SelectionTab.cpp 27 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../windows/CMapOverview.h"
  29. #include "../render/CAnimation.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/GameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/TerrainHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  44. {
  45. if(aaa->isFolder || bbb->isFolder)
  46. {
  47. if(aaa->isFolder != bbb->isFolder)
  48. return (aaa->isFolder > bbb->isFolder);
  49. else
  50. {
  51. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  52. return boost::algorithm::starts_with(aaa->folderName, "..");
  53. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  54. }
  55. }
  56. auto a = aaa->mapHeader.get();
  57. auto b = bbb->mapHeader.get();
  58. if(a && b) //if we are sorting scenarios
  59. {
  60. switch(sortBy)
  61. {
  62. case _format: //by map format (RoE, WoG, etc)
  63. return (a->version < b->version);
  64. break;
  65. case _loscon: //by loss conditions
  66. return (a->defeatIconIndex < b->defeatIconIndex);
  67. break;
  68. case _playerAm: //by player amount
  69. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  70. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  71. for(int i = 0; i < 8; i++)
  72. {
  73. if(a->players[i].canHumanPlay)
  74. {
  75. playerAmntA++;
  76. humenPlayersA++;
  77. }
  78. else if(a->players[i].canComputerPlay)
  79. {
  80. playerAmntA++;
  81. }
  82. if(b->players[i].canHumanPlay)
  83. {
  84. playerAmntB++;
  85. humenPlayersB++;
  86. }
  87. else if(b->players[i].canComputerPlay)
  88. {
  89. playerAmntB++;
  90. }
  91. }
  92. if(playerAmntB != playerAmntA)
  93. return (playerAmntA < playerAmntB);
  94. else
  95. return (humenPlayersA < humenPlayersB);
  96. break;
  97. case _size: //by size of map
  98. return (a->width < b->width);
  99. break;
  100. case _viccon: //by victory conditions
  101. return (a->victoryIconIndex < b->victoryIconIndex);
  102. break;
  103. case _name: //by name
  104. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  105. case _fileName: //by filename
  106. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  107. case _changeDate: //by changedate
  108. return aaa->lastWrite < bbb->lastWrite;
  109. default:
  110. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  111. }
  112. }
  113. else //if we are sorting campaigns
  114. {
  115. switch(sortBy)
  116. {
  117. case _numOfMaps: //by number of maps in campaign
  118. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  119. case _name: //by name
  120. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  121. default:
  122. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  123. }
  124. }
  125. }
  126. // pick sorting order based on selection
  127. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  128. {
  129. switch(Type)
  130. {
  131. case ESelectionScreen::newGame:
  132. return ESortBy::_name;
  133. case ESelectionScreen::loadGame:
  134. case ESelectionScreen::saveGame:
  135. return ESortBy::_fileName;
  136. case ESelectionScreen::campaignList:
  137. return ESortBy::_name;
  138. }
  139. // Should not reach here. But let's not crash the game.
  140. return ESortBy::_name;
  141. }
  142. SelectionTab::SelectionTab(ESelectionScreen Type)
  143. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  144. {
  145. OBJ_CONSTRUCTION;
  146. generalSortingBy = getSortBySelectionScreen(tabType);
  147. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  148. if(tabType != ESelectionScreen::campaignList)
  149. {
  150. sortingBy = _format;
  151. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  152. pos = background->pos;
  153. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  154. inputName->filters += CTextInput::filenameFilter;
  155. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  156. int sizes[] = {36, 72, 108, 144, 0};
  157. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  158. for(int i = 0; i < 5; i++)
  159. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  160. int xpos[] = {23, 55, 88, 121, 306, 339};
  161. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  162. for(int i = 0; i < 6; i++)
  163. {
  164. ESortBy criteria = (ESortBy)i;
  165. if(criteria == _name)
  166. criteria = generalSortingBy;
  167. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  168. }
  169. }
  170. int positionsToShow = 18;
  171. std::string tabTitle;
  172. switch(tabType)
  173. {
  174. case ESelectionScreen::newGame:
  175. tabTitle = CGI->generaltexth->arraytxt[229];
  176. break;
  177. case ESelectionScreen::loadGame:
  178. tabTitle = CGI->generaltexth->arraytxt[230];
  179. break;
  180. case ESelectionScreen::saveGame:
  181. positionsToShow = 16;
  182. tabTitle = CGI->generaltexth->arraytxt[231];
  183. break;
  184. case ESelectionScreen::campaignList:
  185. tabTitle = CGI->generaltexth->allTexts[726];
  186. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  187. pos.w = parent->pos.w;
  188. pos.h = parent->pos.h;
  189. pos.x += 3;
  190. pos.y += 6;
  191. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  192. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  193. break;
  194. default:
  195. assert(0);
  196. break;
  197. }
  198. if(enableUiEnhancements)
  199. {
  200. buttonsSortBy.push_back(std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("lobby/selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate)));
  201. buttonsSortBy.back()->setAnimateLonelyFrame(true);
  202. }
  203. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  204. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  205. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  206. for(int i = 0; i < positionsToShow; i++)
  207. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  208. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  209. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  210. slider->setPanningStep(24);
  211. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  212. // entire screen can't be used in here since map description might also have slider
  213. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  214. filter(0);
  215. }
  216. void SelectionTab::toggleMode()
  217. {
  218. if(CSH->isGuest())
  219. {
  220. allItems.clear();
  221. curItems.clear();
  222. if(slider)
  223. slider->block(true);
  224. }
  225. else
  226. {
  227. switch(tabType)
  228. {
  229. case ESelectionScreen::newGame:
  230. {
  231. inputName->disable();
  232. auto files = getFiles("Maps/", EResType::MAP);
  233. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  234. parseMaps(files);
  235. break;
  236. }
  237. case ESelectionScreen::loadGame:
  238. inputName->disable();
  239. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  240. break;
  241. case ESelectionScreen::saveGame:
  242. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  243. inputName->enable();
  244. inputName->activate();
  245. restoreLastSelection();
  246. break;
  247. case ESelectionScreen::campaignList:
  248. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  249. break;
  250. default:
  251. assert(0);
  252. break;
  253. }
  254. if(slider)
  255. {
  256. slider->block(false);
  257. filter(0);
  258. }
  259. if(CSH->campaignStateToSend)
  260. {
  261. CSH->setCampaignState(CSH->campaignStateToSend);
  262. CSH->campaignStateToSend.reset();
  263. }
  264. else
  265. {
  266. restoreLastSelection();
  267. }
  268. }
  269. slider->setAmount((int)curItems.size());
  270. updateListItems();
  271. redraw();
  272. }
  273. void SelectionTab::clickReleased(const Point & cursorPosition)
  274. {
  275. int line = getLine();
  276. if(line != -1)
  277. {
  278. select(line);
  279. }
  280. #ifdef VCMI_IOS
  281. // focus input field if clicked inside it
  282. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  283. inputName->giveFocus();
  284. #endif
  285. }
  286. void SelectionTab::keyPressed(EShortcut key)
  287. {
  288. int moveBy = 0;
  289. switch(key)
  290. {
  291. case EShortcut::MOVE_UP:
  292. moveBy = -1;
  293. break;
  294. case EShortcut::MOVE_DOWN:
  295. moveBy = +1;
  296. break;
  297. case EShortcut::MOVE_PAGE_UP:
  298. moveBy = -(int)listItems.size() + 1;
  299. break;
  300. case EShortcut::MOVE_PAGE_DOWN:
  301. moveBy = +(int)listItems.size() - 1;
  302. break;
  303. case EShortcut::MOVE_FIRST:
  304. select(-slider->getValue());
  305. return;
  306. case EShortcut::MOVE_LAST:
  307. select((int)curItems.size() - slider->getValue());
  308. return;
  309. default:
  310. return;
  311. }
  312. select((int)selectionPos - slider->getValue() + moveBy);
  313. }
  314. void SelectionTab::clickDouble(const Point & cursorPosition)
  315. {
  316. int position = getLine();
  317. int itemIndex = position + slider->getValue();
  318. if(itemIndex >= curItems.size())
  319. return;
  320. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  321. {
  322. select(position);
  323. return;
  324. }
  325. if(getLine() != -1) //double clicked scenarios list
  326. {
  327. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  328. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  329. }
  330. }
  331. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  332. {
  333. int position = getLine();
  334. int py = position + slider->getValue();
  335. if(py >= curItems.size())
  336. return;
  337. if(!curItems[py]->isFolder)
  338. GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
  339. else
  340. CRClickPopup::createAndPush(curItems[py]->folderName);
  341. }
  342. auto SelectionTab::checkSubfolder(std::string path)
  343. {
  344. struct Ret
  345. {
  346. std::string folderName;
  347. std::string baseFolder;
  348. bool parentExists;
  349. bool fileInFolder;
  350. } ret;
  351. ret.parentExists = (curFolder != "");
  352. ret.fileInFolder = false;
  353. std::vector<std::string> filetree;
  354. // delete first element (e.g. 'MAPS')
  355. boost::split(filetree, path, boost::is_any_of("/"));
  356. filetree.erase(filetree.begin());
  357. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  358. if(!filetree.empty())
  359. {
  360. filetree.pop_back();
  361. ret.baseFolder = boost::algorithm::join(filetree, "/");
  362. }
  363. else
  364. ret.baseFolder = "";
  365. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  366. {
  367. std::string folder = ret.baseFolder.substr(curFolder.size());
  368. if(folder != "")
  369. {
  370. boost::split(filetree, folder, boost::is_any_of("/"));
  371. ret.folderName = filetree[0];
  372. }
  373. }
  374. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  375. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  376. ret.fileInFolder = true;
  377. return ret;
  378. }
  379. // A new size filter (Small, Medium, ...) has been selected. Populate
  380. // selMaps with the relevant data.
  381. void SelectionTab::filter(int size, bool selectFirst)
  382. {
  383. if(size == -1)
  384. size = currentMapSizeFilter;
  385. currentMapSizeFilter = size;
  386. curItems.clear();
  387. for(auto elem : allItems)
  388. {
  389. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  390. {
  391. if(showRandom)
  392. curFolder = "RANDOMMAPS/";
  393. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  394. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  395. continue;
  396. if(parentExists && !showRandom)
  397. {
  398. auto folder = std::make_shared<ElementInfo>();
  399. folder->isFolder = true;
  400. folder->folderName = ".. (" + curFolder + ")";
  401. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  402. if (itemIt == curItems.end()) {
  403. curItems.push_back(folder);
  404. }
  405. }
  406. std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
  407. folder->isFolder = true;
  408. folder->folderName = folderName;
  409. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  410. if (itemIt == curItems.end() && folderName != "") {
  411. curItems.push_back(folder);
  412. }
  413. if(fileInFolder)
  414. curItems.push_back(elem);
  415. }
  416. }
  417. if(curItems.size())
  418. {
  419. slider->block(false);
  420. slider->setAmount((int)curItems.size());
  421. sort();
  422. if(selectFirst)
  423. {
  424. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  425. if(firstPos < curItems.size())
  426. {
  427. slider->scrollTo(firstPos);
  428. callOnSelect(curItems[firstPos]);
  429. selectAbs(firstPos);
  430. }
  431. }
  432. }
  433. else
  434. {
  435. updateListItems();
  436. redraw();
  437. slider->block(true);
  438. if(callOnSelect)
  439. callOnSelect(nullptr);
  440. }
  441. }
  442. void SelectionTab::sortBy(int criteria)
  443. {
  444. if(criteria == sortingBy)
  445. {
  446. sortModeAscending = !sortModeAscending;
  447. }
  448. else
  449. {
  450. sortingBy = (ESortBy)criteria;
  451. sortModeAscending = true;
  452. }
  453. sort();
  454. selectAbs(-1);
  455. }
  456. void SelectionTab::sort()
  457. {
  458. if(sortingBy != generalSortingBy)
  459. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  460. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  461. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  462. if(!sortModeAscending)
  463. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  464. updateListItems();
  465. redraw();
  466. }
  467. void SelectionTab::select(int position)
  468. {
  469. if(!curItems.size())
  470. return;
  471. // New selection. py is the index in curItems.
  472. int py = position + slider->getValue();
  473. vstd::amax(py, 0);
  474. vstd::amin(py, curItems.size() - 1);
  475. selectionPos = py;
  476. if(position < 0)
  477. slider->scrollBy(position);
  478. else if(position >= listItems.size())
  479. slider->scrollBy(position - (int)listItems.size() + 1);
  480. if(curItems[py]->isFolder) {
  481. if(boost::starts_with(curItems[py]->folderName, ".."))
  482. {
  483. std::vector<std::string> filetree;
  484. boost::split(filetree, curFolder, boost::is_any_of("/"));
  485. filetree.pop_back();
  486. filetree.pop_back();
  487. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  488. }
  489. else
  490. curFolder += curItems[py]->folderName + "/";
  491. filter(-1);
  492. slider->scrollTo(0);
  493. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  494. if(firstPos < curItems.size())
  495. {
  496. selectAbs(firstPos);
  497. }
  498. return;
  499. }
  500. rememberCurrentSelection();
  501. if(inputName && inputName->isActive())
  502. {
  503. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  504. inputName->setText(filename.stem().string());
  505. }
  506. updateListItems();
  507. redraw();
  508. if(callOnSelect)
  509. callOnSelect(curItems[py]);
  510. }
  511. void SelectionTab::selectAbs(int position)
  512. {
  513. if(position == -1)
  514. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  515. select(position - slider->getValue());
  516. }
  517. void SelectionTab::sliderMove(int slidPos)
  518. {
  519. if(!slider)
  520. return; // ignore spurious call when slider is being created
  521. updateListItems();
  522. redraw();
  523. }
  524. void SelectionTab::updateListItems()
  525. {
  526. // elemIdx is the index of the maps or saved game to display on line 0
  527. // slider->capacity contains the number of available screen lines
  528. // slider->positionsAmnt is the number of elements after filtering
  529. int elemIdx = slider->getValue();
  530. for(auto item : listItems)
  531. {
  532. if(elemIdx < curItems.size())
  533. {
  534. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  535. elemIdx++;
  536. }
  537. else
  538. {
  539. item->updateItem();
  540. }
  541. }
  542. }
  543. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  544. {
  545. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  546. return getLine(position - pos.topLeft()) != -1;
  547. }
  548. int SelectionTab::getLine() const
  549. {
  550. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  551. return getLine(clickPos);
  552. }
  553. int SelectionTab::getLine(const Point & clickPos) const
  554. {
  555. int line = -1;
  556. // Ignore clicks on save name area
  557. int maxPosY;
  558. if(tabType == ESelectionScreen::saveGame)
  559. maxPosY = 516;
  560. else
  561. maxPosY = 564;
  562. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  563. {
  564. line = (clickPos.y - 115) / 25; //which line
  565. }
  566. return line;
  567. }
  568. void SelectionTab::selectFileName(std::string fname)
  569. {
  570. boost::to_upper(fname);
  571. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  572. {
  573. if(allItems[i]->fileURI == fname)
  574. {
  575. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  576. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  577. }
  578. }
  579. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  580. {
  581. if(curItems[i]->fileURI == fname)
  582. {
  583. slider->scrollTo(i);
  584. selectAbs(i);
  585. return;
  586. }
  587. }
  588. filter(-1);
  589. selectAbs(-1);
  590. }
  591. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  592. {
  593. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  594. }
  595. void SelectionTab::rememberCurrentSelection()
  596. {
  597. if(getSelectedMapInfo()->isFolder)
  598. return;
  599. // TODO: this can be more elegant
  600. if(tabType == ESelectionScreen::newGame)
  601. {
  602. Settings lastMap = settings.write["general"]["lastMap"];
  603. lastMap->String() = getSelectedMapInfo()->fileURI;
  604. }
  605. else if(tabType == ESelectionScreen::loadGame)
  606. {
  607. Settings lastSave = settings.write["general"]["lastSave"];
  608. lastSave->String() = getSelectedMapInfo()->fileURI;
  609. }
  610. else if(tabType == ESelectionScreen::campaignList)
  611. {
  612. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  613. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  614. }
  615. }
  616. void SelectionTab::restoreLastSelection()
  617. {
  618. switch(tabType)
  619. {
  620. case ESelectionScreen::newGame:
  621. selectFileName(settings["general"]["lastMap"].String());
  622. break;
  623. case ESelectionScreen::campaignList:
  624. selectFileName(settings["general"]["lastCampaign"].String());
  625. break;
  626. case ESelectionScreen::loadGame:
  627. case ESelectionScreen::saveGame:
  628. selectFileName(settings["general"]["lastSave"].String());
  629. }
  630. }
  631. bool SelectionTab::isMapSupported(const CMapInfo & info)
  632. {
  633. switch (info.mapHeader->version)
  634. {
  635. case EMapFormat::ROE:
  636. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  637. case EMapFormat::AB:
  638. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  639. case EMapFormat::SOD:
  640. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  641. case EMapFormat::WOG:
  642. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  643. case EMapFormat::HOTA:
  644. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  645. case EMapFormat::VCMI:
  646. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  647. }
  648. return false;
  649. }
  650. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  651. {
  652. logGlobal->debug("Parsing %d maps", files.size());
  653. allItems.clear();
  654. for(auto & file : files)
  655. {
  656. try
  657. {
  658. auto mapInfo = std::make_shared<ElementInfo>();
  659. mapInfo->mapInit(file.getName());
  660. if (isMapSupported(*mapInfo))
  661. allItems.push_back(mapInfo);
  662. }
  663. catch(std::exception & e)
  664. {
  665. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  666. }
  667. }
  668. }
  669. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  670. {
  671. for(auto & file : files)
  672. {
  673. try
  674. {
  675. auto mapInfo = std::make_shared<ElementInfo>();
  676. mapInfo->saveInit(file);
  677. // Filter out other game modes
  678. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  679. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  680. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  681. switch(CSH->getLoadMode())
  682. {
  683. case ELoadMode::SINGLE:
  684. if(isMultiplayer || isCampaign || isTutorial)
  685. mapInfo->mapHeader.reset();
  686. break;
  687. case ELoadMode::CAMPAIGN:
  688. if(!isCampaign)
  689. mapInfo->mapHeader.reset();
  690. break;
  691. case ELoadMode::TUTORIAL:
  692. if(!isTutorial)
  693. mapInfo->mapHeader.reset();
  694. break;
  695. default:
  696. if(!isMultiplayer)
  697. mapInfo->mapHeader.reset();
  698. break;
  699. }
  700. allItems.push_back(mapInfo);
  701. }
  702. catch(const std::exception & e)
  703. {
  704. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  705. }
  706. }
  707. }
  708. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  709. {
  710. allItems.reserve(files.size());
  711. for(auto & file : files)
  712. {
  713. auto info = std::make_shared<ElementInfo>();
  714. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  715. info->fileURI = file.getName();
  716. info->campaignInit();
  717. if(info->campaign)
  718. allItems.push_back(info);
  719. }
  720. }
  721. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  722. {
  723. boost::to_upper(dirURI);
  724. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  725. {
  726. return boost::algorithm::starts_with(mount, dirURI);
  727. });
  728. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  729. {
  730. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  731. });
  732. return ret;
  733. }
  734. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  735. : CIntObject(LCLICK, position)
  736. {
  737. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  738. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  739. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  740. labelName->setAutoRedraw(false);
  741. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  742. labelAmountOfPlayers->setAutoRedraw(false);
  743. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  744. labelNumberOfCampaignMaps->setAutoRedraw(false);
  745. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  746. labelMapSizeLetter->setAutoRedraw(false);
  747. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  748. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  749. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  750. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  751. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  752. }
  753. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  754. {
  755. if(!info)
  756. {
  757. labelAmountOfPlayers->disable();
  758. labelMapSizeLetter->disable();
  759. iconFolder->disable();
  760. pictureEmptyLine->disable();
  761. iconFormat->disable();
  762. iconVictoryCondition->disable();
  763. iconLossCondition->disable();
  764. labelNumberOfCampaignMaps->disable();
  765. labelName->disable();
  766. return;
  767. }
  768. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  769. if(info->isFolder)
  770. {
  771. labelAmountOfPlayers->disable();
  772. labelMapSizeLetter->disable();
  773. iconFolder->enable();
  774. pictureEmptyLine->enable();
  775. iconFormat->disable();
  776. iconVictoryCondition->disable();
  777. iconLossCondition->disable();
  778. labelNumberOfCampaignMaps->disable();
  779. labelName->enable();
  780. labelName->setMaxWidth(316);
  781. labelName->setText(info->folderName);
  782. labelName->setColor(color);
  783. return;
  784. }
  785. labelName->enable();
  786. if(info->campaign)
  787. {
  788. labelAmountOfPlayers->disable();
  789. labelMapSizeLetter->disable();
  790. iconFolder->disable();
  791. pictureEmptyLine->disable();
  792. iconFormat->disable();
  793. iconVictoryCondition->disable();
  794. iconLossCondition->disable();
  795. labelNumberOfCampaignMaps->enable();
  796. std::ostringstream ostr(std::ostringstream::out);
  797. ostr << info->campaign->scenariosCount();
  798. labelNumberOfCampaignMaps->setText(ostr.str());
  799. labelNumberOfCampaignMaps->setColor(color);
  800. labelName->setMaxWidth(316);
  801. }
  802. else
  803. {
  804. labelNumberOfCampaignMaps->disable();
  805. std::ostringstream ostr(std::ostringstream::out);
  806. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  807. labelAmountOfPlayers->enable();
  808. labelAmountOfPlayers->setText(ostr.str());
  809. labelAmountOfPlayers->setColor(color);
  810. labelMapSizeLetter->enable();
  811. labelMapSizeLetter->setText(info->getMapSizeName());
  812. labelMapSizeLetter->setColor(color);
  813. iconFolder->disable();
  814. pictureEmptyLine->disable();
  815. iconFormat->enable();
  816. iconFormat->setFrame(info->getMapSizeFormatIconId());
  817. iconVictoryCondition->enable();
  818. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  819. iconLossCondition->enable();
  820. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  821. labelName->setMaxWidth(185);
  822. }
  823. labelName->setText(info->getNameForList());
  824. labelName->setColor(color);
  825. }