DamageCalculator.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578
  1. /*
  2. * DamageCalculator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "DamageCalculator.h"
  12. #include "CBattleInfoCallback.h"
  13. #include "Unit.h"
  14. #include "../bonuses/Bonus.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../IGameSettings.h"
  19. #include "../GameLibrary.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. DamageRange DamageCalculator::getBaseDamageSingle() const
  22. {
  23. int64_t minDmg = 0.0;
  24. int64_t maxDmg = 0.0;
  25. minDmg = info.attacker->getMinDamage(info.shooting);
  26. maxDmg = info.attacker->getMaxDamage(info.shooting);
  27. if(minDmg > maxDmg)
  28. {
  29. const auto & creatureName = info.attacker->creatureId().toEntity(LIBRARY)->getNamePluralTranslated();
  30. logGlobal->error("Creature %s: min damage %lld exceeds max damage %lld.", creatureName, minDmg, maxDmg);
  31. logGlobal->error("This may lead to unexpected results, please report it to the mod's creator.");
  32. // to avoid an RNG crash and make bless and curse spells work as expected
  33. std::swap(minDmg, maxDmg);
  34. }
  35. if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS)
  36. {
  37. const auto * town = callback.battleGetDefendedTown();
  38. assert(town);
  39. switch(info.attacker->getPosition().toInt())
  40. {
  41. case BattleHex::CASTLE_CENTRAL_TOWER:
  42. return town->getKeepDamageRange();
  43. case BattleHex::CASTLE_BOTTOM_TOWER:
  44. case BattleHex::CASTLE_UPPER_TOWER:
  45. return town->getTowerDamageRange();
  46. default:
  47. assert(0);
  48. }
  49. }
  50. const std::string cachingStrSiedgeWeapon = "type_SIEGE_WEAPON";
  51. static const auto selectorSiedgeWeapon = Selector::type()(BonusType::SIEGE_WEAPON);
  52. if(info.attacker->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS)
  53. {
  54. static const auto bonusSelector =
  55. Selector::sourceTypeSel(BonusSource::ARTIFACT).Or(
  56. Selector::sourceTypeSel(BonusSource::HERO_BASE_SKILL)).And(
  57. Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)));
  58. //minDmg and maxDmg of a Ballista are multiplied by hero attack + 1
  59. int heroAttackSkill = info.attacker->valOfBonuses(bonusSelector);
  60. minDmg *= heroAttackSkill + 1;
  61. maxDmg *= heroAttackSkill + 1;
  62. }
  63. return { minDmg, maxDmg };
  64. }
  65. DamageRange DamageCalculator::getBaseDamageBlessCurse() const
  66. {
  67. const std::string cachingStrForcedMinDamage = "type_ALWAYS_MINIMUM_DAMAGE";
  68. static const auto selectorForcedMinDamage = Selector::type()(BonusType::ALWAYS_MINIMUM_DAMAGE);
  69. const std::string cachingStrForcedMaxDamage = "type_ALWAYS_MAXIMUM_DAMAGE";
  70. static const auto selectorForcedMaxDamage = Selector::type()(BonusType::ALWAYS_MAXIMUM_DAMAGE);
  71. TConstBonusListPtr curseEffects = info.attacker->getBonuses(selectorForcedMinDamage, cachingStrForcedMinDamage);
  72. TConstBonusListPtr blessEffects = info.attacker->getBonuses(selectorForcedMaxDamage, cachingStrForcedMaxDamage);
  73. int curseBlessAdditiveModifier = blessEffects->totalValue() - curseEffects->totalValue();
  74. DamageRange baseDamage = getBaseDamageSingle();
  75. DamageRange modifiedDamage = {
  76. std::max(static_cast<int64_t>(1), baseDamage.min + curseBlessAdditiveModifier),
  77. std::max(static_cast<int64_t>(1), baseDamage.max + curseBlessAdditiveModifier)
  78. };
  79. if(curseEffects->size() && blessEffects->size() )
  80. {
  81. logGlobal->warn("Stack has both curse and bless! Effects will negate each other!");
  82. return modifiedDamage;
  83. }
  84. if(curseEffects->size())
  85. {
  86. return {
  87. modifiedDamage.min,
  88. modifiedDamage.min
  89. };
  90. }
  91. if(blessEffects->size())
  92. {
  93. return {
  94. modifiedDamage.max,
  95. modifiedDamage.max
  96. };
  97. }
  98. return modifiedDamage;
  99. }
  100. DamageRange DamageCalculator::getBaseDamageStack() const
  101. {
  102. auto stackSize = info.attacker->getCount();
  103. auto baseDamage = getBaseDamageBlessCurse();
  104. return {
  105. baseDamage.min * stackSize,
  106. baseDamage.max * stackSize
  107. };
  108. }
  109. int DamageCalculator::getActorAttackBase() const
  110. {
  111. return info.attacker->getAttack(info.shooting);
  112. }
  113. int DamageCalculator::getActorAttackEffective() const
  114. {
  115. return getActorAttackBase() + getActorAttackSlayer() + getActorAttackIgnored();
  116. }
  117. int DamageCalculator::getActorAttackIgnored() const
  118. {
  119. int multAttackReductionPercent = battleBonusValue(info.defender, Selector::type()(BonusType::ENEMY_ATTACK_REDUCTION));
  120. if(multAttackReductionPercent > 0)
  121. {
  122. //using ints so 1.5 for 5 attack is rounded down as in HotA / h3assist etc. (keep in mind h3assist 1.2 shows wrong value for 15 attack points and unupg. nix)
  123. int reduction = vstd::divideAndRound( getActorAttackBase() * multAttackReductionPercent, 100);
  124. return -std::min(reduction, getActorAttackBase());
  125. }
  126. return 0;
  127. }
  128. int DamageCalculator::getActorAttackSlayer() const
  129. {
  130. const std::string cachingStrSlayer = "type_SLAYER";
  131. static const auto selectorSlayer = Selector::type()(BonusType::SLAYER);
  132. if (!info.defender->hasBonusOfType(BonusType::KING))
  133. return 0;
  134. auto slayerEffects = info.attacker->getBonuses(selectorSlayer, cachingStrSlayer);
  135. auto slayerAffected = info.defender->unitType()->valOfBonuses(BonusType::KING);
  136. if(std::shared_ptr<const Bonus> slayerEffect = slayerEffects->getFirst(Selector::all))
  137. {
  138. const auto spLevel = slayerEffect->val;
  139. bool isAffected = spLevel >= slayerAffected;
  140. if(isAffected)
  141. {
  142. SpellID spell(SpellID::SLAYER);
  143. int attackBonus = spell.toSpell()->getLevelPower(spLevel);
  144. if(info.attacker->hasBonusOfType(BonusType::SPECIAL_PECULIAR_ENCHANT, BonusSubtypeID(spell)))
  145. {
  146. ui8 attackerTier = info.attacker->unitType()->getLevel();
  147. ui8 specialtyBonus = std::max(5 - attackerTier, 0);
  148. attackBonus += specialtyBonus;
  149. }
  150. return attackBonus;
  151. }
  152. }
  153. return 0;
  154. }
  155. int DamageCalculator::getTargetDefenseBase() const
  156. {
  157. return info.defender->getDefense(info.shooting);
  158. }
  159. int DamageCalculator::getTargetDefenseEffective() const
  160. {
  161. return getTargetDefenseBase() + getTargetDefenseIgnored();
  162. }
  163. int DamageCalculator::getTargetDefenseIgnored() const
  164. {
  165. double multDefenceReduction = battleBonusValue(info.attacker, Selector::type()(BonusType::ENEMY_DEFENCE_REDUCTION)) / 100.0;
  166. if(multDefenceReduction > 0)
  167. {
  168. int reduction = std::floor(multDefenceReduction * getTargetDefenseBase()) + 1;
  169. return -std::min(reduction,getTargetDefenseBase());
  170. }
  171. return 0;
  172. }
  173. double DamageCalculator::getAttackSkillFactor() const
  174. {
  175. int attackAdvantage = getActorAttackEffective() - getTargetDefenseEffective();
  176. if(attackAdvantage > 0)
  177. {
  178. // FIXME: use cb to acquire these settings
  179. const double attackMultiplier = LIBRARY->engineSettings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR);
  180. const double attackMultiplierCap = LIBRARY->engineSettings()->getDouble(EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP);
  181. const double attackFactor = std::min(attackMultiplier * attackAdvantage, attackMultiplierCap);
  182. return attackFactor;
  183. }
  184. return 0.f;
  185. }
  186. double DamageCalculator::getAttackBlessFactor() const
  187. {
  188. const std::string cachingStrDamage = "type_GENERAL_DAMAGE_PREMY";
  189. static const auto selectorDamage = Selector::type()(BonusType::GENERAL_DAMAGE_PREMY);
  190. return info.attacker->valOfBonuses(selectorDamage, cachingStrDamage) / 100.0;
  191. }
  192. double DamageCalculator::getAttackOffenseArcheryFactor() const
  193. {
  194. if(info.shooting)
  195. {
  196. const std::string cachingStrArchery = "type_PERCENTAGE_DAMAGE_BOOSTs_1";
  197. static const auto selectorArchery = Selector::typeSubtype(BonusType::PERCENTAGE_DAMAGE_BOOST, BonusCustomSubtype::damageTypeRanged);
  198. return info.attacker->valOfBonuses(selectorArchery, cachingStrArchery) / 100.0;
  199. }
  200. const std::string cachingStrOffence = "type_PERCENTAGE_DAMAGE_BOOSTs_0";
  201. static const auto selectorOffence = Selector::typeSubtype(BonusType::PERCENTAGE_DAMAGE_BOOST, BonusCustomSubtype::damageTypeMelee);
  202. return info.attacker->valOfBonuses(selectorOffence, cachingStrOffence) / 100.0;
  203. }
  204. double DamageCalculator::getAttackLuckFactor() const
  205. {
  206. if(info.luckyStrike)
  207. return 1.0;
  208. return 0.0;
  209. }
  210. double DamageCalculator::getAttackDeathBlowFactor() const
  211. {
  212. if(info.deathBlow)
  213. return 1.0;
  214. return 0.0;
  215. }
  216. double DamageCalculator::getAttackDoubleDamageFactor() const
  217. {
  218. if(info.doubleDamage) {
  219. const auto cachingStr = "type_BONUS_DAMAGE_PERCENTAGEs_" + std::to_string(info.attacker->creatureIndex());
  220. const auto selector = Selector::typeSubtype(BonusType::BONUS_DAMAGE_PERCENTAGE, BonusSubtypeID(info.attacker->creatureId()));
  221. return info.attacker->valOfBonuses(selector, cachingStr) / 100.0;
  222. }
  223. return 0.0;
  224. }
  225. double DamageCalculator::getAttackJoustingFactor() const
  226. {
  227. //applying jousting bonus
  228. if(info.chargeDistance > 0 && info.attacker->hasBonusOfType(BonusType::JOUSTING) && !info.defender->hasBonusOfType(BonusType::CHARGE_IMMUNITY))
  229. return info.chargeDistance * (info.attacker->valOfBonuses(BonusType::JOUSTING))/100.0;
  230. return 0.0;
  231. }
  232. double DamageCalculator::getAttackFromBackFactor() const
  233. {
  234. int value = info.defender->valOfBonuses(BonusType::VULNERABLE_FROM_BACK);
  235. if (value != 0 && callback.isToReverse(info.attacker, info.defender, info.attackerPos, info.defenderPos))
  236. return value / 100.0;
  237. return 0;
  238. }
  239. double DamageCalculator::getAttackHateCreatureFactor() const
  240. {
  241. //assume that unit have only few HATE features and cache them all
  242. auto allHateEffects = info.attacker->getBonusesOfType(BonusType::HATE);
  243. return allHateEffects->valOfBonuses(Selector::subtype()(BonusSubtypeID(info.defender->creatureId()))) / 100.0;
  244. }
  245. double DamageCalculator::getAttackHateTraitFactor() const
  246. {
  247. //assume that unit have only few HATE features and cache them all
  248. auto allHateEffects = info.attacker->getBonusesOfType(BonusType::HATES_TRAIT);
  249. auto selector = [this](const Bonus* hateBonus) -> bool
  250. {
  251. return info.defender->hasBonusOfType(hateBonus->subtype.as<BonusTypeID>().toEnum());
  252. };
  253. return allHateEffects->valOfBonuses(selector) / 100.0;
  254. }
  255. double DamageCalculator::getAttackRevengeFactor() const
  256. {
  257. if(info.attacker->hasBonusOfType(BonusType::REVENGE)) //HotA Haspid ability
  258. {
  259. int totalStackCount = info.attacker->unitBaseAmount();
  260. int currentStackHealth = info.attacker->getAvailableHealth();
  261. int creatureHealth = info.attacker->getMaxHealth();
  262. return sqrt(static_cast<double>((totalStackCount + 1) * creatureHealth) / (currentStackHealth + creatureHealth) - 1);
  263. }
  264. return 0.0;
  265. }
  266. double DamageCalculator::getDefenseSkillFactor() const
  267. {
  268. int defenseAdvantage = getTargetDefenseEffective() - getActorAttackEffective();
  269. //bonus from attack/defense skills
  270. if(defenseAdvantage > 0) //decreasing dmg
  271. {
  272. // FIXME: use cb to acquire these settings
  273. const double defenseMultiplier = LIBRARY->engineSettings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR);
  274. const double defenseMultiplierCap = LIBRARY->engineSettings()->getDouble(EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP);
  275. const double dec = std::min(defenseMultiplier * defenseAdvantage, defenseMultiplierCap);
  276. return dec;
  277. }
  278. return 0.0;
  279. }
  280. double DamageCalculator::getDefenseArmorerFactor() const
  281. {
  282. const std::string cachingStrArmorer = "type_GENERAL_DAMAGE_REDUCTIONs_N1_NsrcSPELL_EFFECT";
  283. static const auto selectorArmorer = Selector::typeSubtype(BonusType::GENERAL_DAMAGE_REDUCTION, BonusCustomSubtype::damageTypeAll).And(Selector::sourceTypeSel(BonusSource::SPELL_EFFECT).Not());
  284. return info.defender->valOfBonuses(selectorArmorer, cachingStrArmorer) / 100.0;
  285. }
  286. double DamageCalculator::getDefenseMagicShieldFactor() const
  287. {
  288. const std::string cachingStrMeleeReduction = "type_GENERAL_DAMAGE_REDUCTIONs_0";
  289. static const auto selectorMeleeReduction = Selector::typeSubtype(BonusType::GENERAL_DAMAGE_REDUCTION, BonusCustomSubtype::damageTypeMelee);
  290. const std::string cachingStrRangedReduction = "type_GENERAL_DAMAGE_REDUCTIONs_1";
  291. static const auto selectorRangedReduction = Selector::typeSubtype(BonusType::GENERAL_DAMAGE_REDUCTION, BonusCustomSubtype::damageTypeRanged);
  292. //handling spell effects - shield and air shield
  293. if(info.shooting)
  294. return info.defender->valOfBonuses(selectorRangedReduction, cachingStrRangedReduction) / 100.0;
  295. else
  296. return info.defender->valOfBonuses(selectorMeleeReduction, cachingStrMeleeReduction) / 100.0;
  297. }
  298. double DamageCalculator::getDefenseRangePenaltiesFactor() const
  299. {
  300. if(info.shooting)
  301. {
  302. BattleHex attackerPos = info.attackerPos.isValid() ? info.attackerPos : info.attacker->getPosition();
  303. BattleHex defenderPos = info.defenderPos.isValid() ? info.defenderPos : info.defender->getPosition();
  304. const std::string cachingStrAdvAirShield = "isAdvancedAirShield";
  305. auto isAdvancedAirShield = [](const Bonus* bonus)
  306. {
  307. return bonus->source == BonusSource::SPELL_EFFECT
  308. && bonus->sid == BonusSourceID(SpellID(SpellID::AIR_SHIELD))
  309. && bonus->val >= MasteryLevel::ADVANCED;
  310. };
  311. const bool distPenalty = callback.battleHasDistancePenalty(info.attacker, attackerPos, defenderPos);
  312. if(distPenalty || info.defender->hasBonus(isAdvancedAirShield, cachingStrAdvAirShield))
  313. return 0.5;
  314. }
  315. else
  316. {
  317. const std::string cachingStrNoMeleePenalty = "type_NO_MELEE_PENALTY";
  318. static const auto selectorNoMeleePenalty = Selector::type()(BonusType::NO_MELEE_PENALTY);
  319. if(info.attacker->isShooter() && !info.attacker->hasBonus(selectorNoMeleePenalty, cachingStrNoMeleePenalty))
  320. return 0.5;
  321. }
  322. return 0.0;
  323. }
  324. double DamageCalculator::getDefenseObstacleFactor() const
  325. {
  326. if(info.shooting)
  327. {
  328. BattleHex attackerPos = info.attackerPos.isValid() ? info.attackerPos : info.attacker->getPosition();
  329. BattleHex defenderPos = info.defenderPos.isValid() ? info.defenderPos : info.defender->getPosition();
  330. const bool obstaclePenalty = callback.battleHasWallPenalty(info.attacker, attackerPos, defenderPos);
  331. if(obstaclePenalty)
  332. return 0.5;
  333. }
  334. return 0.0;
  335. }
  336. double DamageCalculator::getDefenseUnluckyFactor() const
  337. {
  338. if(info.unluckyStrike)
  339. return 0.5;
  340. return 0.0;
  341. }
  342. double DamageCalculator::getDefenseBlindParalysisFactor() const
  343. {
  344. double multAttackReduction = battleBonusValue(info.attacker, Selector::type()(BonusType::GENERAL_ATTACK_REDUCTION)) / 100.0;
  345. return multAttackReduction;
  346. }
  347. double DamageCalculator::getDefenseForgetfulnessFactor() const
  348. {
  349. if(info.shooting)
  350. {
  351. //todo: set actual percentage in spell bonus configuration instead of just level; requires non trivial backward compatibility handling
  352. //get list first, total value of 0 also counts
  353. TConstBonusListPtr forgetfulList = info.attacker->getBonusesOfType(BonusType::FORGETFULL);
  354. if(!forgetfulList->empty())
  355. {
  356. int forgetful = forgetfulList->valOfBonuses(Selector::all);
  357. //none of basic level
  358. if(forgetful == 0 || forgetful == 1)
  359. return 0.5;
  360. else
  361. logGlobal->warn("Attempt to calculate shooting damage with adv+ FORGETFULL effect");
  362. }
  363. }
  364. return 0.0;
  365. }
  366. double DamageCalculator::getDefensePetrificationFactor() const
  367. {
  368. // Creatures that are petrified by a Basilisk's Petrifying attack or a Medusa's Stone gaze take 50% damage (R8 = 0.50) from ranged and melee attacks. Taking damage also deactivates the effect.
  369. const std::string cachingStrAllReduction = "type_GENERAL_DAMAGE_REDUCTIONs_N1_srcSPELL_EFFECT";
  370. static const auto selectorAllReduction = Selector::typeSubtype(BonusType::GENERAL_DAMAGE_REDUCTION, BonusCustomSubtype::damageTypeAll).And(Selector::sourceTypeSel(BonusSource::SPELL_EFFECT));
  371. return info.defender->valOfBonuses(selectorAllReduction, cachingStrAllReduction) / 100.0;
  372. }
  373. double DamageCalculator::getDefenseMagicFactor() const
  374. {
  375. // Magic Elementals deal half damage (R8 = 0.50) against Magic Elementals and Black Dragons. This is not affected by the Orb of Vulnerability, Anti-Magic, or Magic Resistance.
  376. if(info.attacker->creatureIndex() == CreatureID::MAGIC_ELEMENTAL)
  377. {
  378. const std::string cachingStrMagicImmunity = "type_LEVEL_SPELL_IMMUNITY";
  379. static const auto selectorMagicImmunity = Selector::type()(BonusType::LEVEL_SPELL_IMMUNITY);
  380. if(info.defender->valOfBonuses(selectorMagicImmunity, cachingStrMagicImmunity) >= 5)
  381. return 0.5;
  382. }
  383. return 0.0;
  384. }
  385. double DamageCalculator::getDefenseMindFactor() const
  386. {
  387. // Psychic Elementals deal half damage (R8 = 0.50) against creatures that are immune to Mind spells, such as Giants and Undead. This is not affected by the Orb of Vulnerability.
  388. if(info.attacker->creatureIndex() == CreatureID::PSYCHIC_ELEMENTAL)
  389. {
  390. const std::string cachingStrMindImmunity = "type_MIND_IMMUNITY";
  391. static const auto selectorMindImmunity = Selector::type()(BonusType::MIND_IMMUNITY);
  392. if(info.defender->hasBonus(selectorMindImmunity, cachingStrMindImmunity))
  393. return 0.5;
  394. }
  395. return 0.0;
  396. }
  397. std::vector<double> DamageCalculator::getAttackFactors() const
  398. {
  399. return {
  400. getAttackSkillFactor(),
  401. getAttackOffenseArcheryFactor(),
  402. getAttackBlessFactor(),
  403. getAttackLuckFactor(),
  404. getAttackJoustingFactor(),
  405. getAttackFromBackFactor(),
  406. getAttackDeathBlowFactor(),
  407. getAttackDoubleDamageFactor(),
  408. getAttackHateCreatureFactor(),
  409. getAttackHateTraitFactor(),
  410. getAttackRevengeFactor()
  411. };
  412. }
  413. std::vector<double> DamageCalculator::getDefenseFactors() const
  414. {
  415. return {
  416. getDefenseSkillFactor(),
  417. getDefenseArmorerFactor(),
  418. getDefenseMagicShieldFactor(),
  419. getDefenseRangePenaltiesFactor(),
  420. getDefenseObstacleFactor(),
  421. getDefenseBlindParalysisFactor(),
  422. getDefenseUnluckyFactor(),
  423. getDefenseForgetfulnessFactor(),
  424. getDefensePetrificationFactor(),
  425. getDefenseMagicFactor(),
  426. getDefenseMindFactor()
  427. };
  428. }
  429. DamageRange DamageCalculator::getCasualties(const DamageRange & damageDealt) const
  430. {
  431. return {
  432. getCasualties(damageDealt.min),
  433. getCasualties(damageDealt.max),
  434. };
  435. }
  436. int64_t DamageCalculator::getCasualties(int64_t damageDealt) const
  437. {
  438. if (damageDealt < info.defender->getFirstHPleft())
  439. return 0;
  440. int64_t damageLeft = damageDealt - info.defender->getFirstHPleft();
  441. int64_t killsLeft = damageLeft / info.defender->getMaxHealth();
  442. return std::min<int32_t>(1 + killsLeft, info.defender->getCount());
  443. }
  444. int DamageCalculator::battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const
  445. {
  446. auto noLimit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT);
  447. auto limitMatches = info.shooting
  448. ? Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT)
  449. : Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT);
  450. //any regular bonuses or just ones for melee/ranged
  451. return bearer->getBonuses(selector)->valOfBonuses(noLimit.Or(limitMatches));
  452. };
  453. DamageEstimation DamageCalculator::calculateDmgRange() const
  454. {
  455. DamageRange damageBase = getBaseDamageStack();
  456. auto attackFactors = getAttackFactors();
  457. auto defenseFactors = getDefenseFactors();
  458. double attackFactorTotal = 1.0;
  459. double defenseFactorTotal = 1.0;
  460. for (auto & factor : attackFactors)
  461. {
  462. assert(factor >= 0.0);
  463. attackFactorTotal += factor;
  464. }
  465. for (auto & factor : defenseFactors)
  466. {
  467. assert(factor >= 0.0);
  468. defenseFactorTotal *= (1 - std::min(1.0, factor));
  469. }
  470. double resultingFactor = attackFactorTotal * defenseFactorTotal;
  471. DamageRange damageDealt {
  472. std::max<int64_t>( 1.0, std::floor(damageBase.min * resultingFactor)),
  473. std::max<int64_t>( 1.0, std::floor(damageBase.max * resultingFactor))
  474. };
  475. DamageRange killsDealt = getCasualties(damageDealt);
  476. return DamageEstimation{damageDealt, killsDealt};
  477. }
  478. VCMI_LIB_NAMESPACE_END