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- /*
- * CBonusTypeHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IBonusTypeHandler.h"
- #include "IHandlerBase.h"
- #include "HeroBonus.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- typedef Bonus::BonusType BonusTypeID;
- class DLL_LINKAGE CBonusType
- {
- public:
- CBonusType();
- std::string getNameTextID() const;
- std::string getDescriptionTextID() const;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & icon;
- h & identifier;
- h & hidden;
- }
- private:
- friend class CBonusTypeHandler;
- std::string icon;
- std::string identifier;
- bool hidden;
- };
- class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
- {
- public:
- CBonusTypeHandler();
- virtual ~CBonusTypeHandler();
- std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
- std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- //for now always use up to date configuration
- //once modded bonus type will be implemented, serialize only them
- std::vector<CBonusType> ignore;
- h & ignore;
- }
- private:
- void load();
- void load(const JsonNode & config);
- void loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) const;
- std::vector<CBonusType> bonusTypes; //index = BonusTypeID
- };
- VCMI_LIB_NAMESPACE_END
- #ifndef INSTANTIATE_CBonusTypeHandler_HERE
- extern template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
- #endif
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