Ivan Savenko dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
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CGameState.cpp dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
CGameState.h cb3bbc6680 Restructured difficulty config %!s(int64=2) %!d(string=hai) anos
CGameStateCampaign.cpp 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
CGameStateCampaign.h 48ac84110b Replaced hero crossover logic with one that actually matches H3 %!s(int64=2) %!d(string=hai) anos
EVictoryLossCheckResult.h f6e3c6a487 Fix %!s(int64=2) %!d(string=hai) anos
InfoAboutArmy.cpp 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
InfoAboutArmy.h 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
QuestInfo.h 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
SThievesGuildInfo.h 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
TavernHeroesPool.cpp ef0eb8e930 Merge pull request #2772 from wb180/tavernPoolHeroesFix %!s(int64=2) %!d(string=hai) anos
TavernHeroesPool.h a30e7ba321 Remove bitmasks of PlayerColor's. Add encode/decode methods %!s(int64=2) %!d(string=hai) anos
TavernSlot.h ee8adbe85f Update tavern on end of 7th turn of player in question %!s(int64=2) %!d(string=hai) anos