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- /*
- * IObjectInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE IObjectInfo
- {
- public:
- struct CArmyStructure
- {
- ui32 totalStrength;
- ui32 shootersStrength;
- ui32 flyersStrength;
- ui32 walkersStrength;
- CArmyStructure() :
- totalStrength(0),
- shootersStrength(0),
- flyersStrength(0),
- walkersStrength(0)
- {}
- bool operator <(const CArmyStructure & other) const
- {
- return this->totalStrength < other.totalStrength;
- }
- };
- /// Returns possible composition of guards. Actual guards would be
- /// somewhere between these two values
- virtual CArmyStructure minGuards() const { return CArmyStructure(); }
- virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
- virtual bool givesResources() const { return false; }
- virtual bool givesExperience() const { return false; }
- virtual bool givesMana() const { return false; }
- virtual bool givesMovement() const { return false; }
- virtual bool givesPrimarySkills() const { return false; }
- virtual bool givesSecondarySkills() const { return false; }
- virtual bool givesArtifacts() const { return false; }
- virtual bool givesCreatures() const { return false; }
- virtual bool givesSpells() const { return false; }
- virtual bool givesBonuses() const { return false; }
- virtual ~IObjectInfo() = default;
- };
- VCMI_LIB_NAMESPACE_END
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