CMT.cpp 11 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include "boost/filesystem/operations.hpp"
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "mapHandler.h"
  18. #include "global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "CPathfinder.h"
  24. #include "CGameState.h"
  25. #include "CCallback.h"
  26. #include "CPlayerInterface.h"
  27. #include "CAdvmapInterface.h"
  28. #include "hch/CBuildingHandler.h"
  29. #include "hch/CVideoHandler.h"
  30. #include "hch/CAbilityHandler.h"
  31. #include "hch/CHeroHandler.h"
  32. #include "hch/CCreatureHandler.h"
  33. #include "hch/CSpellHandler.h"
  34. #include "hch/CMusicHandler.h"
  35. #include "hch/CLodHandler.h"
  36. #include "hch/CDefHandler.h"
  37. #include "hch/CAmbarCendamo.h"
  38. #include "hch/CGeneralTextHandler.h"
  39. #include "client/Graphics.h"
  40. #include "client/Client.h"
  41. #include "client/CConfigHandler.h"
  42. #include "lib/Connection.h"
  43. #include "lib/VCMI_Lib.h"
  44. #include <cstdlib>
  45. #if __MINGW32__
  46. #undef main
  47. #endif
  48. std::string NAME = NAME_VER + std::string(" (client)");
  49. DLL_EXPORT void initDLL(CLodHandler *b);
  50. SDL_Surface * screen, * screen2;
  51. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  52. std::queue<SDL_Event> events;
  53. boost::mutex eventsM;
  54. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  55. void processCommand(const std::string &message, CClient *&client);
  56. #ifndef __GNUC__
  57. int _tmain(int argc, _TCHAR* argv[])
  58. #else
  59. int main(int argc, char** argv)
  60. #endif
  61. {
  62. tlog0 << "Starting... " << std::endl;
  63. THC timeHandler tmh, total, pomtime;
  64. CClient *client = NULL;
  65. boost::thread *console = NULL;
  66. std::cout.flags(std::ios::unitbuf);
  67. logfile = new std::ofstream("VCMI_Client_log.txt");
  68. ::console = new CConsoleHandler;
  69. *::console->cb = boost::bind(processCommand,_1,boost::ref(client));
  70. console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
  71. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  72. conf.init();
  73. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  74. tlog0 << NAME << std::endl;
  75. srand ( time(NULL) );
  76. CPG=NULL;
  77. atexit(SDL_Quit);
  78. CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  79. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  80. {
  81. screen = SDL_SetVideoMode(800,600,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
  82. tlog0 <<"\tInitializing screen: "<<pomtime.getDif();
  83. tlog0 << std::endl;
  84. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  85. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  86. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  87. #else
  88. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  89. #endif
  90. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  91. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  92. TTF_Init();
  93. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  94. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  95. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  96. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  97. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  98. atexit(TTF_Quit);
  99. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  100. CMusicHandler * mush = new CMusicHandler; //initializing audio
  101. mush->initMusics();
  102. //audio initialized
  103. cgi->mush = mush;
  104. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  105. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  106. CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
  107. cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
  108. BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
  109. cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
  110. tlog0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  111. initDLL(cgi->bitmaph,::console,logfile);
  112. CGI->setFromLib();
  113. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  114. pomtime.getDif();
  115. cgi->curh = new CCursorHandler;
  116. cgi->curh->initCursor();
  117. cgi->curh->show();
  118. tlog0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
  119. CAbilityHandler * abilh = new CAbilityHandler;
  120. abilh->loadAbilities();
  121. cgi->abilh = abilh;
  122. tlog0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
  123. cgi->pathf = new CPathfinder();
  124. tlog0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
  125. tlog0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  126. pomtime.getDif();
  127. graphics = new Graphics();
  128. graphics->loadHeroAnim();
  129. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  130. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  131. CMessage::init();
  132. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  133. CPreGame * cpg = new CPreGame(); //main menu and submenus
  134. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  135. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  136. cpg->mush = mush;
  137. StartInfo *options = new StartInfo(cpg->runLoop());
  138. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  139. {
  140. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  141. SDL_InitSubSystem(SDL_INIT_VIDEO);
  142. screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(conf.cc.fullscreen?SDL_FULLSCREEN:0)); //initializing important global surface
  143. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  144. SDL_ShowCursor(SDL_DISABLE);
  145. }
  146. CClient cl;
  147. if(options->mode == 0) //new game
  148. {
  149. tmh.getDif();
  150. char portc[10];
  151. SDL_itoa(conf.cc.port,portc,10);
  152. CClient::runServer(portc);
  153. tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
  154. tmh.getDif();pomtime.getDif();//reset timers
  155. CConnection *c=NULL;
  156. //wait until server is ready
  157. tlog0<<"Waiting for server... ";
  158. cl.waitForServer();
  159. tlog0 << tmh.getDif()<<std::endl;
  160. while(!c)
  161. {
  162. try
  163. {
  164. tlog0 << "Establishing connection...\n";
  165. c = new CConnection(conf.cc.server,portc,NAME);
  166. }
  167. catch(...)
  168. {
  169. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  170. SDL_Delay(2000);
  171. }
  172. }
  173. THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
  174. cl.newGame(c,options);
  175. client = &cl;
  176. boost::thread t(boost::bind(&CClient::run,&cl));
  177. }
  178. else //load game
  179. {
  180. std::string fname = options->mapname;
  181. boost::algorithm::erase_last(fname,".vlgm1");
  182. cl.load(fname);
  183. client = &cl;
  184. boost::thread t(boost::bind(&CClient::run,&cl));
  185. }
  186. SDL_Event ev;
  187. while(1) //main SDL events loop
  188. {
  189. SDL_WaitEvent(&ev);
  190. if((ev.type==SDL_QUIT) || (ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
  191. {
  192. cl.close();
  193. #ifndef __unix__
  194. ::console->killConsole(console->native_handle());
  195. #endif
  196. LOCPLINT->pim->lock();
  197. SDL_Delay(750);
  198. tlog0 << "Ending...\n";
  199. exit(EXIT_SUCCESS);
  200. }
  201. else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
  202. {
  203. LOCPLINT->pim->lock();
  204. bool full = !(screen->flags&SDL_FULLSCREEN);
  205. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  206. SDL_InitSubSystem(SDL_INIT_VIDEO);
  207. screen = SDL_SetVideoMode(conf.cc.resx,conf.cc.resy,conf.cc.bpp,SDL_SWSURFACE|SDL_DOUBLEBUF|(full?SDL_FULLSCREEN:0)); //initializing important global surface
  208. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  209. SDL_ShowCursor(SDL_DISABLE);
  210. LOCPLINT->curint->show();
  211. if(LOCPLINT->curint != LOCPLINT->adventureInt)
  212. LOCPLINT->adventureInt->show();
  213. if(LOCPLINT->curint == LOCPLINT->castleInt)
  214. LOCPLINT->castleInt->showAll(0,true);
  215. if(LOCPLINT->curint->subInt)
  216. LOCPLINT->curint->subInt->show();
  217. LOCPLINT->pim->unlock();
  218. }
  219. eventsM.lock();
  220. events.push(ev);
  221. eventsM.unlock();
  222. }
  223. }
  224. else
  225. {
  226. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  227. return -1;
  228. }
  229. }
  230. void processCommand(const std::string &message, CClient *&client)
  231. {
  232. std::istringstream readed;
  233. readed.str(message);
  234. std::string cn; //command name
  235. readed >> cn;
  236. int3 src, dst;
  237. // int heronum;//TODO use me
  238. int3 dest;
  239. if(message==std::string("die, fool"))
  240. exit(EXIT_SUCCESS);
  241. else if(cn==std::string("activate"))
  242. {
  243. int what;
  244. readed >> what;
  245. switch (what)
  246. {
  247. case 0:
  248. LOCPLINT->curint->activate();
  249. break;
  250. case 1:
  251. LOCPLINT->adventureInt->activate();
  252. break;
  253. case 2:
  254. LOCPLINT->castleInt->activate();
  255. break;
  256. }
  257. }
  258. else if(cn=="save")
  259. {
  260. std::string fname;
  261. readed >> fname;
  262. client->save(fname);
  263. }
  264. else if(cn=="load")
  265. {
  266. std::string fname;
  267. readed >> fname;
  268. client->load(fname);
  269. }
  270. else if(cn=="resolution")
  271. {
  272. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  273. int i=1, hlp=1;
  274. tlog4 << "Available screen resolutions:\n";
  275. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  276. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  277. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  278. std::cin >> i;
  279. if(!i)
  280. return;
  281. else
  282. {
  283. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++);
  284. conf.cc.resx = j->first.first;
  285. conf.cc.resy = j->first.second;
  286. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  287. }
  288. }
  289. else if(message=="get txt")
  290. {
  291. boost::filesystem::create_directory("Extracted_txts");
  292. tlog0<<"Command accepted. Opening .lod file...\t";
  293. CLodHandler * txth = new CLodHandler;
  294. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  295. tlog0<<"done.\nScanning .lod file\n";
  296. int curp=0;
  297. std::string pattern = ".TXT", pom;
  298. for(int i=0;i<txth->entries.size(); i++)
  299. {
  300. pom = txth->entries[i].nameStr;
  301. if(boost::algorithm::find_last(pom,pattern))
  302. {
  303. txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
  304. }
  305. if(i%8) continue;
  306. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  307. if(p2!=curp)
  308. {
  309. curp = p2;
  310. tlog0<<"\r"<<curp<<"%";
  311. }
  312. }
  313. tlog0<<"\rExtracting done :)\n";
  314. }
  315. else if(client && client->serv && client->serv->connected) //send to server
  316. {
  317. *client->serv << ui16(513) << message;
  318. }
  319. }