MinePlacer.cpp 2.8 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "ConnectionsPlacer.h"
  10. #include "../CMapGenerator.h"
  11. #include "../RmgMap.h"
  12. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  13. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  14. #include "../../mapObjects/MiscObjects.h"
  15. #include "../../mapping/CMapEditManager.h"
  16. #include "../RmgPath.h"
  17. #include "../RmgObject.h"
  18. #include "ObjectManager.h"
  19. #include "../Functions.h"
  20. #include "RoadPlacer.h"
  21. #include "WaterAdopter.h"
  22. #include "../TileInfo.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. void MinePlacer::process()
  25. {
  26. auto * manager = zone.getModificator<ObjectManager>();
  27. if(!manager)
  28. {
  29. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  30. return;
  31. }
  32. placeMines(*manager);
  33. }
  34. void MinePlacer::init()
  35. {
  36. DEPENDENCY(TownPlacer);
  37. DEPENDENCY(ConnectionsPlacer);
  38. POSTFUNCTION(ObjectManager);
  39. POSTFUNCTION(RoadPlacer);
  40. }
  41. bool MinePlacer::placeMines(ObjectManager & manager)
  42. {
  43. std::vector<CGMine*> createdMines;
  44. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  45. for(const auto & mineInfo : zone.getMinesInfo())
  46. {
  47. const auto res = GameResID(mineInfo.first);
  48. for(int i = 0; i < mineInfo.second; ++i)
  49. {
  50. auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
  51. const auto & rmginfo = mineHandler->getRMGInfo();
  52. auto * mine = dynamic_cast<CGMine *>(mineHandler->create(map.mapInstance->cb, nullptr));
  53. mine->producedResource = res;
  54. mine->tempOwner = PlayerColor::NEUTRAL;
  55. mine->producedQuantity = mine->defaultResProduction();
  56. createdMines.push_back(mine);
  57. if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  58. {
  59. //only first wood & ore mines are close
  60. manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
  61. }
  62. else
  63. requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
  64. }
  65. }
  66. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  67. RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
  68. for (const auto& obj : requiredObjects)
  69. {
  70. manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
  71. }
  72. //create extra resources
  73. if(int extraRes = generator.getConfig().mineExtraResources)
  74. {
  75. for(auto * mine : createdMines)
  76. {
  77. for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
  78. {
  79. auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
  80. resource->amount = CGResource::RANDOM_AMOUNT;
  81. RequiredObjectInfo roi;
  82. roi.obj = resource;
  83. roi.nearbyTarget = mine;
  84. manager.addNearbyObject(roi);
  85. }
  86. }
  87. }
  88. return true;
  89. }
  90. VCMI_LIB_NAMESPACE_END