampaignScenarioPrologEpilog ret;
  164. ret.hasPrologEpilog = !identifier.isNull();
  165. if(ret.hasPrologEpilog)
  166. {
  167. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  168. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  169. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  170. ret.prologText.jsonDeserialize(identifier["text"]);
  171. }
  172. return ret;
  173. };
  174. CampaignScenario ret;
  175. ret.mapName = reader["map"].String();
  176. for(auto & g : reader["preconditions"].Vector())
  177. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  178. ret.regionColor = reader["color"].Integer();
  179. ret.difficulty = reader["difficulty"].Integer();
  180. ret.regionText.jsonDeserialize(reader["regionText"]);
  181. ret.prolog = prologEpilogReader(reader["prolog"]);
  182. ret.epilog = prologEpilogReader(reader["epilog"]);
  183. ret.travelOptions = readScenarioTravelFromJson(reader);
  184. return ret;
  185. }
  186. JsonNode CampaignHandler::writeScenarioToJson(const CampaignScenario & scenario)
  187. {
  188. auto prologEpilogWriter = [](const CampaignScenarioPrologEpilog & elem) -> JsonNode
  189. {
  190. JsonNode node;
  191. if(elem.hasPrologEpilog)
  192. {
  193. node["video"].String() = elem.prologVideo.getName();
  194. node["music"].String() = elem.prologMusic.getName();
  195. node["voice"].String() = elem.prologVoice.getName();
  196. node["text"].String() = elem.prologText.toString();
  197. }
  198. return node;
  199. };
  200. JsonNode node;
  201. node["map"].String() = scenario.mapName;
  202. for(auto & g : scenario.preconditionRegions)
  203. node["preconditions"].Vector().push_back(JsonNode(static_cast<ui32>(g)));
  204. node["color"].Integer() = scenario.regionColor;
  205. node["difficulty"].Integer() = scenario.difficulty;
  206. node["regionText"].String() = scenario.regionText.toString();
  207. node["prolog"] = prologEpilogWriter(scenario.prolog);
  208. node["epilog"] = prologEpilogWriter(scenario.epilog);
  209. writeScenarioTravelToJson(node, scenario.travelOptions);
  210. return node;
  211. }
  212. static const std::map<std::string, CampaignStartOptions> startOptionsMap = {
  213. {"none", CampaignStartOptions::NONE},
  214. {"bonus", CampaignStartOptions::START_BONUS},
  215. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  216. {"hero", CampaignStartOptions::HERO_OPTIONS}
  217. };
  218. static const std::map<std::string, CampaignBonusType> bonusTypeMap = {
  219. {"spell", CampaignBonusType::SPELL},
  220. {"creature", CampaignBonusType::MONSTER},
  221. {"building", CampaignBonusType::BUILDING},
  222. {"artifact", CampaignBonusType::ARTIFACT},
  223. {"scroll", CampaignBonusType::SPELL_SCROLL},
  224. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  225. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  226. {"resource", CampaignBonusType::RESOURCE},
  227. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  228. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  229. };
  230. static const std::map<std::string, ui32> primarySkillsMap = {
  231. {"attack", 0},
  232. {"defence", 8},
  233. {"spellpower", 16},
  234. {"knowledge", 24},
  235. };
  236. static const std::map<std::string, ui16> heroSpecialMap = {
  237. {"strongest", 0xFFFD},
  238. {"generated", 0xFFFE},
  239. {"random", 0xFFFF}
  240. };
  241. static const std::map<std::string, ui8> resourceTypeMap = {
  242. //FD - wood+ore
  243. //FE - mercury+sulfur+crystal+gem
  244. {"wood", 0},
  245. {"mercury", 1},
  246. {"ore", 2},
  247. {"sulfur", 3},
  248. {"crystal", 4},
  249. {"gems", 5},
  250. {"gold", 6},
  251. {"common", 0xFD},
  252. {"rare", 0xFE}
  253. };
  254. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  255. {
  256. CampaignTravel ret;
  257. for(auto & k : reader["heroKeeps"].Vector())
  258. {
  259. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  260. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  261. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  262. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  263. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  264. }
  265. for(auto & k : reader["keepCreatures"].Vector())
  266. {
  267. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  268. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  269. else
  270. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  271. }
  272. for(auto & k : reader["keepArtifacts"].Vector())
  273. {
  274. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  275. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  276. else
  277. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  278. }
  279. ret.startOptions = startOptionsMap.at(reader["startOptions"].String());
  280. switch(ret.startOptions)
  281. {
  282. case CampaignStartOptions::NONE:
  283. //no bonuses. Seems to be OK
  284. break;
  285. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  286. {
  287. ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
  288. for(auto & bjson : reader["bonuses"].Vector())
  289. {
  290. CampaignBonus bonus;
  291. bonus.type = bonusTypeMap.at(bjson["what"].String());
  292. switch (bonus.type)
  293. {
  294. case CampaignBonusType::RESOURCE:
  295. bonus.info1 = resourceTypeMap.at(bjson["type"].String());
  296. bonus.info2 = bjson["amount"].Integer();
  297. break;
  298. case CampaignBonusType::BUILDING:
  299. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  300. if(bonus.info1 == -1)
  301. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  302. break;
  303. default:
  304. if(int heroId = heroSpecialMap.at(bjson["hero"].String()))
  305. bonus.info1 = heroId;
  306. else
  307. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  308. bonus.info1 = identifier.value();
  309. else
  310. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  311. bonus.info3 = bjson["amount"].Integer();
  312. switch(bonus.type)
  313. {
  314. case CampaignBonusType::SPELL:
  315. case CampaignBonusType::MONSTER:
  316. case CampaignBonusType::SECONDARY_SKILL:
  317. case CampaignBonusType::ARTIFACT:
  318. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  319. bonus.info2 = identifier.value();
  320. else
  321. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  322. break;
  323. case CampaignBonusType::SPELL_SCROLL:
  324. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  325. bonus.info2 = Identifier.value();
  326. else
  327. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  328. break;
  329. case CampaignBonusType::PRIMARY_SKILL:
  330. for(auto & ps : primarySkillsMap)
  331. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  332. break;
  333. default:
  334. bonus.info2 = bjson["type"].Integer();
  335. }
  336. break;
  337. }
  338. ret.bonusesToChoose.push_back(bonus);
  339. }
  340. break;
  341. }
  342. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  343. {
  344. for(auto & bjson : reader["bonuses"].Vector())
  345. {
  346. CampaignBonus bonus;
  347. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  348. bonus.info1 = bjson["playerColor"].Integer(); //player color
  349. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  350. ret.bonusesToChoose.push_back(bonus);
  351. }
  352. break;
  353. }
  354. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  355. {
  356. for(auto & bjson : reader["bonuses"].Vector())
  357. {
  358. CampaignBonus bonus;
  359. bonus.type = CampaignBonusType::HERO;
  360. bonus.info1 = bjson["playerColor"].Integer(); //player color
  361. if(int heroId = heroSpecialMap.at(bjson["hero"].String()))
  362. bonus.info2 = heroId;
  363. else
  364. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  365. bonus.info2 = identifier.value();
  366. else
  367. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  368. ret.bonusesToChoose.push_back(bonus);
  369. }
  370. break;
  371. }
  372. default:
  373. {
  374. logGlobal->warn("VCMP Loading: Unsupported start options value");
  375. break;
  376. }
  377. }
  378. return ret;
  379. }
  380. void CampaignHandler::writeScenarioTravelToJson(JsonNode & node, const CampaignTravel & travel)
  381. {
  382. if(travel.whatHeroKeeps.experience)
  383. node["heroKeeps"].Vector().push_back(JsonNode("experience"));
  384. if(travel.whatHeroKeeps.primarySkills)
  385. node["heroKeeps"].Vector().push_back(JsonNode("primarySkills"));
  386. if(travel.whatHeroKeeps.secondarySkills)
  387. node["heroKeeps"].Vector().push_back(JsonNode("secondarySkills"));
  388. if(travel.whatHeroKeeps.spells)
  389. node["heroKeeps"].Vector().push_back(JsonNode("spells"));
  390. if(travel.whatHeroKeeps.artifacts)
  391. node["heroKeeps"].Vector().push_back(JsonNode("artifacts"));
  392. for(auto & c : travel.monstersKeptByHero)
  393. node["keepCreatures"].Vector().push_back(JsonNode(CreatureID::encode(c)));
  394. for(auto & a : travel.artifactsKeptByHero)
  395. node["keepArtifacts"].Vector().push_back(JsonNode(ArtifactID::encode(a)));
  396. node["startOptions"].String() = vstd::reverseMap(startOptionsMap)[travel.startOptions];
  397. switch(travel.startOptions)
  398. {
  399. case CampaignStartOptions::NONE:
  400. break;
  401. case CampaignStartOptions::START_BONUS:
  402. {
  403. node["playerColor"].String() = PlayerColor::encode(travel.playerColor);
  404. for(auto & bonus : travel.bonusesToChoose)
  405. {
  406. JsonNode bnode;
  407. bnode["what"].String() = vstd::reverseMap(bonusTypeMap)[bonus.type];
  408. switch (bonus.type)
  409. {
  410. case CampaignBonusType::RESOURCE:
  411. bnode["type"].String() = vstd::reverseMap(resourceTypeMap)[bonus.info1];
  412. bnode["amount"].Integer() = bonus.info2;
  413. break;
  414. case CampaignBonusType::BUILDING:
  415. bnode["type"].String() = EBuildingType::names[bonus.info1];
  416. break;
  417. default:
  418. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info1))
  419. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info1];
  420. else
  421. bnode["hero"].String() = HeroTypeID::encode(bonus.info1);
  422. bnode["amount"].Integer() = bonus.info3;
  423. switch(bonus.type)
  424. {
  425. case CampaignBonusType::SPELL:
  426. bnode["type"].String() = SpellID::encode(bonus.info2);
  427. break;
  428. case CampaignBonusType::MONSTER:
  429. bnode["type"].String() = CreatureID::encode(bonus.info2);
  430. break;
  431. case CampaignBonusType::SECONDARY_SKILL:
  432. bnode["type"].String() = SecondarySkill::encode(bonus.info2);
  433. break;
  434. case CampaignBonusType::ARTIFACT:
  435. bnode["type"].String() = ArtifactID::encode(bonus.info2);
  436. break;
  437. case CampaignBonusType::SPELL_SCROLL:
  438. bnode["type"].String() = SpellID::encode(bonus.info2);
  439. break;
  440. case CampaignBonusType::PRIMARY_SKILL:
  441. for(auto & ps : primarySkillsMap)
  442. bnode[ps.first].Integer() = (bonus.info2 >> ps.second) & 0xff;
  443. break;
  444. default:
  445. bnode["type"].Integer() = bonus.info2;
  446. }
  447. break;
  448. }
  449. node["bonuses"].Vector().push_back(bnode);
  450. }
  451. break;
  452. }
  453. case CampaignStartOptions::HERO_CROSSOVER:
  454. {
  455. for(auto & bonus : travel.bonusesToChoose)
  456. {
  457. JsonNode bnode;
  458. bnode["playerColor"].Integer() = bonus.info1;
  459. bnode["scenario"].Integer() = bonus.info2;
  460. node["bonuses"].Vector().push_back(bnode);
  461. }
  462. break;
  463. }
  464. case CampaignStartOptions::HERO_OPTIONS:
  465. {
  466. for(auto & bonus : travel.bonusesToChoose)
  467. {
  468. JsonNode bnode;
  469. bnode["playerColor"].Integer() = bonus.info1;
  470. if(vstd::contains(vstd::reverseMap(heroSpecialMap), bonus.info2))
  471. bnode["hero"].String() = vstd::reverseMap(heroSpecialMap)[bonus.info2];
  472. else
  473. bnode["hero"].String() = HeroTypeID::encode(bonus.info2);
  474. node["bonuses"].Vector().push_back(bnode);
  475. }
  476. break;
  477. }
  478. }
  479. }
  480. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  481. {
  482. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  483. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  484. if(ret.version != CampaignVersion::Chr) // For chronicles: Will be overridden later; Chronicles uses own logic (reusing OH3 ID's)
  485. ret.loadLegacyData(campId);
  486. ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
  487. ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
  488. ret.author.appendRawString("");
  489. ret.authorContact.appendRawString("");
  490. ret.campaignVersion.appendRawString("");
  491. ret.creationDateTime = 0;
  492. if (ret.version > CampaignVersion::RoE)
  493. ret.difficultyChosenByPlayer = reader.readInt8();
  494. else
  495. ret.difficultyChosenByPlayer = false;
  496. ret.music = prologMusicName(reader.readInt8());
  497. ret.filename = filename;
  498. ret.modName = modName;
  499. ret.encoding = encoding;
  500. }
  501. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
  502. {
  503. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  504. {
  505. CampaignScenarioPrologEpilog ret;
  506. ret.hasPrologEpilog = reader.readUInt8();
  507. if(ret.hasPrologEpilog)
  508. {
  509. bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
  510. ui8 index = reader.readUInt8();
  511. ret.prologVideo = CampaignHandler::prologVideoName(index);
  512. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  513. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  514. ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
  515. }
  516. return ret;
  517. };
  518. CampaignScenario ret;
  519. ret.mapName = reader.readBaseString();
  520. reader.readUInt32(); //packedMapSize - not used
  521. if(header.numberOfScenarios > 8) //unholy alliance
  522. {
  523. ret.loadPreconditionRegions(reader.readUInt16());
  524. }
  525. else
  526. {
  527. ret.loadPreconditionRegions(reader.readUInt8());
  528. }
  529. ret.regionColor = reader.readUInt8();
  530. ret.difficulty = reader.readUInt8();
  531. ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
  532. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  533. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  534. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  535. return ret;
  536. }
  537. template<typename Identifier>
  538. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  539. {
  540. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  541. {
  542. if(iId % 8 == 0)
  543. byte = reader.readUInt8();
  544. if(byte & (1 << iId % 8))
  545. container.insert(Identifier(iId));
  546. }
  547. }
  548. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  549. {
  550. CampaignTravel ret;
  551. ui8 whatHeroKeeps = reader.readUInt8();
  552. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  553. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  554. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  555. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  556. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  557. readContainer(ret.monstersKeptByHero, reader, 19);
  558. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  559. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  560. switch(ret.startOptions)
  561. {
  562. case CampaignStartOptions::NONE:
  563. //no bonuses. Seems to be OK
  564. break;
  565. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  566. {
  567. ret.playerColor.setNum(reader.readUInt8());
  568. ui8 numOfBonuses = reader.readUInt8();
  569. for (int g=0; g<numOfBonuses; ++g)
  570. {
  571. CampaignBonus bonus;
  572. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  573. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  574. switch(bonus.type)
  575. {
  576. case CampaignBonusType::SPELL:
  577. {
  578. bonus.info1 = reader.readUInt16(); //hero
  579. bonus.info2 = reader.readUInt8(); //spell ID
  580. break;
  581. }
  582. case CampaignBonusType::MONSTER:
  583. {
  584. bonus.info1 = reader.readUInt16(); //hero
  585. bonus.info2 = reader.readUInt16(); //monster type
  586. bonus.info3 = reader.readUInt16(); //monster count
  587. break;
  588. }
  589. case CampaignBonusType::BUILDING:
  590. {
  591. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  592. break;
  593. }
  594. case CampaignBonusType::ARTIFACT:
  595. {
  596. bonus.info1 = reader.readUInt16(); //hero
  597. bonus.info2 = reader.readUInt16(); //artifact ID
  598. break;
  599. }
  600. case CampaignBonusType::SPELL_SCROLL:
  601. {
  602. bonus.info1 = reader.readUInt16(); //hero
  603. bonus.info2 = reader.readUInt8(); //spell ID
  604. break;
  605. }
  606. case CampaignBonusType::PRIMARY_SKILL:
  607. {
  608. bonus.info1 = reader.readUInt16(); //hero
  609. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  610. break;
  611. }
  612. case CampaignBonusType::SECONDARY_SKILL:
  613. {
  614. bonus.info1 = reader.readUInt16(); //hero
  615. bonus.info2 = reader.readUInt8(); //skill ID
  616. bonus.info3 = reader.readUInt8(); //skill level
  617. break;
  618. }
  619. case CampaignBonusType::RESOURCE:
  620. {
  621. bonus.info1 = reader.readUInt8(); //type
  622. //FD - wood+ore
  623. //FE - mercury+sulfur+crystal+gem
  624. bonus.info2 = reader.readUInt32(); //count
  625. break;
  626. }
  627. default:
  628. logGlobal->warn("Corrupted h3c file");
  629. break;
  630. }
  631. ret.bonusesToChoose.push_back(bonus);
  632. }
  633. break;
  634. }
  635. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  636. {
  637. ui8 numOfBonuses = reader.readUInt8();
  638. for (int g=0; g<numOfBonuses; ++g)
  639. {
  640. CampaignBonus bonus;
  641. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  642. bonus.info1 = reader.readUInt8(); //player color
  643. bonus.info2 = reader.readUInt8(); //from what scenario
  644. ret.bonusesToChoose.push_back(bonus);
  645. }
  646. break;
  647. }
  648. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  649. {
  650. ui8 numOfBonuses = reader.readUInt8();
  651. for (int g=0; g<numOfBonuses; ++g)
  652. {
  653. CampaignBonus bonus;
  654. bonus.type = CampaignBonusType::HERO;
  655. bonus.info1 = reader.readUInt8(); //player color
  656. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  657. ret.bonusesToChoose.push_back(bonus);
  658. }
  659. break;
  660. }
  661. default:
  662. {
  663. logGlobal->warn("Corrupted h3c file");
  664. break;
  665. }
  666. }
  667. return ret;
  668. }
  669. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
  670. {
  671. std::array<ui8, 2> magic;
  672. file->read(magic.data(), magic.size());
  673. file->seek(0);
  674. std::vector< std::vector<ui8> > ret;
  675. static const std::array<ui8, 2> zipHeaderMagic{0x50, 0x4B};
  676. if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
  677. {
  678. CInputStream * buffer(file.get());
  679. auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
  680. CZipLoader loader("", "_", ioApi);
  681. // load header
  682. JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
  683. if(!loader.existsResource(jsonPath))
  684. throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
  685. auto data = loader.load(jsonPath)->readAll();
  686. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  687. if(headerOnly)
  688. return ret;
  689. // load scenarios
  690. JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
  691. for(auto scenario : header["scenarios"].Vector())
  692. {
  693. ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
  694. if(!loader.existsResource(mapPath))
  695. throw std::runtime_error(mapPath.getName() + " not found in " + filename);
  696. auto data = loader.load(mapPath)->readAll();
  697. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  698. }
  699. return ret;
  700. }
  701. else // H3C
  702. {
  703. CCompressedStream stream(std::move(file), true);
  704. try
  705. {
  706. do
  707. {
  708. std::vector<ui8> block(stream.getSize());
  709. stream.read(block.data(), block.size());
  710. ret.push_back(block);
  711. ret.back().shrink_to_fit();
  712. }
  713. while (!headerOnly && stream.getNextBlock());
  714. }
  715. catch (const DecompressionException & e)
  716. {
  717. // Some campaigns in French version from gog.com have trailing garbage bytes
  718. // For example, slayer.h3c consist from 5 parts: header + 4 maps
  719. // However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
  720. // leading to exception "Incorrect header check"
  721. // Since H3 handles these files correctly, simply log this as warning and proceed
  722. logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
  723. }
  724. return ret;
  725. }
  726. }
  727. VideoPath CampaignHandler::prologVideoName(ui8 index)
  728. {
  729. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  730. auto vids = config["videos"].Vector();
  731. if(index < vids.size())
  732. return VideoPath::fromJson(vids[index]);
  733. return VideoPath();
  734. }
  735. AudioPath CampaignHandler::prologMusicName(ui8 index)
  736. {
  737. std::vector<std::string> music;
  738. return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  739. }
  740. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  741. {
  742. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  743. auto audio = config["voice"].Vector();
  744. if(index < audio.size())
  745. return AudioPath::fromJson(audio[index]);
  746. return AudioPath();
  747. }
  748. VCMI_LIB_NAMESPACE_END