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- Source: vcmi
- Section: games
- Priority: extra
- Maintainer: frank zago <[email protected]>
- Build-Depends: debhelper (>= 7), cdbs (>= 0.4.49), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost1.37-dev | libboost1.38-dev | libboost1.42-dev, libboost-thread1.37-dev | libboost-thread1.38-dev | libboost-thread1.42-dev, libboost-system1.37-dev | libboost-system1.38-dev | libboost-system1.42-dev, libboost-filesystem1.37-dev | libboost-filesystem1.38-dev | libboost-filesystem1.42-dev, libboost-iostreams1.37-dev | libboost-iostreams1.38-dev | libboost-iostreams1.42-dev
- Standards-Version: 3.8.0
- Homepage: http://vcmi.eu
- Package: vcmi
- Architecture: any
- Depends: ${shlibs:Depends}, ${misc:Depends}
- Description: A rewrite the Heroes of Might and Magic 3 engine
- The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
- scratch, giving it new and extended possibilities. It will help to support
- mods and new towns already made by fans but abandoned because of game code
- limitations.
- .
- In its current state it already supports maps of any sizes, higher
- resolutions and extended engine limits.
- Package: vcmi-doc
- Architecture: all
- Section: doc
- Description: documentation for vcmi
- The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
- scratch, giving it new and extended possibilities. It will help to support
- mods and new towns already made by fans but abandoned because of game code
- limitations.
- .
- In its current state it already supports maps of any sizes, higher
- resolutions and extended engine limits.
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