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- /*
- * PathfinderUtil.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "mapping/CMapDefines.h"
- #include "CGameState.h"
- namespace PathfinderUtil
- {
- using FoW = std::shared_ptr<const boost::multi_array<ui8, 3>>;
- using ELayer = EPathfindingLayer;
- template<EPathfindingLayer::EEPathfindingLayer layer>
- CGPathNode::EAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile * tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
- {
- if(!(*fow)[pos.z][pos.x][pos.y])
- return CGPathNode::BLOCKED;
- switch(layer)
- {
- case ELayer::LAND:
- case ELayer::SAIL:
- if(tinfo->visitable)
- {
- if(tinfo->visitableObjects.front()->ID == Obj::SANCTUARY && tinfo->visitableObjects.back()->ID == Obj::HERO && tinfo->visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
- {
- return CGPathNode::BLOCKED;
- }
- else
- {
- for(const CGObjectInstance * obj : tinfo->visitableObjects)
- {
- if(obj->blockVisit)
- return CGPathNode::BLOCKVIS;
- else if(obj->passableFor(player))
- return CGPathNode::ACCESSIBLE;
- else if(obj->ID != Obj::EVENT)
- return CGPathNode::VISITABLE;
- }
- }
- }
- else if(tinfo->blocked)
- {
- return CGPathNode::BLOCKED;
- }
- else if(gs->guardingCreaturePosition(pos).valid())
- {
- // Monster close by; blocked visit for battle
- return CGPathNode::BLOCKVIS;
- }
- break;
- case ELayer::WATER:
- if(tinfo->blocked || tinfo->terType.isLand())
- return CGPathNode::BLOCKED;
- break;
- case ELayer::AIR:
- if(tinfo->blocked || tinfo->terType.isLand())
- return CGPathNode::FLYABLE;
- break;
- }
- return CGPathNode::ACCESSIBLE;
- }
- }
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