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							- /*
 
-  * SettingsMainContainer.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "gui/InterfaceObjectConfigurable.h"
 
- class BattleInterface;
 
- class CTabbedInt;
 
- enum class EUserEvent;
 
- /// <summary>
 
- ///Original H3 settings were replaced with this window in Github PR #1540. New options added are intended to be clientside settings.
 
- ///By design, most new options that alter gameplay UI from now on should be added to "gameTweaks" config key.
 
- /// </summary>
 
- class SettingsMainWindow : public InterfaceObjectConfigurable
 
- {
 
- private:
 
- 	BattleInterface * parentBattleInterface;
 
- 	std::shared_ptr<CTabbedInt> tabContentArea;
 
- 	std::shared_ptr<CIntObject> createTab(size_t index);
 
- 	void openTab(size_t index);
 
- 	void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
 
- 	void closeAndPushEvent(EUserEvent code);
 
- 	void loadGameButtonCallback();
 
- 	void saveGameButtonCallback();
 
- 	void quitGameButtonCallback();
 
- 	void backButtonCallback();
 
- 	void restartGameButtonCallback();
 
- 	void mainMenuButtonCallback();
 
- public:
 
- 	SettingsMainWindow(BattleInterface * parentBattleInterface = nullptr);
 
- 	void showAll(SDL_Surface * to);
 
- };
 
 
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