CDrawRoadsOperation.cpp 8.2 KB

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  1. /*
  2. * CDrawRoadsOperation.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDrawRoadsOperation.h"
  12. #include "CMap.h"
  13. #include "../RoadHandler.h"
  14. #include "../RiverHandler.h"
  15. #include "../GameLibrary.h"
  16. #include <vstd/RNG.h>
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. template <typename T>
  19. const std::vector<typename CDrawLinesOperation<T>::LinePattern> CDrawLinesOperation<T>::patterns =
  20. {
  21. //single tile. fall-back pattern
  22. {
  23. {
  24. "-","-","-",
  25. "-","+","-",
  26. "-","-","-"
  27. },
  28. {14,14},
  29. {9,9},
  30. false,
  31. false
  32. },
  33. //Road straight with angle
  34. {
  35. {
  36. "?","-","+",
  37. "-","+","+",
  38. "+","+","?"
  39. },
  40. {2,5},
  41. {-1,-1},
  42. true,
  43. true
  44. },
  45. //Turn
  46. {
  47. {
  48. "?","-","?",
  49. "-","+","+",
  50. "?","+","?"
  51. },
  52. {0,1},
  53. {0,3},
  54. true,
  55. true
  56. },
  57. //Dead end horizontal
  58. {
  59. {
  60. "?","-","?",
  61. "-","+","+",
  62. "?","-","?"
  63. },
  64. {15,15},{11,12},
  65. true,
  66. false
  67. },
  68. //Dead end vertical
  69. {
  70. {
  71. "?","-","?",
  72. "-","+","-",
  73. "?","+","?"
  74. },
  75. {14,14},{9,10},
  76. false,
  77. true
  78. },
  79. //T-cross horizontal
  80. {
  81. {
  82. "?","+","?",
  83. "-","+","+",
  84. "?","+","?"
  85. },
  86. {6,7},{7,8},
  87. true,
  88. false
  89. },
  90. //T-cross vertical
  91. {
  92. {
  93. "?","-","?",
  94. "+","+","+",
  95. "?","+","?"
  96. },
  97. {8,9},{5,6},
  98. false,
  99. true
  100. },
  101. //Straight Horizontal
  102. {
  103. {
  104. "?","-","?",
  105. "+","+","+",
  106. "?","-","?"
  107. },
  108. {12,13},{11,12},
  109. false,
  110. false
  111. },
  112. //Straight Vertical
  113. {
  114. {
  115. "?","+","?",
  116. "-","+","-",
  117. "?","+","?"
  118. },
  119. {10,11},{9,10},
  120. false,
  121. false
  122. },
  123. //X-cross
  124. {
  125. {
  126. "?","+","?",
  127. "+","+","+",
  128. "?","+","?"
  129. },
  130. {16,16},{4,4},
  131. false,
  132. false
  133. }
  134. };
  135. static bool ruleIsNone(const std::string & rule)
  136. {
  137. return rule == "-";
  138. }
  139. static bool ruleIsSomething(const std::string & rule)
  140. {
  141. return rule == "+";
  142. }
  143. #ifndef NDEBUG
  144. static bool ruleIsAny(const std::string & rule)
  145. {
  146. return rule == "?";
  147. }
  148. #endif
  149. ///CDrawLinesOperation
  150. template <typename T>
  151. CDrawLinesOperation<T>::CDrawLinesOperation(CMap * map, CTerrainSelection terrainSel, T lineType, vstd::RNG * gen):
  152. CMapOperation(map),
  153. terrainSel(std::move(terrainSel)),
  154. lineType(lineType),
  155. gen(gen)
  156. {
  157. }
  158. ///CDrawRoadsOperation
  159. CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, vstd::RNG * gen):
  160. CDrawLinesOperation(map, terrainSel,roadType, gen)
  161. {}
  162. ///CDrawRiversOperation
  163. CDrawRiversOperation::CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId riverType, vstd::RNG * gen):
  164. CDrawLinesOperation(map, terrainSel, riverType, gen)
  165. {}
  166. template <typename T>
  167. void CDrawLinesOperation<T>::execute()
  168. {
  169. for(const auto & pos : terrainSel.getSelectedItems())
  170. {
  171. auto identifier = getIdentifier(map->getTile(pos));
  172. if (formerState.find(identifier) == formerState.end())
  173. formerState.insert({identifier, CTerrainSelection(terrainSel.getMap())});
  174. formerState.at(identifier).select(pos);
  175. }
  176. drawLines(terrainSel, lineType);
  177. }
  178. template <typename T>
  179. void CDrawLinesOperation<T>::drawLines(CTerrainSelection selection, T type)
  180. {
  181. std::set<int3> invalidated;
  182. for(const auto & pos : selection.getSelectedItems())
  183. {
  184. executeTile(map->getTile(pos), type);
  185. auto rect = extendTileAroundSafely(pos);
  186. rect.forEach([&invalidated](const int3 & pos)
  187. {
  188. invalidated.insert(pos);
  189. });
  190. }
  191. updateTiles(invalidated);
  192. }
  193. template <typename T>
  194. void CDrawLinesOperation<T>::undo()
  195. {
  196. for (auto const& typeToSelection : formerState)
  197. {
  198. drawLines(typeToSelection.second, typeToSelection.first);
  199. }
  200. }
  201. template <typename T>
  202. void CDrawLinesOperation<T>::redo()
  203. {
  204. drawLines(terrainSel, lineType);
  205. }
  206. template <typename T>
  207. void CDrawLinesOperation<T>::flipPattern(LinePattern& pattern, int flip) const
  208. {
  209. //todo: use cashing here and also in terrain patterns
  210. if(flip == 0)
  211. {
  212. return;
  213. }
  214. if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
  215. {
  216. for(int i = 0; i < 3; ++i)
  217. {
  218. int y = i * 3;
  219. std::swap(pattern.data[y], pattern.data[y + 2]);
  220. }
  221. }
  222. if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
  223. {
  224. for(int i = 0; i < 3; ++i)
  225. {
  226. std::swap(pattern.data[i], pattern.data[6 + i]);
  227. }
  228. }
  229. }
  230. template <typename T>
  231. void CDrawLinesOperation<T>::updateTiles(std::set<int3> & invalidated)
  232. {
  233. for(const int3 & coord : invalidated)
  234. {
  235. TerrainTile & tile = map->getTile(coord);
  236. ValidationResult result(false);
  237. if(!needUpdateTile(tile))
  238. continue;
  239. int bestPattern = -1;
  240. for(int k = 0; k < patterns.size(); ++k)
  241. {
  242. result = validateTile(patterns[k], coord);
  243. if(result.result)
  244. {
  245. bestPattern = k;
  246. break;
  247. }
  248. }
  249. if(bestPattern != -1)
  250. {
  251. updateTile(tile, patterns[bestPattern], result.flip);
  252. }
  253. }
  254. }
  255. template <typename T>
  256. typename CDrawLinesOperation<T>::ValidationResult CDrawLinesOperation<T>::validateTile(const LinePattern & pattern, const int3 & pos)
  257. {
  258. ValidationResult result(false);
  259. if(!canApplyPattern(pattern))
  260. return result;
  261. for(int flip = 0; flip < 4; ++flip)
  262. {
  263. if((flip == FLIP_PATTERN_BOTH) && !(pattern.hasHFlip && pattern.hasVFlip))
  264. continue;
  265. if((flip == FLIP_PATTERN_HORIZONTAL) && !pattern.hasHFlip)
  266. continue;
  267. if((flip == FLIP_PATTERN_VERTICAL) && !(pattern.hasVFlip))
  268. continue;
  269. LinePattern flipped = pattern;
  270. flipPattern(flipped, flip);
  271. bool validated = true;
  272. for(int i = 0; i < 9; ++i)
  273. {
  274. if(4 == i)
  275. continue;
  276. int cx = pos.x + (i % 3) - 1;
  277. int cy = pos.y + (i / 3) - 1;
  278. int3 currentPos(cx, cy, pos.z);
  279. bool hasSomething = map->isInTheMap(currentPos) && tileHasSomething(currentPos);
  280. if(ruleIsSomething(flipped.data[i]))
  281. {
  282. if(!hasSomething)
  283. {
  284. validated = false;
  285. break;
  286. }
  287. }
  288. else if(ruleIsNone(flipped.data[i]))
  289. {
  290. if(hasSomething)
  291. {
  292. validated = false;
  293. break;
  294. }
  295. }
  296. else
  297. {
  298. assert(ruleIsAny(flipped.data[i]));
  299. }
  300. }
  301. if(validated)
  302. {
  303. result.result = true;
  304. result.flip = flip;
  305. return result;
  306. }
  307. }
  308. return result;
  309. }
  310. std::string CDrawRoadsOperation::getLabel() const
  311. {
  312. return "Draw Roads";
  313. }
  314. std::string CDrawRiversOperation::getLabel() const
  315. {
  316. return "Draw Rivers";
  317. }
  318. void CDrawRoadsOperation::executeTile(TerrainTile & tile, RoadId type)
  319. {
  320. tile.roadType = type;
  321. }
  322. void CDrawRiversOperation::executeTile(TerrainTile & tile, RiverId type)
  323. {
  324. tile.riverType = type;
  325. }
  326. bool CDrawRoadsOperation::canApplyPattern(const LinePattern & pattern) const
  327. {
  328. return pattern.roadMapping.first >= 0;
  329. }
  330. bool CDrawRiversOperation::canApplyPattern(const LinePattern & pattern) const
  331. {
  332. return pattern.riverMapping.first >= 0;
  333. }
  334. bool CDrawRoadsOperation::needUpdateTile(const TerrainTile & tile) const
  335. {
  336. return tile.hasRoad();
  337. }
  338. bool CDrawRiversOperation::needUpdateTile(const TerrainTile & tile) const
  339. {
  340. return tile.hasRiver();
  341. }
  342. bool CDrawRoadsOperation::tileHasSomething(const int3& pos) const
  343. {
  344. return map->getTile(pos).hasRoad();
  345. }
  346. bool CDrawRiversOperation::tileHasSomething(const int3& pos) const
  347. {
  348. return map->getTile(pos).hasRiver();
  349. }
  350. void CDrawRoadsOperation::updateTile(TerrainTile & tile, const LinePattern & pattern, const int flip)
  351. {
  352. const std::pair<int, int> & mapping = pattern.roadMapping;
  353. tile.roadDir = gen->nextInt(mapping.first, mapping.second);
  354. tile.extTileFlags = (tile.extTileFlags & 0b11001111) | (flip << 4);
  355. }
  356. void CDrawRiversOperation::updateTile(TerrainTile & tile, const LinePattern & pattern, const int flip)
  357. {
  358. const std::pair<int, int> & mapping = pattern.riverMapping;
  359. tile.riverDir = gen->nextInt(mapping.first, mapping.second);
  360. tile.extTileFlags = (tile.extTileFlags & 0b00111111) | (flip << 2);
  361. }
  362. RiverId CDrawRiversOperation::getIdentifier(TerrainTile & tile) const
  363. {
  364. return tile.riverType;
  365. }
  366. RoadId CDrawRoadsOperation::getIdentifier(TerrainTile & tile) const
  367. {
  368. return tile.roadType;
  369. }
  370. VCMI_LIB_NAMESPACE_END