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							- #include "StdInc.h"
 
- #include "BattleAction.h"
 
- #include "BattleState.h"
 
- /*
 
-  * BattleAction.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace Battle;
 
- BattleAction::BattleAction():
 
- 	side(-1),
 
- 	stackNumber(-1),
 
- 	actionType(INVALID),
 
- 	destinationTile(-1),
 
- 	additionalInfo(-1),
 
- 	selectedStack(-1)
 
- {
 
- }
 
- BattleAction BattleAction::makeHeal(const CStack *healer, const CStack *healed)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !healer->attackerOwned;
 
- 	ba.actionType = STACK_HEAL;
 
- 	ba.stackNumber = healer->ID;
 
- 	ba.destinationTile = healed->position;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeDefend(const CStack *stack)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !stack->attackerOwned;
 
- 	ba.actionType = DEFEND;
 
- 	ba.stackNumber = stack->ID;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !stack->attackerOwned;
 
- 	ba.actionType = WALK_AND_ATTACK;
 
- 	ba.stackNumber = stack->ID;
 
- 	ba.destinationTile = attackFrom;
 
- 	ba.additionalInfo = attacked->position;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeWait(const CStack *stack)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !stack->attackerOwned;
 
- 	ba.actionType = WAIT;
 
- 	ba.stackNumber = stack->ID;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !shooter->attackerOwned;
 
- 	ba.actionType = SHOOT;
 
- 	ba.stackNumber = shooter->ID;
 
- 	ba.destinationTile = target->position;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = !stack->attackerOwned;
 
- 	ba.actionType = WALK;
 
- 	ba.stackNumber = stack->ID;
 
- 	ba.destinationTile = dest;
 
- 	return ba;
 
- }
 
- BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
 
- {
 
- 	BattleAction ba;
 
- 	ba.side = side;
 
- 	ba.actionType = END_TACTIC_PHASE;
 
- 	return ba;
 
- }
 
- std::ostream & operator<<(std::ostream & os, const BattleAction & ba)
 
- {
 
- 	std::stringstream actionTypeStream;
 
- 	actionTypeStream << ba.actionType;
 
- 	return os << boost::str(boost::format("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}")
 
- 			% static_cast<int>(ba.side) % ba.stackNumber % actionTypeStream.str() % ba.destinationTile % ba.additionalInfo % ba.selectedStack);
 
- }
 
 
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