MapReaderH3M.cpp 11 KB

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  1. /*
  2. * MapReaderH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapReaderH3M.h"
  12. #include "../filesystem/CBinaryReader.h"
  13. #include "../int3.h"
  14. #include "../mapObjects/ObjectTemplate.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. template<>
  17. BuildingID MapReaderH3M::remapIdentifier(const BuildingID & identifier)
  18. {
  19. return identifier;
  20. }
  21. template<>
  22. GameResID MapReaderH3M::remapIdentifier(const GameResID & identifier)
  23. {
  24. return identifier;
  25. }
  26. template<>
  27. SpellID MapReaderH3M::remapIdentifier(const SpellID & identifier)
  28. {
  29. return identifier;
  30. }
  31. template<>
  32. PlayerColor MapReaderH3M::remapIdentifier(const PlayerColor & identifier)
  33. {
  34. return identifier;
  35. }
  36. template<class Identifier>
  37. Identifier MapReaderH3M::remapIdentifier(const Identifier & identifier)
  38. {
  39. return remapper.remap(identifier);
  40. }
  41. MapReaderH3M::MapReaderH3M(CInputStream * stream)
  42. : reader(std::make_unique<CBinaryReader>(stream))
  43. {
  44. }
  45. void MapReaderH3M::setFormatLevel(const MapFormatFeaturesH3M & newFeatures)
  46. {
  47. features = newFeatures;
  48. }
  49. void MapReaderH3M::setIdentifierRemapper(const MapIdentifiersH3M & newRemapper)
  50. {
  51. remapper = newRemapper;
  52. }
  53. ArtifactID MapReaderH3M::readArtifact()
  54. {
  55. ArtifactID result;
  56. if(features.levelAB)
  57. result = ArtifactID(reader->readUInt16());
  58. else
  59. result = ArtifactID(reader->readUInt8());
  60. if(result.getNum() == features.artifactIdentifierInvalid)
  61. return ArtifactID::NONE;
  62. if (result.getNum() < features.artifactsCount)
  63. return remapIdentifier(result);
  64. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  65. return ArtifactID::NONE;
  66. }
  67. ArtifactID MapReaderH3M::readArtifact8()
  68. {
  69. ArtifactID result(reader->readUInt8());
  70. if(result.getNum() == 0xff)
  71. return ArtifactID::NONE;
  72. if (result.getNum() < features.artifactsCount)
  73. return remapIdentifier(result);
  74. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  75. return ArtifactID::NONE;
  76. }
  77. ArtifactID MapReaderH3M::readArtifact32()
  78. {
  79. ArtifactID result(reader->readInt32());
  80. if(result == ArtifactID::NONE)
  81. return ArtifactID::NONE;
  82. if (result.getNum() < features.artifactsCount)
  83. return remapIdentifier(result);
  84. logGlobal->warn("Map contains invalid artifact %d. Will be removed!", result.getNum());
  85. return ArtifactID::NONE;
  86. }
  87. HeroTypeID MapReaderH3M::readHero()
  88. {
  89. HeroTypeID result(reader->readUInt8());
  90. if(result.getNum() == features.heroIdentifierInvalid)
  91. return HeroTypeID(-1);
  92. assert(result.getNum() < features.heroesCount);
  93. return remapIdentifier(result);
  94. }
  95. HeroTypeID MapReaderH3M::readHeroPortrait()
  96. {
  97. HeroTypeID result(reader->readUInt8());
  98. if(result.getNum() == features.heroIdentifierInvalid)
  99. return HeroTypeID::NONE;
  100. if (result.getNum() >= features.heroesPortraitsCount)
  101. {
  102. logGlobal->warn("Map contains invalid hero portrait ID %d. Will be reset!", result.getNum() );
  103. return HeroTypeID::NONE;
  104. }
  105. return remapper.remapPortrait(result);
  106. }
  107. CreatureID MapReaderH3M::readCreature32()
  108. {
  109. CreatureID result(reader->readUInt32());
  110. if(result.getNum() == features.creatureIdentifierInvalid)
  111. return CreatureID::NONE;
  112. if(result.getNum() < features.creaturesCount)
  113. return remapIdentifier(result);
  114. // this may be random creature in army/town, to be randomized later
  115. CreatureID randomIndex(result.getNum() - features.creatureIdentifierInvalid - 1);
  116. assert(randomIndex < CreatureID::NONE);
  117. if (randomIndex.getNum() > -16)
  118. return randomIndex;
  119. logGlobal->warn("Map contains invalid creature %d. Will be removed!", result.getNum());
  120. return CreatureID::NONE;
  121. }
  122. CreatureID MapReaderH3M::readCreature()
  123. {
  124. CreatureID result;
  125. if(features.levelAB)
  126. result = CreatureID(reader->readUInt16());
  127. else
  128. result = CreatureID(reader->readUInt8());
  129. if(result.getNum() == features.creatureIdentifierInvalid)
  130. return CreatureID::NONE;
  131. if(result.getNum() < features.creaturesCount)
  132. return remapIdentifier(result);
  133. // this may be random creature in army/town, to be randomized later
  134. CreatureID randomIndex(result.getNum() - features.creatureIdentifierInvalid - 1);
  135. assert(randomIndex < CreatureID::NONE);
  136. if (randomIndex.getNum() > -16)
  137. return randomIndex;
  138. logGlobal->warn("Map contains invalid creature %d. Will be removed!", result.getNum());
  139. return CreatureID::NONE;
  140. }
  141. TerrainId MapReaderH3M::readTerrain()
  142. {
  143. TerrainId result(readUInt8());
  144. assert(result.getNum() < features.terrainsCount);
  145. return remapIdentifier(result);
  146. }
  147. RoadId MapReaderH3M::readRoad()
  148. {
  149. RoadId result(readInt8());
  150. assert(result.getNum() <= features.roadsCount);
  151. return result;
  152. }
  153. RiverId MapReaderH3M::readRiver()
  154. {
  155. const uint8_t raw = readInt8();
  156. // Keep low 3 bits as river type (0..4); discard high-bit flags set by some editors (HotA ?)
  157. const uint8_t type = raw & 0x07;
  158. assert(type <= features.riversCount);
  159. return RiverId(type);
  160. }
  161. PrimarySkill MapReaderH3M::readPrimary()
  162. {
  163. PrimarySkill result(readUInt8());
  164. assert(result <= PrimarySkill::KNOWLEDGE );
  165. return result;
  166. }
  167. SecondarySkill MapReaderH3M::readSkill()
  168. {
  169. SecondarySkill result(readUInt8());
  170. assert(result.getNum() < features.skillsCount);
  171. return remapIdentifier(result);
  172. }
  173. SpellID MapReaderH3M::readSpell()
  174. {
  175. SpellID result(readUInt8());
  176. if(result.getNum() == features.spellIdentifierInvalid)
  177. return SpellID::NONE;
  178. if(result.getNum() == features.spellIdentifierInvalid - 1)
  179. return SpellID::PRESET;
  180. assert(result.getNum() < features.spellsCount);
  181. return remapIdentifier(result);
  182. }
  183. SpellID MapReaderH3M::readSpell16()
  184. {
  185. SpellID result(readInt16());
  186. if(result.getNum() == features.spellIdentifierInvalid)
  187. return SpellID::NONE;
  188. assert(result.getNum() < features.spellsCount);
  189. return result;
  190. }
  191. SpellID MapReaderH3M::readSpell32()
  192. {
  193. SpellID result(readInt32());
  194. if(result.getNum() == features.spellIdentifierInvalid)
  195. return SpellID::NONE;
  196. assert(result.getNum() < features.spellsCount);
  197. return result;
  198. }
  199. GameResID MapReaderH3M::readGameResID()
  200. {
  201. GameResID result(readInt8());
  202. assert(result.getNum() < features.resourcesCount);
  203. return result;
  204. }
  205. PlayerColor MapReaderH3M::readPlayer()
  206. {
  207. uint8_t value = readUInt8();
  208. if (value == 255)
  209. return PlayerColor::NEUTRAL;
  210. if (value >= PlayerColor::PLAYER_LIMIT_I)
  211. {
  212. logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
  213. return PlayerColor::NEUTRAL;
  214. }
  215. return PlayerColor(value);
  216. }
  217. PlayerColor MapReaderH3M::readPlayer32()
  218. {
  219. uint32_t value = readUInt32();
  220. if (value == 255)
  221. return PlayerColor::NEUTRAL;
  222. if (value >= PlayerColor::PLAYER_LIMIT_I)
  223. {
  224. logGlobal->warn("Map contains invalid player ID %d. Will be reset!", value );
  225. return PlayerColor::NEUTRAL;
  226. }
  227. return PlayerColor(value);
  228. }
  229. void MapReaderH3M::readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction)
  230. {
  231. std::set<BuildingID> h3m;
  232. readBitmask(h3m, features.buildingsBytes, features.buildingsCount, false);
  233. for (auto const & h3mEntry : h3m)
  234. {
  235. BuildingID mapped = remapper.remapBuilding(faction, h3mEntry);
  236. if (mapped != BuildingID::NONE) // artifact merchant may be set in random town, but not present in actual town
  237. dest.insert(mapped);
  238. }
  239. }
  240. void MapReaderH3M::readBitmaskFactions(std::set<FactionID> & dest, bool invert)
  241. {
  242. readBitmask(dest, features.factionsBytes, features.factionsCount, invert);
  243. }
  244. void MapReaderH3M::readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert)
  245. {
  246. readBitmask(dest, 1, 8, invert);
  247. }
  248. void MapReaderH3M::readBitmaskResources(std::set<GameResID> & dest, bool invert)
  249. {
  250. readBitmask(dest, features.resourcesBytes, features.resourcesCount, invert);
  251. }
  252. void MapReaderH3M::readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert)
  253. {
  254. uint32_t classesCount = reader->readUInt32();
  255. uint32_t classesBytes = (classesCount + 7) / 8;
  256. readBitmask(dest, classesBytes, classesCount, invert);
  257. }
  258. void MapReaderH3M::readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert)
  259. {
  260. readBitmask<HeroTypeID>(dest, features.heroesBytes, features.heroesCount, invert);
  261. }
  262. void MapReaderH3M::readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert)
  263. {
  264. uint32_t heroesCount = readUInt32();
  265. uint32_t heroesBytes = (heroesCount + 7) / 8;
  266. assert(heroesCount <= features.heroesCount);
  267. readBitmask<HeroTypeID>(dest, heroesBytes, heroesCount, invert);
  268. }
  269. void MapReaderH3M::readBitmaskArtifacts(std::set<ArtifactID> &dest, bool invert)
  270. {
  271. readBitmask<ArtifactID>(dest, features.artifactsBytes, features.artifactsCount, invert);
  272. }
  273. void MapReaderH3M::readBitmaskArtifactsSized(std::set<ArtifactID> &dest, bool invert)
  274. {
  275. uint32_t artifactsCount = reader->readUInt32();
  276. uint32_t artifactsBytes = (artifactsCount + 7) / 8;
  277. assert(artifactsCount <= features.artifactsCount);
  278. readBitmask<ArtifactID>(dest, artifactsBytes, artifactsCount, invert);
  279. }
  280. void MapReaderH3M::readBitmaskSpells(std::set<SpellID> & dest, bool invert)
  281. {
  282. readBitmask(dest, features.spellsBytes, features.spellsCount, invert);
  283. }
  284. void MapReaderH3M::readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert)
  285. {
  286. readBitmask(dest, features.skillsBytes, features.skillsCount, invert);
  287. }
  288. template<class Identifier>
  289. void MapReaderH3M::readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert)
  290. {
  291. for(int byte = 0; byte < bytesToRead; ++byte)
  292. {
  293. const ui8 mask = reader->readUInt8();
  294. for(int bit = 0; bit < 8; ++bit)
  295. {
  296. if(byte * 8 + bit < objectsToRead)
  297. {
  298. const size_t index = byte * 8 + bit;
  299. const bool flag = mask & (1 << bit);
  300. const bool result = (flag != invert);
  301. Identifier h3mID(index);
  302. Identifier vcmiID = remapIdentifier(h3mID);
  303. if (result)
  304. dest.insert(vcmiID);
  305. else
  306. dest.erase(vcmiID);
  307. }
  308. }
  309. }
  310. }
  311. int3 MapReaderH3M::readInt3()
  312. {
  313. int3 p;
  314. p.x = reader->readUInt8();
  315. p.y = reader->readUInt8();
  316. p.z = reader->readUInt8();
  317. return p;
  318. }
  319. std::shared_ptr<ObjectTemplate> MapReaderH3M::readObjectTemplate()
  320. {
  321. auto tmpl = std::make_shared<ObjectTemplate>();
  322. tmpl->readMap(*reader);
  323. return tmpl;
  324. }
  325. void MapReaderH3M::remapTemplate(ObjectTemplate & tmpl)
  326. {
  327. remapper.remapTemplate(tmpl);
  328. }
  329. void MapReaderH3M::skipUnused(size_t amount)
  330. {
  331. reader->skip(amount);
  332. }
  333. void MapReaderH3M::skipZero(size_t amount)
  334. {
  335. #ifdef NDEBUG
  336. skipUnused(amount);
  337. #else
  338. for(size_t i = 0; i < amount; ++i)
  339. {
  340. uint8_t value = reader->readUInt8();
  341. assert(value == 0);
  342. }
  343. #endif
  344. }
  345. void MapReaderH3M::readResources(TResources & resources)
  346. {
  347. for(int x = 0; x < features.resourcesCount; ++x)
  348. resources[x] = reader->readInt32();
  349. }
  350. bool MapReaderH3M::readBool()
  351. {
  352. uint8_t result = readUInt8();
  353. assert(result == 0 || result == 1);
  354. return result != 0;
  355. }
  356. int8_t MapReaderH3M::readInt8Checked(int8_t lowerLimit, int8_t upperLimit)
  357. {
  358. int8_t result = readInt8();
  359. int8_t resultClamped = std::clamp(result, lowerLimit, upperLimit);
  360. if (result != resultClamped)
  361. logGlobal->warn("Map contains out of range value %d! Expected %d-%d", static_cast<int>(result), static_cast<int>(lowerLimit), static_cast<int>(upperLimit));
  362. return resultClamped;
  363. }
  364. uint8_t MapReaderH3M::readUInt8()
  365. {
  366. return reader->readUInt8();
  367. }
  368. int8_t MapReaderH3M::readInt8()
  369. {
  370. return reader->readInt8();
  371. }
  372. uint16_t MapReaderH3M::readUInt16()
  373. {
  374. return reader->readUInt16();
  375. }
  376. int16_t MapReaderH3M::readInt16()
  377. {
  378. return reader->readInt16();
  379. }
  380. uint32_t MapReaderH3M::readUInt32()
  381. {
  382. return reader->readUInt32();
  383. }
  384. int32_t MapReaderH3M::readInt32()
  385. {
  386. return reader->readInt32();
  387. }
  388. std::string MapReaderH3M::readBaseString()
  389. {
  390. return reader->readBaseString();
  391. }
  392. VCMI_LIB_NAMESPACE_END