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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CTownHandler.h"
 
- #include "CLodHandler.h"
 
- #include <sstream>
 
- #include "../lib/VCMI_Lib.h"
 
- #include "CGeneralTextHandler.h"
 
- extern CLodHandler * bitmaph;
 
- void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 
- /*
 
-  * CTownHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CTownHandler::CTownHandler()
 
- {
 
- 	VLC->townh = this;
 
- }
 
- CTownHandler::~CTownHandler()
 
- {
 
- 	for( std::map<int,std::map<int, Structure*> >::iterator i= structures.begin(); i!=structures.end(); i++)
 
- 		for( std::map<int, Structure*>::iterator j = i->second.begin(); j!=i->second.end(); j++)
 
- 			delete j->second;
 
- }
 
- void CTownHandler::loadNames()
 
- {
 
- 	int si, itr;
 
- 	char bufname[75];
 
- 	for (si=0; si<F_NUMBER; si++)
 
- 	{
 
- 		CTown town;
 
- 		town.typeID=si;
 
- 		town.bonus=towns.size();
 
- 		if (town.bonus==8) town.bonus=3;
 
- 		towns.push_back(town);
 
- 	}
 
- 	loadStructures();
 
- 	std::ifstream of;
 
- 	for(int x=0;x<towns.size();x++)
 
- 		towns[x].basicCreatures.resize(7);
 
- 	of.open("config/basicCres.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		int tid, lid, cid; //town,level,creature
 
- 		of >> tid >> lid >> cid;
 
- 		if(lid < towns[tid].basicCreatures.size())
 
- 			towns[tid].basicCreatures[lid]=cid;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	for(int x=0;x<towns.size();x++)
 
- 		towns[x].upgradedCreatures.resize(7);
 
- 	of.open("config/creatures_upgr.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		int tid, lid, cid; //town,level,creature
 
- 		of >> tid >> lid >> cid;
 
- 		if(lid < towns[tid].upgradedCreatures.size())
 
- 			towns[tid].upgradedCreatures[lid]=cid;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	of.open("config/building_horde.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		int tid, lid, cid; //town,horde serial,creature level
 
- 		of >> tid >> lid >> cid;
 
- 		towns[tid].hordeLvl[--lid] = cid;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	of.open("config/mageLevel.txt");
 
- 	of >> si;
 
- 	for(itr=0; itr<si; itr++)
 
- 	{
 
- 		of >> towns[itr].mageLevel >> towns[itr].primaryRes >> towns[itr].warMachine;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	of.open("config/requirements.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		int ile, town, build, pom;
 
- 		of >> ile;
 
- 		for(int i=0;i<ile;i++)
 
- 		{
 
- 			of >> town;
 
- 			while(true)
 
- 			{
 
- 				of.getline(bufname,75);
 
- 				if(!bufname[0] || bufname[0] == '\n' || bufname[0] == '\r')
 
- 					of.getline(bufname,75);
 
- 				std::istringstream ifs(bufname);
 
- 				ifs >> build;
 
- 				if(build<0)
 
- 					break;
 
- 				while(!ifs.eof())
 
- 				{
 
- 					ifs >> pom;
 
- 					requirements[town][build].insert(pom);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- }
 
- void CTownHandler::loadStructures()
 
- {
 
- 	//read buildings coords
 
- 	std::ifstream of("config/buildings.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		Structure *vinya = new Structure;
 
- 		vinya->group = -1;
 
- 		of >> vinya->townID;
 
- 		of >> vinya->ID;
 
- 		of >> vinya->defName;
 
- 		vinya->name = vinya->defName; //TODO - use normal names
 
- 		of >> vinya->pos.x;
 
- 		of >> vinya->pos.y;
 
- 		vinya->pos.z = 0;
 
- 		structures[vinya->townID][vinya->ID] = vinya;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	//read building priorities
 
- 	of.open("config/buildings2.txt");
 
- 	int format, idt;
 
- 	std::string s;
 
- 	of >> format >> idt;
 
- 	while(!of.eof())
 
- 	{
 
- 		std::map<int,std::map<int, Structure*> >::iterator i;
 
- 		std::map<int, Structure*>::iterator i2;
 
- 		int itr=1, buildingID;
 
- 		int castleID;
 
- 		of >> s;
 
- 		if (s != "CASTLE")
 
- 			break;
 
- 		of >> castleID;
 
- 		while(1)
 
- 		{
 
- 			of >> s;
 
- 			if (s == "END")
 
- 				break;
 
- 			else
 
- 				if((i=structures.find(castleID))!=structures.end())
 
- 					if((i2=(i->second.find(buildingID=atoi(s.c_str()))))!=(i->second.end()))
 
- 						i2->second->pos.z=itr++;
 
- 					else
 
- 						tlog3 << "Warning1: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
 
- 				else
 
- 					tlog3 << "Warning1: Castle "<<castleID<<" not defined."<<std::endl;
 
- 		}
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	//read borders and areas names
 
- 	of.open("config/buildings3.txt");
 
- 	while(!of.eof())
 
- 	{
 
- 		std::map<int,std::map<int, Structure*> >::iterator i;
 
- 		std::map<int, Structure*>::iterator i2;
 
- 		int town, id;
 
- 		std::string border, area;
 
- 		of >> town >> id >> border >> border >> area;
 
- 		if((i=structures.find(town))!=structures.end())
 
- 			if((i2=(i->second.find(id)))!=(i->second.end()))
 
- 			{
 
- 				i2->second->borderName = border;
 
- 				i2->second->areaName = area;
 
- 			}
 
- 			else
 
- 				tlog3 << "Warning2: No building "<<id<<" in the castle "<<town<<std::endl;
 
- 		else
 
- 			tlog3 << "Warning2: Castle "<<town<<" not defined."<<std::endl;
 
- 	}
 
- 	of.close();
 
- 	of.clear();
 
- 	//read groups
 
- 	int itr = 0;
 
- 	of.open("config/buildings4.txt");
 
- 	of >> format;
 
- 	if(format!=1)
 
- 	{
 
- 		tlog1 << "Unhandled format of buildings4.txt \n";
 
- 	}
 
- 	else
 
- 	{
 
- 		of >> s;
 
- 		int itr=1;
 
- 		while(!of.eof())
 
- 		{
 
- 			std::map<int,std::map<int, Structure*> >::iterator i;
 
- 			std::map<int, Structure*>::iterator i2;
 
- 			int buildingID;
 
- 			int castleID;
 
- 			itr++;
 
- 			if (s == "CASTLE")
 
- 			{
 
- 				of >> castleID;
 
- 			}
 
- 			else if(s == "ALL")
 
- 			{
 
- 				castleID = -1;
 
- 			}
 
- 			else
 
- 			{
 
- 				break;
 
- 			}
 
- 			of >> s;
 
- 			while(1) //read groups for castle
 
- 			{
 
- 				if (s == "GROUP")
 
- 				{
 
- 					while(1)
 
- 					{
 
- 						of >> s;
 
- 						if((s == "GROUP") || (s == "EOD") || (s == "CASTLE")) //
 
- 							break;
 
- 						buildingID = atoi(s.c_str());
 
- 						if(castleID>=0)
 
- 						{
 
- 							if((i=structures.find(castleID))!=structures.end())
 
- 								if((i2=(i->second.find(buildingID)))!=(i->second.end()))
 
- 									i2->second->group = itr;
 
- 								else
 
- 									tlog3 << "Warning3: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
 
- 							else
 
- 								tlog3 << "Warning3: Castle "<<castleID<<" not defined."<<std::endl;
 
- 						}
 
- 						else //set group for selected building in ALL castles
 
- 						{
 
- 							for(i=structures.begin();i!=structures.end();i++)
 
- 							{
 
- 								for(i2=i->second.begin(); i2!=i->second.end(); i2++)
 
- 								{
 
- 									if(i2->first == buildingID)
 
- 									{
 
- 										i2->second->group = itr;
 
- 										break;
 
- 									}
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 					if(s == "CASTLE")
 
- 						break;
 
- 					itr++;
 
- 				}//if (s == "GROUP")
 
- 				else if(s == "EOD")
 
- 					break;
 
- 			}
 
- 		}
 
- 		of.close();
 
- 		of.clear();
 
- 	}
 
- }
 
- const std::string & CTown::Name() const
 
- {
 
- 	if(name.length())
 
- 		return name;
 
- 	else
 
- 		return VLC->generaltexth->townTypes[typeID];
 
- }
 
- const std::vector<std::string> & CTown::Names() const
 
- {
 
- 	if(names.size())
 
- 		return names;
 
- 	else 
 
- 		return VLC->generaltexth->townNames[typeID];
 
- }
 
 
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