CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "../mapObjects/MiscObjects.h"
  22. #include "CObjectClassesHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  25. {
  26. if(dayOfWeek != 0)
  27. {
  28. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  29. return false;
  30. }
  31. if(daysPassed != 0)
  32. {
  33. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  34. return false;
  35. }
  36. for(const auto & reqStack : creatures)
  37. {
  38. size_t count = 0;
  39. for(const auto & slot : hero->Slots())
  40. {
  41. const CStackInstance * heroStack = slot.second;
  42. if (heroStack->type == reqStack.type)
  43. count += heroStack->count;
  44. }
  45. if (count < reqStack.count) //not enough creatures of this kind
  46. return false;
  47. }
  48. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  49. return false;
  50. if(heroLevel > static_cast<si32>(hero->level))
  51. return false;
  52. if(static_cast<TExpType>(heroExperience) > hero->exp)
  53. return false;
  54. if(manaPoints > hero->mana)
  55. return false;
  56. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  57. return false;
  58. for(size_t i=0; i<primary.size(); i++)
  59. {
  60. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  61. return false;
  62. }
  63. for(const auto & skill : secondary)
  64. {
  65. if (skill.second > hero->getSecSkillLevel(skill.first))
  66. return false;
  67. }
  68. for(const auto & spell : spells)
  69. {
  70. if (!hero->spellbookContainsSpell(spell))
  71. return false;
  72. }
  73. for(const auto & art : artifacts)
  74. {
  75. if (!hero->hasArt(art))
  76. return false;
  77. }
  78. for(const auto & sublimiter : noneOf)
  79. {
  80. if (sublimiter->heroAllowed(hero))
  81. return false;
  82. }
  83. for(const auto & sublimiter : allOf)
  84. {
  85. if (!sublimiter->heroAllowed(hero))
  86. return false;
  87. }
  88. if(anyOf.empty())
  89. return true;
  90. for(const auto & sublimiter : anyOf)
  91. {
  92. if (sublimiter->heroAllowed(hero))
  93. return true;
  94. }
  95. return false;
  96. }
  97. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  98. {
  99. std::vector<ui32> ret;
  100. for(size_t i=0; i<info.size(); i++)
  101. {
  102. const CRewardVisitInfo & visit = info[i];
  103. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  104. {
  105. logGlobal->trace("Reward %d is allowed", i);
  106. ret.push_back(static_cast<ui32>(i));
  107. }
  108. }
  109. return ret;
  110. }
  111. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  112. {
  113. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  114. {
  115. auto vi = info[index];
  116. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  117. // show message only if it is not empty or in infobox
  118. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  119. {
  120. InfoWindow iw;
  121. iw.player = h->tempOwner;
  122. iw.text = vi.message;
  123. vi.reward.loadComponents(iw.components, h);
  124. iw.type = infoWindowType;
  125. if(!iw.components.empty() || !iw.text.toString().empty())
  126. cb->showInfoDialog(&iw);
  127. }
  128. // grant reward afterwards. Note that it may remove object
  129. grantReward(index, h, markAsVisit);
  130. };
  131. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  132. {
  133. BlockingDialog sd(canRefuse, rewards.size() > 1);
  134. sd.player = h->tempOwner;
  135. sd.text = dialog;
  136. if (rewards.size() > 1)
  137. for (auto index : rewards)
  138. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  139. if (rewards.size() == 1)
  140. info[rewards[0]].reward.loadComponents(sd.components, h);
  141. cb->showBlockingDialog(&sd);
  142. };
  143. if(!wasVisitedBefore(h))
  144. {
  145. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  146. bool objectRemovalPossible = false;
  147. for(auto index : rewards)
  148. {
  149. if(info[index].reward.removeObject)
  150. objectRemovalPossible = true;
  151. }
  152. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  153. switch (rewards.size())
  154. {
  155. case 0: // no available rewards, e.g. visiting School of War without gold
  156. {
  157. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  158. if (!emptyRewards.empty())
  159. grantRewardWithMessage(emptyRewards[0], false);
  160. else
  161. logMod->warn("No applicable message for visiting empty object!");
  162. break;
  163. }
  164. case 1: // one reward. Just give it with message
  165. {
  166. if (canRefuse)
  167. selectRewardsMessage(rewards, info[rewards[0]].message);
  168. else
  169. grantRewardWithMessage(rewards[0], true);
  170. break;
  171. }
  172. default: // multiple rewards. Act according to select mode
  173. {
  174. switch (selectMode) {
  175. case SELECT_PLAYER: // player must select
  176. selectRewardsMessage(rewards, onSelect);
  177. break;
  178. case SELECT_FIRST: // give first available
  179. grantRewardWithMessage(rewards[0], true);
  180. break;
  181. }
  182. break;
  183. }
  184. }
  185. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  186. {
  187. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  188. cb->sendAndApply(&cov);
  189. }
  190. }
  191. else
  192. {
  193. logGlobal->debug("Revisiting already visited object");
  194. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  195. if (!visitedRewards.empty())
  196. grantRewardWithMessage(visitedRewards[0], false);
  197. else
  198. logMod->warn("No applicable message for visiting already visited object!");
  199. }
  200. }
  201. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  202. {
  203. grantRewardAfterLevelup(info[selectedReward], hero);
  204. }
  205. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  206. {
  207. if(answer == 0)
  208. return; // player refused
  209. if(answer > 0 && answer-1 < info.size())
  210. {
  211. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  212. grantReward(list[answer - 1], hero, true);
  213. }
  214. else
  215. {
  216. throw std::runtime_error("Unhandled choice");
  217. }
  218. }
  219. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  220. {
  221. if (markVisited)
  222. {
  223. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  224. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  225. cb->sendAndApply(&cov);
  226. }
  227. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  228. grantRewardBeforeLevelup(info[rewardID], hero);
  229. }
  230. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  231. {
  232. assert(hero);
  233. assert(hero->tempOwner.isValidPlayer());
  234. assert(stacks.empty());
  235. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  236. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  237. cb->giveResources(hero->tempOwner, info.reward.resources);
  238. for(const auto & entry : info.reward.secondary)
  239. {
  240. int current = hero->getSecSkillLevel(entry.first);
  241. if( (current != 0 && current < entry.second) ||
  242. (hero->canLearnSkill() ))
  243. {
  244. cb->changeSecSkill(hero, entry.first, entry.second);
  245. }
  246. }
  247. for(int i=0; i< info.reward.primary.size(); i++)
  248. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  249. si64 expToGive = 0;
  250. if (info.reward.heroLevel > 0)
  251. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  252. if (info.reward.heroExperience > 0)
  253. expToGive += hero->calculateXp(info.reward.heroExperience);
  254. if(expToGive)
  255. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  256. // hero is not blocked by levelup dialog - grant remainer immediately
  257. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  258. {
  259. grantRewardAfterLevelup(info, hero);
  260. }
  261. }
  262. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  263. {
  264. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  265. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  266. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  267. {
  268. SetMovePoints smp;
  269. smp.hid = hero->id;
  270. smp.val = hero->movement;
  271. if (info.reward.movePercentage >= 0) // percent from max
  272. smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
  273. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  274. cb->setMovePoints(&smp);
  275. }
  276. for(const Bonus & bonus : info.reward.bonuses)
  277. {
  278. assert(bonus.source == Bonus::OBJECT);
  279. assert(bonus.sid == ID);
  280. GiveBonus gb;
  281. gb.who = GiveBonus::ETarget::HERO;
  282. gb.bonus = bonus;
  283. gb.id = hero->id.getNum();
  284. cb->giveHeroBonus(&gb);
  285. }
  286. for(const ArtifactID & art : info.reward.artifacts)
  287. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  288. if(!info.reward.spells.empty())
  289. {
  290. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  291. cb->changeSpells(hero, true, spellsToGive);
  292. }
  293. if(!info.reward.creaturesChange.empty())
  294. {
  295. for(const auto & slot : hero->Slots())
  296. {
  297. const CStackInstance * heroStack = slot.second;
  298. for(const auto & change : info.reward.creaturesChange)
  299. {
  300. if (heroStack->type->getId() == change.first)
  301. {
  302. StackLocation location(hero, slot.first);
  303. cb->changeStackType(location, change.second.toCreature());
  304. break;
  305. }
  306. }
  307. }
  308. }
  309. if(!info.reward.creatures.empty())
  310. {
  311. CCreatureSet creatures;
  312. for(const auto & crea : info.reward.creatures)
  313. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  314. cb->giveCreatures(this, hero, creatures, false);
  315. }
  316. if(info.reward.spellCast.first != SpellID::NONE)
  317. {
  318. caster.setActualCaster(hero);
  319. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  320. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  321. if(info.reward.removeObject)
  322. logMod->warn("Removal of object with spell casts is not supported!");
  323. }
  324. else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
  325. cb->removeObject(this);
  326. }
  327. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  328. {
  329. switch (visitMode)
  330. {
  331. case VISIT_UNLIMITED:
  332. return false;
  333. case VISIT_ONCE:
  334. return onceVisitableObjectCleared;
  335. case VISIT_PLAYER:
  336. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  337. case VISIT_BONUS:
  338. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  339. case VISIT_HERO:
  340. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  341. default:
  342. return false;
  343. }
  344. }
  345. bool CRewardableObject::wasVisited(PlayerColor player) const
  346. {
  347. switch (visitMode)
  348. {
  349. case VISIT_UNLIMITED:
  350. case VISIT_BONUS:
  351. case VISIT_HERO:
  352. return false;
  353. case VISIT_ONCE:
  354. case VISIT_PLAYER:
  355. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  356. default:
  357. return false;
  358. }
  359. }
  360. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  361. {
  362. switch (visitMode)
  363. {
  364. case VISIT_BONUS:
  365. return h->hasBonusFrom(Bonus::OBJECT, ID);
  366. case VISIT_HERO:
  367. return h->visitedObjects.count(ObjectInstanceID(id));
  368. default:
  369. return wasVisited(h->tempOwner);
  370. }
  371. }
  372. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  373. {
  374. return static_cast<EVisitMode>(visitMode);
  375. }
  376. ui16 CRewardableObject::getResetDuration() const
  377. {
  378. return resetParameters.period;
  379. }
  380. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  381. const CGHeroInstance * h) const
  382. {
  383. for (auto comp : extraComponents)
  384. comps.push_back(comp);
  385. if (heroExperience)
  386. {
  387. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  388. }
  389. if (heroLevel)
  390. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  391. if (manaDiff || manaPercentage >= 0)
  392. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  393. for (size_t i=0; i<primary.size(); i++)
  394. {
  395. if (primary[i] != 0)
  396. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  397. }
  398. for(const auto & entry : secondary)
  399. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  400. for(const auto & entry : artifacts)
  401. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  402. for(const auto & entry : spells)
  403. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  404. for(const auto & entry : creatures)
  405. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  406. for (size_t i=0; i<resources.size(); i++)
  407. {
  408. if (resources[i] !=0)
  409. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  410. }
  411. }
  412. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  413. {
  414. si32 manaScaled = hero->mana;
  415. if (manaPercentage >= 0)
  416. manaScaled = hero->manaLimit() * manaPercentage / 100;
  417. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  418. si32 manaGranted = std::min(manaMissing, manaDiff);
  419. si32 manaOverflow = manaDiff - manaGranted;
  420. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  421. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  422. return manaOutput;
  423. }
  424. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  425. {
  426. std::vector<Component> comps;
  427. loadComponents(comps, h);
  428. assert(!comps.empty());
  429. return comps.front();
  430. }
  431. // FIXME: copy-pasted from CObjectHandler
  432. static std::string visitedTxt(const bool visited)
  433. {
  434. int id = visited ? 352 : 353;
  435. return VLC->generaltexth->allTexts[id];
  436. }
  437. std::string CRewardableObject::getHoverText(PlayerColor player) const
  438. {
  439. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  440. return getObjectName() + " " + visitedTxt(wasVisited(player));
  441. return getObjectName();
  442. }
  443. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  444. {
  445. if(visitMode != VISIT_UNLIMITED)
  446. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  447. return getObjectName();
  448. }
  449. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  450. {
  451. switch (what)
  452. {
  453. case ObjProperty::REWARD_RANDOMIZE:
  454. initObj(cb->gameState()->getRandomGenerator());
  455. break;
  456. case ObjProperty::REWARD_SELECT:
  457. selectedReward = val;
  458. break;
  459. case ObjProperty::REWARD_CLEARED:
  460. onceVisitableObjectCleared = val;
  461. break;
  462. }
  463. }
  464. void CRewardableObject::triggerReset() const
  465. {
  466. if (resetParameters.rewards)
  467. {
  468. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  469. }
  470. if (resetParameters.visitors)
  471. {
  472. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  473. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  474. cb->sendAndApply(&cov);
  475. }
  476. }
  477. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  478. {
  479. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  480. triggerReset();
  481. }
  482. void CRewardableObject::initObj(CRandomGenerator & rand)
  483. {
  484. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  485. assert(!info.empty());
  486. }
  487. CRewardableObject::CRewardableObject():
  488. selectMode(0),
  489. visitMode(0),
  490. selectedReward(0),
  491. onceVisitableObjectCleared(false),
  492. canRefuse(false)
  493. {}
  494. VCMI_LIB_NAMESPACE_END