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							- #include "stdafx.h"
 
- #include "CGameInterface.h"
 
- #include "CAdvMapInterface.h"
 
- #include "CMessage.h"
 
- #include "mapHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_framerate.h"
 
- #include "CScreenHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "CCallback.h"
 
- #include "SDL_Extensions.h"
 
- #include "hch/CLodHandler.h"
 
- #include "CPathfinder.h"
 
- #include <sstream>
 
- #include "hch/CHeroHandler.h"
 
- #include "SDL_framerate.h"
 
- #ifdef _WIN32
 
- 	#include <windows.h> //for .dll libs
 
- #else
 
- 	#include <dlfcn.h>
 
- #endif
 
- using namespace CSDL_Ext;
 
- CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
 
- {
 
- 	dllname = "AI/"+dllname;
 
- 	CGlobalAI * ret=NULL;
 
- 	CGlobalAI*(*getAI)();
 
- 	void(*getName)(char*);
 
- #ifdef _WIN32
 
- 	HINSTANCE dll = LoadLibraryA(dllname.c_str());
 
- 	if (!dll)
 
- 	{
 
- 		std::cout << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
 
- 		throw new std::exception("Cannot open AI library");
 
- 	}
 
- 	//int len = dllname.size()+1;
 
- 	getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
 
- 	getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
 
- #else
 
- 	; //TODO: handle AI library on Linux
 
- #endif
 
- 	char * temp = new char[50];
 
- 	getName(temp);
 
- 	std::cout << "Loaded .dll with AI named " << temp << std::endl;
 
- 	delete temp;
 
- 	ret = getAI();
 
- 	ret->init(cb);
 
- 	return ret;
 
- }
 
- //CGlobalAI::CGlobalAI()
 
- //{
 
- //}
 
 
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