BattleCb.cpp 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. /*
  2. * BattleCb.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleCb.h"
  12. #include <vcmi/Entity.h>
  13. #include "../LuaStack.h"
  14. #include "../LuaCallWrapper.h"
  15. #include "../../../lib/GameConstants.h"
  16. #include "../../../lib/battle/Unit.h"
  17. #include "../../../lib/BattleFieldHandler.h"
  18. namespace scripting
  19. {
  20. namespace api
  21. {
  22. VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");
  23. const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM =
  24. {
  25. {
  26. "getBattlefieldType",
  27. &BattleCbProxy::getBattlefieldType,
  28. false
  29. },
  30. {
  31. "getNextUnitId",
  32. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleNextUnitId), &BattleCb::battleNextUnitId>::invoke,
  33. false
  34. },
  35. {
  36. "getTacticDistance",
  37. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleTacticDist), &BattleCb::battleTacticDist>::invoke,
  38. false
  39. },
  40. {
  41. "getTerrainType",
  42. &BattleCbProxy::getTerrainType,
  43. false
  44. },
  45. {
  46. "getUnitById",
  47. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleGetUnitByID), &BattleCb::battleGetUnitByID>::invoke,
  48. false
  49. },
  50. {
  51. "getUnitByPos",
  52. &BattleCbProxy::getUnitByPos,
  53. false
  54. },
  55. {
  56. "isFinished",
  57. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleIsFinished), &BattleCb::battleIsFinished>::invoke,
  58. false
  59. }
  60. };
  61. int BattleCbProxy::getBattlefieldType(lua_State * L)
  62. {
  63. LuaStack S(L);
  64. const BattleCb * object;
  65. if(!S.tryGet(1, object))
  66. return S.retVoid();
  67. auto ret = object->battleGetBattlefieldType();
  68. return LuaStack::quickRetStr(L, ret.getInfo()->identifier);
  69. }
  70. int BattleCbProxy::getTerrainType(lua_State * L)
  71. {
  72. LuaStack S(L);
  73. const BattleCb * object;
  74. if(!S.tryGet(1, object))
  75. return S.retVoid();
  76. return LuaStack::quickRetStr(L, object->battleTerrainType());
  77. }
  78. int BattleCbProxy::getUnitByPos(lua_State * L)
  79. {
  80. LuaStack S(L);
  81. const BattleCb * object;
  82. if(!S.tryGet(1, object))
  83. return S.retVoid();
  84. BattleHex hex;
  85. if(!S.tryGet(2, hex.hex))
  86. return S.retNil();
  87. bool onlyAlive;
  88. if(!S.tryGet(3, onlyAlive))
  89. onlyAlive = true;//same as default value in battleGetUnitByPos
  90. S.clear();
  91. S.push(object->battleGetUnitByPos(hex, onlyAlive));
  92. return 1;
  93. }
  94. }
  95. }