CRmgTemplate.cpp 25 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../TerrainHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../constants/StringConstants.h"
  18. #include "../entities/faction/CTownHandler.h"
  19. #include "../modding/ModScope.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. #include <boost/lexical_cast.hpp>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. namespace
  24. {
  25. si32 decodeZoneId(const std::string & json)
  26. {
  27. return boost::lexical_cast<si32>(json);
  28. }
  29. std::string encodeZoneId(si32 id)
  30. {
  31. return std::to_string(id);
  32. }
  33. }
  34. CTreasureInfo::CTreasureInfo()
  35. : min(0),
  36. max(0),
  37. density(0)
  38. {
  39. }
  40. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  41. : min(imin), max(imax), density(idensity)
  42. {
  43. }
  44. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  45. {
  46. return (min == other.min) && (max == other.max) && (density == other.density);
  47. }
  48. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  49. {
  50. handler.serializeInt("min", min, 0);
  51. handler.serializeInt("max", max, 0);
  52. handler.serializeInt("density", density, 0);
  53. }
  54. namespace rmg
  55. {
  56. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  57. ZoneOptions::CTownInfo::CTownInfo()
  58. : townCount(0),
  59. castleCount(0),
  60. townDensity(0),
  61. castleDensity(0)
  62. {
  63. }
  64. int ZoneOptions::CTownInfo::getTownCount() const
  65. {
  66. return townCount;
  67. }
  68. int ZoneOptions::CTownInfo::getCastleCount() const
  69. {
  70. return castleCount;
  71. }
  72. int ZoneOptions::CTownInfo::getTownDensity() const
  73. {
  74. return townDensity;
  75. }
  76. int ZoneOptions::CTownInfo::getCastleDensity() const
  77. {
  78. return castleDensity;
  79. }
  80. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  81. {
  82. handler.serializeInt("towns", townCount, 0);
  83. handler.serializeInt("castles", castleCount, 0);
  84. handler.serializeInt("townDensity", townDensity, 0);
  85. handler.serializeInt("castleDensity", castleDensity, 0);
  86. handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
  87. handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
  88. handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
  89. }
  90. ZoneOptions::CTownHints::CTownHints()
  91. : likeZone(NO_ZONE),
  92. relatedToZoneTerrain(NO_ZONE)
  93. {
  94. }
  95. void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
  96. {
  97. handler.serializeInt("likeZone", likeZone, NO_ZONE);
  98. auto node = handler.getCurrent();
  99. if (node["notLikeZone"].isVector())
  100. {
  101. // TODO: Utility to serialize vector of ints?
  102. auto notLikeZoneData = handler.enterArray("notLikeZone");
  103. notLikeZone.resize(notLikeZoneData.size());
  104. for (size_t i = 0; i < notLikeZoneData.size(); ++i)
  105. {
  106. notLikeZoneData.serializeInt(i, notLikeZone[i]);
  107. }
  108. }
  109. else
  110. {
  111. notLikeZone.resize(1);
  112. handler.serializeInt("notLikeZone", notLikeZone[0], NO_ZONE);
  113. }
  114. handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
  115. }
  116. ZoneOptions::ZoneOptions():
  117. id(0),
  118. type(ETemplateZoneType::PLAYER_START),
  119. size(1),
  120. maxTreasureValue(0),
  121. owner(PlayerColor(0)),
  122. matchTerrainToTown(true),
  123. townsAreSameType(false),
  124. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  125. townsLikeZone(NO_ZONE),
  126. minesLikeZone(NO_ZONE),
  127. terrainTypeLikeZone(NO_ZONE),
  128. treasureLikeZone(NO_ZONE),
  129. customObjectsLikeZone(NO_ZONE),
  130. visPosition(Point(0, 0)),
  131. visSize(1.0)
  132. {
  133. }
  134. TRmgTemplateZoneId ZoneOptions::getId() const
  135. {
  136. return id;
  137. }
  138. void ZoneOptions::setId(TRmgTemplateZoneId value)
  139. {
  140. if(value <= 0)
  141. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  142. id = value;
  143. }
  144. ETemplateZoneType ZoneOptions::getType() const
  145. {
  146. return type;
  147. }
  148. void ZoneOptions::setType(ETemplateZoneType value)
  149. {
  150. type = value;
  151. }
  152. int ZoneOptions::getSize() const
  153. {
  154. return size;
  155. }
  156. void ZoneOptions::setSize(int value)
  157. {
  158. size = value;
  159. }
  160. std::optional<int> ZoneOptions::getOwner() const
  161. {
  162. return owner;
  163. }
  164. std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  165. {
  166. if (terrainTypes.empty())
  167. {
  168. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  169. }
  170. else
  171. {
  172. return terrainTypes;
  173. }
  174. }
  175. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  176. {
  177. terrainTypes = value;
  178. }
  179. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  180. {
  181. std::set<TerrainId> terrains;
  182. for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
  183. {
  184. if (terrain->isLand() && terrain->isPassable())
  185. {
  186. terrains.insert(terrain->getId());
  187. }
  188. }
  189. return terrains;
  190. }
  191. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  192. {
  193. return LIBRARY->townh->getDefaultAllowed();
  194. }
  195. std::set<FactionID> ZoneOptions::getTownTypes() const
  196. {
  197. if (townTypes.empty())
  198. {
  199. //Assume that all towns are allowed, unless banned
  200. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  201. }
  202. else
  203. {
  204. return vstd::difference(townTypes, bannedTownTypes);
  205. }
  206. }
  207. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  208. {
  209. townTypes = value;
  210. }
  211. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  212. {
  213. monsterTypes = value;
  214. }
  215. std::set<FactionID> ZoneOptions::getMonsterTypes() const
  216. {
  217. return vstd::difference(monsterTypes, bannedMonsters);
  218. }
  219. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  220. {
  221. mines = value;
  222. }
  223. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  224. {
  225. return mines;
  226. }
  227. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  228. {
  229. treasureInfo = value;
  230. recalculateMaxTreasureValue();
  231. }
  232. void ZoneOptions::recalculateMaxTreasureValue()
  233. {
  234. maxTreasureValue = 0;
  235. for (const auto& ti : treasureInfo)
  236. {
  237. vstd::amax(maxTreasureValue, ti.max);
  238. }
  239. }
  240. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  241. {
  242. treasureInfo.push_back(value);
  243. vstd::amax(maxTreasureValue, value.max);
  244. }
  245. std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
  246. {
  247. return treasureInfo;
  248. }
  249. ui32 ZoneOptions::getMaxTreasureValue() const
  250. {
  251. return maxTreasureValue;
  252. }
  253. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  254. {
  255. return minesLikeZone;
  256. }
  257. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  258. {
  259. return terrainTypeLikeZone;
  260. }
  261. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  262. {
  263. return treasureLikeZone;
  264. }
  265. ObjectConfig ZoneOptions::getCustomObjects() const
  266. {
  267. return objectConfig;
  268. }
  269. void ZoneOptions::setCustomObjects(const ObjectConfig & value)
  270. {
  271. objectConfig = value;
  272. }
  273. TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
  274. {
  275. return customObjectsLikeZone;
  276. }
  277. TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
  278. {
  279. return townsLikeZone;
  280. }
  281. Point ZoneOptions::getVisPosition() const
  282. {
  283. return visPosition;
  284. }
  285. void ZoneOptions::setVisPosition(Point value)
  286. {
  287. visPosition = value;
  288. }
  289. float ZoneOptions::getVisSize() const
  290. {
  291. return visSize;
  292. }
  293. void ZoneOptions::setVisSize(float value)
  294. {
  295. visSize = value;
  296. }
  297. void ZoneOptions::addConnection(const ZoneConnection & connection)
  298. {
  299. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  300. connectionDetails.push_back(connection);
  301. }
  302. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  303. {
  304. return connectionDetails;
  305. }
  306. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  307. {
  308. return connectedZoneIds;
  309. }
  310. bool ZoneOptions::areTownsSameType() const
  311. {
  312. return townsAreSameType;
  313. }
  314. bool ZoneOptions::isMatchTerrainToTown() const
  315. {
  316. return matchTerrainToTown;
  317. }
  318. void ZoneOptions::setMatchTerrainToTown(bool value)
  319. {
  320. matchTerrainToTown = value;
  321. }
  322. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  323. {
  324. return playerTowns;
  325. }
  326. void ZoneOptions::setPlayerTowns(const CTownInfo & value)
  327. {
  328. playerTowns = value;
  329. }
  330. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  331. {
  332. return neutralTowns;
  333. }
  334. void ZoneOptions::setNeutralTowns(const CTownInfo & value)
  335. {
  336. neutralTowns = value;
  337. }
  338. const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
  339. {
  340. return townHints;
  341. }
  342. void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
  343. {
  344. townHints = value;
  345. }
  346. std::set<FactionID> ZoneOptions::getBannedTownTypes() const
  347. {
  348. return bannedTownTypes;
  349. }
  350. void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
  351. {
  352. bannedTownTypes = value;
  353. }
  354. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  355. {
  356. static const std::vector<std::string> zoneTypes =
  357. {
  358. "playerStart",
  359. "cpuStart",
  360. "treasure",
  361. "junction",
  362. "water",
  363. "sealed"
  364. };
  365. handler.serializeEnum("type", type, zoneTypes);
  366. handler.serializeInt("size", size, 1);
  367. handler.serializeInt("owner", owner);
  368. handler.serializeStruct("playerTowns", playerTowns);
  369. handler.serializeStruct("neutralTowns", neutralTowns);
  370. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  371. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  372. SERIALIZE_ZONE_LINK(townsLikeZone);
  373. SERIALIZE_ZONE_LINK(minesLikeZone);
  374. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  375. SERIALIZE_ZONE_LINK(treasureLikeZone);
  376. SERIALIZE_ZONE_LINK(customObjectsLikeZone);
  377. #undef SERIALIZE_ZONE_LINK
  378. if(terrainTypeLikeZone == NO_ZONE)
  379. {
  380. handler.serializeIdArray("terrainTypes", terrainTypes);
  381. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  382. }
  383. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  384. handler.serializeIdArray("allowedMonsters", monsterTypes);
  385. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  386. handler.serializeIdArray("allowedTowns", townTypes);
  387. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  388. handler.enterArray("townHints").serializeStruct(townHints);
  389. {
  390. //TODO: add support for std::map to serializeEnum
  391. static const std::vector<std::string> zoneMonsterStrengths =
  392. {
  393. "none",
  394. "weak",
  395. "normal",
  396. "strong"
  397. };
  398. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  399. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  400. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  401. switch (temporaryZoneMonsterStrengthIndex)
  402. {
  403. case 0:
  404. monsterStrength = EMonsterStrength::ZONE_NONE;
  405. break;
  406. case 1:
  407. monsterStrength = EMonsterStrength::ZONE_WEAK;
  408. break;
  409. case 2:
  410. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  411. break;
  412. case 3:
  413. monsterStrength = EMonsterStrength::ZONE_STRONG;
  414. break;
  415. }
  416. }
  417. if(treasureLikeZone == NO_ZONE)
  418. {
  419. auto treasureData = handler.enterArray("treasure");
  420. treasureData.serializeStruct(treasureInfo);
  421. if (!handler.saving)
  422. {
  423. recalculateMaxTreasureValue();
  424. }
  425. }
  426. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  427. {
  428. auto minesData = handler.enterStruct("mines");
  429. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  430. {
  431. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  432. }
  433. }
  434. handler.serializeStruct("customObjects", objectConfig);
  435. handler.serializeInt("visPositionX", visPosition.x);
  436. handler.serializeInt("visPositionY", visPosition.y);
  437. handler.serializeFloat("visSize", visSize);
  438. }
  439. ZoneConnection::ZoneConnection():
  440. id(-1),
  441. zoneA(-1),
  442. zoneB(-1),
  443. guardStrength(0),
  444. connectionType(rmg::EConnectionType::GUARDED),
  445. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  446. {
  447. }
  448. int ZoneConnection::getId() const
  449. {
  450. return id;
  451. }
  452. void ZoneConnection::setId(int id)
  453. {
  454. this->id = id;
  455. }
  456. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  457. {
  458. return zoneA;
  459. }
  460. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  461. {
  462. return zoneB;
  463. }
  464. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  465. {
  466. if (id == zoneA)
  467. {
  468. return zoneB;
  469. }
  470. else if (id == zoneB)
  471. {
  472. return zoneA;
  473. }
  474. else
  475. {
  476. throw rmgException("Zone does not belong to this connection");
  477. }
  478. }
  479. int ZoneConnection::getGuardStrength() const
  480. {
  481. return guardStrength;
  482. }
  483. rmg::EConnectionType ZoneConnection::getConnectionType() const
  484. {
  485. return connectionType;
  486. }
  487. rmg::ERoadOption ZoneConnection::getRoadOption() const
  488. {
  489. return hasRoad;
  490. }
  491. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  492. {
  493. return l.id == r.id;
  494. }
  495. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  496. {
  497. static const std::vector<std::string> connectionTypes =
  498. {
  499. "guarded",
  500. "fictive",
  501. "repulsive",
  502. "wide",
  503. "forcePortal"
  504. };
  505. static const std::vector<std::string> roadOptions =
  506. {
  507. "true",
  508. "false",
  509. "random"
  510. };
  511. if (handler.saving)
  512. {
  513. std::string zoneNameA = std::to_string(zoneA);
  514. std::string zoneNameB = std::to_string(zoneB);
  515. handler.serializeString("a", zoneNameA);
  516. handler.serializeString("b", zoneNameB);
  517. }
  518. else
  519. {
  520. std::string zoneNameA;
  521. std::string zoneNameB;
  522. handler.serializeString("a", zoneNameA);
  523. handler.serializeString("b", zoneNameB);
  524. zoneA = std::stoi(zoneNameA);
  525. zoneB = std::stoi(zoneNameB);
  526. }
  527. handler.serializeInt("guard", guardStrength, 0);
  528. handler.serializeEnum("type", connectionType, connectionTypes);
  529. handler.serializeEnum("road", hasRoad, roadOptions);
  530. }
  531. }
  532. using namespace rmg;//todo: remove
  533. CRmgTemplate::~CRmgTemplate() = default;
  534. CRmgTemplate::CRmgTemplate()
  535. : minSize(72, 72, 2),
  536. maxSize(72, 72, 2),
  537. mapSettings(std::make_unique<JsonNode>())
  538. {
  539. }
  540. bool CRmgTemplate::matchesSize(const int3 & value) const
  541. {
  542. const int64_t square = value.x * value.y * value.z;
  543. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  544. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  545. return minSquare <= square && square <= maxSquare;
  546. }
  547. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  548. {
  549. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  550. }
  551. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  552. {
  553. return allowedWaterContent;
  554. }
  555. void CRmgTemplate::setId(const std::string & value)
  556. {
  557. id = value;
  558. }
  559. void CRmgTemplate::setName(const std::string & value)
  560. {
  561. name = value;
  562. }
  563. const std::string & CRmgTemplate::getName() const
  564. {
  565. return name;
  566. }
  567. const std::string & CRmgTemplate::getDescription() const
  568. {
  569. return description;
  570. }
  571. const std::string & CRmgTemplate::getId() const
  572. {
  573. return id;
  574. }
  575. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  576. {
  577. return players;
  578. }
  579. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
  580. {
  581. return humanPlayers;
  582. }
  583. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  584. {
  585. return zones;
  586. }
  587. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  588. {
  589. return connections;
  590. }
  591. void CRmgTemplate::validate() const
  592. {
  593. //TODO add some validation checks, throw on failure
  594. }
  595. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  596. {
  597. return {minSize, maxSize};
  598. }
  599. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  600. {
  601. range.emplace_back(lower, upper);
  602. }
  603. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  604. {
  605. range.emplace_back(value, value);
  606. }
  607. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  608. {
  609. for(const auto & pair : range)
  610. {
  611. if(count >= pair.first && count <= pair.second) return true;
  612. }
  613. return false;
  614. }
  615. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  616. {
  617. std::set<int> numbers;
  618. for(const auto & pair : range)
  619. {
  620. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  621. }
  622. return numbers;
  623. }
  624. std::string CRmgTemplate::CPlayerCountRange::toString() const
  625. {
  626. if(range.size() == 1)
  627. {
  628. const auto & p = range.front();
  629. if((p.first == p.second) && (p.first == 0))
  630. return "";
  631. }
  632. std::string ret;
  633. bool first = true;
  634. for(const auto & p : range)
  635. {
  636. if(!first)
  637. ret +=",";
  638. else
  639. first = false;
  640. if(p.first == p.second)
  641. {
  642. ret += std::to_string(p.first);
  643. }
  644. else
  645. {
  646. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  647. }
  648. }
  649. return ret;
  650. }
  651. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  652. {
  653. range.clear();
  654. if(value.empty())
  655. {
  656. addNumber(0);
  657. }
  658. else
  659. {
  660. std::vector<std::string> commaParts;
  661. boost::split(commaParts, value, boost::is_any_of(","));
  662. for(const auto & commaPart : commaParts)
  663. {
  664. std::vector<std::string> rangeParts;
  665. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  666. if(rangeParts.size() == 2)
  667. {
  668. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  669. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  670. addRange(lower, upper);
  671. }
  672. else if(rangeParts.size() == 1)
  673. {
  674. auto val = boost::lexical_cast<int>(rangeParts.front());
  675. addNumber(val);
  676. }
  677. }
  678. }
  679. }
  680. int CRmgTemplate::CPlayerCountRange::maxValue() const
  681. {
  682. return *boost::max_element(getNumbers());
  683. }
  684. int CRmgTemplate::CPlayerCountRange::minValue() const
  685. {
  686. return *boost::min_element(getNumbers());
  687. }
  688. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  689. {
  690. handler.serializeString("name", name);
  691. handler.serializeString("description", description);
  692. serializeSize(handler, minSize, "minSize");
  693. serializeSize(handler, maxSize, "maxSize");
  694. serializePlayers(handler, players, "players");
  695. serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
  696. *mapSettings = handler.getCurrent()["settings"];
  697. {
  698. auto connectionsData = handler.enterArray("connections");
  699. connectionsData.serializeStruct(connections);
  700. if(!handler.saving)
  701. {
  702. for(size_t i = 0; i < connections.size(); ++i)
  703. {
  704. connections[i].setId(i);
  705. }
  706. }
  707. }
  708. {
  709. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  710. enc.insert({EWaterContent::NONE, "none"});
  711. enc.insert({EWaterContent::NORMAL, "normal"});
  712. enc.insert({EWaterContent::ISLANDS, "islands"});
  713. JsonNode node;
  714. if(handler.saving)
  715. {
  716. node.setType(JsonNode::JsonType::DATA_VECTOR);
  717. for(auto wc : allowedWaterContent)
  718. {
  719. JsonNode n;
  720. n.String() = enc.left.at(wc);
  721. node.Vector().push_back(n);
  722. }
  723. }
  724. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  725. if(!handler.saving)
  726. {
  727. for(auto wc : node.Vector())
  728. {
  729. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  730. }
  731. }
  732. }
  733. {
  734. auto zonesData = handler.enterStruct("zones");
  735. if(handler.saving)
  736. {
  737. for(auto & idAndZone : zones)
  738. {
  739. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  740. idAndZone.second->serializeJson(handler);
  741. }
  742. }
  743. else
  744. {
  745. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  746. {
  747. auto guard = handler.enterStruct(idAndZone.first);
  748. auto zone = std::make_shared<ZoneOptions>();
  749. zone->setId(decodeZoneId(idAndZone.first));
  750. zone->serializeJson(handler);
  751. zones[zone->getId()] = zone;
  752. }
  753. }
  754. }
  755. }
  756. const JsonNode & CRmgTemplate::getMapSettings() const
  757. {
  758. return *mapSettings;
  759. }
  760. template<typename T>
  761. T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
  762. T (rmg::ZoneOptions::*getter)() const,
  763. void (rmg::ZoneOptions::*setter)(const T&),
  764. TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
  765. const std::string& propertyString,
  766. uint32_t iteration)
  767. {
  768. if (iteration >= 50)
  769. {
  770. logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
  771. return T();
  772. }
  773. if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
  774. {
  775. iteration++;
  776. const auto otherZone = zones.at(((*zone).*inheritFrom)());
  777. T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
  778. ((*zone).*setter)(inheritedValue);
  779. }
  780. return ((*zone).*getter)();
  781. }
  782. void CRmgTemplate::afterLoad()
  783. {
  784. for(auto & idAndZone : zones)
  785. {
  786. auto zone = idAndZone.second;
  787. // Inherit properties recursively
  788. inheritTownProperties(zone);
  789. inheritZoneProperty(zone,
  790. &rmg::ZoneOptions::getTerrainTypes,
  791. &rmg::ZoneOptions::setTerrainTypes,
  792. &rmg::ZoneOptions::getTerrainTypeLikeZone,
  793. "terrain types");
  794. inheritZoneProperty(zone,
  795. &rmg::ZoneOptions::getMinesInfo,
  796. &rmg::ZoneOptions::setMinesInfo,
  797. &rmg::ZoneOptions::getMinesLikeZone,
  798. "mine types");
  799. inheritZoneProperty(zone,
  800. &rmg::ZoneOptions::getTreasureInfo,
  801. &rmg::ZoneOptions::setTreasureInfo,
  802. &rmg::ZoneOptions::getTreasureLikeZone,
  803. "treasure info");
  804. inheritZoneProperty(zone,
  805. &rmg::ZoneOptions::getCustomObjects,
  806. &rmg::ZoneOptions::setCustomObjects,
  807. &rmg::ZoneOptions::getCustomObjectsLikeZone,
  808. "custom objects");
  809. //TODO: Inherit monster types as well
  810. auto monsterTypes = zone->getMonsterTypes();
  811. if (monsterTypes.empty())
  812. {
  813. zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
  814. }
  815. }
  816. for(const auto & connection : connections)
  817. {
  818. auto id1 = connection.getZoneA();
  819. auto id2 = connection.getZoneB();
  820. auto zone1 = zones.at(id1);
  821. auto zone2 = zones.at(id2);
  822. zone1->addConnection(connection);
  823. zone2->addConnection(connection);
  824. }
  825. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  826. {
  827. allowedWaterContent.insert(EWaterContent::NONE);
  828. allowedWaterContent.insert(EWaterContent::NORMAL);
  829. allowedWaterContent.insert(EWaterContent::ISLANDS);
  830. }
  831. allowedWaterContent.erase(EWaterContent::RANDOM);
  832. }
  833. void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
  834. {
  835. if (iteration >= 50)
  836. {
  837. logGlobal->error("Infinite recursion for town properties detected in template %s", name);
  838. return;
  839. }
  840. if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
  841. {
  842. const auto otherZone = zones.at(zone->getTownsLikeZone());
  843. // Recursively inherit from the source zone first
  844. inheritTownProperties(otherZone, iteration + 1);
  845. // Now copy all town-related properties from the source zone
  846. zone->setPlayerTowns(otherZone->getPlayerTowns());
  847. zone->setNeutralTowns(otherZone->getNeutralTowns());
  848. zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
  849. zone->setTownHints(otherZone->getTownHints());
  850. zone->setTownTypes(otherZone->getTownTypes());
  851. zone->setBannedTownTypes(otherZone->getBannedTownTypes());
  852. }
  853. }
  854. // TODO: Allow any integer size which does not match enum, as well
  855. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  856. {
  857. static const std::map<std::string, int3> sizeMapping =
  858. {
  859. {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
  860. {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
  861. {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
  862. {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
  863. {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
  864. {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
  865. {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
  866. {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
  867. {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
  868. {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
  869. {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
  870. {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
  871. {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
  872. {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
  873. };
  874. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  875. std::string encodedValue;
  876. if(handler.saving)
  877. {
  878. auto iter = sizeReverseMapping.find(value);
  879. if(iter == sizeReverseMapping.end())
  880. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  881. else
  882. encodedValue = iter->second;
  883. }
  884. handler.serializeString(fieldName, encodedValue);
  885. if(!handler.saving)
  886. {
  887. auto iter = sizeMapping.find(encodedValue);
  888. if(iter == sizeMapping.end())
  889. {
  890. std::vector<std::string> parts;
  891. boost::split(parts, encodedValue, boost::is_any_of("x"));
  892. value.x = (boost::lexical_cast<int>(parts.at(0)));
  893. value.y = (boost::lexical_cast<int>(parts.at(1)));
  894. value.z = (boost::lexical_cast<int>(parts.at(2)));
  895. }
  896. else
  897. {
  898. value = iter->second;
  899. }
  900. }
  901. }
  902. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  903. {
  904. std::string encodedValue;
  905. if(handler.saving)
  906. encodedValue = value.toString();
  907. handler.serializeString(fieldName, encodedValue);
  908. if(!handler.saving)
  909. value.fromString(encodedValue);
  910. }
  911. const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
  912. {
  913. return objectConfig.getBannedObjects();
  914. }
  915. const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
  916. {
  917. return objectConfig.getBannedObjectCategories();
  918. }
  919. const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
  920. {
  921. return objectConfig.getConfiguredObjects();
  922. }
  923. VCMI_LIB_NAMESPACE_END