MapFormatJson.cpp 25 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../mapObjects/ObjectTemplate.h"
  20. #include "../mapObjects/CObjectHandler.h"
  21. #include "../mapObjects/CObjectClassesHandler.h"
  22. #include "../mapObjects/CGHeroInstance.h"
  23. #include "../mapObjects/CGTownInstance.h"
  24. #include "../spells/CSpellHandler.h"
  25. #include "../StringConstants.h"
  26. #include "../serializer/JsonDeserializer.h"
  27. #include "../serializer/JsonSerializer.h"
  28. namespace HeaderDetail
  29. {
  30. static const ui8 difficultyDefault = 1;//normal
  31. static const std::vector<std::string> difficultyMap =
  32. {
  33. "EASY",
  34. "NORMAL",
  35. "HARD",
  36. "EXPERT",
  37. "IMPOSSIBLE"
  38. };
  39. }
  40. namespace TriggeredEventsDetail
  41. {
  42. static const std::array<std::string, 12> conditionNames =
  43. {
  44. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  45. "control", "destroy", "transport", "daysPassed",
  46. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  47. };
  48. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  49. static EventCondition JsonToCondition(const JsonNode & node)
  50. {
  51. //todo: support of new condition format
  52. EventCondition event;
  53. const auto & conditionName = node.Vector()[0].String();
  54. auto pos = vstd::find_pos(conditionNames, conditionName);
  55. event.condition = EventCondition::EWinLoseType(pos);
  56. if (node.Vector().size() > 1)
  57. {
  58. const JsonNode & data = node.Vector()[1];
  59. if (data["type"].getType() == JsonNode::DATA_STRING)
  60. {
  61. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  62. if(identifier)
  63. event.objectType = identifier.get();
  64. else
  65. throw std::runtime_error("Identifier resolution failed in event condition");
  66. }
  67. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  68. event.objectType = data["type"].Float();
  69. if (!data["value"].isNull())
  70. event.value = data["value"].Float();
  71. if (!data["position"].isNull())
  72. {
  73. auto & position = data["position"].Vector();
  74. event.position.x = position.at(0).Float();
  75. event.position.y = position.at(1).Float();
  76. event.position.z = position.at(2).Float();
  77. }
  78. }
  79. return event;
  80. }
  81. static JsonNode ConditionToJson(const EventCondition& event)
  82. {
  83. JsonNode json;
  84. JsonVector& asVector = json.Vector();
  85. JsonNode condition;
  86. condition.String() = conditionNames.at(event.condition);
  87. asVector.push_back(condition);
  88. JsonNode data;
  89. //todo: save identifier
  90. if(event.objectType != -1)
  91. data["type"].Float() = event.objectType;
  92. if(event.value != -1)
  93. data["value"].Float() = event.value;
  94. if(event.position != int3(-1,-1,-1))
  95. {
  96. auto & position = data["position"].Vector();
  97. position.resize(3);
  98. position[0].Float() = event.position.x;
  99. position[1].Float() = event.position.y;
  100. position[2].Float() = event.position.z;
  101. }
  102. if(!data.isNull())
  103. asVector.push_back(data);
  104. return std::move(json);
  105. }
  106. }//namespace TriggeredEventsDetail
  107. namespace TerrainDetail
  108. {
  109. static const std::array<std::string, 10> terrainCodes =
  110. {
  111. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  112. };
  113. static const std::array<std::string, 4> roadCodes =
  114. {
  115. "", "pd", "pg", "pc"
  116. };
  117. static const std::array<std::string, 5> riverCodes =
  118. {
  119. "", "rw", "ri", "rm", "rl"
  120. };
  121. static const std::array<char, 10> flipCodes =
  122. {
  123. '_', '-', '|', '+'
  124. };
  125. }
  126. ///CMapFormatJson
  127. const int CMapFormatJson::VERSION_MAJOR = 1;
  128. const int CMapFormatJson::VERSION_MINOR = 0;
  129. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  130. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  131. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  132. {
  133. //TODO: unify allowed factions with others - make them std::vector<bool>
  134. std::vector<bool> temp;
  135. temp.resize(VLC->townh->factions.size(), false);
  136. auto standard = VLC->townh->getDefaultAllowed();
  137. if(handler.saving)
  138. {
  139. for(auto faction : VLC->townh->factions)
  140. if(faction->town && vstd::contains(value, faction->index))
  141. temp[std::size_t(faction->index)] = true;
  142. }
  143. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  144. if(!handler.saving)
  145. {
  146. value.clear();
  147. for (std::size_t i=0; i<temp.size(); i++)
  148. if(temp[i])
  149. value.insert(i);
  150. }
  151. }
  152. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  153. {
  154. handler.serializeString("name", mapHeader->name);
  155. handler.serializeString("description", mapHeader->description);
  156. handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
  157. //todo: support arbitrary percentage
  158. handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
  159. serializePlayerInfo(handler);
  160. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  161. }
  162. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  163. {
  164. auto playersData = handler.enterStruct("players");
  165. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  166. {
  167. PlayerInfo & info = mapHeader->players[player];
  168. if(handler.saving)
  169. {
  170. if(!info.canAnyonePlay())
  171. continue;
  172. }
  173. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  174. if(!handler.saving)
  175. {
  176. if(playerData.get().isNull())
  177. {
  178. info.canComputerPlay = false;
  179. info.canHumanPlay = false;
  180. continue;
  181. }
  182. info.canComputerPlay = true;
  183. }
  184. serializeAllowedFactions(handler, info.allowedFactions);
  185. handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
  186. //mainTown
  187. if(handler.saving)
  188. {
  189. }
  190. else
  191. {
  192. }
  193. handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
  194. //mainHero
  195. //mainHeroPortrait
  196. //mainCustomHeroName
  197. //towns
  198. //heroes
  199. {
  200. //auto heroes = playerData.enterStruct("heroes");
  201. }
  202. if(!handler.saving)
  203. {
  204. //isFactionRandom indicates that player may select faction, depends on towns & heroes
  205. // true if main town is random and generateHeroAtMainTown==true
  206. // or main hero is random
  207. //TODO: recheck mechanics
  208. // info.isFactionRandom =
  209. }
  210. }
  211. }
  212. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  213. {
  214. auto teams = handler.enterStruct("teams");
  215. const JsonNode & src = teams.get();
  216. if(src.getType() != JsonNode::DATA_VECTOR)
  217. {
  218. // No alliances
  219. if(src.getType() != JsonNode::DATA_NULL)
  220. logGlobal->errorStream() << "Invalid teams field type";
  221. mapHeader->howManyTeams = 0;
  222. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  223. {
  224. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  225. {
  226. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  227. }
  228. }
  229. }
  230. else
  231. {
  232. const JsonVector & srcVector = src.Vector();
  233. mapHeader->howManyTeams = srcVector.size();
  234. for(int team = 0; team < mapHeader->howManyTeams; team++)
  235. {
  236. for(const JsonNode & playerData : srcVector[team].Vector())
  237. {
  238. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  239. if(player.isValidPlayer())
  240. {
  241. if(mapHeader->players[player.getNum()].canAnyonePlay())
  242. {
  243. mapHeader->players[player.getNum()].team = TeamID(team);
  244. }
  245. }
  246. }
  247. }
  248. for(PlayerInfo & player : mapHeader->players)
  249. {
  250. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  251. player.team = TeamID(mapHeader->howManyTeams++);
  252. }
  253. }
  254. }
  255. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  256. {
  257. auto teams = handler.enterStruct("teams");
  258. JsonNode & dest = teams.get();
  259. std::vector<std::set<PlayerColor>> teamsData;
  260. teamsData.resize(mapHeader->howManyTeams);
  261. //get raw data
  262. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  263. {
  264. const PlayerInfo & player = mapHeader->players.at(idx);
  265. int team = player.team.getNum();
  266. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  267. teamsData.at(team).insert(PlayerColor(idx));
  268. }
  269. //remove single-member teams
  270. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  271. {
  272. return elem.size() <= 1;
  273. });
  274. //construct output
  275. dest.setType(JsonNode::DATA_VECTOR);
  276. for(const std::set<PlayerColor> & teamData : teamsData)
  277. {
  278. JsonNode team(JsonNode::DATA_VECTOR);
  279. for(const PlayerColor & player : teamData)
  280. {
  281. JsonNode member(JsonNode::DATA_STRING);
  282. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  283. team.Vector().push_back(std::move(member));
  284. }
  285. dest.Vector().push_back(std::move(team));
  286. }
  287. }
  288. void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
  289. {
  290. handler.serializeString("victoryString", mapHeader->victoryMessage);
  291. handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
  292. handler.serializeString("defeatString", mapHeader->defeatMessage);
  293. handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
  294. }
  295. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  296. {
  297. const JsonNode & input = handler.getCurrent();
  298. serializeTriggeredEvents(handler);
  299. mapHeader->triggeredEvents.clear();
  300. for (auto & entry : input["triggeredEvents"].Struct())
  301. {
  302. TriggeredEvent event;
  303. event.identifier = entry.first;
  304. readTriggeredEvent(event, entry.second);
  305. mapHeader->triggeredEvents.push_back(event);
  306. }
  307. }
  308. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  309. {
  310. using namespace TriggeredEventsDetail;
  311. event.onFulfill = source["message"].String();
  312. event.description = source["description"].String();
  313. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  314. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  315. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  316. }
  317. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  318. {
  319. JsonNode & output = handler.getCurrent();
  320. serializeTriggeredEvents(handler);
  321. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  322. for(auto event : mapHeader->triggeredEvents)
  323. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  324. }
  325. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  326. {
  327. using namespace TriggeredEventsDetail;
  328. dest["message"].String() = event.onFulfill;
  329. dest["description"].String() = event.description;
  330. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  331. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  332. dest["condition"] = event.trigger.toJson(ConditionToJson);
  333. }
  334. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  335. {
  336. //rumors
  337. //disposedHeroes
  338. //predefinedHeroes
  339. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  340. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  341. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  342. //events
  343. }
  344. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  345. {
  346. serializeOptions(handler);
  347. }
  348. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  349. {
  350. serializeOptions(handler);
  351. }
  352. ///CMapPatcher
  353. CMapPatcher::CMapPatcher(JsonNode stream):
  354. input(stream)
  355. {
  356. }
  357. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  358. {
  359. map = nullptr;
  360. mapHeader = header.get();
  361. if (!input.isNull())
  362. readPatchData();
  363. }
  364. void CMapPatcher::readPatchData()
  365. {
  366. JsonDeserializer handler(input);
  367. readTriggeredEvents(handler);
  368. }
  369. ///CMapLoaderJson
  370. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  371. buffer(stream),
  372. ioApi(new CProxyROIOApi(buffer)),
  373. loader("", "_", ioApi)
  374. {
  375. }
  376. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  377. {
  378. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  379. if(!res)
  380. {
  381. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  382. }
  383. return res.get();
  384. }
  385. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  386. {
  387. LOG_TRACE(logGlobal);
  388. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  389. map = result.get();
  390. mapHeader = map;
  391. readMap();
  392. return std::move(result);
  393. }
  394. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  395. {
  396. LOG_TRACE(logGlobal);
  397. map = nullptr;
  398. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  399. mapHeader = result.get();
  400. readHeader(false);
  401. return std::move(result);
  402. }
  403. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  404. {
  405. ResourceID resource(archiveFilename, EResType::TEXT);
  406. if(!loader.existsResource(resource))
  407. throw new std::runtime_error(archiveFilename+" not found");
  408. auto data = loader.load(resource)->readAll();
  409. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  410. return std::move(res);
  411. }
  412. void CMapLoaderJson::readMap()
  413. {
  414. LOG_TRACE(logGlobal);
  415. readHeader(true);
  416. map->initTerrain();
  417. readTerrain();
  418. readObjects();
  419. map->calculateGuardingGreaturePositions();
  420. }
  421. void CMapLoaderJson::readHeader(const bool complete)
  422. {
  423. //do not use map field here, use only mapHeader
  424. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  425. int versionMajor = header["versionMajor"].Float();
  426. if(versionMajor != VERSION_MAJOR)
  427. {
  428. logGlobal->errorStream() << "Unsupported map format version: " << versionMajor;
  429. throw std::runtime_error("Unsupported map format version");
  430. }
  431. int versionMinor = header["versionMinor"].Float();
  432. if(versionMinor > VERSION_MINOR)
  433. {
  434. logGlobal->traceStream() << "Too new map format revision: " << versionMinor << ". This map should work but some of map features may be ignored.";
  435. }
  436. JsonDeserializer handler(header);
  437. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  438. //todo: multilevel map load support
  439. {
  440. auto levels = handler.enterStruct("mapLevels");
  441. {
  442. auto surface = levels.enterStruct("surface");
  443. mapHeader->height = surface.get()["height"].Float();
  444. mapHeader->width = surface.get()["width"].Float();
  445. }
  446. {
  447. auto underground = levels.enterStruct("underground");
  448. mapHeader->twoLevel = !underground.get().isNull();
  449. }
  450. }
  451. serializeHeader(handler);
  452. readTriggeredEvents(handler);
  453. readTeams(handler);
  454. //TODO: readHeader
  455. if(complete)
  456. readOptions(handler);
  457. }
  458. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  459. {
  460. using namespace TerrainDetail;
  461. {//terrain type
  462. const std::string typeCode = src.substr(0,2);
  463. int rawType = vstd::find_pos(terrainCodes, typeCode);
  464. if(rawType < 0)
  465. throw new std::runtime_error("Invalid terrain type code in "+src);
  466. tile.terType = ETerrainType(rawType);
  467. }
  468. int startPos = 2; //0+typeCode fixed length
  469. {//terrain view
  470. int pos = startPos;
  471. while(isdigit(src.at(pos)))
  472. pos++;
  473. int len = pos - startPos;
  474. if(len<=0)
  475. throw new std::runtime_error("Invalid terrain view in "+src);
  476. const std::string rawCode = src.substr(startPos,len);
  477. tile.terView = atoi(rawCode.c_str());
  478. startPos+=len;
  479. }
  480. {//terrain flip
  481. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  482. if(terrainFlip < 0)
  483. throw new std::runtime_error("Invalid terrain flip in "+src);
  484. else
  485. tile.extTileFlags = terrainFlip;
  486. }
  487. if(startPos >= src.size())
  488. return;
  489. bool hasRoad = true;
  490. {//road type
  491. const std::string typeCode = src.substr(startPos,2);
  492. startPos+=2;
  493. int rawType = vstd::find_pos(roadCodes, typeCode);
  494. if(rawType < 0)
  495. {
  496. rawType = vstd::find_pos(riverCodes, typeCode);
  497. if(rawType < 0)
  498. throw new std::runtime_error("Invalid river type in "+src);
  499. else
  500. {
  501. tile.riverType = ERiverType::ERiverType(rawType);
  502. hasRoad = false;
  503. }
  504. }
  505. else
  506. tile.roadType = ERoadType::ERoadType(rawType);
  507. }
  508. if(hasRoad)
  509. {//road dir
  510. int pos = startPos;
  511. while(isdigit(src.at(pos)))
  512. pos++;
  513. int len = pos - startPos;
  514. if(len<=0)
  515. throw new std::runtime_error("Invalid road dir in "+src);
  516. const std::string rawCode = src.substr(startPos,len);
  517. tile.roadDir = atoi(rawCode.c_str());
  518. startPos+=len;
  519. }
  520. if(hasRoad)
  521. {//road flip
  522. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  523. if(flip < 0)
  524. throw new std::runtime_error("Invalid road flip in "+src);
  525. else
  526. tile.extTileFlags |= (flip<<4);
  527. }
  528. if(startPos >= src.size())
  529. return;
  530. if(hasRoad)
  531. {//river type
  532. const std::string typeCode = src.substr(startPos,2);
  533. startPos+=2;
  534. int rawType = vstd::find_pos(riverCodes, typeCode);
  535. if(rawType < 0)
  536. throw new std::runtime_error("Invalid river type in "+src);
  537. tile.riverType = ERiverType::ERiverType(rawType);
  538. }
  539. {//river dir
  540. int pos = startPos;
  541. while(isdigit(src.at(pos)))
  542. pos++;
  543. int len = pos - startPos;
  544. if(len<=0)
  545. throw new std::runtime_error("Invalid river dir in "+src);
  546. const std::string rawCode = src.substr(startPos,len);
  547. tile.riverDir = atoi(rawCode.c_str());
  548. startPos+=len;
  549. }
  550. {//river flip
  551. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  552. if(flip < 0)
  553. throw new std::runtime_error("Invalid road flip in "+src);
  554. else
  555. tile.extTileFlags |= (flip<<2);
  556. }
  557. }
  558. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  559. {
  560. int3 pos(0,0,index);
  561. const JsonVector & rows = src.Vector();
  562. if(rows.size() != map->height)
  563. throw new std::runtime_error("Invalid terrain data");
  564. for(pos.y = 0; pos.y < map->height; pos.y++)
  565. {
  566. const JsonVector & tiles = rows[pos.y].Vector();
  567. if(tiles.size() != map->width)
  568. throw new std::runtime_error("Invalid terrain data");
  569. for(pos.x = 0; pos.x < map->width; pos.x++)
  570. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  571. }
  572. }
  573. void CMapLoaderJson::readTerrain()
  574. {
  575. {
  576. const JsonNode surface = getFromArchive("surface_terrain.json");
  577. readTerrainLevel(surface, 0);
  578. }
  579. if(map->twoLevel)
  580. {
  581. const JsonNode underground = getFromArchive("underground_terrain.json");
  582. readTerrainLevel(underground, 1);
  583. }
  584. }
  585. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
  586. owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second)
  587. {
  588. }
  589. void CMapLoaderJson::MapObjectLoader::construct()
  590. {
  591. logGlobal->debugStream() <<"Loading: " <<jsonKey;
  592. //TODO:consider move to ObjectTypeHandler
  593. //find type handler
  594. std::string typeName = configuration["type"].String(), subTypeName = configuration["subType"].String();
  595. if(typeName.empty())
  596. {
  597. logGlobal->errorStream() << "Object type missing";
  598. logGlobal->debugStream() << configuration;
  599. return;
  600. }
  601. //special case for grail
  602. if(typeName == "grail")
  603. {
  604. auto & pos = owner->map->grailPos;
  605. pos.x = configuration["x"].Float();
  606. pos.y = configuration["y"].Float();
  607. pos.z = configuration["l"].Float();
  608. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  609. return;
  610. }
  611. else if(subTypeName.empty())
  612. {
  613. logGlobal->errorStream() << "Object subType missing";
  614. logGlobal->debugStream() << configuration;
  615. return;
  616. }
  617. auto handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
  618. instance = handler->create(ObjectTemplate());
  619. instance->id = ObjectInstanceID(owner->map->objects.size());
  620. instance->instanceName = jsonKey;
  621. owner->map->addNewObject(instance);
  622. }
  623. void CMapLoaderJson::MapObjectLoader::configure()
  624. {
  625. if(nullptr == instance)
  626. return;
  627. JsonDeserializer handler(configuration);
  628. instance->serializeJson(handler);
  629. if(auto art = dynamic_cast<CGArtifact *>(instance))
  630. {
  631. //todo: find better place for this code
  632. int artID = ArtifactID::NONE;
  633. int spellID = -1;
  634. if(art->ID == Obj::SPELL_SCROLL)
  635. {
  636. auto spellIdentifier = configuration["options"]["spell"].String();
  637. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  638. if(rawId)
  639. spellID = rawId.get();
  640. else
  641. spellID = 0;
  642. artID = ArtifactID::SPELL_SCROLL;
  643. }
  644. else if(art->ID == Obj::ARTIFACT)
  645. {
  646. //specific artifact
  647. artID = art->subID;
  648. }
  649. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  650. }
  651. }
  652. void CMapLoaderJson::readObjects()
  653. {
  654. LOG_TRACE(logGlobal);
  655. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  656. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  657. //get raw data
  658. for(auto & p : data.Struct())
  659. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  660. for(auto & ptr : loaders)
  661. ptr->construct();
  662. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  663. for(auto & ptr : loaders)
  664. ptr->configure();
  665. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  666. {
  667. return a->subID < b->subID;
  668. });
  669. }
  670. ///CMapSaverJson
  671. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  672. buffer(stream),
  673. ioApi(new CProxyIOApi(buffer)),
  674. saver(ioApi, "_")
  675. {
  676. }
  677. CMapSaverJson::~CMapSaverJson()
  678. {
  679. }
  680. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  681. {
  682. std::ostringstream out;
  683. out << data;
  684. out.flush();
  685. {
  686. auto s = out.str();
  687. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  688. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  689. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  690. }
  691. }
  692. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  693. {
  694. this->map = map.get();
  695. this->mapHeader = this->map;
  696. writeHeader();
  697. writeTerrain();
  698. writeObjects();
  699. }
  700. void CMapSaverJson::writeHeader()
  701. {
  702. JsonNode header;
  703. JsonSerializer handler(header);
  704. header["versionMajor"].Float() = VERSION_MAJOR;
  705. header["versionMinor"].Float() = VERSION_MINOR;
  706. //todo: multilevel map save support
  707. JsonNode & levels = header["mapLevels"];
  708. levels["surface"]["height"].Float() = mapHeader->height;
  709. levels["surface"]["width"].Float() = mapHeader->width;
  710. levels["surface"]["index"].Float() = 0;
  711. if(mapHeader->twoLevel)
  712. {
  713. levels["underground"]["height"].Float() = mapHeader->height;
  714. levels["underground"]["width"].Float() = mapHeader->width;
  715. levels["underground"]["index"].Float() = 1;
  716. }
  717. serializeHeader(handler);
  718. writeTriggeredEvents(handler);
  719. writeTeams(handler);
  720. writeOptions(handler);
  721. addToArchive(header, HEADER_FILE_NAME);
  722. }
  723. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  724. {
  725. using namespace TerrainDetail;
  726. std::ostringstream out;
  727. out.setf(std::ios::dec, std::ios::basefield);
  728. out.unsetf(std::ios::showbase);
  729. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  730. if(tile.roadType != ERoadType::NO_ROAD)
  731. {
  732. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  733. }
  734. if(tile.riverType != ERiverType::NO_RIVER)
  735. {
  736. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  737. }
  738. return out.str();
  739. }
  740. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  741. {
  742. JsonNode data;
  743. int3 pos(0,0,index);
  744. data.Vector().resize(map->height);
  745. for(pos.y = 0; pos.y < map->height; pos.y++)
  746. {
  747. JsonNode & row = data.Vector()[pos.y];
  748. row.Vector().resize(map->width);
  749. for(pos.x = 0; pos.x < map->width; pos.x++)
  750. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  751. }
  752. return std::move(data);
  753. }
  754. void CMapSaverJson::writeTerrain()
  755. {
  756. //todo: multilevel map save support
  757. JsonNode surface = writeTerrainLevel(0);
  758. addToArchive(surface, "surface_terrain.json");
  759. if(map->twoLevel)
  760. {
  761. JsonNode underground = writeTerrainLevel(1);
  762. addToArchive(underground, "underground_terrain.json");
  763. }
  764. }
  765. void CMapSaverJson::writeObjects()
  766. {
  767. JsonNode data(JsonNode::DATA_STRUCT);
  768. JsonSerializer handler(data);
  769. for(CGObjectInstance * obj : map->objects)
  770. {
  771. auto temp = handler.enterStruct(obj->instanceName);
  772. obj->serializeJson(handler);
  773. }
  774. if(map->grailPos.valid())
  775. {
  776. JsonNode grail(JsonNode::DATA_STRUCT);
  777. grail["type"].String() = "grail";
  778. grail["x"].Float() = map->grailPos.x;
  779. grail["y"].Float() = map->grailPos.y;
  780. grail["l"].Float() = map->grailPos.z;
  781. grail["options"]["radius"].Float() = map->grailRadius;
  782. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  783. data[grailId] = grail;
  784. }
  785. addToArchive(data, OBJECTS_FILE_NAME);
  786. }