CConsoleHandler.cpp 7.9 KB

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  1. /*
  2. * CConsoleHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CConsoleHandler.h"
  12. #include "CConfigHandler.h"
  13. #include "CThreadHelper.h"
  14. #include <boost/stacktrace.hpp>
  15. VCMI_LIB_NAMESPACE_END
  16. #if defined(NDEBUG) && !defined(VCMI_ANDROID)
  17. #define USE_ON_TERMINATE
  18. #endif
  19. #if defined(NDEBUG) && defined(VCMI_WINDOWS)
  20. #define USE_UNHANDLED_EXCEPTION_FILTER
  21. #define CREATE_MEMORY_DUMP
  22. #endif
  23. #ifndef VCMI_WINDOWS
  24. #define CONSOLE_GREEN "\x1b[1;32m"
  25. #define CONSOLE_RED "\x1b[1;31m"
  26. #define CONSOLE_MAGENTA "\x1b[1;35m"
  27. #define CONSOLE_YELLOW "\x1b[1;33m"
  28. #define CONSOLE_WHITE "\x1b[1;37m"
  29. #define CONSOLE_GRAY "\x1b[1;30m"
  30. #define CONSOLE_TEAL "\x1b[1;36m"
  31. #else
  32. #include <windows.h>
  33. #include <dbghelp.h>
  34. #ifndef __MINGW32__
  35. #pragma comment(lib, "dbghelp.lib")
  36. #endif
  37. HANDLE handleIn;
  38. HANDLE handleOut;
  39. HANDLE handleErr;
  40. #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
  41. #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
  42. #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  43. #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
  44. #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  45. #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
  46. #define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  47. #endif
  48. VCMI_LIB_NAMESPACE_BEGIN
  49. #ifdef CREATE_MEMORY_DUMP
  50. static void createMemoryDump(MINIDUMP_EXCEPTION_INFORMATION * meinfo)
  51. {
  52. //create file where dump will be placed
  53. char *mname = nullptr;
  54. char buffer[MAX_PATH + 1];
  55. HMODULE hModule = nullptr;
  56. GetModuleFileNameA(hModule, buffer, MAX_PATH);
  57. mname = strrchr(buffer, '\\');
  58. if (mname != nullptr)
  59. mname++;
  60. else
  61. mname = buffer;
  62. strcat(mname, "_crashinfo.dmp");
  63. HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
  64. logGlobal->error("Crash info will be put in %s", mname);
  65. auto dumpType = MiniDumpWithDataSegs;
  66. if(settings["general"]["extraDump"].Bool())
  67. {
  68. dumpType = (MINIDUMP_TYPE)(
  69. MiniDumpWithFullMemory
  70. | MiniDumpWithFullMemoryInfo
  71. | MiniDumpWithHandleData
  72. | MiniDumpWithUnloadedModules
  73. | MiniDumpWithThreadInfo);
  74. }
  75. MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, dumpType, meinfo, nullptr, nullptr);
  76. MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
  77. }
  78. #endif
  79. #ifdef USE_UNHANDLED_EXCEPTION_FILTER
  80. const char* exceptionName(DWORD exc)
  81. {
  82. #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
  83. switch (exc)
  84. {
  85. EXC_CASE(ACCESS_VIOLATION);
  86. EXC_CASE(DATATYPE_MISALIGNMENT);
  87. EXC_CASE(BREAKPOINT);
  88. EXC_CASE(SINGLE_STEP);
  89. EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
  90. EXC_CASE(FLT_DENORMAL_OPERAND);
  91. EXC_CASE(FLT_DIVIDE_BY_ZERO);
  92. EXC_CASE(FLT_INEXACT_RESULT);
  93. EXC_CASE(FLT_INVALID_OPERATION);
  94. EXC_CASE(FLT_OVERFLOW);
  95. EXC_CASE(FLT_STACK_CHECK);
  96. EXC_CASE(FLT_UNDERFLOW);
  97. EXC_CASE(INT_DIVIDE_BY_ZERO);
  98. EXC_CASE(INT_OVERFLOW);
  99. EXC_CASE(PRIV_INSTRUCTION);
  100. EXC_CASE(IN_PAGE_ERROR);
  101. EXC_CASE(ILLEGAL_INSTRUCTION);
  102. EXC_CASE(NONCONTINUABLE_EXCEPTION);
  103. EXC_CASE(STACK_OVERFLOW);
  104. EXC_CASE(INVALID_DISPOSITION);
  105. EXC_CASE(GUARD_PAGE);
  106. EXC_CASE(INVALID_HANDLE);
  107. default:
  108. return "UNKNOWN EXCEPTION";
  109. }
  110. #undef EXC_CASE
  111. }
  112. LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
  113. {
  114. logGlobal->error("Disaster happened.");
  115. PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
  116. logGlobal->error("Reason: 0x%x - %s at %04x:%x", einfo->ExceptionCode, exceptionName(einfo->ExceptionCode), exception->ContextRecord->SegCs, (void*)einfo->ExceptionAddress);
  117. if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
  118. {
  119. logGlobal->error("Attempt to %s 0x%8x", (einfo->ExceptionInformation[0] == 1 ? "write to" : "read from"), (void*)einfo->ExceptionInformation[1]);
  120. }
  121. const DWORD threadId = ::GetCurrentThreadId();
  122. logGlobal->error("Thread ID: %d", threadId);
  123. //exception info to be placed in the dump
  124. MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
  125. #ifdef CREATE_MEMORY_DUMP
  126. createMemoryDump(&meinfo);
  127. #endif
  128. return EXCEPTION_EXECUTE_HANDLER;
  129. }
  130. #endif
  131. #ifdef USE_ON_TERMINATE
  132. [[noreturn]] static void onTerminate()
  133. {
  134. logGlobal->error("Disaster happened.");
  135. try
  136. {
  137. std::exception_ptr eptr{std::current_exception()};
  138. if (eptr)
  139. {
  140. std::rethrow_exception(eptr);
  141. }
  142. else
  143. {
  144. logGlobal->error("...but no current exception found!");
  145. }
  146. }
  147. catch (const std::exception& exc)
  148. {
  149. logGlobal->error("Reason: %s", exc.what());
  150. }
  151. catch (...)
  152. {
  153. logGlobal->error("Reason: unknown exception!");
  154. }
  155. logGlobal->error("Call stack information:");
  156. std::stringstream stream;
  157. stream << boost::stacktrace::stacktrace();
  158. logGlobal->error("%s", stream.str());
  159. #ifdef CREATE_MEMORY_DUMP
  160. const DWORD threadId = ::GetCurrentThreadId();
  161. logGlobal->error("Thread ID: %d", threadId);
  162. createMemoryDump(nullptr);
  163. #endif
  164. std::abort();
  165. }
  166. #endif
  167. void CConsoleHandler::setColor(EConsoleTextColor::EConsoleTextColor color)
  168. {
  169. TColor colorCode;
  170. switch(color)
  171. {
  172. case EConsoleTextColor::DEFAULT:
  173. colorCode = defColor;
  174. break;
  175. case EConsoleTextColor::GREEN:
  176. colorCode = CONSOLE_GREEN;
  177. break;
  178. case EConsoleTextColor::RED:
  179. colorCode = CONSOLE_RED;
  180. break;
  181. case EConsoleTextColor::MAGENTA:
  182. colorCode = CONSOLE_MAGENTA;
  183. break;
  184. case EConsoleTextColor::YELLOW:
  185. colorCode = CONSOLE_YELLOW;
  186. break;
  187. case EConsoleTextColor::WHITE:
  188. colorCode = CONSOLE_WHITE;
  189. break;
  190. case EConsoleTextColor::GRAY:
  191. colorCode = CONSOLE_GRAY;
  192. break;
  193. case EConsoleTextColor::TEAL:
  194. colorCode = CONSOLE_TEAL;
  195. break;
  196. default:
  197. colorCode = defColor;
  198. break;
  199. }
  200. #ifdef VCMI_WINDOWS
  201. SetConsoleTextAttribute(handleOut, colorCode);
  202. if (color == EConsoleTextColor::DEFAULT)
  203. colorCode = defErrColor;
  204. SetConsoleTextAttribute(handleErr, colorCode);
  205. #else
  206. std::cout << colorCode;
  207. #endif
  208. }
  209. int CConsoleHandler::run()
  210. {
  211. setThreadName("consoleHandler");
  212. //disabling sync to make in_avail() work (othervice always returns 0)
  213. {
  214. std::lock_guard guard(smx);
  215. std::ios::sync_with_stdio(false);
  216. }
  217. std::string buffer;
  218. while ( std::cin.good() )
  219. {
  220. #ifndef VCMI_WINDOWS
  221. //check if we have some unreaded symbols
  222. if (std::cin.rdbuf()->in_avail())
  223. {
  224. if ( getline(std::cin, buffer).good() )
  225. if ( cb )
  226. cb(buffer, false);
  227. }
  228. else
  229. boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
  230. boost::this_thread::interruption_point();
  231. #else
  232. std::getline(std::cin, buffer);
  233. if ( cb && *cb )
  234. (*cb)(buffer, false);
  235. #endif
  236. }
  237. return -1;
  238. }
  239. CConsoleHandler::CConsoleHandler()
  240. :CConsoleHandler(std::function<void(const std::string &, bool)>{})
  241. {}
  242. CConsoleHandler::CConsoleHandler(std::function<void(const std::string &, bool)> callback)
  243. :cb(callback)
  244. {
  245. #ifdef VCMI_WINDOWS
  246. handleIn = GetStdHandle(STD_INPUT_HANDLE);
  247. handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
  248. handleErr = GetStdHandle(STD_ERROR_HANDLE);
  249. CONSOLE_SCREEN_BUFFER_INFO csbi;
  250. GetConsoleScreenBufferInfo(handleOut,&csbi);
  251. defColor = csbi.wAttributes;
  252. GetConsoleScreenBufferInfo(handleErr, &csbi);
  253. defErrColor = csbi.wAttributes;
  254. #else
  255. defColor = "\x1b[0m";
  256. #endif
  257. #ifdef USE_UNHANDLED_EXCEPTION_FILTER
  258. SetUnhandledExceptionFilter(onUnhandledException);
  259. #endif
  260. #ifdef USE_ON_TERMINATE
  261. std::set_terminate(onTerminate);
  262. #endif
  263. }
  264. CConsoleHandler::~CConsoleHandler()
  265. {
  266. logGlobal->info("Killing console...");
  267. end();
  268. logGlobal->info("Killing console... done!");
  269. }
  270. void CConsoleHandler::end()
  271. {
  272. if (thread.joinable())
  273. {
  274. #ifndef VCMI_WINDOWS
  275. thread.interrupt();
  276. #else
  277. TerminateThread(thread->native_handle(),0);
  278. #endif
  279. thread.join();
  280. }
  281. }
  282. void CConsoleHandler::start()
  283. {
  284. thread = boost::thread(std::bind(&CConsoleHandler::run, this));
  285. }
  286. VCMI_LIB_NAMESPACE_END