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							- /*
 
-  * TavernSlot.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- enum class TavernHeroSlot : int8_t
 
- {
 
- 	NONE = -1,
 
- 	NATIVE, // 1st / left slot in tavern, contains hero native to player's faction on new week
 
- 	RANDOM  // 2nd / right slot in tavern, contains hero of random class
 
- };
 
- enum class TavernSlotRole : int8_t
 
- {
 
- 	NONE = -1,
 
- 	SINGLE_UNIT, // hero was added after buying hero from this slot, and only has 1 creature in army
 
- 	FULL_ARMY, // hero was added to tavern on new week and still has full army
 
- 	RETREATED, // hero was owned by player before, but have retreated from battle and only has 1 creature in army
 
- 	SURRENDERED // hero was owned by player before, but have surrendered in battle and kept some troops
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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