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CommonConstructors.h 4.4 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CGArtifact;
  17. class CGObjectInstance;
  18. class CGTownInstance;
  19. class CGHeroInstance;
  20. class CGMarket;
  21. class CHeroClass;
  22. class CGCreature;
  23. class CBank;
  24. class CGBoat;
  25. class CFaction;
  26. class CStackBasicDescriptor;
  27. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  28. {
  29. public:
  30. bool isStaticObject() override;
  31. };
  32. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  33. {
  34. public:
  35. bool hasNameTextID() const override;
  36. std::string getNameTextID() const override;
  37. };
  38. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  39. {
  40. public:
  41. bool hasNameTextID() const override;
  42. std::string getNameTextID() const override;
  43. };
  44. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  45. {
  46. JsonNode filtersJson;
  47. protected:
  48. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  49. void initTypeData(const JsonNode & input) override;
  50. public:
  51. CFaction * faction = nullptr;
  52. std::map<std::string, LogicalExpression<BuildingID>> filters;
  53. void initializeObject(CGTownInstance * object) const override;
  54. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  55. void afterLoadFinalization() override;
  56. bool hasNameTextID() const override;
  57. std::string getNameTextID() const override;
  58. template <typename Handler> void serialize(Handler &h, const int version)
  59. {
  60. h & filtersJson;
  61. h & faction;
  62. h & filters;
  63. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  64. }
  65. };
  66. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  67. {
  68. JsonNode filtersJson;
  69. protected:
  70. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  71. void initTypeData(const JsonNode & input) override;
  72. public:
  73. CHeroClass * heroClass = nullptr;
  74. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  75. void initializeObject(CGHeroInstance * object) const override;
  76. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  77. void afterLoadFinalization() override;
  78. bool hasNameTextID() const override;
  79. std::string getNameTextID() const override;
  80. template <typename Handler> void serialize(Handler &h, const int version)
  81. {
  82. h & filtersJson;
  83. h & heroClass;
  84. h & filters;
  85. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  86. }
  87. };
  88. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  89. {
  90. protected:
  91. void initTypeData(const JsonNode & config) override;
  92. std::vector<Bonus> bonuses;
  93. EPathfindingLayer layer;
  94. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  95. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  96. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  97. AnimationPath overlayAnimation; //waves animations
  98. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  99. public:
  100. void initializeObject(CGBoat * object) const override;
  101. /// Returns boat preview animation, for use in Shipyards
  102. AnimationPath getBoatAnimationName() const;
  103. template <typename Handler> void serialize(Handler &h, const int version)
  104. {
  105. h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
  106. h & layer;
  107. h & onboardAssaultAllowed;
  108. h & onboardVisitAllowed;
  109. h & bonuses;
  110. h & actualAnimation;
  111. h & overlayAnimation;
  112. h & flagAnimations;
  113. }
  114. };
  115. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  116. {
  117. protected:
  118. void initTypeData(const JsonNode & config) override;
  119. std::set<EMarketMode> marketModes;
  120. JsonNode predefinedOffer;
  121. int marketEfficiency;
  122. std::string title, speech;
  123. public:
  124. CGMarket * createObject() const override;
  125. void initializeObject(CGMarket * object) const override;
  126. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  127. template <typename Handler> void serialize(Handler &h, const int version)
  128. {
  129. h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
  130. h & marketModes;
  131. h & marketEfficiency;
  132. }
  133. };
  134. VCMI_LIB_NAMESPACE_END