map.cpp 50 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. #include <boost/bind.hpp>
  11. /*
  12. * map.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  21. {
  22. std::map<int,int> mapa;
  23. std::set<si32> ret;
  24. std::ifstream b5("config/buildings5.txt");
  25. while(!b5.eof())
  26. {
  27. int a, b;
  28. b5 >> a >> b;
  29. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  30. b=21;
  31. mapa[a]=b;
  32. }
  33. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  34. {
  35. if(mapa[*i]>=0)
  36. ret.insert(mapa[*i]);
  37. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  38. {
  39. int level = (-mapa[*i]);
  40. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  41. {
  42. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  43. ret.insert(25);
  44. else
  45. ret.insert(19);
  46. }
  47. //else
  48. //{
  49. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  50. ret.insert(24);
  51. else
  52. ret.insert(18);
  53. //}
  54. }
  55. else
  56. {
  57. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  58. }
  59. }
  60. ret.insert(10); //village hall is always present
  61. ret.insert(-1); //houses near v.hall / eyecandies
  62. ret.insert(-2); //terrain eyecandy, if -1 is used
  63. if(ret.find(11)!=ret.end())
  64. ret.insert(27);
  65. if(ret.find(12)!=ret.end())
  66. ret.insert(28);
  67. if(ret.find(13)!=ret.end())
  68. ret.insert(29);
  69. return ret;
  70. }
  71. static unsigned int intPow(unsigned int a, unsigned int b)
  72. {
  73. unsigned int ret=1;
  74. for(unsigned int i=0; i<b; ++i)
  75. ret*=a;
  76. return ret;
  77. }
  78. static unsigned char reverse(unsigned char arg)
  79. {
  80. unsigned char ret = 0;
  81. for (int i=0; i<8;i++)
  82. {
  83. if(((arg)&(1<<i))>>i)
  84. {
  85. ret |= (128>>i);
  86. }
  87. }
  88. return ret;
  89. }
  90. static EDefType getDefType(CGDefInfo * a)
  91. {
  92. switch(a->id)
  93. {
  94. case 5: case 65: case 66: case 67: case 68: case 69:
  95. return ARTIFACT_DEF; //handled
  96. case 6:
  97. return PANDORA_DEF; //hanled
  98. case 10:
  99. return EVENTOBJ_DEF; //???
  100. case 26:
  101. return EVENTOBJ_DEF; //handled
  102. case 33:
  103. return GARRISON_DEF; //handled
  104. case 34: case 70: case 62: //70 - random hero //62 - prison
  105. return HERO_DEF; //handled
  106. case 36:
  107. return GRAIL_DEF; //hanled
  108. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  109. return PLAYERONLY_DEF; //handled
  110. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  111. return CREATURES_DEF; //handled
  112. case 59:
  113. return SIGN_DEF; //handled
  114. case 77:
  115. return TOWN_DEF; //can be problematic, but handled
  116. case 79: case 76:
  117. return RESOURCE_DEF; //handled
  118. case 81:
  119. return SCHOLAR_DEF; //handled
  120. case 83:
  121. return SEERHUT_DEF; //handled
  122. case 91:
  123. return SIGN_DEF; //handled
  124. case 88: case 89: case 90:
  125. return SHRINE_DEF; //handled
  126. case 93:
  127. return SPELLSCROLL_DEF; //handled
  128. case 98:
  129. return TOWN_DEF; //handled
  130. case 113:
  131. return WITCHHUT_DEF; //handled
  132. case 214:
  133. return HEROPLACEHOLDER_DEF; //partially handled
  134. case 215: case 9: //???
  135. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  136. case 216:
  137. return CREGEN2_DEF; //handled
  138. case 217:
  139. return CREGEN_DEF; //handled
  140. case 218:
  141. return CREGEN3_DEF; //handled
  142. case 219:
  143. return GARRISON_DEF; //handled
  144. default:
  145. return TERRAINOBJ_DEF; // nothing to be handled
  146. }
  147. }
  148. static int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  149. {
  150. int ret=0;
  151. int amp=1;
  152. for (int ir=0; ir<bytCon; ir++)
  153. {
  154. ret+=bufor[pos+ir]*amp;
  155. amp*=256;
  156. }
  157. if(cyclic && bytCon<4 && ret>=amp/2)
  158. {
  159. ret = ret-amp;
  160. }
  161. return ret;
  162. }
  163. static char readChar(unsigned char * bufor, int &i)
  164. {
  165. return bufor[i++];
  166. }
  167. static std::string readString(unsigned char * bufor, int &i)
  168. {
  169. int len = readNormalNr(bufor,i); i+=4;
  170. std::string ret; ret.reserve(len);
  171. for(int gg=0; gg<len; ++gg)
  172. {
  173. ret += bufor[i++];
  174. }
  175. return ret;
  176. }
  177. static CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  178. {
  179. if(version)
  180. {
  181. CCreatureSet ret;
  182. std::pair<ui32,si32> ins;
  183. for(int ir=0;ir<number;ir++)
  184. {
  185. int rettt = readNormalNr(bufor,i+ir*4, 2);
  186. if(rettt==0xffff) continue;
  187. if(rettt>32768)
  188. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  189. ins.first = rettt;
  190. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  191. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  192. ret.slots.insert(tt);
  193. }
  194. i+=number*4;
  195. return ret;
  196. }
  197. else
  198. {
  199. CCreatureSet ret;
  200. std::pair<ui32,si32> ins;
  201. for(int ir=0;ir<number;ir++)
  202. {
  203. int rettt = readNormalNr(bufor,i+ir*3, 1);
  204. if(rettt==0xff) continue;
  205. if(rettt>220)
  206. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  207. ins.first = rettt;
  208. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  209. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  210. ret.slots.insert(tt);
  211. }
  212. i+=number*3;
  213. return ret;
  214. }
  215. }
  216. CMapHeader::CMapHeader(unsigned char *map)
  217. {
  218. int i=0;
  219. initFromMemory(map,i);
  220. }
  221. CMapHeader::CMapHeader()
  222. {
  223. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  224. height = width = twoLevel = -1;
  225. }
  226. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  227. {
  228. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  229. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  230. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  231. twoLevel = readChar(bufor,i); //czy sa lochy
  232. int pom;
  233. name = readString(bufor,i);
  234. description= readString(bufor,i);
  235. difficulty = readChar(bufor,i); // reading map difficulty
  236. if(version != RoE)
  237. levelLimit = readChar(bufor,i); // hero level limit
  238. else
  239. levelLimit = 0;
  240. loadPlayerInfo(pom, bufor, i);
  241. loadViCLossConditions(bufor, i);
  242. howManyTeams=bufor[i++]; //read number of teams
  243. if(howManyTeams>0) //read team numbers
  244. {
  245. for(int rr=0; rr<8; ++rr)
  246. {
  247. players[rr].team=bufor[i++];
  248. }
  249. }
  250. pom = i;
  251. allowedHeroes.resize(HEROES_QUANTITY,false);
  252. for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  253. {
  254. unsigned char c = bufor[i];
  255. for(int yy=0; yy<8; ++yy)
  256. if((i-pom)*8+yy < HEROES_QUANTITY)
  257. if(c == (c|((unsigned char)intPow(2, yy))))
  258. allowedHeroes[(i-pom)*8+yy] = true;
  259. }
  260. if(version>RoE) //probably reserved for further heroes
  261. i+=4;
  262. }
  263. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  264. {
  265. players.resize(8);
  266. for (pom=0;pom<8;pom++)
  267. {
  268. players[pom].canHumanPlay = bufor[i++];
  269. players[pom].canComputerPlay = bufor[i++];
  270. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  271. {
  272. switch(version)
  273. {
  274. case SoD: case WoG:
  275. i+=13;
  276. break;
  277. case AB:
  278. i+=12;
  279. break;
  280. case RoE:
  281. i+=6;
  282. break;
  283. }
  284. continue;
  285. }
  286. players[pom].AITactic = bufor[i++];
  287. if(version == SoD || version == WoG)
  288. players[pom].p7= bufor[i++];
  289. else
  290. players[pom].p7= -1;
  291. players[pom].allowedFactions = 0;
  292. players[pom].allowedFactions += bufor[i++];
  293. if(version != RoE)
  294. players[pom].allowedFactions += (bufor[i++])*256;
  295. players[pom].isFactionRandom = bufor[i++];
  296. players[pom].hasMainTown = bufor[i++];
  297. if (players[pom].hasMainTown)
  298. {
  299. if(version != RoE)
  300. {
  301. players[pom].generateHeroAtMainTown = bufor[i++];
  302. players[pom].generateHero = bufor[i++];
  303. }
  304. else
  305. {
  306. players[pom].generateHeroAtMainTown = false;
  307. players[pom].generateHero = false;
  308. }
  309. players[pom].posOfMainTown.x = bufor[i++];
  310. players[pom].posOfMainTown.y = bufor[i++];
  311. players[pom].posOfMainTown.z = bufor[i++];
  312. }
  313. players[pom].p8= bufor[i++];
  314. players[pom].p9= bufor[i++];
  315. if(players[pom].p9!=0xff)
  316. {
  317. players[pom].mainHeroPortrait = bufor[i++];
  318. players[pom].mainHeroName = readString(bufor,i);
  319. }
  320. if(version != RoE)
  321. {
  322. i++; ////unknown byte
  323. int heroCount = bufor[i++];
  324. i+=3;
  325. for (int pp=0;pp<heroCount;pp++)
  326. {
  327. SheroName vv;
  328. vv.heroID=bufor[i++];
  329. int hnl = bufor[i++];
  330. i+=3;
  331. for (int zz=0;zz<hnl;zz++)
  332. {
  333. vv.heroName+=bufor[i++];
  334. }
  335. players[pom].heroesNames.push_back(vv);
  336. }
  337. }
  338. }
  339. }
  340. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  341. {
  342. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  343. if (victoryCondition.condition != winStandard) //specific victory conditions
  344. {
  345. int nr;
  346. switch (victoryCondition.condition) //read victory conditions
  347. {
  348. case artifact:
  349. {
  350. victoryCondition.ID = bufor[i+2];
  351. nr=(version==RoE ? 1 : 2);
  352. break;
  353. }
  354. case gatherTroop:
  355. {
  356. int temp1 = bufor[i+2];
  357. int temp2 = bufor[i+3];
  358. victoryCondition.ID = bufor[i+2];
  359. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  360. nr=(version==RoE ? 5 : 6);
  361. break;
  362. }
  363. case gatherResource:
  364. {
  365. victoryCondition.ID = bufor[i+2];
  366. victoryCondition.count = readNormalNr(bufor, i+3);
  367. nr = 5;
  368. break;
  369. }
  370. case buildCity:
  371. {
  372. victoryCondition.pos.x = bufor[i+2];
  373. victoryCondition.pos.y = bufor[i+3];
  374. victoryCondition.pos.z = bufor[i+4];
  375. victoryCondition.count = bufor[i+5];
  376. victoryCondition.ID = bufor[i+6];
  377. nr = 5;
  378. break;
  379. }
  380. case buildGrail:
  381. {
  382. if (bufor[i+4]>2)
  383. victoryCondition.pos = int3(-1,-1,-1);
  384. else
  385. {
  386. victoryCondition.pos.x = bufor[i+2];
  387. victoryCondition.pos.y = bufor[i+3];
  388. victoryCondition.pos.z = bufor[i+4];
  389. }
  390. nr = 3;
  391. break;
  392. }
  393. case beatHero:
  394. case captureCity:
  395. case beatMonster:
  396. {
  397. victoryCondition.pos.x = bufor[i+2];
  398. victoryCondition.pos.y = bufor[i+3];
  399. victoryCondition.pos.z = bufor[i+4];
  400. nr = 3;
  401. break;
  402. }
  403. case takeDwellings:
  404. case takeMines:
  405. {
  406. nr = 0;
  407. break;
  408. }
  409. case transportItem:
  410. {
  411. victoryCondition.ID = bufor[i+2];
  412. victoryCondition.pos.x = bufor[i+3];
  413. victoryCondition.pos.y = bufor[i+4];
  414. victoryCondition.pos.z = bufor[i+5];
  415. nr = 4;
  416. break;
  417. }
  418. }
  419. victoryCondition.allowNormalVictory = bufor[i++];
  420. victoryCondition.appliesToAI = bufor[i++];
  421. i+=nr;
  422. }
  423. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  424. switch (lossCondition.typeOfLossCon) //read loss conditions
  425. {
  426. case lossCastle:
  427. {
  428. lossCondition.castlePos.x=bufor[i++];
  429. lossCondition.castlePos.y=bufor[i++];
  430. lossCondition.castlePos.z=bufor[i++];
  431. break;
  432. }
  433. case lossHero:
  434. {
  435. lossCondition.heroPos.x=bufor[i++];
  436. lossCondition.heroPos.y=bufor[i++];
  437. lossCondition.heroPos.z=bufor[i++];
  438. break;
  439. }
  440. case timeExpires:
  441. {
  442. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  443. i++;
  444. break;
  445. }
  446. }
  447. }
  448. void Mapa::initFromBytes(unsigned char * bufor)
  449. {
  450. int i=0;
  451. initFromMemory(bufor,i);
  452. timeHandler th;
  453. th.getDif();
  454. readHeader(bufor, i);
  455. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  456. readRumors(bufor, i);
  457. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  458. readPredefinedHeroes(bufor, i);
  459. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  460. readTerrain(bufor, i);
  461. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  462. readDefInfo(bufor, i);
  463. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  464. readObjects(bufor, i);
  465. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  466. readEvents(bufor, i);
  467. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  468. //map readed, bufor no longer needed
  469. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  470. {
  471. if(!objects[f]->defInfo)
  472. continue;
  473. addBlockVisTiles(objects[f]);
  474. }
  475. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  476. }
  477. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  478. {
  479. for(int fx=0; fx<8; ++fx)
  480. {
  481. for(int fy=0; fy<6; ++fy)
  482. {
  483. int xVal = obj->pos.x + fx - 7;
  484. int yVal = obj->pos.y + fy - 5;
  485. int zVal = obj->pos.z;
  486. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  487. {
  488. TerrainTile & curt = terrain[xVal][yVal][zVal];
  489. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  490. {
  491. curt.visitableObjects -= obj;
  492. curt.visitable = curt.visitableObjects.size();
  493. }
  494. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  495. {
  496. curt.blockingObjects -= obj;
  497. curt.blocked = curt.blockingObjects.size();
  498. }
  499. }
  500. }
  501. }
  502. }
  503. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  504. {
  505. for(int fx=0; fx<8; ++fx)
  506. {
  507. for(int fy=0; fy<6; ++fy)
  508. {
  509. int xVal = obj->pos.x + fx - 7;
  510. int yVal = obj->pos.y + fy - 5;
  511. int zVal = obj->pos.z;
  512. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  513. {
  514. TerrainTile & curt = terrain[xVal][yVal][zVal];
  515. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  516. {
  517. curt.visitableObjects.push_back(obj);
  518. curt.visitable = true;
  519. }
  520. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  521. {
  522. curt.blockingObjects.push_back(obj);
  523. curt.blocked = true;
  524. }
  525. }
  526. }
  527. }
  528. }
  529. Mapa::Mapa(std::string filename)
  530. {
  531. const int bufsize = 65536;
  532. int mapsize = 0;
  533. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  534. gzFile map = gzopen(filename.c_str(),"rb");
  535. std::vector<unsigned char *> mapstr;
  536. // Read a map by chunks
  537. // We could try to read the map size directly (cf RFC 1952) and then read
  538. // directly the whole map, but that would create more problems.
  539. do {
  540. unsigned char *buf = new unsigned char[bufsize];
  541. int ret = gzread(map, buf, bufsize);
  542. if (ret == 0 || ret == -1) {
  543. delete [] buf;
  544. break;
  545. }
  546. mapstr.push_back(buf);
  547. mapsize += ret;
  548. } while(1);
  549. gzclose(map);
  550. // Now that we know the uncompressed size, reassemble the chunks
  551. unsigned char *initTable = new unsigned char[mapsize];
  552. std::vector<unsigned char *>::iterator it;
  553. int offset;
  554. int tocopy = mapsize;
  555. for (it = mapstr.begin(), offset = 0;
  556. it != mapstr.end();
  557. it++, offset+=bufsize ) {
  558. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  559. tocopy -= bufsize;
  560. delete [] *it;
  561. }
  562. tlog0<<"done."<<std::endl;
  563. // Compute checksum
  564. boost::crc_32_type result;
  565. result.process_bytes(initTable,mapsize);
  566. checksum = result.checksum();
  567. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  568. initFromBytes(initTable);
  569. delete [] initTable;
  570. }
  571. Mapa::Mapa()
  572. {
  573. terrain = NULL;
  574. }
  575. Mapa::~Mapa()
  576. {
  577. //for(int i=0; i < defy.size(); i++)
  578. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  579. // delete defy[i];
  580. if(terrain)
  581. {
  582. for (int ii=0;ii<width;ii++)
  583. {
  584. for(int jj=0;jj<height;jj++)
  585. delete [] terrain[ii][jj];
  586. delete [] terrain[ii];
  587. }
  588. delete [] terrain;
  589. }
  590. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  591. delete *i;
  592. }
  593. CGHeroInstance * Mapa::getHero(int ID, int mode)
  594. {
  595. if (mode != 0)
  596. #ifndef __GNUC__
  597. throw new std::exception("gs->getHero: This mode is not supported!");
  598. #else
  599. throw new std::exception();
  600. #endif
  601. for(unsigned int i=0; i<heroes.size();i++)
  602. if(heroes[i]->subID == ID)
  603. return heroes[i];
  604. return NULL;
  605. }
  606. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  607. {
  608. CGSeerHut *hut = new CGSeerHut();
  609. nobj = hut;
  610. if(version>RoE)
  611. {
  612. loadQuest(hut,bufor,i);
  613. }
  614. else //RoE
  615. {
  616. int artID = bufor[i]; ++i;
  617. if(artID!=255) //not none quest
  618. {
  619. hut->m5arts.push_back(artID);
  620. hut->missionType = 5;
  621. }
  622. else
  623. {
  624. hut->missionType = 255;
  625. }
  626. }
  627. if(hut->missionType!=255)
  628. {
  629. unsigned char rewardType = bufor[i]; ++i;
  630. hut->rewardType = rewardType;
  631. switch(rewardType)
  632. {
  633. case 1:
  634. {
  635. hut->rVal = readNormalNr(bufor,i); i+=4;
  636. break;
  637. }
  638. case 2:
  639. {
  640. hut->rVal = readNormalNr(bufor,i); i+=4;
  641. break;
  642. }
  643. case 3:
  644. {
  645. hut->rVal = bufor[i]; ++i;
  646. break;
  647. }
  648. case 4:
  649. {
  650. hut->rVal = bufor[i]; ++i;
  651. break;
  652. }
  653. case 5:
  654. {
  655. hut->rID = bufor[i]; ++i;
  656. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  657. i+=1;
  658. break;
  659. }
  660. case 6:
  661. {
  662. hut->rID = bufor[i]; ++i;
  663. hut->rVal = bufor[i]; ++i;
  664. break;
  665. }
  666. case 7:
  667. {
  668. hut->rID = bufor[i]; ++i;
  669. hut->rVal = bufor[i]; ++i;
  670. break;
  671. }
  672. case 8:
  673. {
  674. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  675. break;
  676. }
  677. case 9:
  678. {
  679. hut->rID = bufor[i]; ++i;
  680. break;
  681. }
  682. case 10:
  683. {
  684. if(version>RoE)
  685. {
  686. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  687. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  688. }
  689. else
  690. {
  691. hut->rID = bufor[i]; ++i;
  692. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  693. }
  694. break;
  695. }
  696. }// end of internal switch
  697. i+=2;
  698. }
  699. else //missionType==255
  700. {
  701. i+=3;
  702. }
  703. return i;
  704. }
  705. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i, int subid)
  706. {
  707. CGTownInstance * nt = new CGTownInstance();
  708. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  709. //delete nobj;
  710. nobj = nt;
  711. nt->identifier = 0;
  712. if(version>RoE)
  713. {
  714. readNormalNr(bufor,i); i+=4;
  715. }
  716. nt->tempOwner = bufor[i]; ++i;
  717. if(readChar(bufor,i)) //has name
  718. nt->name = readString(bufor,i);
  719. if(readChar(bufor,i))//true if garrison isn't empty
  720. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  721. nt->army.formation = bufor[i]; ++i;
  722. if(readChar(bufor,i)) //custom buildings info
  723. {
  724. //built buildings
  725. for(int byte=0;byte<6;byte++)
  726. {
  727. for(int bit=0;bit<8;bit++)
  728. if(bufor[i] & (1<<bit))
  729. nt->builtBuildings.insert(byte*8+bit);
  730. i++;
  731. }
  732. //forbidden buildings
  733. for(int byte=6;byte<12;byte++)
  734. {
  735. for(int bit=0;bit<8;bit++)
  736. if(bufor[i] & (1<<bit))
  737. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  738. i++;
  739. }
  740. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  741. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  742. }
  743. else //standard buildings
  744. {
  745. if(readChar(bufor,i)) //has fort
  746. nt->builtBuildings.insert(7);
  747. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  748. }
  749. int ist = i;
  750. if(version>RoE)
  751. {
  752. for(i; i<ist+9; ++i)
  753. {
  754. unsigned char c = bufor[i];
  755. for(int yy=0; yy<8; ++yy)
  756. {
  757. if((i-ist)*8+yy < SPELLS_QUANTITY)
  758. {
  759. if(c == (c|((unsigned char)intPow(2, yy))))
  760. nt->obligatorySpells.push_back((i-ist)*8+yy);
  761. }
  762. }
  763. }
  764. }
  765. ist = i;
  766. for(i; i<ist+9; ++i)
  767. {
  768. unsigned char c = bufor[i];
  769. for(int yy=0; yy<8; ++yy)
  770. {
  771. if((i-ist)*8+yy < SPELLS_QUANTITY)
  772. {
  773. if(c != (c|((unsigned char)intPow(2, yy))))
  774. nt->possibleSpells.push_back((i-ist)*8+yy);
  775. }
  776. }
  777. }
  778. /////// reading castle events //////////////////////////////////
  779. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  780. for(int gh = 0; gh<numberOfEvent; ++gh)
  781. {
  782. CCastleEvent nce;
  783. nce.name = readString(bufor,i);
  784. nce.message = readString(bufor,i);
  785. nce.resources.resize(RESOURCE_QUANTITY);
  786. for(int x=0; x < 7; x++)
  787. {
  788. nce.resources[x] = readNormalNr(bufor,i);
  789. i+=4;
  790. }
  791. nce.players = bufor[i]; ++i;
  792. if(version > AB)
  793. {
  794. nce.forHuman = bufor[i]; ++i;
  795. }
  796. else
  797. nce.forHuman = true;
  798. nce.forComputer = bufor[i]; ++i;
  799. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  800. nce.forEvery = bufor[i]; ++i;
  801. i+=17;
  802. for(int kk=0; kk<6; ++kk)
  803. {
  804. nce.bytes[kk] = bufor[i]; ++i;
  805. }
  806. for(int vv=0; vv<7; ++vv)
  807. {
  808. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  809. }
  810. i+=4;
  811. nt->events.insert(nce);
  812. }//castle events have been read
  813. if(version > AB)
  814. {
  815. nt->alignment = bufor[i]; ++i;
  816. }
  817. else
  818. nt->alignment = 0xff;
  819. i+=3;
  820. nt->builded = 0;
  821. nt->destroyed = 0;
  822. nt->garrisonHero = NULL;
  823. }
  824. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  825. {
  826. CGHeroInstance * nhi = new CGHeroInstance;
  827. nobj=nhi;
  828. int identifier = 0;
  829. if(version>RoE)
  830. {
  831. identifier = readNormalNr(bufor,i, 4); i+=4;
  832. }
  833. ui8 owner = bufor[i++];
  834. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  835. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  836. {
  837. if(predefinedHeroes[j]->subID == nobj->subID)
  838. {
  839. *nhi = *predefinedHeroes[j];
  840. break;
  841. }
  842. }
  843. nobj->setOwner(owner);
  844. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  845. //delete nobj;
  846. nhi->portrait = nhi->subID;
  847. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  848. {
  849. if(disposedHeroes[j].ID == nhi->subID)
  850. {
  851. nhi->name = disposedHeroes[j].name;
  852. nhi->portrait = disposedHeroes[j].portrait;
  853. break;
  854. }
  855. }
  856. nhi->identifier = identifier;
  857. if(readChar(bufor,i))//true if hero has nonstandard name
  858. nhi->name = readString(bufor,i);
  859. if(version>AB)
  860. {
  861. if(readChar(bufor,i))//true if hero's experience is greater than 0
  862. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  863. else
  864. nhi->exp = 0xffffffff;
  865. }
  866. else
  867. {
  868. nhi->exp = readNormalNr(bufor,i); i+=4;
  869. if(!nhi->exp) //0 means "not set" in <=AB maps
  870. nhi->exp = 0xffffffff;
  871. }
  872. bool portrait=bufor[i]; ++i;
  873. if (portrait)
  874. nhi->portrait = bufor[i++];
  875. if(readChar(bufor,i))//true if hero has specified abilities
  876. {
  877. int howMany = readNormalNr(bufor,i); i+=4;
  878. nhi->secSkills.resize(howMany);
  879. for(int yy=0; yy<howMany; ++yy)
  880. {
  881. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  882. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  883. }
  884. }
  885. if(readChar(bufor,i))//true if hero has nonstandard garrison
  886. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  887. nhi->army.formation =bufor[i]; ++i; //formation
  888. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  889. int artmask = version == RoE ? 0xff : 0xffff;
  890. int artidlen = version == RoE ? 1 : 2;
  891. if(artSet)
  892. {
  893. for(int pom=0;pom<16;pom++)
  894. {
  895. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  896. if(id!=artmask)
  897. nhi->artifWorn[pom] = id;
  898. }
  899. //misc5 art //17
  900. if(version>=SoD)
  901. {
  902. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  903. if(id!=artmask)
  904. nhi->artifWorn[16] = id;
  905. }
  906. //spellbook
  907. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  908. if(id!=artmask)
  909. nhi->artifWorn[17] = id;
  910. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  911. if(version>RoE)
  912. {
  913. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  914. if(id!=artmask)
  915. nhi->artifWorn[18] = id;
  916. }
  917. else
  918. i+=1;
  919. //bag artifacts //20
  920. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  921. if(amount>0)
  922. {
  923. for(int ss=0; ss<amount; ++ss)
  924. {
  925. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  926. if(id!=artmask)
  927. nhi->artifacts.push_back(id);
  928. }
  929. }
  930. } //artifacts
  931. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  932. if(nhi->patrol.patrolRadious == 0xff)
  933. nhi->patrol.patrolling = false;
  934. else
  935. nhi->patrol.patrolling = true;
  936. if(version>RoE)
  937. {
  938. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  939. nhi->biography = readString(bufor,i);
  940. nhi->sex = !(bufor[i]); ++i;
  941. }
  942. //spells
  943. if(version>AB)
  944. {
  945. bool areSpells = bufor[i]; ++i;
  946. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  947. {
  948. int ist = i;
  949. for(i; i<ist+9; ++i)
  950. {
  951. unsigned char c = bufor[i];
  952. for(int yy=0; yy<8; ++yy)
  953. {
  954. if((i-ist)*8+yy < SPELLS_QUANTITY)
  955. {
  956. if(c == (c|((unsigned char)intPow(2, yy))))
  957. nhi->spells.insert((i-ist)*8+yy);
  958. }
  959. }
  960. }
  961. }
  962. }
  963. else if(version==AB) //we can read one spell
  964. {
  965. unsigned char buff = bufor[i]; ++i;
  966. if(buff!=254)
  967. {
  968. nhi->spells.insert(buff);
  969. }
  970. }
  971. //spells loaded
  972. if(version>AB)
  973. {
  974. if(readChar(bufor,i))//customPrimSkills
  975. {
  976. nhi->primSkills.resize(4);
  977. for(int xx=0;xx<4;xx++)
  978. nhi->primSkills[xx] = bufor[i++];
  979. }
  980. }
  981. i+=16;
  982. nhi->moveDir = 4;
  983. nhi->isStanding = true;
  984. nhi->level = -1;
  985. nhi->mana = -1;
  986. nhi->movement = -1;
  987. }
  988. void Mapa::readRumors( unsigned char * bufor, int &i)
  989. {
  990. int rumNr = readNormalNr(bufor,i,4);i+=4;
  991. for (int it=0;it<rumNr;it++)
  992. {
  993. Rumor ourRumor;
  994. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  995. for (int zz=0; zz<nameL; zz++)
  996. ourRumor.name+=bufor[i++];
  997. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  998. for (int zz=0; zz<nameL; zz++)
  999. ourRumor.text+=bufor[i++];
  1000. rumors.push_back(ourRumor); //add to our list
  1001. }
  1002. }
  1003. void Mapa::readHeader( unsigned char * bufor, int &i)
  1004. {
  1005. //reading allowed heroes (20 bytes)
  1006. int ist = i;
  1007. ist=i; //starting i for loop
  1008. unsigned char disp = 0;
  1009. if(version>=SoD)
  1010. {
  1011. disp = bufor[i++];
  1012. disposedHeroes.resize(disp);
  1013. for(int g=0; g<disp; ++g)
  1014. {
  1015. disposedHeroes[g].ID = bufor[i++];
  1016. disposedHeroes[g].portrait = bufor[i++];
  1017. int lenbuf = readNormalNr(bufor,i); i+=4;
  1018. for (int zz=0; zz<lenbuf; zz++)
  1019. disposedHeroes[g].name+=bufor[i++];
  1020. disposedHeroes[g].players = bufor[i++];
  1021. }
  1022. }
  1023. i+=31; //omitting NULLS
  1024. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1025. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1026. allowedArtifact[x] = true;
  1027. //reading allowed artifacts: 17 or 18 bytes
  1028. if(version!=RoE)
  1029. {
  1030. ist=i; //starting i for loop
  1031. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1032. {
  1033. unsigned char c = bufor[i];
  1034. for(int yy=0; yy<8; ++yy)
  1035. {
  1036. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1037. {
  1038. if(c == (c|((unsigned char)intPow(2, yy))))
  1039. allowedArtifact[(i-ist)*8+yy] = false;
  1040. }
  1041. }
  1042. }//allowed artifacts have been read
  1043. }
  1044. allowedSpell.resize(SPELLS_QUANTITY);
  1045. for(unsigned int x=0;x<allowedSpell.size();x++)
  1046. allowedSpell[x] = true;
  1047. allowedAbilities.resize(SKILL_QUANTITY);
  1048. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1049. allowedAbilities[x] = true;
  1050. if(version>=SoD)
  1051. {
  1052. //reading allowed spells (9 bytes)
  1053. ist=i; //starting i for loop
  1054. for(i; i<ist+9; ++i)
  1055. {
  1056. unsigned char c = bufor[i];
  1057. for(int yy=0; yy<8; ++yy)
  1058. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1059. if(c == (c|((unsigned char)intPow(2, yy))))
  1060. allowedSpell[(i-ist)*8+yy] = false;
  1061. }
  1062. //allowed hero's abilities (4 bytes)
  1063. ist=i; //starting i for loop
  1064. for(i; i<ist+4; ++i)
  1065. {
  1066. unsigned char c = bufor[i];
  1067. for(int yy=0; yy<8; ++yy)
  1068. {
  1069. if((i-ist)*8+yy < SKILL_QUANTITY)
  1070. {
  1071. if(c == (c|((unsigned char)intPow(2, yy))))
  1072. allowedAbilities[(i-ist)*8+yy] = false;
  1073. }
  1074. }
  1075. }
  1076. }
  1077. }
  1078. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1079. {
  1080. switch(version)
  1081. {
  1082. case WoG: case SoD:
  1083. {
  1084. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1085. {
  1086. int custom = bufor[i++];
  1087. if(!custom)
  1088. continue;
  1089. CGHeroInstance * cgh = new CGHeroInstance;
  1090. cgh->ID = HEROI_TYPE;
  1091. cgh->subID = z;
  1092. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1093. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1094. else
  1095. cgh->exp = 0;
  1096. if(readChar(bufor,i))//true if hero has specified abilities
  1097. {
  1098. int howMany = readNormalNr(bufor,i); i+=4;
  1099. cgh->secSkills.resize(howMany);
  1100. for(int yy=0; yy<howMany; ++yy)
  1101. {
  1102. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1103. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1104. }
  1105. }
  1106. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1107. int artmask = version == RoE ? 0xff : 0xffff;
  1108. int artidlen = version == RoE ? 1 : 2;
  1109. if(artSet)
  1110. {
  1111. for(int pom=0;pom<16;pom++)
  1112. {
  1113. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1114. if(id!=artmask)
  1115. cgh->artifWorn[pom] = id;
  1116. }
  1117. //misc5 art //17
  1118. if(version>=SoD)
  1119. {
  1120. i+=2;
  1121. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1122. //if(id!=artmask)
  1123. // spec->artifWorn[16] = id;
  1124. }
  1125. //spellbook
  1126. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1127. if(id!=artmask)
  1128. cgh->artifWorn[17] = id;
  1129. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1130. if(version>RoE)
  1131. {
  1132. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1133. if(id!=artmask)
  1134. cgh->artifWorn[18] = id;
  1135. }
  1136. else
  1137. i+=1;
  1138. //bag artifacts //20
  1139. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1140. if(amount>0)
  1141. {
  1142. for(int ss=0; ss<amount; ++ss)
  1143. {
  1144. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1145. if(id!=artmask)
  1146. cgh->artifacts.push_back(id);
  1147. }
  1148. }
  1149. } //artifacts
  1150. if(readChar(bufor,i))//customBio
  1151. cgh->biography = readString(bufor,i);
  1152. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1153. if(readChar(bufor,i))//are spells
  1154. {
  1155. int ist = i;
  1156. for(i; i<ist+9; ++i)
  1157. {
  1158. unsigned char c = bufor[i];
  1159. for(int yy=0; yy<8; ++yy)
  1160. {
  1161. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1162. {
  1163. if(c == (c|((unsigned char)intPow(2, yy))))
  1164. cgh->spells.insert((i-ist)*8+yy);
  1165. }
  1166. }
  1167. }
  1168. }
  1169. if(readChar(bufor,i))//customPrimSkills
  1170. {
  1171. cgh->primSkills.resize(4);
  1172. for(int xx=0;xx<4;xx++)
  1173. cgh->primSkills[xx] = bufor[i++];
  1174. }
  1175. predefinedHeroes.push_back(cgh);
  1176. }
  1177. break;
  1178. }
  1179. case RoE:
  1180. i+=0;
  1181. break;
  1182. }
  1183. }
  1184. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1185. {
  1186. terrain = new TerrainTile**[width]; // allocate memory
  1187. for (int ii=0;ii<width;ii++)
  1188. {
  1189. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1190. for(int jj=0;jj<height;jj++)
  1191. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1192. }
  1193. for (int c=0; c<width; c++) // reading terrain
  1194. {
  1195. for (int z=0; z<height; z++)
  1196. {
  1197. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1198. terrain[z][c][0].terview = bufor[i++];
  1199. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1200. terrain[z][c][0].rivDir = bufor[i++];
  1201. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1202. terrain[z][c][0].roadDir = bufor[i++];
  1203. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1204. terrain[z][c][0].blocked = 0;
  1205. terrain[z][c][0].visitable = 0;
  1206. }
  1207. }
  1208. if (twoLevel) // read underground terrain
  1209. {
  1210. for (int c=0; c<width; c++) // reading terrain
  1211. {
  1212. for (int z=0; z<height; z++)
  1213. {
  1214. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1215. terrain[z][c][1].terview = bufor[i++];
  1216. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1217. terrain[z][c][1].rivDir = bufor[i++];
  1218. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1219. terrain[z][c][1].roadDir = bufor[i++];
  1220. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1221. terrain[z][c][1].blocked = 0;
  1222. terrain[z][c][1].visitable = 0;
  1223. }
  1224. }
  1225. }
  1226. }
  1227. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1228. {
  1229. int defAmount = readNormalNr(bufor,i); i+=4;
  1230. defy.reserve(defAmount);
  1231. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1232. {
  1233. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1234. //reading name
  1235. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1236. vinya->name.reserve(nameLength);
  1237. for (int cd=0;cd<nameLength;cd++)
  1238. {
  1239. vinya->name += bufor[i++];
  1240. }
  1241. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1242. unsigned char bytes[12];
  1243. for (int v=0; v<12; v++) // read info
  1244. {
  1245. bytes[v] = bufor[i++];
  1246. }
  1247. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1248. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1249. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1250. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1251. vinya->type = bufor[i++];
  1252. vinya->printPriority = bufor[i++];
  1253. for (int zi=0; zi<6; zi++)
  1254. {
  1255. vinya->blockMap[zi] = reverse(bytes[zi]);
  1256. }
  1257. for (int zi=0; zi<6; zi++)
  1258. {
  1259. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1260. }
  1261. i+=16;
  1262. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1263. {
  1264. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1265. if(!h)
  1266. {
  1267. //remove fake entry
  1268. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1269. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1270. VLC->dobjinfo->gobjs.erase(vinya->id);
  1271. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1272. }
  1273. else
  1274. {
  1275. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1276. }
  1277. }
  1278. else
  1279. {
  1280. vinya->visitDir = 0xff;
  1281. }
  1282. if(vinya->id == 26)
  1283. std::memset(vinya->blockMap,255,6);
  1284. //calculating coverageMap
  1285. std::string nameCopy = vinya->name;
  1286. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1287. for(int i=0; i<6; ++i)
  1288. {
  1289. vinya->coverageMap[i] = msk[i+2];
  1290. }
  1291. defy.push_back(vinya); // add this def to the vector
  1292. }
  1293. }
  1294. void Mapa::readObjects( unsigned char * bufor, int &i)
  1295. {
  1296. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1297. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1298. {
  1299. CGObjectInstance * nobj = 0;
  1300. int3 pos;
  1301. pos.x = bufor[i++];
  1302. pos.y = bufor[i++];
  1303. pos.z = bufor[i++];
  1304. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1305. CGDefInfo * defInfo = defy[defnum];
  1306. i+=5;
  1307. switch(defInfo->id)
  1308. {
  1309. case 26: //for event objects
  1310. {
  1311. CGEvent *evnt = new CGEvent();
  1312. nobj = evnt;
  1313. bool guardMess = bufor[i]; ++i;
  1314. if(guardMess)
  1315. {
  1316. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1317. if(messLong>0)
  1318. {
  1319. for(int yy=0; yy<messLong; ++yy)
  1320. {
  1321. evnt->message +=bufor[i+yy];
  1322. }
  1323. i+=messLong;
  1324. }
  1325. if(bufor[i++])
  1326. {
  1327. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1328. }
  1329. i+=4;
  1330. }
  1331. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1332. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1333. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1334. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1335. evnt->resources.resize(RESOURCE_QUANTITY);
  1336. for(int x=0; x<7; x++)
  1337. {
  1338. evnt->resources[x] = readNormalNr(bufor,i);
  1339. i+=4;
  1340. }
  1341. evnt->primskills.resize(PRIMARY_SKILLS);
  1342. for(int x=0; x<4; x++)
  1343. {
  1344. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1345. i++;
  1346. }
  1347. int gabn; //number of gained abilities
  1348. gabn = readNormalNr(bufor,i, 1); ++i;
  1349. for(int oo = 0; oo<gabn; ++oo)
  1350. {
  1351. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1352. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1353. }
  1354. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1355. for(int oo = 0; oo<gart; ++oo)
  1356. {
  1357. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1358. }
  1359. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1360. for(int oo = 0; oo<gspel; ++oo)
  1361. {
  1362. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1363. }
  1364. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1365. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1366. i+=8;
  1367. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1368. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1369. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1370. evnt->humanActivate = true;
  1371. i+=4;
  1372. break;
  1373. }
  1374. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1375. {
  1376. loadHero(nobj, bufor, i);
  1377. break;
  1378. }
  1379. case 4: //Arena
  1380. case 51: //Mercenary Camp
  1381. case 23: //Marletto Tower
  1382. case 61: // Star Axis
  1383. case 32: // Garden of Revelation
  1384. case 100: //Learning Stone
  1385. case 102: //Tree of Knowledge
  1386. case 41: //Library of Enlightenment
  1387. case 47: //School of Magic
  1388. case 107: //School of War
  1389. {
  1390. nobj = new CGVisitableOPH();
  1391. break;
  1392. }
  1393. case 55: //mystical garden
  1394. case 112://windmill
  1395. case 109://water wheel
  1396. {
  1397. nobj = new CGVisitableOPW();
  1398. break;
  1399. }
  1400. case 43: //teleport
  1401. case 44: //teleport
  1402. case 45: //teleport
  1403. case 103://subterranean gate
  1404. {
  1405. nobj = new CGTeleport();
  1406. break;
  1407. }
  1408. case 12: //campfire
  1409. case 29: //Flotsam
  1410. case 82: //Sea Chest
  1411. case 86: //Shipwreck Survivor
  1412. case 101://treasure chest
  1413. {
  1414. nobj = new CGPickable();
  1415. break;
  1416. }
  1417. case 54: //Monster
  1418. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1419. case 162: case 163: case 164: // Random Monster 5 - 7
  1420. {
  1421. CGCreature *cre = new CGCreature();
  1422. nobj = cre;
  1423. if(version>RoE)
  1424. {
  1425. cre->identifier = readNormalNr(bufor,i); i+=4;
  1426. }
  1427. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1428. cre->character = bufor[i]; ++i;
  1429. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1430. if(isMesTre)
  1431. {
  1432. cre->message = readString(bufor,i);
  1433. cre->resources.resize(RESOURCE_QUANTITY);
  1434. for(int j=0; j<7; j++)
  1435. {
  1436. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1437. }
  1438. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1439. if(version==RoE)
  1440. {
  1441. if(artID!=0xff)
  1442. cre->gainedArtifact = artID;
  1443. else
  1444. cre->gainedArtifact = -1;
  1445. }
  1446. else
  1447. {
  1448. if(artID!=0xffff)
  1449. cre->gainedArtifact = artID;
  1450. else
  1451. cre->gainedArtifact = -1;
  1452. }
  1453. }
  1454. cre->neverFlees = bufor[i]; ++i;
  1455. cre->notGrowingTeam = bufor[i]; ++i;
  1456. i+=2;;
  1457. break;
  1458. }
  1459. case 59: case 91: //ocean bottle and sign
  1460. {
  1461. CGSignBottle *sb = new CGSignBottle();
  1462. nobj = sb;
  1463. sb->message = readString(bufor,i);
  1464. i+=4;
  1465. break;
  1466. }
  1467. case 83: //seer's hut
  1468. {
  1469. i = loadSeerHut(bufor, i, nobj);
  1470. break;
  1471. }
  1472. case 113: //witch hut
  1473. {
  1474. CGWitchHut *wh = new CGWitchHut();
  1475. nobj = wh;
  1476. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1477. {
  1478. int ist=i; //starting i for loop
  1479. for(i; i<ist+4; ++i)
  1480. {
  1481. unsigned char c = bufor[i];
  1482. for(int yy=0; yy<8; ++yy)
  1483. {
  1484. if((i-ist)*8+yy < SKILL_QUANTITY)
  1485. {
  1486. if(c == (c|((unsigned char)intPow(2, yy))))
  1487. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1488. }
  1489. }
  1490. }
  1491. }
  1492. else //(RoE map)
  1493. {
  1494. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1495. {
  1496. wh->allowedAbilities.push_back(gg);
  1497. }
  1498. }
  1499. break;
  1500. }
  1501. case 81: //scholar
  1502. {
  1503. CGScholar *sch = new CGScholar();
  1504. nobj = sch;
  1505. sch->bonusType = bufor[i++];
  1506. sch->bonusID = bufor[i++];
  1507. i+=6;
  1508. break;
  1509. }
  1510. case 33: case 219: //garrison
  1511. {
  1512. CGGarrison *gar = new CGGarrison();
  1513. nobj = gar;
  1514. nobj->setOwner(bufor[i++]);
  1515. i+=3;
  1516. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1517. if(version > RoE)
  1518. {
  1519. gar->removableUnits = bufor[i]; ++i;
  1520. }
  1521. else
  1522. gar->removableUnits = true;
  1523. i+=8;
  1524. break;
  1525. }
  1526. case 5: //artifact
  1527. case 65: case 66: case 67: case 68: case 69: //random artifact
  1528. case 93: //spell scroll
  1529. {
  1530. CGArtifact *art = new CGArtifact();
  1531. nobj = art;
  1532. bool areSettings = bufor[i]; ++i;
  1533. if(areSettings)
  1534. {
  1535. art->message = readString(bufor,i);
  1536. bool areGuards = bufor[i]; ++i;
  1537. if(areGuards)
  1538. {
  1539. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1540. }
  1541. i+=4;
  1542. }
  1543. if(defInfo->id==93)
  1544. {
  1545. art->spell = readNormalNr(bufor,i);
  1546. i+=4;
  1547. }
  1548. break;
  1549. }
  1550. case 76: case 79: //random resource; resource
  1551. {
  1552. CGResource *res = new CGResource();
  1553. nobj = res;
  1554. bool isMessGuard = bufor[i]; ++i;
  1555. if(isMessGuard)
  1556. {
  1557. res->message = readString(bufor,i);
  1558. if(bufor[i++])
  1559. {
  1560. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1561. }
  1562. i+=4;
  1563. }
  1564. res->amount = readNormalNr(bufor,i); i+=4;
  1565. i+=4;
  1566. break;
  1567. }
  1568. case 77: case 98: //random town; town
  1569. {
  1570. loadTown(nobj, bufor, i, defInfo->subid);
  1571. break;
  1572. }
  1573. case 53:
  1574. {
  1575. nobj = new CGMine();
  1576. nobj->setOwner(bufor[i++]);
  1577. i+=3;
  1578. break;
  1579. }
  1580. case 17: case 18: case 19: case 20: //dwellings
  1581. {
  1582. nobj = new CGDwelling();
  1583. nobj->setOwner(bufor[i++]);
  1584. i+=3;
  1585. break;
  1586. }
  1587. case 42: //lighthouse
  1588. case 220://mine (?)
  1589. {
  1590. nobj = new CGObjectInstance();
  1591. nobj->setOwner(bufor[i++]);
  1592. i+=3;
  1593. break;
  1594. }
  1595. case 88: case 89: case 90: //spell shrine
  1596. {
  1597. CGShrine * shr = new CGShrine();
  1598. nobj = shr;
  1599. shr->spell = bufor[i]; i+=4;
  1600. break;
  1601. }
  1602. case 6:
  1603. {
  1604. CGPandoraBox *box = new CGPandoraBox();
  1605. nobj = box;
  1606. bool messg = bufor[i]; ++i;
  1607. if(messg)
  1608. {
  1609. box->message = readString(bufor,i);
  1610. if(bufor[i++])
  1611. {
  1612. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1613. }
  1614. i+=4;
  1615. }
  1616. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1617. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1618. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1619. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1620. box->resources.resize(RESOURCE_QUANTITY);
  1621. for(int x=0; x<7; x++)
  1622. {
  1623. box->resources[x] = readNormalNr(bufor,i);
  1624. i+=4;
  1625. }
  1626. box->primskills.resize(PRIMARY_SKILLS);
  1627. for(int x=0; x<4; x++)
  1628. {
  1629. box->primskills[x] = readNormalNr(bufor,i, 1);
  1630. i++;
  1631. }
  1632. int gabn; //number of gained abilities
  1633. gabn = readNormalNr(bufor,i, 1); ++i;
  1634. for(int oo = 0; oo<gabn; ++oo)
  1635. {
  1636. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1637. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1638. }
  1639. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1640. for(int oo = 0; oo<gart; ++oo)
  1641. {
  1642. if(version > RoE)
  1643. {
  1644. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1645. }
  1646. else
  1647. {
  1648. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1649. }
  1650. }
  1651. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1652. for(int oo = 0; oo<gspel; ++oo)
  1653. {
  1654. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1655. }
  1656. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1657. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1658. i+=8;
  1659. break;
  1660. }
  1661. case 36:
  1662. {
  1663. grailPos = pos;
  1664. grailRadious = readNormalNr(bufor,i); i+=4;
  1665. continue;
  1666. }
  1667. case 217:
  1668. {
  1669. nobj = new CGDwelling();
  1670. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1671. spec->player = readNormalNr(bufor,i); i+=4;
  1672. spec->identifier = readNormalNr(bufor,i); i+=4;
  1673. if(!spec->identifier)
  1674. {
  1675. spec->asCastle = false;
  1676. spec->castles[0] = bufor[i]; ++i;
  1677. spec->castles[1] = bufor[i]; ++i;
  1678. }
  1679. else
  1680. {
  1681. spec->asCastle = true;
  1682. }
  1683. nobj->setOwner(spec->player);
  1684. nobj->info = spec;
  1685. break;
  1686. }
  1687. case 216:
  1688. {
  1689. nobj = new CGDwelling();
  1690. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1691. spec->player = readNormalNr(bufor,i); i+=4;
  1692. spec->identifier = readNormalNr(bufor,i); i+=4;
  1693. if(!spec->identifier)
  1694. {
  1695. spec->asCastle = false;
  1696. spec->castles[0] = bufor[i]; ++i;
  1697. spec->castles[1] = bufor[i]; ++i;
  1698. }
  1699. else
  1700. {
  1701. spec->asCastle = true;
  1702. }
  1703. spec->minLevel = bufor[i]; ++i;
  1704. spec->maxLevel = bufor[i]; ++i;
  1705. nobj->setOwner(spec->player);
  1706. nobj->info = spec;
  1707. break;
  1708. }
  1709. case 218:
  1710. {
  1711. nobj = new CGDwelling();
  1712. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1713. spec->player = bufor[i]; ++i;
  1714. i+=3;
  1715. spec->minLevel = bufor[i]; ++i;
  1716. spec->maxLevel = bufor[i]; ++i;
  1717. if(spec->maxLevel>7)
  1718. spec->maxLevel = 7;
  1719. if(spec->minLevel<1)
  1720. spec->minLevel = 1;
  1721. nobj->setOwner(spec->player);
  1722. nobj->info = spec;
  1723. break;
  1724. }
  1725. case 215:
  1726. {
  1727. CGQuestGuard *guard = new CGQuestGuard();
  1728. nobj = guard;
  1729. loadQuest(guard, bufor, i);
  1730. break;
  1731. }
  1732. case 28: //faerie ring
  1733. case 14: //Swan pond
  1734. case 38: //idol of fortune
  1735. case 30: //Fountain of Fortune
  1736. case 64: //Rally Flag
  1737. case 56: //oasis
  1738. case 96: //temple
  1739. case 110://Watering Hole
  1740. case 31: //Fountain of Youth
  1741. case 11: //Buoy
  1742. case 52: //Mermaid
  1743. case 94: //Stables
  1744. {
  1745. nobj = new CGBonusingObject();
  1746. break;
  1747. }
  1748. case 49: //Magic Well
  1749. {
  1750. nobj = new CGMagicWell();
  1751. break;
  1752. }
  1753. case 58: //Redwood Observatory
  1754. case 60: //Pillar of Fire
  1755. {
  1756. nobj = new CGObservatory();
  1757. break;
  1758. }
  1759. case 22: //Corpse
  1760. case 39: //Lean To
  1761. case 105://Wagon
  1762. case 108://Warrior's Tomb
  1763. {
  1764. nobj = new CGOnceVisitable();
  1765. break;
  1766. }
  1767. case 8: //Boat
  1768. {
  1769. nobj = new CGBoat();
  1770. break;
  1771. }
  1772. case 92: //Sirens
  1773. {
  1774. nobj = new CGSirens();
  1775. break;
  1776. }
  1777. case 87: //Shipyard
  1778. {
  1779. nobj = new CGShipyard();
  1780. nobj->setOwner(readNormalNr(bufor,i)); i+=4;
  1781. break;
  1782. }
  1783. case 214: //hero placeholder
  1784. {
  1785. i+=3; //TODO: handle it more properly
  1786. }
  1787. case 10: //Keymaster
  1788. {
  1789. nobj = new CGKeymasterTent();
  1790. break;
  1791. }
  1792. case 9: //Border Guard
  1793. {
  1794. nobj = new CGBorderGuard();
  1795. break;
  1796. }
  1797. case 212: //Border Gate
  1798. {
  1799. nobj = new CGBorderGate();
  1800. break;
  1801. }
  1802. case 27: case 37: //Eye and Hut of Magi
  1803. {
  1804. nobj = new CGMagi();
  1805. break;
  1806. }
  1807. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1808. {
  1809. nobj = new CBank();
  1810. break;
  1811. }
  1812. case 13: //Cartographer
  1813. {
  1814. nobj = new CCartographer();
  1815. break;
  1816. }
  1817. default:
  1818. nobj = new CGObjectInstance();
  1819. } //end of main switch
  1820. nobj->pos = pos;
  1821. nobj->ID = defInfo->id;
  1822. nobj->id = objects.size();
  1823. if(nobj->ID != HEROI_TYPE)
  1824. nobj->subID = defInfo->subid;
  1825. nobj->defInfo = defInfo;
  1826. objects.push_back(nobj);
  1827. if(nobj->ID==TOWNI_TYPE)
  1828. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1829. if(nobj->ID==HEROI_TYPE)
  1830. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1831. }
  1832. std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
  1833. }
  1834. void Mapa::readEvents( unsigned char * bufor, int &i )
  1835. {
  1836. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1837. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1838. {
  1839. CMapEvent *ne = new CMapEvent();
  1840. ne->name = std::string();
  1841. ne->message = std::string();
  1842. int nameLen = readNormalNr(bufor,i); i+=4;
  1843. for(int qq=0; qq<nameLen; ++qq)
  1844. {
  1845. ne->name += bufor[i]; ++i;
  1846. }
  1847. int messLen = readNormalNr(bufor,i); i+=4;
  1848. for(int qq=0; qq<messLen; ++qq)
  1849. {
  1850. ne->message +=bufor[i]; ++i;
  1851. }
  1852. ne->resources.resize(RESOURCE_QUANTITY);
  1853. for(int k=0; k < 7; k++)
  1854. {
  1855. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1856. }
  1857. ne->players = bufor[i]; ++i;
  1858. if(version>AB)
  1859. {
  1860. ne->humanAffected = bufor[i]; ++i;
  1861. }
  1862. else
  1863. ne->humanAffected = true;
  1864. ne->computerAffected = bufor[i]; ++i;
  1865. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1866. ne->nextOccurence = bufor[i]; ++i;
  1867. char unknown[17];
  1868. memcpy(unknown, bufor+i, 17);
  1869. i+=17;
  1870. events.push_back(ne);
  1871. }
  1872. }
  1873. bool Mapa::isInTheMap( int3 pos ) const
  1874. {
  1875. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1876. return false;
  1877. else return true;
  1878. }
  1879. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1880. {
  1881. guard->missionType = bufor[i]; ++i;
  1882. int len1, len2, len3;
  1883. switch(guard->missionType)
  1884. {
  1885. case 0:
  1886. return;
  1887. case 2:
  1888. {
  1889. guard->m2stats.resize(4);
  1890. for(int x=0; x<4; x++)
  1891. {
  1892. guard->m2stats[x] = bufor[i++];
  1893. }
  1894. }
  1895. break;
  1896. case 1:
  1897. case 3:
  1898. case 4:
  1899. {
  1900. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1901. break;
  1902. }
  1903. case 5:
  1904. {
  1905. int artNumber = bufor[i]; ++i;
  1906. for(int yy=0; yy<artNumber; ++yy)
  1907. {
  1908. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1909. }
  1910. break;
  1911. }
  1912. case 6:
  1913. {
  1914. int typeNumber = bufor[i]; ++i;
  1915. for(int hh=0; hh<typeNumber; ++hh)
  1916. {
  1917. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1918. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1919. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1920. }
  1921. break;
  1922. }
  1923. case 7:
  1924. {
  1925. guard->m7resources.resize(7);
  1926. for(int x=0; x<7; x++)
  1927. {
  1928. guard->m7resources[x] = readNormalNr(bufor,i);
  1929. i+=4;
  1930. }
  1931. break;
  1932. }
  1933. case 8:
  1934. case 9:
  1935. {
  1936. guard->m13489val = bufor[i]; ++i;
  1937. break;
  1938. }
  1939. }
  1940. int limit = readNormalNr(bufor,i); i+=4;
  1941. if(limit == ((int)0xffffffff))
  1942. {
  1943. guard->lastDay = -1;
  1944. }
  1945. else
  1946. {
  1947. guard->lastDay = limit;
  1948. }
  1949. guard->firstVisitText = readString(bufor,i);
  1950. guard->nextVisitText = readString(bufor,i);
  1951. guard->completedText = readString(bufor,i);
  1952. }
  1953. TerrainTile & Mapa::getTile( int3 tile )
  1954. {
  1955. return terrain[tile.x][tile.y][tile.z];
  1956. }
  1957. const TerrainTile & Mapa::getTile( int3 tile ) const
  1958. {
  1959. return terrain[tile.x][tile.y][tile.z];
  1960. }
  1961. bool Mapa::isWaterTile( int3 pos ) const
  1962. {
  1963. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1964. }
  1965. void CMapInfo::countPlayers()
  1966. {
  1967. playerAmnt=humenPlayers=0;
  1968. for (int i=0;i<PLAYER_LIMIT;i++)
  1969. {
  1970. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1971. else if (players[i].canComputerPlay) {playerAmnt++;}
  1972. }
  1973. }
  1974. CMapInfo::CMapInfo(const std::string &fname, unsigned char *map )
  1975. {
  1976. init(fname, map);
  1977. }
  1978. CMapInfo::CMapInfo()
  1979. {
  1980. version = invalid;
  1981. }
  1982. void CMapInfo::init(const std::string &fname, unsigned char *map )
  1983. {
  1984. filename = fname;
  1985. int i = 0;
  1986. initFromMemory(map, i);
  1987. countPlayers();
  1988. }