map.cpp 49 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. #include <boost/bind.hpp>
  11. /*
  12. * map.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  21. {
  22. std::map<int,int> mapa;
  23. std::set<si32> ret;
  24. std::ifstream b5("config/buildings5.txt");
  25. while(!b5.eof())
  26. {
  27. int a, b;
  28. b5 >> a >> b;
  29. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  30. b=21;
  31. mapa[a]=b;
  32. }
  33. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  34. {
  35. if(mapa[*i]>=0)
  36. ret.insert(mapa[*i]);
  37. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  38. {
  39. int level = (-mapa[*i]);
  40. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  41. {
  42. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  43. ret.insert(25);
  44. else
  45. ret.insert(19);
  46. }
  47. //else
  48. //{
  49. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  50. ret.insert(24);
  51. else
  52. ret.insert(18);
  53. //}
  54. }
  55. else
  56. {
  57. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  58. }
  59. }
  60. ret.insert(10); //village hall is always present
  61. ret.insert(-1); //houses near v.hall / eyecandies
  62. ret.insert(-2); //terrain eyecandy, if -1 is used
  63. if(ret.find(11)!=ret.end())
  64. ret.insert(27);
  65. if(ret.find(12)!=ret.end())
  66. ret.insert(28);
  67. if(ret.find(13)!=ret.end())
  68. ret.insert(29);
  69. return ret;
  70. }
  71. static unsigned int intPow(unsigned int a, unsigned int b)
  72. {
  73. unsigned int ret=1;
  74. for(unsigned int i=0; i<b; ++i)
  75. ret*=a;
  76. return ret;
  77. }
  78. static unsigned char reverse(unsigned char arg)
  79. {
  80. unsigned char ret = 0;
  81. for (int i=0; i<8;i++)
  82. {
  83. if(((arg)&(1<<i))>>i)
  84. {
  85. ret |= (128>>i);
  86. }
  87. }
  88. return ret;
  89. }
  90. static EDefType getDefType(CGDefInfo * a)
  91. {
  92. switch(a->id)
  93. {
  94. case 5: case 65: case 66: case 67: case 68: case 69:
  95. return ARTIFACT_DEF; //handled
  96. case 6:
  97. return PANDORA_DEF; //hanled
  98. case 10:
  99. return EVENTOBJ_DEF; //???
  100. case 26:
  101. return EVENTOBJ_DEF; //handled
  102. case 33:
  103. return GARRISON_DEF; //handled
  104. case 34: case 70: case 62: //70 - random hero //62 - prison
  105. return HERO_DEF; //handled
  106. case 36:
  107. return GRAIL_DEF; //hanled
  108. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  109. return PLAYERONLY_DEF; //handled
  110. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  111. return CREATURES_DEF; //handled
  112. case 59:
  113. return SIGN_DEF; //handled
  114. case 77:
  115. return TOWN_DEF; //can be problematic, but handled
  116. case 79: case 76:
  117. return RESOURCE_DEF; //handled
  118. case 81:
  119. return SCHOLAR_DEF; //handled
  120. case 83:
  121. return SEERHUT_DEF; //handled
  122. case 91:
  123. return SIGN_DEF; //handled
  124. case 88: case 89: case 90:
  125. return SHRINE_DEF; //handled
  126. case 93:
  127. return SPELLSCROLL_DEF; //handled
  128. case 98:
  129. return TOWN_DEF; //handled
  130. case 113:
  131. return WITCHHUT_DEF; //handled
  132. case 214:
  133. return HEROPLACEHOLDER_DEF; //partially handled
  134. case 215: case 9: //???
  135. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  136. case 216:
  137. return CREGEN2_DEF; //handled
  138. case 217:
  139. return CREGEN_DEF; //handled
  140. case 218:
  141. return CREGEN3_DEF; //handled
  142. case 219:
  143. return GARRISON_DEF; //handled
  144. default:
  145. return TERRAINOBJ_DEF; // nothing to be handled
  146. }
  147. }
  148. static int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  149. {
  150. int ret=0;
  151. int amp=1;
  152. for (int ir=0; ir<bytCon; ir++)
  153. {
  154. ret+=bufor[pos+ir]*amp;
  155. amp*=256;
  156. }
  157. if(cyclic && bytCon<4 && ret>=amp/2)
  158. {
  159. ret = ret-amp;
  160. }
  161. return ret;
  162. }
  163. static char readChar(unsigned char * bufor, int &i)
  164. {
  165. return bufor[i++];
  166. }
  167. static std::string readString(unsigned char * bufor, int &i)
  168. {
  169. int len = readNormalNr(bufor,i); i+=4;
  170. std::string ret; ret.reserve(len);
  171. for(int gg=0; gg<len; ++gg)
  172. {
  173. ret += bufor[i++];
  174. }
  175. return ret;
  176. }
  177. static CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  178. {
  179. if(version)
  180. {
  181. CCreatureSet ret;
  182. std::pair<ui32,si32> ins;
  183. for(int ir=0;ir<number;ir++)
  184. {
  185. int rettt = readNormalNr(bufor,i+ir*4, 2);
  186. if(rettt==0xffff) continue;
  187. if(rettt>32768)
  188. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  189. ins.first = rettt;
  190. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  191. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  192. ret.slots.insert(tt);
  193. }
  194. i+=number*4;
  195. return ret;
  196. }
  197. else
  198. {
  199. CCreatureSet ret;
  200. std::pair<ui32,si32> ins;
  201. for(int ir=0;ir<number;ir++)
  202. {
  203. int rettt = readNormalNr(bufor,i+ir*3, 1);
  204. if(rettt==0xff) continue;
  205. if(rettt>220)
  206. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  207. ins.first = rettt;
  208. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  209. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  210. ret.slots.insert(tt);
  211. }
  212. i+=number*3;
  213. return ret;
  214. }
  215. }
  216. CMapHeader::CMapHeader(unsigned char *map)
  217. {
  218. int i=0;
  219. initFromMemory(map,i);
  220. }
  221. CMapHeader::CMapHeader()
  222. {
  223. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  224. height = width = twoLevel = -1;
  225. }
  226. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  227. {
  228. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  229. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  230. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  231. twoLevel = readChar(bufor,i); //czy sa lochy
  232. int pom;
  233. name = readString(bufor,i);
  234. description= readString(bufor,i);
  235. difficulty = readChar(bufor,i); // reading map difficulty
  236. if(version != RoE)
  237. levelLimit = readChar(bufor,i); // hero level limit
  238. else
  239. levelLimit = 0;
  240. loadPlayerInfo(pom, bufor, i);
  241. loadViCLossConditions(bufor, i);
  242. howManyTeams=bufor[i++]; //read number of teams
  243. if(howManyTeams>0) //read team numbers
  244. {
  245. for(int rr=0; rr<8; ++rr)
  246. {
  247. players[rr].team=bufor[i++];
  248. }
  249. }
  250. }
  251. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  252. {
  253. players.resize(8);
  254. for (pom=0;pom<8;pom++)
  255. {
  256. players[pom].canHumanPlay = bufor[i++];
  257. players[pom].canComputerPlay = bufor[i++];
  258. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  259. {
  260. switch(version)
  261. {
  262. case SoD: case WoG:
  263. i+=13;
  264. break;
  265. case AB:
  266. i+=12;
  267. break;
  268. case RoE:
  269. i+=6;
  270. break;
  271. }
  272. continue;
  273. }
  274. players[pom].AITactic = bufor[i++];
  275. if(version == SoD || version == WoG)
  276. players[pom].p7= bufor[i++];
  277. else
  278. players[pom].p7= -1;
  279. players[pom].allowedFactions = 0;
  280. players[pom].allowedFactions += bufor[i++];
  281. if(version != RoE)
  282. players[pom].allowedFactions += (bufor[i++])*256;
  283. players[pom].isFactionRandom = bufor[i++];
  284. players[pom].hasMainTown = bufor[i++];
  285. if (players[pom].hasMainTown)
  286. {
  287. if(version != RoE)
  288. {
  289. players[pom].generateHeroAtMainTown = bufor[i++];
  290. players[pom].generateHero = bufor[i++];
  291. }
  292. else
  293. {
  294. players[pom].generateHeroAtMainTown = false;
  295. players[pom].generateHero = false;
  296. }
  297. players[pom].posOfMainTown.x = bufor[i++];
  298. players[pom].posOfMainTown.y = bufor[i++];
  299. players[pom].posOfMainTown.z = bufor[i++];
  300. }
  301. players[pom].p8= bufor[i++];
  302. players[pom].p9= bufor[i++];
  303. if(players[pom].p9!=0xff)
  304. {
  305. players[pom].mainHeroPortrait = bufor[i++];
  306. players[pom].mainHeroName = readString(bufor,i);
  307. }
  308. if(version != RoE)
  309. {
  310. i++; ////unknown byte
  311. int heroCount = bufor[i++];
  312. i+=3;
  313. for (int pp=0;pp<heroCount;pp++)
  314. {
  315. SheroName vv;
  316. vv.heroID=bufor[i++];
  317. int hnl = bufor[i++];
  318. i+=3;
  319. for (int zz=0;zz<hnl;zz++)
  320. {
  321. vv.heroName+=bufor[i++];
  322. }
  323. players[pom].heroesNames.push_back(vv);
  324. }
  325. }
  326. }
  327. }
  328. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  329. {
  330. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  331. if (victoryCondition.condition != winStandard) //specific victory conditions
  332. {
  333. int nr;
  334. switch (victoryCondition.condition) //read victory conditions
  335. {
  336. case artifact:
  337. {
  338. victoryCondition.ID = bufor[i+2];
  339. nr=(version==RoE ? 1 : 2);
  340. break;
  341. }
  342. case gatherTroop:
  343. {
  344. int temp1 = bufor[i+2];
  345. int temp2 = bufor[i+3];
  346. victoryCondition.ID = bufor[i+2];
  347. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  348. nr=(version==RoE ? 5 : 6);
  349. break;
  350. }
  351. case gatherResource:
  352. {
  353. victoryCondition.ID = bufor[i+2];
  354. victoryCondition.count = readNormalNr(bufor, i+3);
  355. nr = 5;
  356. break;
  357. }
  358. case buildCity:
  359. {
  360. victoryCondition.pos.x = bufor[i+2];
  361. victoryCondition.pos.y = bufor[i+3];
  362. victoryCondition.pos.z = bufor[i+4];
  363. victoryCondition.count = bufor[i+5];
  364. victoryCondition.ID = bufor[i+6];
  365. nr = 5;
  366. break;
  367. }
  368. case buildGrail:
  369. {
  370. if (bufor[i+4]>2)
  371. victoryCondition.pos = int3(-1,-1,-1);
  372. else
  373. {
  374. victoryCondition.pos.x = bufor[i+2];
  375. victoryCondition.pos.y = bufor[i+3];
  376. victoryCondition.pos.z = bufor[i+4];
  377. }
  378. nr = 3;
  379. break;
  380. }
  381. case beatHero:
  382. case captureCity:
  383. case beatMonster:
  384. {
  385. victoryCondition.pos.x = bufor[i+2];
  386. victoryCondition.pos.y = bufor[i+3];
  387. victoryCondition.pos.z = bufor[i+4];
  388. nr = 3;
  389. break;
  390. }
  391. case takeDwellings:
  392. case takeMines:
  393. {
  394. nr = 0;
  395. break;
  396. }
  397. case transportItem:
  398. {
  399. victoryCondition.ID = bufor[i+2];
  400. victoryCondition.pos.x = bufor[i+3];
  401. victoryCondition.pos.y = bufor[i+4];
  402. victoryCondition.pos.z = bufor[i+5];
  403. nr = 4;
  404. break;
  405. }
  406. }
  407. victoryCondition.allowNormalVictory = bufor[i++];
  408. victoryCondition.appliesToAI = bufor[i++];
  409. i+=nr;
  410. }
  411. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  412. switch (lossCondition.typeOfLossCon) //read loss conditions
  413. {
  414. case lossCastle:
  415. {
  416. lossCondition.castlePos.x=bufor[i++];
  417. lossCondition.castlePos.y=bufor[i++];
  418. lossCondition.castlePos.z=bufor[i++];
  419. break;
  420. }
  421. case lossHero:
  422. {
  423. lossCondition.heroPos.x=bufor[i++];
  424. lossCondition.heroPos.y=bufor[i++];
  425. lossCondition.heroPos.z=bufor[i++];
  426. break;
  427. }
  428. case timeExpires:
  429. {
  430. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  431. i++;
  432. break;
  433. }
  434. }
  435. }
  436. void Mapa::initFromBytes(unsigned char * bufor)
  437. {
  438. int i=0;
  439. initFromMemory(bufor,i);
  440. timeHandler th;
  441. th.getDif();
  442. readHeader(bufor, i);
  443. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  444. readRumors(bufor, i);
  445. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  446. readPredefinedHeroes(bufor, i);
  447. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  448. readTerrain(bufor, i);
  449. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  450. readDefInfo(bufor, i);
  451. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  452. readObjects(bufor, i);
  453. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  454. readEvents(bufor, i);
  455. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  456. //map readed, bufor no longer needed
  457. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  458. {
  459. if(!objects[f]->defInfo)
  460. continue;
  461. addBlockVisTiles(objects[f]);
  462. }
  463. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  464. }
  465. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  466. {
  467. for(int fx=0; fx<8; ++fx)
  468. {
  469. for(int fy=0; fy<6; ++fy)
  470. {
  471. int xVal = obj->pos.x + fx - 7;
  472. int yVal = obj->pos.y + fy - 5;
  473. int zVal = obj->pos.z;
  474. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  475. {
  476. TerrainTile & curt = terrain[xVal][yVal][zVal];
  477. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  478. {
  479. curt.visitableObjects -= obj;
  480. curt.visitable = curt.visitableObjects.size();
  481. }
  482. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  483. {
  484. curt.blockingObjects -= obj;
  485. curt.blocked = curt.blockingObjects.size();
  486. }
  487. }
  488. }
  489. }
  490. }
  491. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  492. {
  493. for(int fx=0; fx<8; ++fx)
  494. {
  495. for(int fy=0; fy<6; ++fy)
  496. {
  497. int xVal = obj->pos.x + fx - 7;
  498. int yVal = obj->pos.y + fy - 5;
  499. int zVal = obj->pos.z;
  500. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  501. {
  502. TerrainTile & curt = terrain[xVal][yVal][zVal];
  503. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  504. {
  505. curt.visitableObjects.push_back(obj);
  506. curt.visitable = true;
  507. }
  508. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  509. {
  510. curt.blockingObjects.push_back(obj);
  511. curt.blocked = true;
  512. }
  513. }
  514. }
  515. }
  516. }
  517. Mapa::Mapa(std::string filename)
  518. {
  519. const int bufsize = 65536;
  520. int mapsize = 0;
  521. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  522. gzFile map = gzopen(filename.c_str(),"rb");
  523. std::vector<unsigned char *> mapstr;
  524. // Read a map by chunks
  525. // We could try to read the map size directly (cf RFC 1952) and then read
  526. // directly the whole map, but that would create more problems.
  527. do {
  528. unsigned char *buf = new unsigned char[bufsize];
  529. int ret = gzread(map, buf, bufsize);
  530. if (ret == 0 || ret == -1) {
  531. delete [] buf;
  532. break;
  533. }
  534. mapstr.push_back(buf);
  535. mapsize += ret;
  536. } while(1);
  537. gzclose(map);
  538. // Now that we know the uncompressed size, reassemble the chunks
  539. unsigned char *initTable = new unsigned char[mapsize];
  540. std::vector<unsigned char *>::iterator it;
  541. int offset;
  542. int tocopy = mapsize;
  543. for (it = mapstr.begin(), offset = 0;
  544. it != mapstr.end();
  545. it++, offset+=bufsize ) {
  546. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  547. tocopy -= bufsize;
  548. delete [] *it;
  549. }
  550. tlog0<<"done."<<std::endl;
  551. // Compute checksum
  552. boost::crc_32_type result;
  553. result.process_bytes(initTable,mapsize);
  554. checksum = result.checksum();
  555. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  556. initFromBytes(initTable);
  557. delete [] initTable;
  558. }
  559. Mapa::Mapa()
  560. {
  561. terrain = NULL;
  562. }
  563. Mapa::~Mapa()
  564. {
  565. //for(int i=0; i < defy.size(); i++)
  566. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  567. // delete defy[i];
  568. if(terrain)
  569. {
  570. for (int ii=0;ii<width;ii++)
  571. {
  572. for(int jj=0;jj<height;jj++)
  573. delete [] terrain[ii][jj];
  574. delete [] terrain[ii];
  575. }
  576. delete [] terrain;
  577. }
  578. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  579. delete *i;
  580. }
  581. CGHeroInstance * Mapa::getHero(int ID, int mode)
  582. {
  583. if (mode != 0)
  584. #ifndef __GNUC__
  585. throw new std::exception("gs->getHero: This mode is not supported!");
  586. #else
  587. throw new std::exception();
  588. #endif
  589. for(unsigned int i=0; i<heroes.size();i++)
  590. if(heroes[i]->subID == ID)
  591. return heroes[i];
  592. return NULL;
  593. }
  594. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  595. {
  596. CGSeerHut *hut = new CGSeerHut();
  597. nobj = hut;
  598. if(version>RoE)
  599. {
  600. loadQuest(hut,bufor,i);
  601. }
  602. else //RoE
  603. {
  604. int artID = bufor[i]; ++i;
  605. if(artID!=255) //not none quest
  606. {
  607. hut->m5arts.push_back(artID);
  608. hut->missionType = 5;
  609. }
  610. else
  611. {
  612. hut->missionType = 255;
  613. }
  614. }
  615. if(hut->missionType!=255)
  616. {
  617. unsigned char rewardType = bufor[i]; ++i;
  618. hut->rewardType = rewardType;
  619. switch(rewardType)
  620. {
  621. case 1:
  622. {
  623. hut->rVal = readNormalNr(bufor,i); i+=4;
  624. break;
  625. }
  626. case 2:
  627. {
  628. hut->rVal = readNormalNr(bufor,i); i+=4;
  629. break;
  630. }
  631. case 3:
  632. {
  633. hut->rVal = bufor[i]; ++i;
  634. break;
  635. }
  636. case 4:
  637. {
  638. hut->rVal = bufor[i]; ++i;
  639. break;
  640. }
  641. case 5:
  642. {
  643. hut->rID = bufor[i]; ++i;
  644. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  645. i+=1;
  646. break;
  647. }
  648. case 6:
  649. {
  650. hut->rID = bufor[i]; ++i;
  651. hut->rVal = bufor[i]; ++i;
  652. break;
  653. }
  654. case 7:
  655. {
  656. hut->rID = bufor[i]; ++i;
  657. hut->rVal = bufor[i]; ++i;
  658. break;
  659. }
  660. case 8:
  661. {
  662. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  663. break;
  664. }
  665. case 9:
  666. {
  667. hut->rID = bufor[i]; ++i;
  668. break;
  669. }
  670. case 10:
  671. {
  672. if(version>RoE)
  673. {
  674. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  675. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  676. }
  677. else
  678. {
  679. hut->rID = bufor[i]; ++i;
  680. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  681. }
  682. break;
  683. }
  684. }// end of internal switch
  685. i+=2;
  686. }
  687. else //missionType==255
  688. {
  689. i+=3;
  690. }
  691. return i;
  692. }
  693. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i, int subid)
  694. {
  695. CGTownInstance * nt = new CGTownInstance();
  696. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  697. //delete nobj;
  698. nobj = nt;
  699. nt->identifier = 0;
  700. if(version>RoE)
  701. {
  702. readNormalNr(bufor,i); i+=4;
  703. }
  704. nt->tempOwner = bufor[i]; ++i;
  705. if(readChar(bufor,i)) //has name
  706. nt->name = readString(bufor,i);
  707. if(readChar(bufor,i))//true if garrison isn't empty
  708. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  709. nt->army.formation = bufor[i]; ++i;
  710. if(readChar(bufor,i)) //custom buildings info
  711. {
  712. //built buildings
  713. for(int byte=0;byte<6;byte++)
  714. {
  715. for(int bit=0;bit<8;bit++)
  716. if(bufor[i] & (1<<bit))
  717. nt->builtBuildings.insert(byte*8+bit);
  718. i++;
  719. }
  720. //forbidden buildings
  721. for(int byte=6;byte<12;byte++)
  722. {
  723. for(int bit=0;bit<8;bit++)
  724. if(bufor[i] & (1<<bit))
  725. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  726. i++;
  727. }
  728. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  729. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  730. }
  731. else //standard buildings
  732. {
  733. if(readChar(bufor,i)) //has fort
  734. nt->builtBuildings.insert(7);
  735. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  736. }
  737. int ist = i;
  738. if(version>RoE)
  739. {
  740. for(i; i<ist+9; ++i)
  741. {
  742. unsigned char c = bufor[i];
  743. for(int yy=0; yy<8; ++yy)
  744. {
  745. if((i-ist)*8+yy < SPELLS_QUANTITY)
  746. {
  747. if(c == (c|((unsigned char)intPow(2, yy))))
  748. nt->obligatorySpells.push_back((i-ist)*8+yy);
  749. }
  750. }
  751. }
  752. }
  753. ist = i;
  754. for(i; i<ist+9; ++i)
  755. {
  756. unsigned char c = bufor[i];
  757. for(int yy=0; yy<8; ++yy)
  758. {
  759. if((i-ist)*8+yy < SPELLS_QUANTITY)
  760. {
  761. if(c != (c|((unsigned char)intPow(2, yy))))
  762. nt->possibleSpells.push_back((i-ist)*8+yy);
  763. }
  764. }
  765. }
  766. /////// reading castle events //////////////////////////////////
  767. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  768. for(int gh = 0; gh<numberOfEvent; ++gh)
  769. {
  770. CCastleEvent nce;
  771. nce.name = readString(bufor,i);
  772. nce.message = readString(bufor,i);
  773. nce.resources.resize(RESOURCE_QUANTITY);
  774. for(int x=0; x < 7; x++)
  775. {
  776. nce.resources[x] = readNormalNr(bufor,i);
  777. i+=4;
  778. }
  779. nce.players = bufor[i]; ++i;
  780. if(version > AB)
  781. {
  782. nce.forHuman = bufor[i]; ++i;
  783. }
  784. else
  785. nce.forHuman = true;
  786. nce.forComputer = bufor[i]; ++i;
  787. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  788. nce.forEvery = bufor[i]; ++i;
  789. i+=17;
  790. for(int kk=0; kk<6; ++kk)
  791. {
  792. nce.bytes[kk] = bufor[i]; ++i;
  793. }
  794. for(int vv=0; vv<7; ++vv)
  795. {
  796. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  797. }
  798. i+=4;
  799. nt->events.insert(nce);
  800. }//castle events have been read
  801. if(version > AB)
  802. {
  803. nt->alignment = bufor[i]; ++i;
  804. }
  805. else
  806. nt->alignment = 0xff;
  807. i+=3;
  808. nt->builded = 0;
  809. nt->destroyed = 0;
  810. nt->garrisonHero = NULL;
  811. }
  812. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  813. {
  814. CGHeroInstance * nhi = new CGHeroInstance;
  815. nobj=nhi;
  816. int identifier = 0;
  817. if(version>RoE)
  818. {
  819. identifier = readNormalNr(bufor,i, 4); i+=4;
  820. }
  821. ui8 owner = bufor[i++];
  822. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  823. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  824. {
  825. if(predefinedHeroes[j]->subID == nobj->subID)
  826. {
  827. *nhi = *predefinedHeroes[j];
  828. break;
  829. }
  830. }
  831. nobj->setOwner(owner);
  832. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  833. //delete nobj;
  834. nhi->portrait = nhi->subID;
  835. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  836. {
  837. if(disposedHeroes[j].ID == nhi->subID)
  838. {
  839. nhi->name = disposedHeroes[j].name;
  840. nhi->portrait = disposedHeroes[j].portrait;
  841. break;
  842. }
  843. }
  844. nhi->identifier = identifier;
  845. if(readChar(bufor,i))//true if hero has nonstandard name
  846. nhi->name = readString(bufor,i);
  847. if(version>AB)
  848. {
  849. if(readChar(bufor,i))//true if hero's experience is greater than 0
  850. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  851. else
  852. nhi->exp = 0xffffffff;
  853. }
  854. else
  855. {
  856. nhi->exp = readNormalNr(bufor,i); i+=4;
  857. if(!nhi->exp) //0 means "not set" in <=AB maps
  858. nhi->exp = 0xffffffff;
  859. }
  860. bool portrait=bufor[i]; ++i;
  861. if (portrait)
  862. nhi->portrait = bufor[i++];
  863. if(readChar(bufor,i))//true if hero has specified abilities
  864. {
  865. int howMany = readNormalNr(bufor,i); i+=4;
  866. nhi->secSkills.resize(howMany);
  867. for(int yy=0; yy<howMany; ++yy)
  868. {
  869. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  870. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  871. }
  872. }
  873. if(readChar(bufor,i))//true if hero has nonstandard garrison
  874. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  875. nhi->army.formation =bufor[i]; ++i; //formation
  876. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  877. int artmask = version == RoE ? 0xff : 0xffff;
  878. int artidlen = version == RoE ? 1 : 2;
  879. if(artSet)
  880. {
  881. for(int pom=0;pom<16;pom++)
  882. {
  883. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  884. if(id!=artmask)
  885. nhi->artifWorn[pom] = id;
  886. }
  887. //misc5 art //17
  888. if(version>=SoD)
  889. {
  890. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  891. if(id!=artmask)
  892. nhi->artifWorn[16] = id;
  893. }
  894. //spellbook
  895. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  896. if(id!=artmask)
  897. nhi->artifWorn[17] = id;
  898. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  899. if(version>RoE)
  900. {
  901. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  902. if(id!=artmask)
  903. nhi->artifWorn[18] = id;
  904. }
  905. else
  906. i+=1;
  907. //bag artifacts //20
  908. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  909. if(amount>0)
  910. {
  911. for(int ss=0; ss<amount; ++ss)
  912. {
  913. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  914. if(id!=artmask)
  915. nhi->artifacts.push_back(id);
  916. }
  917. }
  918. } //artifacts
  919. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  920. if(nhi->patrol.patrolRadious == 0xff)
  921. nhi->patrol.patrolling = false;
  922. else
  923. nhi->patrol.patrolling = true;
  924. if(version>RoE)
  925. {
  926. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  927. nhi->biography = readString(bufor,i);
  928. nhi->sex = !(bufor[i]); ++i;
  929. }
  930. //spells
  931. if(version>AB)
  932. {
  933. bool areSpells = bufor[i]; ++i;
  934. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  935. {
  936. int ist = i;
  937. for(i; i<ist+9; ++i)
  938. {
  939. unsigned char c = bufor[i];
  940. for(int yy=0; yy<8; ++yy)
  941. {
  942. if((i-ist)*8+yy < SPELLS_QUANTITY)
  943. {
  944. if(c == (c|((unsigned char)intPow(2, yy))))
  945. nhi->spells.insert((i-ist)*8+yy);
  946. }
  947. }
  948. }
  949. }
  950. }
  951. else if(version==AB) //we can read one spell
  952. {
  953. unsigned char buff = bufor[i]; ++i;
  954. if(buff!=254)
  955. {
  956. nhi->spells.insert(buff);
  957. }
  958. }
  959. //spells loaded
  960. if(version>AB)
  961. {
  962. if(readChar(bufor,i))//customPrimSkills
  963. {
  964. nhi->primSkills.resize(4);
  965. for(int xx=0;xx<4;xx++)
  966. nhi->primSkills[xx] = bufor[i++];
  967. }
  968. }
  969. i+=16;
  970. nhi->moveDir = 4;
  971. nhi->isStanding = true;
  972. nhi->level = -1;
  973. nhi->mana = -1;
  974. nhi->movement = -1;
  975. }
  976. void Mapa::readRumors( unsigned char * bufor, int &i)
  977. {
  978. int rumNr = readNormalNr(bufor,i,4);i+=4;
  979. for (int it=0;it<rumNr;it++)
  980. {
  981. Rumor ourRumor;
  982. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  983. for (int zz=0; zz<nameL; zz++)
  984. ourRumor.name+=bufor[i++];
  985. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  986. for (int zz=0; zz<nameL; zz++)
  987. ourRumor.text+=bufor[i++];
  988. rumors.push_back(ourRumor); //add to our list
  989. }
  990. }
  991. void Mapa::readHeader( unsigned char * bufor, int &i)
  992. {
  993. //reading allowed heroes (20 bytes)
  994. int ist;
  995. ist=i; //starting i for loop
  996. allowedHeroes.resize(HEROES_QUANTITY,false);
  997. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  998. {
  999. unsigned char c = bufor[i];
  1000. for(int yy=0; yy<8; ++yy)
  1001. if((i-ist)*8+yy < HEROES_QUANTITY)
  1002. if(c == (c|((unsigned char)intPow(2, yy))))
  1003. allowedHeroes[(i-ist)*8+yy] = true;
  1004. }
  1005. if(version>RoE) //probably reserved for further heroes
  1006. i+=4;
  1007. unsigned char disp = 0;
  1008. if(version>=SoD)
  1009. {
  1010. disp = bufor[i++];
  1011. disposedHeroes.resize(disp);
  1012. for(int g=0; g<disp; ++g)
  1013. {
  1014. disposedHeroes[g].ID = bufor[i++];
  1015. disposedHeroes[g].portrait = bufor[i++];
  1016. int lenbuf = readNormalNr(bufor,i); i+=4;
  1017. for (int zz=0; zz<lenbuf; zz++)
  1018. disposedHeroes[g].name+=bufor[i++];
  1019. disposedHeroes[g].players = bufor[i++];
  1020. }
  1021. }
  1022. i+=31; //omitting NULLS
  1023. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1024. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1025. allowedArtifact[x] = true;
  1026. //reading allowed artifacts: 17 or 18 bytes
  1027. if(version!=RoE)
  1028. {
  1029. ist=i; //starting i for loop
  1030. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1031. {
  1032. unsigned char c = bufor[i];
  1033. for(int yy=0; yy<8; ++yy)
  1034. {
  1035. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1036. {
  1037. if(c == (c|((unsigned char)intPow(2, yy))))
  1038. allowedArtifact[(i-ist)*8+yy] = false;
  1039. }
  1040. }
  1041. }//allowed artifacts have been read
  1042. }
  1043. allowedSpell.resize(SPELLS_QUANTITY);
  1044. for(unsigned int x=0;x<allowedSpell.size();x++)
  1045. allowedSpell[x] = true;
  1046. allowedAbilities.resize(SKILL_QUANTITY);
  1047. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1048. allowedAbilities[x] = true;
  1049. if(version>=SoD)
  1050. {
  1051. //reading allowed spells (9 bytes)
  1052. ist=i; //starting i for loop
  1053. for(i; i<ist+9; ++i)
  1054. {
  1055. unsigned char c = bufor[i];
  1056. for(int yy=0; yy<8; ++yy)
  1057. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1058. if(c == (c|((unsigned char)intPow(2, yy))))
  1059. allowedSpell[(i-ist)*8+yy] = false;
  1060. }
  1061. //allowed hero's abilities (4 bytes)
  1062. ist=i; //starting i for loop
  1063. for(i; i<ist+4; ++i)
  1064. {
  1065. unsigned char c = bufor[i];
  1066. for(int yy=0; yy<8; ++yy)
  1067. {
  1068. if((i-ist)*8+yy < SKILL_QUANTITY)
  1069. {
  1070. if(c == (c|((unsigned char)intPow(2, yy))))
  1071. allowedAbilities[(i-ist)*8+yy] = false;
  1072. }
  1073. }
  1074. }
  1075. }
  1076. }
  1077. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1078. {
  1079. switch(version)
  1080. {
  1081. case WoG: case SoD:
  1082. {
  1083. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1084. {
  1085. int custom = bufor[i++];
  1086. if(!custom)
  1087. continue;
  1088. CGHeroInstance * cgh = new CGHeroInstance;
  1089. cgh->ID = HEROI_TYPE;
  1090. cgh->subID = z;
  1091. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1092. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1093. else
  1094. cgh->exp = 0;
  1095. if(readChar(bufor,i))//true if hero has specified abilities
  1096. {
  1097. int howMany = readNormalNr(bufor,i); i+=4;
  1098. cgh->secSkills.resize(howMany);
  1099. for(int yy=0; yy<howMany; ++yy)
  1100. {
  1101. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1102. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1103. }
  1104. }
  1105. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1106. int artmask = version == RoE ? 0xff : 0xffff;
  1107. int artidlen = version == RoE ? 1 : 2;
  1108. if(artSet)
  1109. {
  1110. for(int pom=0;pom<16;pom++)
  1111. {
  1112. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1113. if(id!=artmask)
  1114. cgh->artifWorn[pom] = id;
  1115. }
  1116. //misc5 art //17
  1117. if(version>=SoD)
  1118. {
  1119. i+=2;
  1120. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1121. //if(id!=artmask)
  1122. // spec->artifWorn[16] = id;
  1123. }
  1124. //spellbook
  1125. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1126. if(id!=artmask)
  1127. cgh->artifWorn[17] = id;
  1128. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1129. if(version>RoE)
  1130. {
  1131. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1132. if(id!=artmask)
  1133. cgh->artifWorn[18] = id;
  1134. }
  1135. else
  1136. i+=1;
  1137. //bag artifacts //20
  1138. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1139. if(amount>0)
  1140. {
  1141. for(int ss=0; ss<amount; ++ss)
  1142. {
  1143. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1144. if(id!=artmask)
  1145. cgh->artifacts.push_back(id);
  1146. }
  1147. }
  1148. } //artifacts
  1149. if(readChar(bufor,i))//customBio
  1150. cgh->biography = readString(bufor,i);
  1151. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1152. if(readChar(bufor,i))//are spells
  1153. {
  1154. int ist = i;
  1155. for(i; i<ist+9; ++i)
  1156. {
  1157. unsigned char c = bufor[i];
  1158. for(int yy=0; yy<8; ++yy)
  1159. {
  1160. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1161. {
  1162. if(c == (c|((unsigned char)intPow(2, yy))))
  1163. cgh->spells.insert((i-ist)*8+yy);
  1164. }
  1165. }
  1166. }
  1167. }
  1168. if(readChar(bufor,i))//customPrimSkills
  1169. {
  1170. cgh->primSkills.resize(4);
  1171. for(int xx=0;xx<4;xx++)
  1172. cgh->primSkills[xx] = bufor[i++];
  1173. }
  1174. predefinedHeroes.push_back(cgh);
  1175. }
  1176. break;
  1177. }
  1178. case RoE:
  1179. i+=0;
  1180. break;
  1181. }
  1182. }
  1183. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1184. {
  1185. terrain = new TerrainTile**[width]; // allocate memory
  1186. for (int ii=0;ii<width;ii++)
  1187. {
  1188. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1189. for(int jj=0;jj<height;jj++)
  1190. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1191. }
  1192. for (int c=0; c<width; c++) // reading terrain
  1193. {
  1194. for (int z=0; z<height; z++)
  1195. {
  1196. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1197. terrain[z][c][0].terview = bufor[i++];
  1198. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1199. terrain[z][c][0].rivDir = bufor[i++];
  1200. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1201. terrain[z][c][0].roadDir = bufor[i++];
  1202. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1203. terrain[z][c][0].blocked = 0;
  1204. terrain[z][c][0].visitable = 0;
  1205. }
  1206. }
  1207. if (twoLevel) // read underground terrain
  1208. {
  1209. for (int c=0; c<width; c++) // reading terrain
  1210. {
  1211. for (int z=0; z<height; z++)
  1212. {
  1213. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1214. terrain[z][c][1].terview = bufor[i++];
  1215. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1216. terrain[z][c][1].rivDir = bufor[i++];
  1217. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1218. terrain[z][c][1].roadDir = bufor[i++];
  1219. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1220. terrain[z][c][1].blocked = 0;
  1221. terrain[z][c][1].visitable = 0;
  1222. }
  1223. }
  1224. }
  1225. }
  1226. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1227. {
  1228. int defAmount = readNormalNr(bufor,i); i+=4;
  1229. defy.reserve(defAmount);
  1230. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1231. {
  1232. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1233. //reading name
  1234. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1235. vinya->name.reserve(nameLength);
  1236. for (int cd=0;cd<nameLength;cd++)
  1237. {
  1238. vinya->name += bufor[i++];
  1239. }
  1240. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1241. unsigned char bytes[12];
  1242. for (int v=0; v<12; v++) // read info
  1243. {
  1244. bytes[v] = bufor[i++];
  1245. }
  1246. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1247. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1248. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1249. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1250. vinya->type = bufor[i++];
  1251. vinya->printPriority = bufor[i++];
  1252. for (int zi=0; zi<6; zi++)
  1253. {
  1254. vinya->blockMap[zi] = reverse(bytes[zi]);
  1255. }
  1256. for (int zi=0; zi<6; zi++)
  1257. {
  1258. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1259. }
  1260. i+=16;
  1261. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1262. {
  1263. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1264. if(!h)
  1265. {
  1266. //remove fake entry
  1267. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1268. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1269. VLC->dobjinfo->gobjs.erase(vinya->id);
  1270. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1271. }
  1272. else
  1273. {
  1274. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1275. }
  1276. }
  1277. else
  1278. {
  1279. vinya->visitDir = 0xff;
  1280. }
  1281. if(vinya->id == 26)
  1282. std::memset(vinya->blockMap,255,6);
  1283. //calculating coverageMap
  1284. std::string nameCopy = vinya->name;
  1285. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1286. for(int i=0; i<6; ++i)
  1287. {
  1288. vinya->coverageMap[i] = msk[i+2];
  1289. }
  1290. defy.push_back(vinya); // add this def to the vector
  1291. }
  1292. }
  1293. void Mapa::readObjects( unsigned char * bufor, int &i)
  1294. {
  1295. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1296. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1297. {
  1298. CGObjectInstance * nobj = 0;
  1299. int3 pos;
  1300. pos.x = bufor[i++];
  1301. pos.y = bufor[i++];
  1302. pos.z = bufor[i++];
  1303. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1304. CGDefInfo * defInfo = defy[defnum];
  1305. i+=5;
  1306. switch(defInfo->id)
  1307. {
  1308. case 26: //for event objects
  1309. {
  1310. CGEvent *evnt = new CGEvent();
  1311. nobj = evnt;
  1312. bool guardMess = bufor[i]; ++i;
  1313. if(guardMess)
  1314. {
  1315. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1316. if(messLong>0)
  1317. {
  1318. for(int yy=0; yy<messLong; ++yy)
  1319. {
  1320. evnt->message +=bufor[i+yy];
  1321. }
  1322. i+=messLong;
  1323. }
  1324. if(bufor[i++])
  1325. {
  1326. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1327. }
  1328. i+=4;
  1329. }
  1330. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1331. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1332. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1333. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1334. evnt->resources.resize(RESOURCE_QUANTITY);
  1335. for(int x=0; x<7; x++)
  1336. {
  1337. evnt->resources[x] = readNormalNr(bufor,i);
  1338. i+=4;
  1339. }
  1340. evnt->primskills.resize(PRIMARY_SKILLS);
  1341. for(int x=0; x<4; x++)
  1342. {
  1343. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1344. i++;
  1345. }
  1346. int gabn; //number of gained abilities
  1347. gabn = readNormalNr(bufor,i, 1); ++i;
  1348. for(int oo = 0; oo<gabn; ++oo)
  1349. {
  1350. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1351. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1352. }
  1353. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1354. for(int oo = 0; oo<gart; ++oo)
  1355. {
  1356. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1357. }
  1358. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1359. for(int oo = 0; oo<gspel; ++oo)
  1360. {
  1361. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1362. }
  1363. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1364. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1365. i+=8;
  1366. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1367. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1368. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1369. evnt->humanActivate = true;
  1370. i+=4;
  1371. break;
  1372. }
  1373. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1374. {
  1375. loadHero(nobj, bufor, i);
  1376. break;
  1377. }
  1378. case 4: //Arena
  1379. case 51: //Mercenary Camp
  1380. case 23: //Marletto Tower
  1381. case 61: // Star Axis
  1382. case 32: // Garden of Revelation
  1383. case 100: //Learning Stone
  1384. case 102: //Tree of Knowledge
  1385. case 41: //Library of Enlightenment
  1386. case 47: //School of Magic
  1387. case 107: //School of War
  1388. {
  1389. nobj = new CGVisitableOPH();
  1390. break;
  1391. }
  1392. case 55: //mystical garden
  1393. case 112://windmill
  1394. case 109://water wheel
  1395. {
  1396. nobj = new CGVisitableOPW();
  1397. break;
  1398. }
  1399. case 43: //teleport
  1400. case 44: //teleport
  1401. case 45: //teleport
  1402. case 103://subterranean gate
  1403. {
  1404. nobj = new CGTeleport();
  1405. break;
  1406. }
  1407. case 12: //campfire
  1408. case 29: //Flotsam
  1409. case 82: //Sea Chest
  1410. case 86: //Shipwreck Survivor
  1411. case 101://treasure chest
  1412. {
  1413. nobj = new CGPickable();
  1414. break;
  1415. }
  1416. case 54: //Monster
  1417. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1418. case 162: case 163: case 164: // Random Monster 5 - 7
  1419. {
  1420. CGCreature *cre = new CGCreature();
  1421. nobj = cre;
  1422. if(version>RoE)
  1423. {
  1424. cre->identifier = readNormalNr(bufor,i); i+=4;
  1425. }
  1426. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1427. cre->character = bufor[i]; ++i;
  1428. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1429. if(isMesTre)
  1430. {
  1431. cre->message = readString(bufor,i);
  1432. cre->resources.resize(RESOURCE_QUANTITY);
  1433. for(int j=0; j<7; j++)
  1434. {
  1435. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1436. }
  1437. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1438. if(version==RoE)
  1439. {
  1440. if(artID!=0xff)
  1441. cre->gainedArtifact = artID;
  1442. else
  1443. cre->gainedArtifact = -1;
  1444. }
  1445. else
  1446. {
  1447. if(artID!=0xffff)
  1448. cre->gainedArtifact = artID;
  1449. else
  1450. cre->gainedArtifact = -1;
  1451. }
  1452. }
  1453. cre->neverFlees = bufor[i]; ++i;
  1454. cre->notGrowingTeam = bufor[i]; ++i;
  1455. i+=2;;
  1456. break;
  1457. }
  1458. case 59: case 91: //ocean bottle and sign
  1459. {
  1460. CGSignBottle *sb = new CGSignBottle();
  1461. nobj = sb;
  1462. sb->message = readString(bufor,i);
  1463. i+=4;
  1464. break;
  1465. }
  1466. case 83: //seer's hut
  1467. {
  1468. i = loadSeerHut(bufor, i, nobj);
  1469. break;
  1470. }
  1471. case 113: //witch hut
  1472. {
  1473. CGWitchHut *wh = new CGWitchHut();
  1474. nobj = wh;
  1475. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1476. {
  1477. int ist=i; //starting i for loop
  1478. for(i; i<ist+4; ++i)
  1479. {
  1480. unsigned char c = bufor[i];
  1481. for(int yy=0; yy<8; ++yy)
  1482. {
  1483. if((i-ist)*8+yy < SKILL_QUANTITY)
  1484. {
  1485. if(c == (c|((unsigned char)intPow(2, yy))))
  1486. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1487. }
  1488. }
  1489. }
  1490. }
  1491. else //(RoE map)
  1492. {
  1493. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1494. {
  1495. wh->allowedAbilities.push_back(gg);
  1496. }
  1497. }
  1498. break;
  1499. }
  1500. case 81: //scholar
  1501. {
  1502. CGScholar *sch = new CGScholar();
  1503. nobj = sch;
  1504. sch->bonusType = bufor[i++];
  1505. sch->bonusID = bufor[i++];
  1506. i+=6;
  1507. break;
  1508. }
  1509. case 33: case 219: //garrison
  1510. {
  1511. CGGarrison *gar = new CGGarrison();
  1512. nobj = gar;
  1513. nobj->setOwner(bufor[i++]);
  1514. i+=3;
  1515. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1516. if(version > RoE)
  1517. {
  1518. gar->removableUnits = bufor[i]; ++i;
  1519. }
  1520. else
  1521. gar->removableUnits = true;
  1522. i+=8;
  1523. break;
  1524. }
  1525. case 5: //artifact
  1526. case 65: case 66: case 67: case 68: case 69: //random artifact
  1527. case 93: //spell scroll
  1528. {
  1529. CGArtifact *art = new CGArtifact();
  1530. nobj = art;
  1531. bool areSettings = bufor[i]; ++i;
  1532. if(areSettings)
  1533. {
  1534. art->message = readString(bufor,i);
  1535. bool areGuards = bufor[i]; ++i;
  1536. if(areGuards)
  1537. {
  1538. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1539. }
  1540. i+=4;
  1541. }
  1542. if(defInfo->id==93)
  1543. {
  1544. art->spell = readNormalNr(bufor,i);
  1545. i+=4;
  1546. }
  1547. break;
  1548. }
  1549. case 76: case 79: //random resource; resource
  1550. {
  1551. CGResource *res = new CGResource();
  1552. nobj = res;
  1553. bool isMessGuard = bufor[i]; ++i;
  1554. if(isMessGuard)
  1555. {
  1556. res->message = readString(bufor,i);
  1557. if(bufor[i++])
  1558. {
  1559. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1560. }
  1561. i+=4;
  1562. }
  1563. res->amount = readNormalNr(bufor,i); i+=4;
  1564. i+=4;
  1565. break;
  1566. }
  1567. case 77: case 98: //random town; town
  1568. {
  1569. loadTown(nobj, bufor, i, defInfo->subid);
  1570. break;
  1571. }
  1572. case 53:
  1573. {
  1574. nobj = new CGMine();
  1575. nobj->setOwner(bufor[i++]);
  1576. i+=3;
  1577. break;
  1578. }
  1579. case 17: case 18: case 19: case 20: //dwellings
  1580. {
  1581. nobj = new CGDwelling();
  1582. nobj->setOwner(bufor[i++]);
  1583. i+=3;
  1584. break;
  1585. }
  1586. case 42: //lighthouse
  1587. case 220://mine (?)
  1588. {
  1589. nobj = new CGObjectInstance();
  1590. nobj->setOwner(bufor[i++]);
  1591. i+=3;
  1592. break;
  1593. }
  1594. case 88: case 89: case 90: //spell shrine
  1595. {
  1596. CGShrine * shr = new CGShrine();
  1597. nobj = shr;
  1598. shr->spell = bufor[i]; i+=4;
  1599. break;
  1600. }
  1601. case 6:
  1602. {
  1603. CGPandoraBox *box = new CGPandoraBox();
  1604. nobj = box;
  1605. bool messg = bufor[i]; ++i;
  1606. if(messg)
  1607. {
  1608. box->message = readString(bufor,i);
  1609. if(bufor[i++])
  1610. {
  1611. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1612. }
  1613. i+=4;
  1614. }
  1615. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1616. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1617. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1618. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1619. box->resources.resize(RESOURCE_QUANTITY);
  1620. for(int x=0; x<7; x++)
  1621. {
  1622. box->resources[x] = readNormalNr(bufor,i);
  1623. i+=4;
  1624. }
  1625. box->primskills.resize(PRIMARY_SKILLS);
  1626. for(int x=0; x<4; x++)
  1627. {
  1628. box->primskills[x] = readNormalNr(bufor,i, 1);
  1629. i++;
  1630. }
  1631. int gabn; //number of gained abilities
  1632. gabn = readNormalNr(bufor,i, 1); ++i;
  1633. for(int oo = 0; oo<gabn; ++oo)
  1634. {
  1635. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1636. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1637. }
  1638. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1639. for(int oo = 0; oo<gart; ++oo)
  1640. {
  1641. if(version > RoE)
  1642. {
  1643. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1644. }
  1645. else
  1646. {
  1647. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1648. }
  1649. }
  1650. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1651. for(int oo = 0; oo<gspel; ++oo)
  1652. {
  1653. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1654. }
  1655. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1656. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1657. i+=8;
  1658. break;
  1659. }
  1660. case 36:
  1661. {
  1662. grailPos = pos;
  1663. grailRadious = readNormalNr(bufor,i); i+=4;
  1664. continue;
  1665. }
  1666. case 217:
  1667. {
  1668. nobj = new CGDwelling();
  1669. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1670. spec->player = readNormalNr(bufor,i); i+=4;
  1671. spec->identifier = readNormalNr(bufor,i); i+=4;
  1672. if(!spec->identifier)
  1673. {
  1674. spec->asCastle = false;
  1675. spec->castles[0] = bufor[i]; ++i;
  1676. spec->castles[1] = bufor[i]; ++i;
  1677. }
  1678. else
  1679. {
  1680. spec->asCastle = true;
  1681. }
  1682. nobj->setOwner(spec->player);
  1683. nobj->info = spec;
  1684. break;
  1685. }
  1686. case 216:
  1687. {
  1688. nobj = new CGDwelling();
  1689. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1690. spec->player = readNormalNr(bufor,i); i+=4;
  1691. spec->identifier = readNormalNr(bufor,i); i+=4;
  1692. if(!spec->identifier)
  1693. {
  1694. spec->asCastle = false;
  1695. spec->castles[0] = bufor[i]; ++i;
  1696. spec->castles[1] = bufor[i]; ++i;
  1697. }
  1698. else
  1699. {
  1700. spec->asCastle = true;
  1701. }
  1702. spec->minLevel = bufor[i]; ++i;
  1703. spec->maxLevel = bufor[i]; ++i;
  1704. nobj->setOwner(spec->player);
  1705. nobj->info = spec;
  1706. break;
  1707. }
  1708. case 218:
  1709. {
  1710. nobj = new CGDwelling();
  1711. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1712. spec->player = bufor[i]; ++i;
  1713. i+=3;
  1714. spec->minLevel = bufor[i]; ++i;
  1715. spec->maxLevel = bufor[i]; ++i;
  1716. if(spec->maxLevel>7)
  1717. spec->maxLevel = 7;
  1718. if(spec->minLevel<1)
  1719. spec->minLevel = 1;
  1720. nobj->setOwner(spec->player);
  1721. nobj->info = spec;
  1722. break;
  1723. }
  1724. case 215:
  1725. {
  1726. CGQuestGuard *guard = new CGQuestGuard();
  1727. nobj = guard;
  1728. loadQuest(guard, bufor, i);
  1729. break;
  1730. }
  1731. case 28: //faerie ring
  1732. case 14: //Swan pond
  1733. case 38: //idol of fortune
  1734. case 30: //Fountain of Fortune
  1735. case 64: //Rally Flag
  1736. case 56: //oasis
  1737. case 96: //temple
  1738. case 110://Watering Hole
  1739. case 31: //Fountain of Youth
  1740. case 11: //Buoy
  1741. case 52: //Mermaid
  1742. case 94: //Stables
  1743. {
  1744. nobj = new CGBonusingObject();
  1745. break;
  1746. }
  1747. case 49: //Magic Well
  1748. {
  1749. nobj = new CGMagicWell();
  1750. break;
  1751. }
  1752. case 58: //Redwood Observatory
  1753. case 60: //Pillar of Fire
  1754. {
  1755. nobj = new CGObservatory();
  1756. break;
  1757. }
  1758. case 22: //Corpse
  1759. case 39: //Lean To
  1760. case 105://Wagon
  1761. case 108://Warrior's Tomb
  1762. {
  1763. nobj = new CGOnceVisitable();
  1764. break;
  1765. }
  1766. case 8: //Boat
  1767. {
  1768. nobj = new CGBoat();
  1769. break;
  1770. }
  1771. case 92: //Sirens
  1772. {
  1773. nobj = new CGSirens();
  1774. break;
  1775. }
  1776. case 87: //Shipyard
  1777. {
  1778. nobj = new CGShipyard();
  1779. nobj->setOwner(readNormalNr(bufor,i)); i+=4;
  1780. break;
  1781. }
  1782. case 214: //hero placeholder
  1783. {
  1784. i+=3; //TODO: handle it more properly
  1785. }
  1786. case 10: //Keymaster
  1787. {
  1788. nobj = new CGKeymasterTent();
  1789. break;
  1790. }
  1791. case 9: //Border Guard
  1792. {
  1793. nobj = new CGBorderGuard();
  1794. break;
  1795. }
  1796. case 212: //Border Gate
  1797. {
  1798. nobj = new CGBorderGate();
  1799. break;
  1800. }
  1801. case 27: case 37: //Eye and Hut of Magi
  1802. {
  1803. nobj = new CGMagi();
  1804. break;
  1805. }
  1806. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1807. {
  1808. nobj = new CBank();
  1809. break;
  1810. }
  1811. default:
  1812. nobj = new CGObjectInstance();
  1813. } //end of main switch
  1814. nobj->pos = pos;
  1815. nobj->ID = defInfo->id;
  1816. nobj->id = objects.size();
  1817. if(nobj->ID != HEROI_TYPE)
  1818. nobj->subID = defInfo->subid;
  1819. nobj->defInfo = defInfo;
  1820. objects.push_back(nobj);
  1821. if(nobj->ID==TOWNI_TYPE)
  1822. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1823. if(nobj->ID==HEROI_TYPE)
  1824. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1825. }
  1826. std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
  1827. }
  1828. void Mapa::readEvents( unsigned char * bufor, int &i )
  1829. {
  1830. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1831. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1832. {
  1833. CMapEvent *ne = new CMapEvent();
  1834. ne->name = std::string();
  1835. ne->message = std::string();
  1836. int nameLen = readNormalNr(bufor,i); i+=4;
  1837. for(int qq=0; qq<nameLen; ++qq)
  1838. {
  1839. ne->name += bufor[i]; ++i;
  1840. }
  1841. int messLen = readNormalNr(bufor,i); i+=4;
  1842. for(int qq=0; qq<messLen; ++qq)
  1843. {
  1844. ne->message +=bufor[i]; ++i;
  1845. }
  1846. ne->resources.resize(RESOURCE_QUANTITY);
  1847. for(int k=0; k < 7; k++)
  1848. {
  1849. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1850. }
  1851. ne->players = bufor[i]; ++i;
  1852. if(version>AB)
  1853. {
  1854. ne->humanAffected = bufor[i]; ++i;
  1855. }
  1856. else
  1857. ne->humanAffected = true;
  1858. ne->computerAffected = bufor[i]; ++i;
  1859. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1860. ne->nextOccurence = bufor[i]; ++i;
  1861. char unknown[17];
  1862. memcpy(unknown, bufor+i, 17);
  1863. i+=17;
  1864. events.push_back(ne);
  1865. }
  1866. }
  1867. bool Mapa::isInTheMap( int3 pos ) const
  1868. {
  1869. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1870. return false;
  1871. else return true;
  1872. }
  1873. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1874. {
  1875. guard->missionType = bufor[i]; ++i;
  1876. int len1, len2, len3;
  1877. switch(guard->missionType)
  1878. {
  1879. case 0:
  1880. return;
  1881. case 2:
  1882. {
  1883. guard->m2stats.resize(4);
  1884. for(int x=0; x<4; x++)
  1885. {
  1886. guard->m2stats[x] = bufor[i++];
  1887. }
  1888. }
  1889. break;
  1890. case 1:
  1891. case 3:
  1892. case 4:
  1893. {
  1894. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1895. break;
  1896. }
  1897. case 5:
  1898. {
  1899. int artNumber = bufor[i]; ++i;
  1900. for(int yy=0; yy<artNumber; ++yy)
  1901. {
  1902. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1903. }
  1904. break;
  1905. }
  1906. case 6:
  1907. {
  1908. int typeNumber = bufor[i]; ++i;
  1909. for(int hh=0; hh<typeNumber; ++hh)
  1910. {
  1911. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1912. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1913. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1914. }
  1915. break;
  1916. }
  1917. case 7:
  1918. {
  1919. guard->m7resources.resize(7);
  1920. for(int x=0; x<7; x++)
  1921. {
  1922. guard->m7resources[x] = readNormalNr(bufor,i);
  1923. i+=4;
  1924. }
  1925. break;
  1926. }
  1927. case 8:
  1928. case 9:
  1929. {
  1930. guard->m13489val = bufor[i]; ++i;
  1931. break;
  1932. }
  1933. }
  1934. int limit = readNormalNr(bufor,i); i+=4;
  1935. if(limit == ((int)0xffffffff))
  1936. {
  1937. guard->lastDay = -1;
  1938. }
  1939. else
  1940. {
  1941. guard->lastDay = limit;
  1942. }
  1943. guard->firstVisitText = readString(bufor,i);
  1944. guard->nextVisitText = readString(bufor,i);
  1945. guard->completedText = readString(bufor,i);
  1946. }
  1947. TerrainTile & Mapa::getTile( int3 tile )
  1948. {
  1949. return terrain[tile.x][tile.y][tile.z];
  1950. }
  1951. const TerrainTile & Mapa::getTile( int3 tile ) const
  1952. {
  1953. return terrain[tile.x][tile.y][tile.z];
  1954. }
  1955. bool Mapa::isWaterTile( int3 pos ) const
  1956. {
  1957. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1958. }
  1959. void CMapInfo::countPlayers()
  1960. {
  1961. playerAmnt=humenPlayers=0;
  1962. for (int i=0;i<PLAYER_LIMIT;i++)
  1963. {
  1964. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1965. else if (players[i].canComputerPlay) {playerAmnt++;}
  1966. }
  1967. }
  1968. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1969. :CMapHeader(map),filename(fname)
  1970. {
  1971. countPlayers();
  1972. }