Enumerations.h 4.0 KB

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  1. /*
  2. * Enumerations.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. enum class EAlignment : int8_t
  13. {
  14. ANY = -1,
  15. GOOD = 0,
  16. EVIL,
  17. NEUTRAL
  18. };
  19. namespace BuildingSubID
  20. {
  21. enum EBuildingSubID
  22. {
  23. DEFAULT = -50,
  24. NONE = -1,
  25. CASTLE_GATE,
  26. MYSTIC_POND,
  27. LIBRARY,
  28. PORTAL_OF_SUMMONING,
  29. ESCAPE_TUNNEL,
  30. TREASURY,
  31. BANK,
  32. AURORA_BOREALIS,
  33. DEITY_OF_FIRE
  34. };
  35. }
  36. enum class EMarketMode : int8_t
  37. {
  38. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  39. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  40. MARKET_AFTER_LAST_PLACEHOLDER
  41. };
  42. enum class EAiTactic : int8_t
  43. {
  44. NONE = -1,
  45. RANDOM = 0,
  46. WARRIOR = 1,
  47. BUILDER = 2,
  48. EXPLORER = 3
  49. };
  50. enum class EBuildingState : int8_t
  51. {
  52. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  53. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  54. };
  55. enum class ESpellCastProblem : int8_t
  56. {
  57. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  58. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  59. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  60. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  61. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  62. INVALID
  63. };
  64. namespace ECommander
  65. {
  66. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  67. const int MAX_SKILL_LEVEL = 5;
  68. }
  69. enum class EWallPart : int8_t
  70. {
  71. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  72. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  73. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  74. };
  75. enum class EWallState : int8_t
  76. {
  77. NONE = -1, //no wall
  78. DESTROYED,
  79. DAMAGED,
  80. INTACT,
  81. REINFORCED, // walls in towns with castle
  82. };
  83. enum class EGateState : int8_t
  84. {
  85. NONE,
  86. CLOSED,
  87. BLOCKED, // gate is blocked in closed state, e.g. by creature
  88. OPENED,
  89. DESTROYED
  90. };
  91. enum class ETileType : int8_t
  92. {
  93. FREE,
  94. POSSIBLE,
  95. BLOCKED,
  96. USED
  97. };
  98. enum class ETeleportChannelType : int8_t
  99. {
  100. IMPASSABLE,
  101. BIDIRECTIONAL,
  102. UNIDIRECTIONAL,
  103. MIXED
  104. };
  105. namespace MasteryLevel
  106. {
  107. enum Type
  108. {
  109. NONE,
  110. BASIC,
  111. ADVANCED,
  112. EXPERT,
  113. LEVELS_SIZE
  114. };
  115. }
  116. enum class Date : int8_t
  117. {
  118. DAY = 0,
  119. DAY_OF_WEEK = 1,
  120. WEEK = 2,
  121. MONTH = 3,
  122. DAY_OF_MONTH
  123. };
  124. enum class EActionType : int8_t
  125. {
  126. NO_ACTION,
  127. END_TACTIC_PHASE,
  128. RETREAT,
  129. SURRENDER,
  130. HERO_SPELL,
  131. WALK,
  132. WAIT,
  133. DEFEND,
  134. WALK_AND_ATTACK,
  135. SHOOT,
  136. CATAPULT,
  137. MONSTER_SPELL,
  138. BAD_MORALE,
  139. STACK_HEAL,
  140. };
  141. enum class EDiggingStatus : int8_t
  142. {
  143. UNKNOWN = -1,
  144. CAN_DIG = 0,
  145. LACK_OF_MOVEMENT,
  146. WRONG_TERRAIN,
  147. TILE_OCCUPIED,
  148. BACKPACK_IS_FULL
  149. };
  150. enum class EPlayerStatus : int8_t
  151. {
  152. WRONG = -1,
  153. INGAME,
  154. LOSER,
  155. WINNER
  156. };
  157. enum class PlayerRelations : int8_t
  158. {
  159. ENEMIES,
  160. ALLIES,
  161. SAME_PLAYER
  162. };
  163. enum class EMetaclass : int8_t
  164. {
  165. INVALID = 0,
  166. ARTIFACT,
  167. CREATURE,
  168. FACTION,
  169. EXPERIENCE,
  170. HERO,
  171. HEROCLASS,
  172. LUCK,
  173. MANA,
  174. MORALE,
  175. MOVEMENT,
  176. OBJECT,
  177. PRIMARY_SKILL,
  178. SECONDARY_SKILL,
  179. SPELL,
  180. RESOURCE
  181. };
  182. enum class EHealLevel: int8_t
  183. {
  184. HEAL,
  185. RESURRECT,
  186. OVERHEAL
  187. };
  188. enum class EHealPower : int8_t
  189. {
  190. ONE_BATTLE,
  191. PERMANENT
  192. };
  193. enum class EBattleResult : int8_t
  194. {
  195. NORMAL = 0,
  196. ESCAPE = 1,
  197. SURRENDER = 2,
  198. };
  199. enum class ETileVisibility : int8_t // Fog of war change
  200. {
  201. HIDDEN,
  202. REVEALED
  203. };
  204. enum class EArmyFormation : int8_t
  205. {
  206. LOOSE,
  207. TIGHT
  208. };
  209. enum class EMovementMode : int8_t
  210. {
  211. STANDARD,
  212. DIMENSION_DOOR,
  213. MONOLITH,
  214. CASTLE_GATE,
  215. TOWN_PORTAL,
  216. };
  217. enum class EMapLevel : int8_t
  218. {
  219. ANY = -1,
  220. SURFACE = 0,
  221. UNDERGROUND = 1
  222. };
  223. enum class EWeekType : int8_t
  224. {
  225. FIRST_WEEK,
  226. NORMAL,
  227. DOUBLE_GROWTH,
  228. BONUS_GROWTH,
  229. DEITYOFFIRE,
  230. PLAGUE
  231. };
  232. enum class ColorScheme : int8_t
  233. {
  234. NONE,
  235. KEEP,
  236. GRAYSCALE,
  237. H2_SCHEME
  238. };
  239. enum class ChangeValueMode : int8_t
  240. {
  241. RELATIVE,
  242. ABSOLUTE
  243. };
  244. VCMI_LIB_NAMESPACE_END