CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch/CHeroHandler.h"
  6. #include "hch/CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "hch/CLodHandler.h"
  11. #include "AdventureMapButton.h"
  12. #include "hch/CObjectHandler.h"
  13. #include "CMessage.h"
  14. #include "CCallback.h"
  15. #include "hch/CArtHandler.h"
  16. #include "hch/CAbilityHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "client/CBitmapHandler.h"
  19. #include <sstream>
  20. #include "client/Graphics.h"
  21. extern SDL_Surface * screen;
  22. extern TTF_Font * GEOR16;
  23. CHeroWindow::CHeroWindow(int playerColor):
  24. backpackPos(0), player(playerColor)
  25. {
  26. artWorn.resize(19);
  27. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  28. graphics->blueToPlayersAdv(background, playerColor);
  29. pos.x = 65;
  30. pos.y = 8;
  31. pos.h = background->h;
  32. pos.w = background->w;
  33. curBack = NULL;
  34. curHero = NULL;
  35. activeArtPlace = NULL;
  36. garInt = NULL;
  37. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  38. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
  39. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  40. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  41. gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
  42. gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
  43. gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
  44. gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
  45. //boost::bind(&CGarrisonInt::splitClick,garInt)
  46. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  47. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  48. for(int g=0; g<8; ++g)
  49. {
  50. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  51. heroListMi.push_back(new LClickableAreaHero());
  52. heroListMi[g]->pos.x = 677;
  53. heroListMi[g]->pos.y = 95+g*54;
  54. heroListMi[g]->pos.h = 32;
  55. heroListMi[g]->pos.w = 48;
  56. heroListMi[g]->owner = this;
  57. heroListMi[g]->id = g;
  58. }
  59. skillpics = CDefHandler::giveDef("pskil42.def");
  60. flags = CDefHandler::giveDef("CREST58.DEF");
  61. //areas
  62. portraitArea = new LRClickableAreaWText();
  63. portraitArea->pos.x = 83;
  64. portraitArea->pos.y = 26;
  65. portraitArea->pos.w = 58;
  66. portraitArea->pos.h = 64;
  67. for(int v=0; v<4; ++v)
  68. {
  69. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  70. primSkillAreas[v]->pos.x = 95 + 70*v;
  71. primSkillAreas[v]->pos.y = 111;
  72. primSkillAreas[v]->pos.w = 42;
  73. primSkillAreas[v]->pos.h = 42;
  74. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  75. primSkillAreas[v]->type = v;
  76. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  77. primSkillAreas[v]->baseType = 0;
  78. }
  79. expArea = new LRClickableAreaWText();
  80. expArea->pos.x = 83;
  81. expArea->pos.y = 236;
  82. expArea->pos.w = 136;
  83. expArea->pos.h = 42;
  84. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  85. spellPointsArea = new LRClickableAreaWText();
  86. spellPointsArea->pos.x = 227;
  87. spellPointsArea->pos.y = 236;
  88. spellPointsArea->pos.w = 136;
  89. spellPointsArea->pos.h = 42;
  90. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  91. for(int i=0; i<8; ++i)
  92. {
  93. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  94. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  95. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  96. secSkillAreas[i]->pos.w = 136;
  97. secSkillAreas[i]->pos.h = 42;
  98. secSkillAreas[i]->baseType = 1;
  99. }
  100. }
  101. CHeroWindow::~CHeroWindow()
  102. {
  103. SDL_FreeSurface(background);
  104. delete quitButton;
  105. delete dismissButton;
  106. delete questlogButton;
  107. delete gar1button;
  108. delete gar2button;
  109. delete gar3button;
  110. delete gar4button;
  111. delete leftArtRoll;
  112. delete rightArtRoll;
  113. for(int g=0; g<heroListMi.size(); ++g)
  114. delete heroListMi[g];
  115. if(curBack)
  116. SDL_FreeSurface(curBack);
  117. delete skillpics;
  118. delete flags;
  119. delete garInt;
  120. delete ourBar;
  121. for(int g=0; g<artWorn.size(); ++g)
  122. {
  123. delete artWorn[g];
  124. }
  125. artWorn.clear();
  126. for(int g=0; g<backpack.size(); ++g)
  127. {
  128. delete backpack[g];
  129. }
  130. backpack.clear();
  131. delete portraitArea;
  132. delete expArea;
  133. delete spellPointsArea;
  134. for(int v=0; v<primSkillAreas.size(); ++v)
  135. {
  136. delete primSkillAreas[v];
  137. }
  138. for(int v=0; v<secSkillAreas.size(); ++v)
  139. {
  140. delete secSkillAreas[v];
  141. }
  142. }
  143. void CHeroWindow::show(SDL_Surface *to)
  144. {
  145. if(!to)
  146. to=screen;
  147. if(curBack)
  148. blitAt(curBack,pos.x,pos.y,to);
  149. quitButton->show();
  150. dismissButton->show();
  151. questlogButton->show();
  152. gar1button->show();
  153. gar2button->show();
  154. gar3button->show();
  155. gar4button->show();
  156. leftArtRoll->show();
  157. rightArtRoll->show();
  158. garInt->show();
  159. ourBar->show();
  160. for(int d=0; d<artWorn.size(); ++d)
  161. {
  162. artWorn[d]->show(to);
  163. }
  164. for(int d=0; d<backpack.size(); ++d)
  165. {
  166. backpack[d]->show(to);
  167. }
  168. }
  169. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  170. {
  171. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  172. if(!hero) //something strange... no hero? it shouldn't happen
  173. {
  174. return;
  175. }
  176. curHero = hero;
  177. char * prhlp = new char[200];
  178. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  179. dismissButton->name = std::string(prhlp);
  180. delete [] prhlp;
  181. prhlp = new char[200];
  182. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  183. portraitArea->hoverText = std::string(prhlp);
  184. delete [] prhlp;
  185. portraitArea->text = hero->biography;
  186. delete garInt;
  187. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  188. garInt->update = false;
  189. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  190. for(int g=0; g<primSkillAreas.size(); ++g)
  191. {
  192. primSkillAreas[g]->bonus = hero->primSkills[g];
  193. }
  194. for(int g=0; g<hero->secSkills.size(); ++g)
  195. {
  196. secSkillAreas[g]->type = hero->secSkills[g].first;
  197. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  198. std::string hlp;
  199. switch(hero->secSkills[g].second)
  200. {
  201. case 0: //basic level
  202. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->basicText;
  203. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  204. break;
  205. case 1: //adv level
  206. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->advText;
  207. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  208. break;
  209. case 2: //expert level
  210. hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->expText;
  211. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  212. break;
  213. }
  214. char * hlpp = new char[200];
  215. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  216. secSkillAreas[g]->hoverText = std::string(hlpp);
  217. delete [] hlpp;
  218. }
  219. char * th = new char[200];
  220. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  221. expArea->text = std::string(th);
  222. delete [] th;
  223. th = new char[400];
  224. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  225. spellPointsArea->text = std::string(th);
  226. delete [] th;
  227. for(int g=0; g<artWorn.size(); ++g)
  228. {
  229. delete artWorn[g];
  230. }
  231. for(int g=0; g<backpack.size(); ++g)
  232. {
  233. delete backpack[g];
  234. }
  235. backpack.clear();
  236. artWorn[8] = new CArtPlace(hero->getArt(8));
  237. artWorn[8]->pos.x = 515;
  238. artWorn[8]->pos.y = 295;
  239. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  240. if(hero->getArt(8))
  241. artWorn[8]->text = hero->getArt(8)->description;
  242. else
  243. artWorn[8]->text = std::string();
  244. artWorn[8]->ourWindow = this;
  245. artWorn[8]->feet = true;
  246. artWorn[0] = new CArtPlace(hero->getArt(0));
  247. artWorn[0]->pos.x = 509;
  248. artWorn[0]->pos.y = 30;
  249. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  250. if(hero->getArt(0))
  251. artWorn[0]->text = hero->getArt(0)->description;
  252. else
  253. artWorn[0]->text = std::string();
  254. artWorn[0]->ourWindow = this;
  255. artWorn[0]->head = true;
  256. artWorn[4] = new CArtPlace(hero->getArt(4));
  257. artWorn[4]->pos.x = 564;
  258. artWorn[4]->pos.y = 183;
  259. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  260. if(hero->getArt(4))
  261. artWorn[4]->text = hero->getArt(4)->description;
  262. else
  263. artWorn[4]->text = std::string();
  264. artWorn[4]->ourWindow = this;
  265. artWorn[4]->lHand = true;
  266. artWorn[7] = new CArtPlace(hero->getArt(7));
  267. artWorn[7]->pos.x = 610;
  268. artWorn[7]->pos.y = 183;
  269. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  270. if(hero->getArt(7))
  271. artWorn[7]->text = hero->getArt(7)->description;
  272. else
  273. artWorn[7]->text = std::string();
  274. artWorn[7]->ourWindow = this;
  275. artWorn[7]->lRing = true;
  276. artWorn[13] = new CArtPlace(hero->getArt(13));
  277. artWorn[13]->pos.x = 564;
  278. artWorn[13]->pos.y = 30;
  279. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  280. if(hero->getArt(13))
  281. artWorn[13]->text = hero->getArt(13)->description;
  282. else
  283. artWorn[13]->text = std::string();
  284. artWorn[13]->ourWindow = this;
  285. artWorn[13]->warMachine1 = true;
  286. artWorn[14] = new CArtPlace(hero->getArt(14));
  287. artWorn[14]->pos.x = 610;
  288. artWorn[14]->pos.y = 30;
  289. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  290. if(hero->getArt(14))
  291. artWorn[14]->text = hero->getArt(14)->description;
  292. else
  293. artWorn[14]->text = std::string();
  294. artWorn[14]->ourWindow = this;
  295. artWorn[14]->warMachine2 = true;
  296. artWorn[15] = new CArtPlace(hero->getArt(15));
  297. artWorn[15]->pos.x = 610;
  298. artWorn[15]->pos.y = 76;
  299. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  300. if(hero->getArt(15))
  301. artWorn[15]->text = hero->getArt(15)->description;
  302. else
  303. artWorn[15]->text = std::string();
  304. artWorn[15]->ourWindow = this;
  305. artWorn[15]->warMachine3 = true;
  306. artWorn[16] = new CArtPlace(hero->getArt(16));
  307. artWorn[16]->pos.x = 610;
  308. artWorn[16]->pos.y = 122;
  309. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  310. if(hero->getArt(16))
  311. artWorn[16]->text = hero->getArt(16)->description;
  312. else
  313. artWorn[16]->text = std::string();
  314. artWorn[16]->ourWindow = this;
  315. artWorn[16]->warMachine4 = true;
  316. artWorn[9] = new CArtPlace(hero->getArt(9));
  317. artWorn[9]->pos.x = 383;
  318. artWorn[9]->pos.y = 143;
  319. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  320. if(hero->getArt(9))
  321. artWorn[9]->text = hero->getArt(9)->description;
  322. else
  323. artWorn[9]->text = std::string();
  324. artWorn[9]->ourWindow = this;
  325. artWorn[9]->misc1 = true;
  326. artWorn[10] = new CArtPlace(hero->getArt(10));
  327. artWorn[10]->pos.x = 399;
  328. artWorn[10]->pos.y = 194;
  329. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  330. if(hero->getArt(10))
  331. artWorn[10]->text = hero->getArt(10)->description;
  332. else
  333. artWorn[10]->text = std::string();
  334. artWorn[10]->ourWindow = this;
  335. artWorn[10]->misc1 = true;
  336. artWorn[11] = new CArtPlace(hero->getArt(11));
  337. artWorn[11]->pos.x = 415;
  338. artWorn[11]->pos.y = 245;
  339. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  340. if(hero->getArt(11))
  341. artWorn[11]->text = hero->getArt(11)->description;
  342. else
  343. artWorn[11]->text = std::string();
  344. artWorn[11]->ourWindow = this;
  345. artWorn[11]->misc3 = true;
  346. artWorn[12] = new CArtPlace(hero->getArt(12));
  347. artWorn[12]->pos.x = 431;
  348. artWorn[12]->pos.y = 296;
  349. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  350. if(hero->getArt(12))
  351. artWorn[12]->text = hero->getArt(12)->description;
  352. else
  353. artWorn[12]->text = std::string();
  354. artWorn[12]->ourWindow = this;
  355. artWorn[12]->misc4 = true;
  356. artWorn[18] = new CArtPlace(hero->getArt(18));
  357. artWorn[18]->pos.x = 381;
  358. artWorn[18]->pos.y = 296;
  359. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  360. if(hero->getArt(18))
  361. artWorn[18]->text = hero->getArt(18)->description;
  362. else
  363. artWorn[18]->text = std::string();
  364. artWorn[18]->ourWindow = this;
  365. artWorn[18]->misc5 = true;
  366. artWorn[2] = new CArtPlace(hero->getArt(2));
  367. artWorn[2]->pos.x = 508;
  368. artWorn[2]->pos.y = 79;
  369. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  370. if(hero->getArt(2))
  371. artWorn[2]->text = hero->getArt(2)->description;
  372. else
  373. artWorn[2]->text = std::string();
  374. artWorn[2]->ourWindow = this;
  375. artWorn[2]->neck = true;
  376. artWorn[3] = new CArtPlace(hero->getArt(3));
  377. artWorn[3]->pos.x = 383;
  378. artWorn[3]->pos.y = 68;
  379. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  380. if(hero->getArt(3))
  381. artWorn[3]->text = hero->getArt(3)->description;
  382. else
  383. artWorn[3]->text = std::string();
  384. artWorn[3]->ourWindow = this;
  385. artWorn[3]->rHand = true;
  386. artWorn[6] = new CArtPlace(hero->getArt(6));
  387. artWorn[6]->pos.x = 431;
  388. artWorn[6]->pos.y = 68;
  389. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  390. if(hero->getArt(6))
  391. artWorn[6]->text = hero->getArt(6)->description;
  392. else
  393. artWorn[6]->text = std::string();
  394. artWorn[6]->ourWindow = this;
  395. artWorn[6]->rRing = true;
  396. artWorn[1] = new CArtPlace(hero->getArt(1));
  397. artWorn[1]->pos.x = 567;
  398. artWorn[1]->pos.y = 240;
  399. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  400. if(hero->getArt(1))
  401. artWorn[1]->text = hero->getArt(1)->description;
  402. else
  403. artWorn[1]->text = std::string();
  404. artWorn[1]->ourWindow = this;
  405. artWorn[1]->shoulders = true;
  406. artWorn[17] = new CArtPlace(hero->getArt(17));
  407. artWorn[17]->pos.x = 610;
  408. artWorn[17]->pos.y = 310;
  409. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  410. if(hero->getArt(17))
  411. artWorn[17]->text = hero->getArt(17)->description;
  412. else
  413. artWorn[17]->text = std::string();
  414. artWorn[17]->ourWindow = this;
  415. artWorn[17]->spellBook = true;
  416. artWorn[5] = new CArtPlace(hero->getArt(5));
  417. artWorn[5]->pos.x = 509;
  418. artWorn[5]->pos.y = 130;
  419. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  420. if(hero->getArt(5))
  421. artWorn[5]->text = hero->getArt(5)->description;
  422. else
  423. artWorn[5]->text = std::string();
  424. artWorn[5]->ourWindow = this;
  425. artWorn[5]->torso = true;
  426. for(int g=0; g<artWorn.size(); ++g)
  427. {
  428. artWorn[g]->myNumber = g;
  429. artWorn[g]->backNumber = -1;
  430. char * hll = new char[200];
  431. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  432. artWorn[g]->hoverText = std::string(hll);
  433. delete [] hll;
  434. }
  435. for(int s=0; s<5; ++s)
  436. {
  437. CArtPlace * add;
  438. if( s < curHero->artifacts.size() )
  439. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  440. else
  441. add = new CArtPlace(NULL);
  442. add->pos.x = 403 + 46*s;
  443. add->pos.y = 365;
  444. add->pos.h = add->pos.w = 44;
  445. if(s<hero->artifacts.size() && hero->artifacts[s])
  446. add->text = hero->getArt(s)->description;
  447. else
  448. add->text = std::string();
  449. add->ourWindow = this;
  450. add->spellBook = true;
  451. add->warMachine1 = true;
  452. add->warMachine2 = true;
  453. add->warMachine3 = true;
  454. add->warMachine4 = true;
  455. add->misc1 = true;
  456. add->misc2 = true;
  457. add->misc3 = true;
  458. add->misc4 = true;
  459. add->misc5 = true;
  460. add->feet = true;
  461. add->lRing = true;
  462. add->rRing = true;
  463. add->torso = true;
  464. add->lHand = true;
  465. add->rHand = true;
  466. add->neck = true;
  467. add->shoulders = true;
  468. add->head = true;
  469. add->myNumber = -1;
  470. add->backNumber = s;
  471. backpack.push_back(add);
  472. }
  473. activeArtPlace = NULL;
  474. redrawCurBack();
  475. }
  476. void CHeroWindow::quit()
  477. {
  478. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  479. {
  480. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  481. {
  482. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  483. }
  484. }
  485. deactivate();
  486. LOCPLINT->adventureInt->activate();
  487. SDL_FreeSurface(curBack);
  488. curBack = NULL;
  489. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  490. {
  491. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  492. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  493. }*/
  494. for(int g=0; g<artWorn.size(); ++g)
  495. {
  496. delete artWorn[g];
  497. artWorn[g] = NULL;
  498. }
  499. for(int g=0; g<backpack.size(); ++g)
  500. {
  501. delete backpack[g];
  502. backpack[g] = NULL;
  503. }
  504. backpack.clear();
  505. activeArtPlace = NULL;
  506. }
  507. void CHeroWindow::activate()
  508. {
  509. LOCPLINT->curint = this;
  510. quitButton->activate();
  511. dismissButton->activate();
  512. questlogButton->activate();
  513. gar1button->activate();
  514. gar2button->activate();
  515. gar3button->activate();
  516. gar4button->activate();
  517. leftArtRoll->activate();
  518. rightArtRoll->activate();
  519. portraitArea->activate();
  520. expArea->activate();
  521. spellPointsArea->activate();
  522. garInt->activate();
  523. LOCPLINT->statusbar = ourBar;
  524. for(int v=0; v<primSkillAreas.size(); ++v)
  525. {
  526. primSkillAreas[v]->activate();
  527. }
  528. for(int v=0; v<curHero->secSkills.size(); ++v)
  529. {
  530. secSkillAreas[v]->activate();
  531. }
  532. redrawCurBack();
  533. for(int f=0; f<artWorn.size(); ++f)
  534. {
  535. if(artWorn[f])
  536. artWorn[f]->activate();
  537. }
  538. for(int f=0; f<backpack.size(); ++f)
  539. {
  540. if(backpack[f])
  541. backpack[f]->activate();
  542. }
  543. for(int e=0; e<heroListMi.size(); ++e)
  544. {
  545. heroListMi[e]->activate();
  546. }
  547. //LOCPLINT->lclickable.push_back(artFeet);
  548. }
  549. void CHeroWindow::deactivate()
  550. {
  551. quitButton->deactivate();
  552. dismissButton->deactivate();
  553. questlogButton->deactivate();
  554. gar1button->deactivate();
  555. gar2button->deactivate();
  556. gar3button->deactivate();
  557. gar4button->deactivate();
  558. leftArtRoll->deactivate();
  559. rightArtRoll->deactivate();
  560. portraitArea->deactivate();
  561. expArea->deactivate();
  562. spellPointsArea->deactivate();
  563. garInt->deactivate();
  564. for(int v=0; v<primSkillAreas.size(); ++v)
  565. {
  566. primSkillAreas[v]->deactivate();
  567. }
  568. for(int v=0; v<curHero->secSkills.size(); ++v)
  569. {
  570. secSkillAreas[v]->deactivate();
  571. }
  572. for(int f=0; f<artWorn.size(); ++f)
  573. {
  574. if(artWorn[f])
  575. artWorn[f]->deactivate();
  576. }
  577. for(int f=0; f<backpack.size(); ++f)
  578. {
  579. if(backpack[f])
  580. backpack[f]->deactivate();
  581. }
  582. for(int e=0; e<heroListMi.size(); ++e)
  583. {
  584. heroListMi[e]->deactivate();
  585. }
  586. }
  587. void CHeroWindow::dismissCurrent()
  588. {
  589. const CGHeroInstance * ch = curHero;
  590. quit();
  591. LOCPLINT->cb->dismissHero(ch);
  592. }
  593. void CHeroWindow::questlog()
  594. {
  595. }
  596. void CHeroWindow::gar1()
  597. {
  598. }
  599. void CHeroWindow::gar2()
  600. {
  601. }
  602. void CHeroWindow::gar3()
  603. {
  604. }
  605. void CHeroWindow::gar4()
  606. {
  607. }
  608. void CHeroWindow::leftArtRoller()
  609. {
  610. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  611. {
  612. backpackPos+=curHero->artifacts.size()-1; //set new offset
  613. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  614. {
  615. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  616. if(backpack[s]->ourArt)
  617. backpack[s]->text = backpack[s]->ourArt->description;
  618. else
  619. backpack[s]->text = std::string();
  620. }
  621. }
  622. }
  623. void CHeroWindow::rightArtRoller()
  624. {
  625. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  626. {
  627. backpackPos+=1; //set new offset
  628. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  629. {
  630. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  631. if(backpack[s]->ourArt)
  632. backpack[s]->text = backpack[s]->ourArt->description;
  633. else
  634. backpack[s]->text = std::string();
  635. }
  636. }
  637. }
  638. void CHeroWindow::switchHero()
  639. {
  640. //int y;
  641. //SDL_GetMouseState(NULL, &y);
  642. //for(int g=0; g<heroListMi.size(); ++g)
  643. //{
  644. // if(y>=94+54*g)
  645. // {
  646. // //quit();
  647. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  648. // //LOCPLINT->openHeroWindow(curHero);
  649. // redrawCurBack();
  650. // }
  651. //}
  652. }
  653. void CHeroWindow::redrawCurBack()
  654. {
  655. if(curBack)
  656. SDL_FreeSurface(curBack);
  657. curBack = SDL_DisplayFormat(background);
  658. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  659. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  660. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  661. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  662. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  663. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  664. blitAt(graphics->portraitLarge[curHero->subID], 19, 19, curBack);
  665. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  666. std::stringstream secondLine;
  667. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  668. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  669. //primary skliis names
  670. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  671. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  672. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  673. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  674. //dismiss / quest log
  675. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  676. if(toPrin->size()==1)
  677. {
  678. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  679. }
  680. else
  681. {
  682. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  683. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  684. }
  685. delete toPrin;
  686. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  687. if(toPrin->size()==1)
  688. {
  689. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  690. }
  691. else
  692. {
  693. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  694. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  695. }
  696. delete toPrin;
  697. //printing primary skills' amounts
  698. std::stringstream primarySkill1;
  699. primarySkill1<<curHero->primSkills[0];
  700. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  701. std::stringstream primarySkill2;
  702. primarySkill2<<curHero->primSkills[1];
  703. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  704. std::stringstream primarySkill3;
  705. primarySkill3<<curHero->primSkills[2];
  706. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  707. std::stringstream primarySkill4;
  708. primarySkill4<<curHero->primSkills[3];
  709. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  710. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  711. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  712. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  713. //hero list blitting
  714. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  715. {
  716. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  717. blitAt(graphics->portraitSmall[cur->subID], 611, 87+g*54, curBack);
  718. //printing yellow border
  719. if(cur->name == curHero->name)
  720. {
  721. for(int f=0; f<graphics->portraitSmall[cur->subID]->w; ++f)
  722. {
  723. for(int h=0; h<graphics->portraitSmall[cur->subID]->h; ++h)
  724. if(f==0 || h==0 || f==graphics->portraitSmall[cur->subID]->w-1 || h==graphics->portraitSmall[cur->subID]->h-1)
  725. {
  726. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  727. }
  728. }
  729. }
  730. }
  731. //secondary skills
  732. if(curHero->secSkills.size()>=1)
  733. {
  734. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  735. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  736. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  737. }
  738. if(curHero->secSkills.size()>=2)
  739. {
  740. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  741. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  742. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  743. }
  744. if(curHero->secSkills.size()>=3)
  745. {
  746. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  747. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  748. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  749. }
  750. if(curHero->secSkills.size()>=4)
  751. {
  752. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  753. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  754. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  755. }
  756. if(curHero->secSkills.size()>=5)
  757. {
  758. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  759. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  760. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  761. }
  762. if(curHero->secSkills.size()>=6)
  763. {
  764. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  765. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  766. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  767. }
  768. if(curHero->secSkills.size()>=7)
  769. {
  770. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  771. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  772. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  773. }
  774. if(curHero->secSkills.size()>=8)
  775. {
  776. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  777. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  778. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  779. }
  780. //printing special ability
  781. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  782. //printing necessery texts
  783. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  784. std::stringstream expstr;
  785. expstr<<curHero->exp;
  786. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  787. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  788. std::stringstream manastr;
  789. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  790. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  791. }
  792. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false),
  793. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  794. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  795. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  796. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  797. void CArtPlace::activate()
  798. {
  799. if(!active)
  800. {
  801. //ClickableL::activate();
  802. LRClickableAreaWTextComp::activate();
  803. active = true;
  804. }
  805. }
  806. void CArtPlace::clickLeft(boost::logic::tribool down)
  807. {
  808. //LRClickableAreaWTextComp::clickLeft(down);
  809. if(!down && !clicked) //not clicked before
  810. {
  811. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  812. {
  813. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  814. {
  815. clicked = true;
  816. ourWindow->activeArtPlace = this;
  817. }
  818. }
  819. else //perform artifact substitution
  820. {
  821. //chceck if swap is possible
  822. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  823. {
  824. //swap artifacts
  825. LOCPLINT->cb->swapArifacts(
  826. ourWindow->curHero,
  827. this->myNumber>=0,
  828. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  829. ourWindow->curHero,
  830. ourWindow->activeArtPlace->myNumber>=0,
  831. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  832. const CArtifact * pmh = ourArt;
  833. ourArt = ourWindow->activeArtPlace->ourArt;
  834. ourWindow->activeArtPlace->ourArt = pmh;
  835. //set texts
  836. if(pmh)
  837. ourWindow->activeArtPlace->text = pmh->description;
  838. else
  839. ourWindow->activeArtPlace->text = std::string();
  840. if(ourArt)
  841. text = ourArt->description;
  842. else
  843. text = std::string();
  844. ourWindow->activeArtPlace->clicked = false;
  845. ourWindow->activeArtPlace = NULL;
  846. }
  847. else
  848. {
  849. int backID = -1;
  850. for(int g=0; g<ourWindow->backpack.size(); ++g)
  851. {
  852. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  853. {
  854. backID = g;
  855. break;
  856. }
  857. }
  858. if(backID>=0) //put to backpack
  859. {
  860. /*ourWindow->activeArtPlace->ourArt = NULL;
  861. ourWindow->activeArtPlace->clicked = false;
  862. ourWindow->activeArtPlace = NULL;*/
  863. }
  864. }
  865. }
  866. }
  867. else if(!down && clicked)
  868. {
  869. clicked = false;
  870. ourWindow->activeArtPlace = NULL;
  871. }
  872. }
  873. void CArtPlace::clickRight(boost::logic::tribool down)
  874. {
  875. if(text.size()) //if there is no description, do nothing ;]
  876. LRClickableAreaWTextComp::clickRight(down);
  877. }
  878. void CArtPlace::deactivate()
  879. {
  880. if(active)
  881. {
  882. active = false;
  883. //ClickableL::deactivate();
  884. LRClickableAreaWTextComp::deactivate();
  885. }
  886. }
  887. void CArtPlace::show(SDL_Surface *to)
  888. {
  889. if(ourArt)
  890. {
  891. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  892. }
  893. if(clicked && active)
  894. {
  895. for(int i=0; i<pos.h; ++i)
  896. {
  897. for(int j=0; j<pos.w; ++j)
  898. {
  899. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  900. {
  901. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  902. }
  903. }
  904. }
  905. }
  906. }
  907. bool CArtPlace::fitsHere(const CArtifact * art)
  908. {
  909. if(!art)
  910. return true; //you can have no artifact somewhere
  911. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  912. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  913. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  914. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  915. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  916. this->feet && art->feet || this->lRing && art->lRing ||
  917. this->rRing && art->rRing || this->torso && art->torso ||
  918. this->lHand && art->lHand || this->rHand && art->rHand ||
  919. this->neck && art->neck || this->shoulders && art->shoulders ||
  920. this->head && art->head )
  921. {
  922. return true;
  923. }
  924. return false;
  925. }
  926. CArtPlace::~CArtPlace()
  927. {
  928. deactivate();
  929. }
  930. void LClickableArea::activate()
  931. {
  932. ClickableL::activate();
  933. }
  934. void LClickableArea::deactivate()
  935. {
  936. ClickableL::deactivate();
  937. }
  938. void LClickableArea::clickLeft(boost::logic::tribool down)
  939. {
  940. //if(!down)
  941. //{
  942. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  943. //}
  944. }
  945. void RClickableArea::activate()
  946. {
  947. ClickableR::activate();
  948. }
  949. void RClickableArea::deactivate()
  950. {
  951. ClickableR::deactivate();
  952. }
  953. void RClickableArea::clickRight(boost::logic::tribool down)
  954. {
  955. //if(!down)
  956. //{
  957. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  958. //}
  959. }
  960. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  961. {
  962. if(!down)
  963. {
  964. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  965. }
  966. }
  967. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  968. {
  969. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  970. }
  971. void LRClickableAreaWText::activate()
  972. {
  973. LClickableArea::activate();
  974. RClickableArea::activate();
  975. Hoverable::activate();
  976. }
  977. void LRClickableAreaWText::deactivate()
  978. {
  979. LClickableArea::deactivate();
  980. RClickableArea::deactivate();
  981. Hoverable::deactivate();
  982. }
  983. void LRClickableAreaWText::hover(bool on)
  984. {
  985. Hoverable::hover(on);
  986. if (on)
  987. LOCPLINT->statusbar->print(hoverText);
  988. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  989. LOCPLINT->statusbar->clear();
  990. }
  991. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  992. {
  993. if(!down)
  994. {
  995. owner->deactivate();
  996. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  997. owner->setHero(buf);
  998. owner->redrawCurBack();
  999. owner->activate();
  1000. }
  1001. }
  1002. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  1003. {
  1004. if((!down) && pressedL)
  1005. {
  1006. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  1007. }
  1008. ClickableL::clickLeft(down);
  1009. }
  1010. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  1011. {
  1012. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1013. }
  1014. void LRClickableAreaWTextComp::activate()
  1015. {
  1016. LClickableArea::activate();
  1017. RClickableArea::activate();
  1018. Hoverable::activate();
  1019. }
  1020. void LRClickableAreaWTextComp::deactivate()
  1021. {
  1022. LClickableArea::deactivate();
  1023. RClickableArea::deactivate();
  1024. Hoverable::deactivate();
  1025. }
  1026. void LRClickableAreaWTextComp::hover(bool on)
  1027. {
  1028. Hoverable::hover(on);
  1029. if (on)
  1030. LOCPLINT->statusbar->print(hoverText);
  1031. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1032. LOCPLINT->statusbar->clear();
  1033. }