| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 | /** CommonConstructors.cpp, part of VCMI engine** Authors: listed in file AUTHORS in main folder** License: GNU General Public License v2.0 or later* Full text of license available in license.txt file, in main folder**/#include "StdInc.h"#include "CommonConstructors.h"#include "../CGeneralTextHandler.h"#include "../CHeroHandler.h"#include "../CTownHandler.h"#include "../IGameCallback.h"#include "../JsonRandom.h"#include "../constants/StringConstants.h"#include "../TerrainHandler.h"#include "../VCMI_Lib.h"#include "../mapObjects/CGHeroInstance.h"#include "../mapObjects/CGMarket.h"#include "../mapObjects/CGTownInstance.h"#include "../mapObjects/MiscObjects.h"#include "../mapObjects/ObjectTemplate.h"#include "../modding/IdentifierStorage.h"#include "../mapping/CMapDefines.h"VCMI_LIB_NAMESPACE_BEGINbool CObstacleConstructor::isStaticObject(){	return true;}bool CreatureInstanceConstructor::hasNameTextID() const{	return true;}std::string CreatureInstanceConstructor::getNameTextID() const{	return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();}bool ResourceInstanceConstructor::hasNameTextID() const{	return true;}std::string ResourceInstanceConstructor::getNameTextID() const{	return TextIdentifier("core", "restypes", getSubIndex()).get();}void CTownInstanceConstructor::initTypeData(const JsonNode & input){	VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)	{		faction = (*VLC->townh)[index];	});	filtersJson = input["filters"];	// change scope of "filters" to scope of object that is being loaded	// since this filters require to resolve building ID's	filtersJson.setMeta(input["faction"].meta);}void CTownInstanceConstructor::afterLoadFinalization(){	assert(faction);	for(const auto & entry : filtersJson.Struct())	{		filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)		{			return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());		});	}}bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const{	const auto * town = dynamic_cast<const CGTownInstance *>(object);	auto buildTest = [&](const BuildingID & id)	{		return town->hasBuilt(id);	};	return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);}void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const{	obj->town = faction->town;	obj->tempOwner = PlayerColor::NEUTRAL;}void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const{	auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);	if(templ)		object->appearance = templ;}bool CTownInstanceConstructor::hasNameTextID() const{	return true;}std::string CTownInstanceConstructor::getNameTextID() const{	return faction->getNameTextID();}void CHeroInstanceConstructor::initTypeData(const JsonNode & input){	VLC->identifiers()->requestIdentifier(		"heroClass",		input["heroClass"],		[&](si32 index) { heroClass = VLC->heroh->classes[index]; });	filtersJson = input["filters"];}void CHeroInstanceConstructor::afterLoadFinalization(){	for(const auto & entry : filtersJson.Struct())	{		filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)		{			return HeroTypeID(VLC->identifiers()->getIdentifier("hero", node.Vector()[0]).value());		});	}}bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const{	const auto * hero = dynamic_cast<const CGHeroInstance *>(object);	auto heroTest = [&](const HeroTypeID & id)	{		return hero->type->getId() == id;	};	if(filters.count(templ->stringID))	{		return filters.at(templ->stringID).test(heroTest);	}	return false;}void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const{	obj->type = nullptr; //FIXME: set to valid value. somehow.}void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const{}bool CHeroInstanceConstructor::hasNameTextID() const{	return true;}std::string CHeroInstanceConstructor::getNameTextID() const{	return heroClass->getNameTextID();}void BoatInstanceConstructor::initTypeData(const JsonNode & input){	layer = EPathfindingLayer::SAIL;	int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());	if(pos != -1)		layer = EPathfindingLayer(pos);	else		logMod->error("Unknown layer %s found in boat!", input["layer"].String());	onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();	onboardVisitAllowed = input["onboardVisitAllowed"].Bool();	actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);	overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);	for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)		flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);	bonuses = JsonRandom::loadBonuses(input["bonuses"]);}void BoatInstanceConstructor::initializeObject(CGBoat * boat) const{	boat->layer = layer;	boat->actualAnimation = actualAnimation;	boat->overlayAnimation = overlayAnimation;	boat->flagAnimations = flagAnimations;	boat->onboardAssaultAllowed = onboardAssaultAllowed;	boat->onboardVisitAllowed = onboardVisitAllowed;	for(auto & b : bonuses)		boat->addNewBonus(std::make_shared<Bonus>(b));}AnimationPath BoatInstanceConstructor::getBoatAnimationName() const{	return actualAnimation;}void MarketInstanceConstructor::initTypeData(const JsonNode & input){	for(auto & element : input["modes"].Vector())	{		if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))			marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));	}		marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();	predefinedOffer = input["offer"];		title = input["title"].String();	speech = input["speech"].String();}CGMarket * MarketInstanceConstructor::createObject() const{	if(marketModes.size() == 1)	{		switch(*marketModes.begin())		{			case EMarketMode::ARTIFACT_RESOURCE:			case EMarketMode::RESOURCE_ARTIFACT:				return new CGBlackMarket;			case EMarketMode::RESOURCE_SKILL:				return new CGUniversity;		}	}	return new CGMarket;}void MarketInstanceConstructor::initializeObject(CGMarket * market) const{	market->marketModes = marketModes;	market->marketEfficiency = marketEfficiency;		market->title = market->getObjectName();	if(!title.empty())		market->title = VLC->generaltexth->translate(title);		if (!speech.empty())		market->speech = VLC->generaltexth->translate(speech);}void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const{	JsonRandom::Variables emptyVariables;	if(auto * university = dynamic_cast<CGUniversity *>(object))	{		for(auto skill : JsonRandom::loadSecondaries(predefinedOffer, rng, emptyVariables))			university->skills.push_back(skill.first.getNum());	}}VCMI_LIB_NAMESPACE_END
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