configure_ios.sh 1001 B

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  1. #!/usr/bin/env bash
  2. boostPrefix=~/dev/other/Apple-Boost-BuildScript/build/boost/1.75.0/ios/debug/prefix
  3. ffmpegDir=~/dev/ios/vcmi-ios-deps/mobile-ffmpeg-min-universal
  4. sdlLibsDir=~/dev/ios/vcmi-ios-deps/SDL2-lib
  5. srcDir="../vcmi"
  6. cmake "$srcDir" -G Xcode \
  7. -DBUNDLE_IDENTIFIER_PREFIX=com.kambala \
  8. -Wno-dev \
  9. -DCMAKE_TOOLCHAIN_FILE="$srcDir/ios.toolchain.cmake" \
  10. -DPLATFORM=${1:-OS64} \
  11. -DDEPLOYMENT_TARGET=11.0 \
  12. -DENABLE_BITCODE=0 \
  13. -DCMAKE_BINARY_DIR=$(pwd) \
  14. -DCMAKE_PREFIX_PATH="$boostPrefix;$ffmpegDir;$sdlLibsDir" \
  15. -DSDL2_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL/include \
  16. -DSDL2_IMAGE_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_image-release-2.0.5 \
  17. -DSDL2_MIXER_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_mixer-release-2.0.4 \
  18. -DSDL2_TTF_INCLUDE_DIR=~/dev/ios/vcmi-ios-deps/SDL_ttf-release-2.0.15 \
  19. -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='Apple Development' \
  20. -DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM='4XHN44TEVG'
  21. # -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO