StackWithBonuses.h 3.4 KB

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  1. /*
  2. * StackWithBonuses.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/HeroBonus.h"
  12. #include "../../lib/battle/BattleProxy.h"
  13. #include "../../lib/battle/CUnitState.h"
  14. class HypotheticBattle;
  15. class CStack;
  16. class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer
  17. {
  18. public:
  19. std::vector<Bonus> bonusesToAdd;
  20. std::vector<Bonus> bonusesToUpdate;
  21. std::set<std::shared_ptr<Bonus>> bonusesToRemove;
  22. StackWithBonuses(const HypotheticBattle * Owner, const CStack * Stack);
  23. StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info);
  24. virtual ~StackWithBonuses();
  25. StackWithBonuses & operator= (const battle::CUnitState & other);
  26. ///IUnitInfo
  27. const CCreature * unitType() const override;
  28. int32_t unitBaseAmount() const override;
  29. uint32_t unitId() const override;
  30. ui8 unitSide() const override;
  31. PlayerColor unitOwner() const override;
  32. SlotID unitSlot() const override;
  33. ///IBonusBearer
  34. const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
  35. const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
  36. int64_t getTreeVersion() const override;
  37. void addUnitBonus(const std::vector<Bonus> & bonus);
  38. void updateUnitBonus(const std::vector<Bonus> & bonus);
  39. void removeUnitBonus(const std::vector<Bonus> & bonus);
  40. void removeUnitBonus(const CSelector & selector);
  41. void spendMana(const spells::PacketSender * server, const int spellCost) const override;
  42. private:
  43. const IBonusBearer * origBearer;
  44. const HypotheticBattle * owner;
  45. const CCreature * type;
  46. ui32 baseAmount;
  47. uint32_t id;
  48. ui8 side;
  49. PlayerColor player;
  50. SlotID slot;
  51. };
  52. class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment
  53. {
  54. public:
  55. std::map<uint32_t, std::shared_ptr<StackWithBonuses>> stackStates;
  56. HypotheticBattle(Subject realBattle);
  57. bool unitHasAmmoCart(const battle::Unit * unit) const override;
  58. PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
  59. std::shared_ptr<StackWithBonuses> getForUpdate(uint32_t id);
  60. int32_t getActiveStackID() const override;
  61. battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
  62. void nextRound(int32_t roundNr) override;
  63. void nextTurn(uint32_t unitId) override;
  64. void addUnit(uint32_t id, const JsonNode & data) override;
  65. void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
  66. void moveUnit(uint32_t id, BattleHex destination) override;
  67. void removeUnit(uint32_t id) override;
  68. void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
  69. void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
  70. void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
  71. void setWallState(int partOfWall, si8 state) override;
  72. void addObstacle(const ObstacleChanges & changes) override;
  73. void updateObstacle(const ObstacleChanges& changes) override;
  74. void removeObstacle(uint32_t id) override;
  75. uint32_t nextUnitId() const override;
  76. int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
  77. int64_t getTreeVersion() const;
  78. private:
  79. int32_t bonusTreeVersion;
  80. int32_t activeUnitId;
  81. mutable uint32_t nextId;
  82. };