StringConstants.h 3.4 KB

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  1. /*
  2. * StringConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameConstants.h"
  12. ///
  13. /// String ID which are pointless to move to config file - these types are mostly hardcoded
  14. ///
  15. namespace GameConstants
  16. {
  17. const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
  18. "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
  19. };
  20. const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
  21. "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
  22. };
  23. }
  24. namespace EAlignment
  25. {
  26. const std::string names [3] = {"good", "evil", "neutral"};
  27. }
  28. namespace PrimarySkill
  29. {
  30. const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
  31. }
  32. namespace NSecondarySkill
  33. {
  34. const std::string names [GameConstants::SKILL_QUANTITY] =
  35. {
  36. "pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
  37. "navigation", "leadership", "wisdom", "mysticism", "luck", // 10
  38. "ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
  39. "airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
  40. "artillery", "learning", "offence", "armorer", "intelligence", // 25
  41. "sorcery", "resistance", "firstAid"
  42. };
  43. const std::vector<std::string> levels =
  44. {
  45. "none", "basic", "advanced", "expert"
  46. };
  47. }
  48. namespace EBuildingType
  49. {
  50. const std::string names [44] =
  51. {
  52. "mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5",
  53. "tavern", "shipyard", "fort", "citadel", "castle",
  54. "villageHall", "townHall", "cityHall", "capitol", "marketplace",
  55. "resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr",
  56. "ship", "special2", "special3", "special4", "horde2",
  57. "horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol",
  58. "dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5",
  59. "dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3",
  60. "dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
  61. };
  62. }
  63. namespace ETownType
  64. {
  65. const std::string names [GameConstants::F_NUMBER] =
  66. {
  67. "castle", "rampart", "tower",
  68. "inferno", "necropolis", "dungeon",
  69. "stronghold", "fortress", "conflux"
  70. };
  71. }
  72. namespace NArtifactPosition
  73. {
  74. const std::string namesHero [19] =
  75. {
  76. "head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
  77. "rightRing", "leftRing", "feet", //8
  78. "misc1", "misc2", "misc3", "misc4", //12
  79. "mach1", "mach2", "mach3", "mach4", //16
  80. "spellbook", "misc5" //18
  81. };
  82. const std::string namesCreature[1] =
  83. {
  84. "creature1"
  85. };
  86. const std::string namesCommander[6] =
  87. {
  88. "commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
  89. };
  90. const std::string backpack = "backpack";
  91. }
  92. namespace NMetaclass
  93. {
  94. const std::string names [16] =
  95. {
  96. "",
  97. "artifact", "creature", "faction", "experience", "hero",
  98. "heroClass", "luck", "mana", "morale", "movement",
  99. "object", "primarySkill", "secondarySkill", "spell", "resource"
  100. };
  101. }