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- #include "StdInc.h"
- #include "CMapEditManager.h"
- #include "../JsonNode.h"
- #include "../filesystem/CResourceLoader.h"
- #include "../CDefObjInfoHandler.h"
- MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
- {
- }
- MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
- {
- }
- MapRect MapRect::operator&(const MapRect & rect) const
- {
- bool intersect = right() > rect.left() && rect.right() > left() &&
- bottom() > rect.top() && rect.bottom() > top() &&
- z == rect.z;
- if(intersect)
- {
- MapRect ret;
- ret.x = std::max(left(), rect.left());
- ret.y = std::max(top(), rect.top());
- ret.z = rect.z;
- ret.width = std::min(right(), rect.right()) - ret.x;
- ret.height = std::min(bottom(), rect.bottom()) - ret.y;
- return ret;
- }
- else
- {
- return MapRect();
- }
- }
- si32 MapRect::left() const
- {
- return x;
- }
- si32 MapRect::right() const
- {
- return x + width;
- }
- si32 MapRect::top() const
- {
- return y;
- }
- si32 MapRect::bottom() const
- {
- return y + height;
- }
- int3 MapRect::topLeft() const
- {
- return int3(x, y, z);
- }
- int3 MapRect::topRight() const
- {
- return int3(right(), y, z);
- }
- int3 MapRect::bottomLeft() const
- {
- return int3(x, bottom(), z);
- }
- int3 MapRect::bottomRight() const
- {
- return int3(right(), bottom(), z);
- }
- CMapOperation::CMapOperation(CMap * map) : map(map)
- {
- }
- std::string CMapOperation::getLabel() const
- {
- return "";
- }
- CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
- {
- }
- void CMapUndoManager::undo()
- {
- doOperation(undoStack, redoStack, true);
- }
- void CMapUndoManager::redo()
- {
- doOperation(redoStack, undoStack, false);
- }
- void CMapUndoManager::clearAll()
- {
- undoStack.clear();
- redoStack.clear();
- }
- int CMapUndoManager::getUndoRedoLimit() const
- {
- return undoRedoLimit;
- }
- void CMapUndoManager::setUndoRedoLimit(int value)
- {
- if(value < 0) throw std::runtime_error("Cannot set a negative value for the undo redo limit.");
- undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
- redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
- }
- const CMapOperation * CMapUndoManager::peekRedo() const
- {
- return peek(redoStack);
- }
- const CMapOperation * CMapUndoManager::peekUndo() const
- {
- return peek(undoStack);
- }
- void CMapUndoManager::addOperation(unique_ptr<CMapOperation> && operation)
- {
- undoStack.push_front(std::move(operation));
- if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
- redoStack.clear();
- }
- void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
- {
- if(fromStack.empty()) return;
- auto & operation = fromStack.front();
- if(doUndo)
- {
- operation->undo();
- }
- else
- {
- operation->redo();
- }
- toStack.push_front(std::move(operation));
- fromStack.pop_front();
- }
- const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
- {
- if(stack.empty()) return nullptr;
- return stack.front().get();
- }
- CMapEditManager::CMapEditManager(CMap * map)
- : map(map)
- {
- }
- void CMapEditManager::clearTerrain(CRandomGenerator * gen)
- {
- for(int i = 0; i < map->width; ++i)
- {
- for(int j = 0; j < map->height; ++j)
- {
- map->getTile(int3(i, j, 0)).terType = ETerrainType::WATER;
- map->getTile(int3(i, j, 0)).terView = gen->getInteger(20, 32);
- if(map->twoLevel)
- {
- map->getTile(int3(i, j, 1)).terType = ETerrainType::ROCK;
- map->getTile(int3(i, j, 1)).terView = 0;
- }
- }
- }
- }
- void CMapEditManager::drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
- {
- execute(make_unique<DrawTerrainOperation>(map, rect, terType, gen));
- }
- void CMapEditManager::insertObject(const int3 & pos, CGObjectInstance * obj)
- {
- execute(make_unique<InsertObjectOperation>(map, pos, obj));
- }
- void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
- {
- operation->execute();
- undoManager.addOperation(std::move(operation));
- }
- void CMapEditManager::undo()
- {
- undoManager.undo();
- }
- void CMapEditManager::redo()
- {
- undoManager.redo();
- }
- CMapUndoManager & CMapEditManager::getUndoManager()
- {
- return undoManager;
- }
- const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
- const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "diffImages";
- const std::string TerrainViewPattern::RULE_DIRT = "D";
- const std::string TerrainViewPattern::RULE_SAND = "S";
- const std::string TerrainViewPattern::RULE_TRANSITION = "T";
- const std::string TerrainViewPattern::RULE_NATIVE = "N";
- const std::string TerrainViewPattern::RULE_ANY = "?";
- TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME_IMAGE),
- terGroup(ETerrainGroup::NORMAL)
- {
- }
- TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
- {
- }
- bool TerrainViewPattern::WeightedRule::isStandardRule() const
- {
- return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
- || TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
- || TerrainViewPattern::RULE_TRANSITION == name;
- }
- boost::mutex CTerrainViewPatternConfig::smx;
- CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
- {
- TLockGuard _(smx);
- static CTerrainViewPatternConfig instance;
- return instance;
- }
- CTerrainViewPatternConfig::CTerrainViewPatternConfig()
- {
- const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
- const auto & groupMap = config.Struct();
- BOOST_FOREACH(const auto & groupPair, groupMap)
- {
- auto terGroup = getTerrainGroup(groupPair.first);
- BOOST_FOREACH(const JsonNode & ptrnNode, groupPair.second.Vector())
- {
- TerrainViewPattern pattern;
- // Read pattern data
- const JsonVector & data = ptrnNode["data"].Vector();
- if(data.size() != 9)
- {
- throw std::runtime_error("Size of pattern's data vector has to be 9.");
- }
- for(int i = 0; i < data.size(); ++i)
- {
- std::string cell = data[i].String();
- boost::algorithm::erase_all(cell, " ");
- std::vector<std::string> rules;
- boost::split(rules, cell, boost::is_any_of(","));
- BOOST_FOREACH(std::string ruleStr, rules)
- {
- std::vector<std::string> ruleParts;
- boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
- TerrainViewPattern::WeightedRule rule;
- rule.name = ruleParts[0];
- if(ruleParts.size() > 1)
- {
- rule.points = boost::lexical_cast<int>(ruleParts[1]);
- }
- pattern.data[i].push_back(rule);
- }
- }
- // Read mapping
- std::string mappingStr = ptrnNode["mapping"].String();
- boost::algorithm::erase_all(mappingStr, " ");
- std::vector<std::string> mappings;
- boost::split(mappings, mappingStr, boost::is_any_of(","));
- BOOST_FOREACH(std::string mapping, mappings)
- {
- std::vector<std::string> range;
- boost::split(range, mapping, boost::is_any_of("-"));
- pattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
- boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
- }
- // Read optional attributes
- pattern.id = ptrnNode["id"].String();
- pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
- pattern.flipMode = ptrnNode["flipMode"].String();
- if(pattern.flipMode.empty())
- {
- pattern.flipMode = TerrainViewPattern::FLIP_MODE_SAME_IMAGE;
- }
- pattern.terGroup = terGroup;
- patterns[terGroup].push_back(pattern);
- }
- }
- }
- CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
- {
- }
- ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
- {
- static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups
- = boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT)
- ("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK);
- auto it = terGroups.find(terGroup);
- if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
- return it->second;
- }
- const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
- {
- return patterns.find(terGroup)->second;
- }
- const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
- {
- const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
- BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
- {
- if(id == pattern.id)
- {
- return pattern;
- }
- }
- throw std::runtime_error("Pattern with ID not found: " + id);
- }
- DrawTerrainOperation::DrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
- : CMapOperation(map), rect(rect), terType(terType), gen(gen)
- {
- }
- void DrawTerrainOperation::execute()
- {
- for(int i = rect.x; i < rect.x + rect.width; ++i)
- {
- for(int j = rect.y; j < rect.y + rect.height; ++j)
- {
- map->getTile(int3(i, j, rect.z)).terType = terType;
- }
- }
- //TODO there are situations where more tiles are affected implicitely
- //TODO add coastal bit to extTileFlags appropriately
- MapRect viewRect(int3(rect.x - 1, rect.y - 1, rect.z), rect.width + 2, rect.height + 2); // Has to overlap 1 tile around
- updateTerrainViews(viewRect & MapRect(int3(0, 0, viewRect.z), map->width, map->height)); // Rect should not overlap map dimensions
- }
- void DrawTerrainOperation::undo()
- {
- //TODO
- }
- void DrawTerrainOperation::redo()
- {
- //TODO
- }
- std::string DrawTerrainOperation::getLabel() const
- {
- return "Draw Terrain";
- }
- void DrawTerrainOperation::updateTerrainViews(const MapRect & rect)
- {
- for(int i = rect.x; i < rect.x + rect.width; ++i)
- {
- for(int j = rect.y; j < rect.y + rect.height; ++j)
- {
- const auto & patterns =
- CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(int3(i, j, rect.z)).terType));
- // Detect a pattern which fits best
- int bestPattern = -1, bestFlip = -1;
- std::string transitionReplacement;
- for(int k = 0; k < patterns.size(); ++k)
- {
- const auto & pattern = patterns[k];
- for(int flip = 0; flip < 4; ++flip)
- {
- auto valRslt = validateTerrainView(int3(i, j, rect.z), flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
- if(valRslt.result)
- {
- logGlobal->debugStream() << "Pattern detected at pos " << i << "x" << j << "x" << rect.z << ": P-Nr. " << k
- << ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement;
- bestPattern = k;
- bestFlip = flip;
- transitionReplacement = valRslt.transitionReplacement;
- break;
- }
- }
- }
- if(bestPattern == -1)
- {
- // This shouldn't be the case
- logGlobal->warnStream() << "No pattern detected at pos " << i << "x" << j << "x" << rect.z;
- continue;
- }
- // Get mapping
- const TerrainViewPattern & pattern = patterns[bestPattern];
- std::pair<int, int> mapping;
- if(transitionReplacement.empty())
- {
- mapping = pattern.mapping[0];
- }
- else
- {
- mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
- }
- // Set terrain view
- auto & tile = map->getTile(int3(i, j, rect.z));
- if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
- {
- tile.terView = gen->getInteger(mapping.first, mapping.second);
- tile.extTileFlags = bestFlip;
- }
- else
- {
- const int framesPerRot = 2;
- int firstFrame = mapping.first + bestFlip * framesPerRot;
- tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
- tile.extTileFlags = 0;
- }
- }
- }
- }
- ETerrainGroup::ETerrainGroup DrawTerrainOperation::getTerrainGroup(ETerrainType terType) const
- {
- switch(terType)
- {
- case ETerrainType::DIRT:
- return ETerrainGroup::DIRT;
- case ETerrainType::SAND:
- return ETerrainGroup::SAND;
- case ETerrainType::WATER:
- return ETerrainGroup::WATER;
- case ETerrainType::ROCK:
- return ETerrainGroup::ROCK;
- default:
- return ETerrainGroup::NORMAL;
- }
- }
- DrawTerrainOperation::ValidationResult DrawTerrainOperation::validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
- {
- ETerrainType centerTerType = map->getTile(pos).terType;
- int totalPoints = 0;
- std::string transitionReplacement;
- for(int i = 0; i < 9; ++i)
- {
- // The center, middle cell can be skipped
- if(i == 4)
- {
- continue;
- }
- // Get terrain group of the current cell
- int cx = pos.x + (i % 3) - 1;
- int cy = pos.y + (i / 3) - 1;
- bool isAlien = false;
- ETerrainType terType;
- if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
- {
- terType = centerTerType;
- }
- else
- {
- terType = map->getTile(int3(cx, cy, pos.z)).terType;
- if(terType != centerTerType)
- {
- isAlien = true;
- }
- }
- // Validate all rules per cell
- int topPoints = -1;
- for(int j = 0; j < pattern.data[i].size(); ++j)
- {
- TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
- if(!rule.isStandardRule())
- {
- if(recDepth == 0)
- {
- const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(pattern.terGroup, rule.name);
- auto rslt = validateTerrainView(int3(cx, cy, pos.z), patternForRule, 1);
- if(!rslt.result)
- {
- return ValidationResult(false);
- }
- else
- {
- topPoints = std::max(topPoints, rule.points);
- continue;
- }
- }
- else
- {
- rule.name = TerrainViewPattern::RULE_NATIVE;
- }
- }
- bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
- auto applyValidationRslt = [&](bool rslt)
- {
- if(rslt)
- {
- topPoints = std::max(topPoints, rule.points);
- }
- };
- // Validate cell with the ruleset of the pattern
- if(pattern.terGroup == ETerrainGroup::NORMAL)
- {
- bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
- || rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
- && isAlien && !isSandType(terType);
- bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
- || rule.name == TerrainViewPattern::RULE_ANY)
- && isSandType(terType);
- if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
- || rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
- {
- transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
- }
- applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
- || (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
- || nativeTestOk);
- }
- else if(pattern.terGroup == ETerrainGroup::DIRT)
- {
- bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
- bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
- applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
- }
- else if(pattern.terGroup == ETerrainGroup::SAND)
- {
- bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
- applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
- }
- else if(pattern.terGroup == ETerrainGroup::WATER)
- {
- bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
- && terType != ETerrainType::WATER;
- applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
- }
- else if(pattern.terGroup == ETerrainGroup::ROCK)
- {
- bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
- && terType != ETerrainType::ROCK;
- applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
- }
- }
- if(topPoints == -1)
- {
- return ValidationResult(false);
- }
- else
- {
- totalPoints += topPoints;
- }
- }
- if(pattern.minPoints > totalPoints)
- {
- return ValidationResult(false);
- }
- return ValidationResult(true, transitionReplacement);
- }
- bool DrawTerrainOperation::isSandType(ETerrainType terType) const
- {
- switch(terType)
- {
- case ETerrainType::WATER:
- case ETerrainType::SAND:
- case ETerrainType::ROCK:
- return true;
- default:
- return false;
- }
- }
- TerrainViewPattern DrawTerrainOperation::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
- {
- if(flip == 0)
- {
- return pattern;
- }
- TerrainViewPattern ret = pattern;
- if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
- {
- for(int i = 0; i < 3; ++i)
- {
- int y = i * 3;
- std::swap(ret.data[y], ret.data[y + 2]);
- }
- }
- if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
- {
- for(int i = 0; i < 3; ++i)
- {
- std::swap(ret.data[i], ret.data[6 + i]);
- }
- }
- return ret;
- }
- DrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
- : result(result), transitionReplacement(transitionReplacement)
- {
- }
- InsertObjectOperation::InsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj)
- : CMapOperation(map), pos(pos), obj(obj)
- {
- }
- void InsertObjectOperation::execute()
- {
- obj->pos = pos;
- obj->id = ObjectInstanceID(map->objects.size());
- map->objects.push_back(obj);
- if(obj->ID == Obj::TOWN)
- {
- map->towns.push_back(static_cast<CGTownInstance *>(obj));
- }
- if(obj->ID == Obj::HERO)
- {
- map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
- }
- map->addBlockVisTiles(obj);
- }
- void InsertObjectOperation::undo()
- {
- //TODO
- }
- void InsertObjectOperation::redo()
- {
- execute();
- }
- std::string InsertObjectOperation::getLabel() const
- {
- return "Insert Object";
- }
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