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- /*
- * mapcontroller.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mapcontroller.h"
- #include "../lib/ArtifactUtils.h"
- #include "../lib/GameConstants.h"
- #include "../lib/entities/hero/CHeroClass.h"
- #include "../lib/entities/hero/CHeroHandler.h"
- #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../lib/mapObjects/ObjectTemplate.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMapEditManager.h"
- #include "../lib/mapping/ObstacleProxy.h"
- #include "../lib/modding/CModHandler.h"
- #include "../lib/modding/ModDescription.h"
- #include "../lib/TerrainHandler.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/serializer/CMemorySerializer.h"
- #include "mapview.h"
- #include "scenelayer.h"
- #include "maphandler.h"
- #include "mainwindow.h"
- #include "inspector/inspector.h"
- #include "GameLibrary.h"
- MapController::MapController(MainWindow * m): main(m)
- {
- for(int i : {0, 1})
- {
- _scenes[i].reset(new MapScene(i));
- _miniscenes[i].reset(new MinimapScene(i));
- }
- connectScenes();
- }
- void MapController::connectScenes()
- {
- for (int level = 0; level <= 1; level++)
- {
- //selections for both layers will be handled separately
- QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
- {
- main->onSelectionMade(level, anythingSelected);
- });
- }
- }
- MapController::~MapController()
- {
- main = nullptr;
- }
- const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
- {
- return _map;
- }
- CMap * MapController::map()
- {
- return _map.get();
- }
- MapHandler * MapController::mapHandler()
- {
- return _mapHandler.get();
- }
- MapScene * MapController::scene(int level)
- {
- return _scenes[level].get();
- }
- MinimapScene * MapController::miniScene(int level)
- {
- return _miniscenes[level].get();
- }
- void MapController::repairMap()
- {
- repairMap(map());
- }
- void MapController::repairMap(CMap * map)
- {
- if(!map)
- return;
-
- //make sure events/rumors has name to have proper identifiers
- int emptyNameId = 1;
- for(auto & e : map->events)
- if(e.name.empty())
- e.name = "event_" + std::to_string(emptyNameId++);
- emptyNameId = 1;
- for(auto & e : map->rumors)
- if(e.name.empty())
- e.name = "rumor_" + std::to_string(emptyNameId++);
-
- //fix owners for objects
- auto allImpactedObjects(map->objects);
- for (const auto & hero : map->predefinedHeroes)
- allImpactedObjects.push_back(hero);
- for(auto obj : allImpactedObjects)
- {
- //fix flags
- if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
- {
- if(obj->asOwnable())
- obj->tempOwner = PlayerColor::NEUTRAL;
- }
- //fix hero instance
- if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
- {
- // All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
- // FIXME: How about custom scenarios where defeated hero cannot be hired again?
- map->allowedHeroes.insert(nih->getHeroTypeID());
- auto const & type = LIBRARY->heroh->objects[nih->subID];
- assert(type->heroClass);
- if(nih->ID == Obj::HERO) //not prison
- nih->appearance = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
- //fix spellbook
- if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
- {
- nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
- if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
- nih->putArtifact(ArtifactPosition::SPELLBOOK, map->createArtifact(ArtifactID::SPELLBOOK));
- }
-
- }
- //fix town instance
- if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
- {
- if(tnh->getTown())
- {
- for(const auto & building : tnh->getBuildings())
- {
- if(!tnh->getTown()->buildings.count(building))
- tnh->removeBuilding(building);
- }
- vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
- {
- return !tnh->getTown()->buildings.count(bid);
- });
- }
- }
- //fix spell scrolls
- if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
- {
- if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
- {
- std::vector<SpellID> out;
- for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
- {
- //if(map->isAllowedSpell(spell->id))
- {
- out.push_back(spell->id);
- }
- }
- auto a = map->createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
- art->storedArtifact = a;
- }
- }
- //fix mines
- if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
- {
- if(!mine->isAbandoned())
- {
- mine->producedResource = GameResID(mine->subID);
- mine->producedQuantity = mine->defaultResProduction();
- }
- }
- }
- }
- void MapController::setMap(std::unique_ptr<CMap> cmap)
- {
- _map = std::move(cmap);
-
- repairMap();
-
- for(int i : {0, 1})
- {
- _scenes[i].reset(new MapScene(i));
- _miniscenes[i].reset(new MinimapScene(i));
- }
- resetMapHandler();
- sceneForceUpdate();
- connectScenes();
- _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
- {
- if(!main)
- return;
- main->enableUndo(allowUndo);
- main->enableRedo(allowRedo);
- }
- );
- _map->getEditManager()->getUndoManager().clearAll();
- initObstaclePainters(_map.get());
- }
- void MapController::initObstaclePainters(CMap * map)
- {
- for (auto const & terrain : LIBRARY->terrainTypeHandler->objects)
- {
- auto terrainId = terrain->getId();
- _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
- _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
- }
- }
- void MapController::sceneForceUpdate()
- {
- _scenes[0]->updateViews();
- _miniscenes[0]->updateViews();
- if(_map->twoLevel)
- {
- _scenes[1]->updateViews();
- _miniscenes[1]->updateViews();
- }
- }
- void MapController::sceneForceUpdate(int level)
- {
- _scenes[level]->updateViews();
- _miniscenes[level]->updateViews();
- }
- void MapController::resetMapHandler()
- {
- if(!_mapHandler)
- _mapHandler.reset(new MapHandler());
- _mapHandler->reset(map());
- for(int i : {0, 1})
- {
- _scenes[i]->initialize(*this);
- _miniscenes[i]->initialize(*this);
- }
- }
- void MapController::commitTerrainChange(int level, const TerrainId & terrain)
- {
- static const int terrainDecorationPercentageLevel = 10;
- std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
- _scenes[level]->selectionTerrainView.selection().end());
- if(v.empty())
- return;
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
-
- _map->getEditManager()->getTerrainSelection().setSelection(v);
- _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
-
- for(auto & t : v)
- _scenes[level]->terrainView.setDirty(t);
- _scenes[level]->terrainView.draw();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
- {
- std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
- _scenes[level]->selectionTerrainView.selection().end());
- if(v.empty())
- return;
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
-
- _map->getEditManager()->getTerrainSelection().setSelection(v);
- if(isRoad)
- _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
- else
- _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
-
- for(auto & t : v)
- _scenes[level]->terrainView.setDirty(t);
- _scenes[level]->terrainView.draw();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitObjectErase(int level)
- {
- auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
- if (selectedObjects.size() > 1)
- {
- //mass erase => undo in one operation
- _map->getEditManager()->removeObjects(selectedObjects);
- }
- else if (selectedObjects.size() == 1)
- {
- _map->getEditManager()->removeObject(*selectedObjects.begin());
- }
- else //nothing to erase - shouldn't be here
- {
- return;
- }
- for (auto & obj : selectedObjects)
- {
- //invalidate tiles under objects
- _mapHandler->removeObject(obj);
- _scenes[level]->objectsView.setDirty(obj);
- }
- _scenes[level]->selectionObjectsView.clear();
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::copyToClipboard(int level)
- {
- _clipboard.clear();
- _clipboardShiftIndex = 0;
- auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
- for(auto * obj : selectedObjects)
- {
- assert(obj->pos.z == level);
- _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
- }
- }
- void MapController::pasteFromClipboard(int level)
- {
- _scenes[level]->selectionObjectsView.clear();
-
- auto shift = int3::getDirs()[_clipboardShiftIndex++];
- if(_clipboardShiftIndex == int3::getDirs().size())
- _clipboardShiftIndex = 0;
-
- QStringList errors;
- for(auto & objUniquePtr : _clipboard)
- {
- auto obj = CMemorySerializer::deepCopyShared(*objUniquePtr);
- QString errorMsg;
- if (!canPlaceObject(level, obj.get(), errorMsg))
- {
- errors.push_back(std::move(errorMsg));
- continue;
- }
- auto newPos = objUniquePtr->pos + shift;
- if(_map->isInTheMap(newPos))
- obj->pos = newPos;
- obj->pos.z = level;
-
- Initializer init(*this, obj.get(), defaultPlayer);
- _map->getEditManager()->insertObject(obj);
- _scenes[level]->selectionObjectsView.selectObject(obj.get());
- _mapHandler->invalidate(obj.get());
- }
- if(!errors.isEmpty())
- QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
-
- _scenes[level]->objectsView.draw();
- _scenes[level]->passabilityView.update();
- _scenes[level]->selectionObjectsView.draw();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- bool MapController::discardObject(int level) const
- {
- _scenes[level]->selectionObjectsView.clear();
- if(_scenes[level]->selectionObjectsView.newObject)
- {
- _scenes[level]->selectionObjectsView.newObject.reset();
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
- _scenes[level]->selectionObjectsView.draw();
- return true;
- }
- return false;
- }
- void MapController::createObject(int level, std::shared_ptr<CGObjectInstance> obj) const
- {
- _scenes[level]->selectionObjectsView.newObject = obj;
- _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
- _scenes[level]->selectionObjectsView.draw();
- }
- void MapController::commitObstacleFill(int level)
- {
- auto selection = _scenes[level]->selectionTerrainView.selection();
- if(selection.empty())
- return;
-
- //split by zones
- for (auto & painter : _obstaclePainters)
- {
- painter.second->clearBlockedArea();
- }
-
- for(auto & t : selection)
- {
- auto tl = _map->getTile(t);
- if(tl.blocked() || tl.visitable())
- continue;
-
- auto terrain = tl.getTerrainID();
- _obstaclePainters[terrain]->addBlockedTile(t);
- }
-
- for(auto & sel : _obstaclePainters)
- {
- for(auto o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
- {
- _mapHandler->invalidate(o.get());
- _scenes[level]->objectsView.setDirty(o.get());
- }
- }
-
- _scenes[level]->selectionTerrainView.clear();
- _scenes[level]->selectionTerrainView.draw();
- _scenes[level]->objectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitObjectChange(int level)
- {
- for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
- _scenes[level]->objectsView.setDirty(o);
-
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- void MapController::commitChangeWithoutRedraw()
- {
- //DO NOT REDRAW
- main->mapChanged();
- }
- void MapController::commitObjectShift(int level)
- {
- auto shift = _scenes[level]->selectionObjectsView.shift;
- bool makeShift = !shift.isNull();
- if(makeShift)
- {
- for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
- {
- int3 pos = obj->pos;
- pos.z = level;
- pos.x += shift.x(); pos.y += shift.y();
-
- _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
- _map->getEditManager()->moveObject(obj, pos);
- _mapHandler->invalidate(obj);
- }
- }
-
- _scenes[level]->selectionObjectsView.newObject = nullptr;
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
-
- if(makeShift)
- {
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- }
- void MapController::commitObjectCreate(int level)
- {
- auto newObj = _scenes[level]->selectionObjectsView.newObject;
- if(!newObj)
- return;
-
- auto shift = _scenes[level]->selectionObjectsView.shift;
-
- int3 pos = newObj->pos;
- pos.z = level;
- pos.x += shift.x(); pos.y += shift.y();
-
- newObj->pos = pos;
-
- Initializer init(*this, newObj.get(), defaultPlayer);
-
- _map->getEditManager()->insertObject(newObj);
- _mapHandler->invalidate(newObj.get());
- _scenes[level]->objectsView.setDirty(newObj.get());
-
- _scenes[level]->selectionObjectsView.newObject = nullptr;
- _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
- _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
- _scenes[level]->objectsView.draw();
- _scenes[level]->selectionObjectsView.draw();
- _scenes[level]->passabilityView.update();
-
- _miniscenes[level]->updateViews();
- main->mapChanged();
- }
- bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
- {
- //find all objects of such type
- int objCounter = 0;
- for(auto o : _map->objects)
- {
- if(o->ID == newObj->ID && o->subID == newObj->subID)
- {
- ++objCounter;
- }
- }
-
- if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
- {
- error = QObject::tr("There can only be one grail object on the map.");
- return false; //maplimit reached
- }
-
- if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
- {
- error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
- return false;
- }
-
- return true;
- }
- void MapController::undo()
- {
- _map->getEditManager()->getUndoManager().undo();
- resetMapHandler();
- sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
- main->mapChanged();
- }
- void MapController::redo()
- {
- _map->getEditManager()->getUndoManager().redo();
- resetMapHandler();
- sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
- main->mapChanged();
- }
- ModCompatibilityInfo MapController::modAssessmentAll()
- {
- ModCompatibilityInfo result;
- for(auto primaryID : LIBRARY->objtypeh->knownObjects())
- {
- for(auto secondaryID : LIBRARY->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = LIBRARY->objtypeh->getHandlerFor(primaryID, secondaryID);
- auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
- if(modName != "core")
- result[modName] = LIBRARY->modh->getModInfo(modName).getVerificationInfo();
- }
- }
- return result;
- }
- ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
- {
- ModCompatibilityInfo result;
- auto extractEntityMod = [&result](const auto & entity)
- {
- auto modScope = entity->getModScope();
- if(modScope != "core")
- result[modScope] = LIBRARY->modh->getModInfo(modScope).getVerificationInfo();
- };
- for(auto obj : map.objects)
- {
- auto handler = obj->getObjectHandler();
- auto modScope = handler->getModScope();
- if(modScope != "core")
- result[modScope] = LIBRARY->modh->getModInfo(modScope).getVerificationInfo();
- if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
- {
- auto town = dynamic_cast<CGTownInstance *>(obj.get());
- for(const auto & spellID : town->possibleSpells)
- {
- if(spellID == SpellID::PRESET)
- continue;
- extractEntityMod(spellID.toEntity(LIBRARY));
- }
- for(const auto & spellID : town->obligatorySpells)
- {
- extractEntityMod(spellID.toEntity(LIBRARY));
- }
- }
- if(obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO)
- {
- auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
- for(const auto & spellID : hero->getSpellsInSpellbook())
- {
- if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
- continue;
- extractEntityMod(spellID.toEntity(LIBRARY));
- }
- for(const auto & [_, slotInfo] : hero->artifactsWorn)
- {
- extractEntityMod(slotInfo.artifact->getTypeId().toEntity(LIBRARY));
- }
- for(const auto & art : hero->artifactsInBackpack)
- {
- extractEntityMod(art.artifact->getTypeId().toEntity(LIBRARY));
- }
- }
- }
- //TODO: terrains?
- return result;
- }
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