GUIClasses.cpp 117 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. #include "../StartInfo.h"
  43. #include "CPreGame.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern TTF_Font * GEOR16;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. #undef min
  59. #undef max
  60. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  61. {
  62. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  63. if(!h) return NULL;
  64. StackState *pom = new StackState();
  65. pom->shotsLeft = -1;
  66. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  67. pom->currentHealth = 0;
  68. pom->attackBonus = h->getPrimSkillLevel(0);
  69. pom->defenseBonus = h->getPrimSkillLevel(1);
  70. pom->luck = h->getCurrentLuck();
  71. pom->morale = h->getCurrentMorale(pos,town);
  72. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  73. pom->dmgMultiplier = 1;
  74. return pom;
  75. }
  76. void CGarrisonSlot::hover (bool on)
  77. {
  78. ////Hoverable::hover(on);
  79. if(on)
  80. {
  81. std::string temp;
  82. if(creature)
  83. {
  84. if(owner->highlighted)
  85. {
  86. if(owner->highlighted == this)
  87. {
  88. temp = CGI->generaltexth->tcommands[4]; //View %s
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature == creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  94. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  95. }
  96. else if (owner->highlighted->creature)
  97. {
  98. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  99. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else
  103. {
  104. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  105. tlog2 << "Highlighted set to NULL"<<std::endl;
  106. owner->highlighted = NULL;
  107. }
  108. }
  109. else
  110. {
  111. if(upg)
  112. {
  113. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  114. }
  115. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  116. {
  117. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  118. }
  119. else
  120. {
  121. temp = CGI->generaltexth->allTexts[481]; //Select %s
  122. }
  123. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  124. };
  125. }
  126. else
  127. {
  128. if(owner->highlighted)
  129. {
  130. const CArmedInstance *highl = owner->highlighted->getObj();
  131. if( highl->needsLastStack() //we are moving stack from hero's
  132. && highl->army.slots.size() == 1 //it's only stack
  133. && owner->highlighted->upg != upg //we're moving it to the other garrison
  134. )
  135. {
  136. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  137. }
  138. else
  139. {
  140. temp = CGI->generaltexth->tcommands[6]; //Move %s
  141. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  142. }
  143. }
  144. else
  145. {
  146. temp = CGI->generaltexth->tcommands[11]; //Empty
  147. }
  148. }
  149. LOCPLINT->statusbar->print(temp);
  150. }
  151. else
  152. {
  153. LOCPLINT->statusbar->clear();
  154. }
  155. }
  156. const CArmedInstance * CGarrisonSlot::getObj()
  157. {
  158. return (!upg)?(owner->oup):(owner->odown);
  159. }
  160. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  161. {
  162. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  163. if(down && creature)
  164. {
  165. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  166. }
  167. delete pom;
  168. }
  169. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  170. {
  171. if(owner->ignoreEvent)
  172. {
  173. owner->ignoreEvent = false;
  174. return;
  175. }
  176. if(down)
  177. {
  178. bool refr = false;
  179. if(owner->highlighted)
  180. {
  181. if(owner->highlighted == this) //view info
  182. {
  183. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  184. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  185. CCreInfoWindow *creWindow = NULL;
  186. if(pom.oldID>=0) //upgrade is possible
  187. {
  188. creWindow = new CCreInfoWindow(
  189. creature->idNumber, 1, count, pom2,
  190. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  191. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  192. }
  193. else
  194. {
  195. creWindow = new CCreInfoWindow(
  196. creature->idNumber, 1, count, pom2, 0,
  197. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  198. }
  199. GH.pushInt(creWindow);
  200. owner->highlighted = NULL;
  201. owner->splitting = false;
  202. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  203. owner->splitButtons[i]->block(true);
  204. show(screen2);
  205. refr = true;
  206. delete pom2;
  207. }
  208. else
  209. {
  210. // Only allow certain moves if troops aren't removable.
  211. if (owner->removableUnits
  212. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  213. || (upg == 1 && owner->highlighted->upg == 1))
  214. {
  215. //we want to split
  216. if((owner->splitting || LOCPLINT->shiftPressed())
  217. && (!creature
  218. || (creature == owner->highlighted->creature)))
  219. {
  220. owner->p2 = ID; //store the second stack pos
  221. owner->pb = upg;//store the second stack owner (up or down army)
  222. owner->splitting = false;
  223. int totalAmount = owner->highlighted->count;
  224. if(creature)
  225. totalAmount += count;
  226. int last = -1;
  227. if(upg != owner->highlighted->upg) //not splitting within same army
  228. {
  229. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  230. && owner->highlighted->getObj()->needsLastStack() )
  231. {
  232. last = 0;
  233. }
  234. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  235. && owner->highlighted->creature == creature
  236. && getObj()->needsLastStack() )
  237. {
  238. last += 2;
  239. }
  240. }
  241. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  242. GH.pushInt(spw);
  243. refr = true;
  244. }
  245. else if(creature != owner->highlighted->creature) //swap
  246. {
  247. LOCPLINT->cb->swapCreatures(
  248. (!upg)?(owner->oup):(owner->odown),
  249. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  250. ID,owner->highlighted->ID);
  251. }
  252. else //merge
  253. {
  254. LOCPLINT->cb->mergeStacks(
  255. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  256. (!upg)?(owner->oup):(owner->odown),
  257. owner->highlighted->ID,ID);
  258. }
  259. }
  260. else // Highlight
  261. {
  262. if(creature)
  263. owner->highlighted = this;
  264. show(screen2);
  265. refr = true;
  266. }
  267. }
  268. }
  269. else //highlight
  270. {
  271. if(creature)
  272. {
  273. owner->highlighted = this;
  274. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  275. owner->splitButtons[i]->block(false);
  276. }
  277. show(screen2);
  278. refr = true;
  279. }
  280. if(refr) {hover(false); hover(true); } //to refresh statusbar
  281. }
  282. }
  283. void CGarrisonSlot::activate()
  284. {
  285. if(!active) active=true;
  286. else return;
  287. activateLClick();
  288. activateRClick();
  289. activateHover();
  290. }
  291. void CGarrisonSlot::deactivate()
  292. {
  293. if(active) active=false;
  294. else return;
  295. deactivateLClick();
  296. deactivateRClick();
  297. deactivateHover();
  298. }
  299. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  300. {
  301. active = false;
  302. upg = Upg;
  303. count = Count;
  304. ID = IID;
  305. creature = Creature;
  306. pos.x = x;
  307. pos.y = y;
  308. if(Owner->smallIcons)
  309. {
  310. pos.w = 32;
  311. pos.h = 32;
  312. }
  313. else
  314. {
  315. pos.w = 58;
  316. pos.h = 64;
  317. }
  318. owner = Owner;
  319. }
  320. CGarrisonSlot::~CGarrisonSlot()
  321. {
  322. if(active)
  323. deactivate();
  324. }
  325. void CGarrisonSlot::show(SDL_Surface * to)
  326. {
  327. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  328. if(creature)
  329. {
  330. char buf[15];
  331. SDL_itoa(count,buf,10);
  332. blitAt(imgs[creature->idNumber],pos,to);
  333. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  334. if((owner->highlighted==this)
  335. || (owner->splitting && owner->highlighted->creature == creature))
  336. {
  337. blitAt(imgs[-1],pos,to);
  338. }
  339. }
  340. else //empty slot
  341. {
  342. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  343. pos1.x = owner->surOffset.x;
  344. pos1.y = owner->surOffset.y;
  345. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  346. if(owner->splitting)
  347. blitAt(imgs[-1],pos,to);
  348. }
  349. }
  350. CGarrisonInt::~CGarrisonInt()
  351. {
  352. if(sup)
  353. {
  354. for(size_t i=0;i<sup->size();i++)
  355. {
  356. delete (*sup)[i];
  357. }
  358. delete sup;
  359. }
  360. if(sdown)
  361. {
  362. for(size_t i=0;i<sdown->size();i++)
  363. {
  364. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  365. }
  366. delete sdown;
  367. }
  368. for(size_t i = 0; i<splitButtons.size(); i++)
  369. delete splitButtons[i];
  370. }
  371. void CGarrisonInt::show(SDL_Surface * to)
  372. {
  373. if(sup)
  374. {
  375. for(size_t i = 0; i<sup->size(); i++)
  376. {
  377. if((*sup)[i])
  378. {
  379. (*sup)[i]->show(to);
  380. }
  381. }
  382. }
  383. if(sdown)
  384. {
  385. for(size_t i = 0; i<sdown->size(); i++)
  386. {
  387. if((*sdown)[i])
  388. {
  389. (*sdown)[i]->show(to);
  390. }
  391. }
  392. }
  393. for(size_t i = 0; i<splitButtons.size(); i++)
  394. splitButtons[i]->show(to);
  395. }
  396. void CGarrisonInt::deactiveteSlots()
  397. {
  398. if(sup)
  399. {
  400. for(int i = 0; i<sup->size(); i++)
  401. {
  402. if((*sup)[i])
  403. {
  404. (*sup)[i]->deactivate();
  405. }
  406. }
  407. }
  408. if(sdown)
  409. {
  410. for(int i = 0; i<sdown->size(); i++)
  411. {
  412. if((*sdown)[i])
  413. {
  414. (*sdown)[i]->deactivate();
  415. }
  416. }
  417. }
  418. }
  419. void CGarrisonInt::activeteSlots()
  420. {
  421. if(sup)
  422. {
  423. for(int i = 0; i<sup->size(); i++)
  424. {
  425. if((*sup)[i])
  426. {
  427. (*sup)[i]->activate();
  428. }
  429. }
  430. }
  431. if(sdown)
  432. {
  433. for(int i = 0; i<sdown->size(); i++)
  434. {
  435. if((*sdown)[i])
  436. {
  437. (*sdown)[i]->activate();
  438. }
  439. }
  440. }
  441. }
  442. void CGarrisonInt::createSlots()
  443. {
  444. int h, w; //height and width of slot
  445. if(smallIcons)
  446. {
  447. h = w = 32;
  448. }
  449. else
  450. {
  451. h = 64;
  452. w = 58;
  453. }
  454. if(set1)
  455. {
  456. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for
  458. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  459. i!=set1->slots.end(); i++)
  460. {
  461. (*sup)[i->first] =
  462. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  463. &CGI->creh->creatures[i->second.first],i->second.second);
  464. }
  465. for(int i=0; i<sup->size(); i++)
  466. if((*sup)[i] == NULL)
  467. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  468. }
  469. if(set2)
  470. {
  471. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  472. for
  473. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  474. i!=set2->slots.end(); i++)
  475. {
  476. (*sdown)[i->first] =
  477. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  478. &CGI->creh->creatures[i->second.first],i->second.second);
  479. }
  480. for(int i=0; i<sdown->size(); i++)
  481. if((*sdown)[i] == NULL)
  482. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  483. }
  484. }
  485. void CGarrisonInt::deleteSlots()
  486. {
  487. if(sup)
  488. {
  489. for(int i = 0; i<sup->size(); i++)
  490. {
  491. if((*sup)[i])
  492. {
  493. delete (*sup)[i];
  494. }
  495. }
  496. delete sup;
  497. sup = NULL;
  498. }
  499. if(sdown)
  500. {
  501. for(int i = 0; i<sdown->size(); i++)
  502. {
  503. if((*sdown)[i])
  504. {
  505. delete (*sdown)[i];
  506. }
  507. }
  508. delete sdown;
  509. sdown = NULL;
  510. }
  511. }
  512. void CGarrisonInt::recreateSlots()
  513. {
  514. splitting = false;
  515. highlighted = NULL;
  516. for(size_t i = 0; i<splitButtons.size(); i++)
  517. splitButtons[i]->block(true);
  518. if(active)
  519. {
  520. deactiveteSlots();
  521. }
  522. deleteSlots();
  523. createSlots();
  524. if(active)
  525. {
  526. //ignoreEvent = true;
  527. activeteSlots();
  528. //show(screen2);
  529. }
  530. }
  531. void CGarrisonInt::splitClick()
  532. {
  533. if(!highlighted)
  534. return;
  535. splitting = !splitting;
  536. show(screen2);
  537. }
  538. void CGarrisonInt::splitStacks(int am2)
  539. {
  540. LOCPLINT->cb->splitStack(
  541. (highlighted->upg)?(odown):(oup),
  542. (pb)?(odown):(oup),
  543. highlighted->ID,
  544. p2,
  545. am2);
  546. }
  547. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  548. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  549. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  550. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  551. {
  552. active = false;
  553. splitting = false;
  554. set1 = LOCPLINT->cb->getGarrison(s1);
  555. set2 = LOCPLINT->cb->getGarrison(s2);
  556. ignoreEvent = false;
  557. update = true;
  558. pos.x=(x);
  559. pos.y=(y);
  560. pos.w=(58);
  561. pos.h=(64);
  562. createSlots();
  563. }
  564. void CGarrisonInt::activate()
  565. {
  566. for(size_t i = 0; i<splitButtons.size(); i++)
  567. if(splitButtons[i]->blocked != !highlighted)
  568. splitButtons[i]->block(!highlighted);
  569. active = true;
  570. if(sup)
  571. {
  572. for(int i = 0; i<sup->size(); i++)
  573. if((*sup)[i])
  574. (*sup)[i]->activate();
  575. }
  576. if(sdown)
  577. {
  578. for(int i = 0; i<sdown->size(); i++)
  579. if((*sdown)[i])
  580. (*sdown)[i]->activate();
  581. }
  582. for(size_t i = 0; i<splitButtons.size(); i++)
  583. splitButtons[i]->activate();
  584. }
  585. void CGarrisonInt::deactivate()
  586. {
  587. active = false;
  588. deactiveteSlots();
  589. for(size_t i = 0; i<splitButtons.size(); i++)
  590. splitButtons[i]->deactivate();
  591. }
  592. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  593. {
  594. ID = -1;
  595. this->delComps = delComps;
  596. for(int i=0;i<Buttons.size();i++)
  597. {
  598. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  599. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  600. }
  601. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  602. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  603. for(int i=0;i<comps.size();i++)
  604. {
  605. components.push_back(comps[i]);
  606. }
  607. CMessage::drawIWindow(this,text,player,charperline);
  608. }
  609. CInfoWindow::CInfoWindow()
  610. {
  611. ID = -1;
  612. delComps = false;
  613. }
  614. void CInfoWindow::close()
  615. {
  616. GH.popIntTotally(this);
  617. LOCPLINT->showingDialog->setn(false);
  618. }
  619. void CInfoWindow::show(SDL_Surface * to)
  620. {
  621. CSimpleWindow::show(to);
  622. for(int i=0;i<buttons.size();i++)
  623. buttons[i]->show(to);
  624. }
  625. CInfoWindow::~CInfoWindow()
  626. {
  627. if(delComps)
  628. {
  629. for (int i=0;i<components.size();i++)
  630. delete components[i];
  631. }
  632. for(int i=0;i<buttons.size();i++)
  633. delete buttons[i];
  634. }
  635. void CInfoWindow::activate()
  636. {
  637. for (int i=0;i<components.size();i++)
  638. components[i]->activate();
  639. for(int i=0;i<buttons.size();i++)
  640. buttons[i]->activate();
  641. }
  642. void CInfoWindow::deactivate()
  643. {
  644. for (int i=0;i<components.size();i++)
  645. components[i]->deactivate();
  646. for(int i=0;i<buttons.size();i++)
  647. buttons[i]->deactivate();
  648. }
  649. void CInfoWindow::showAll( SDL_Surface * to )
  650. {
  651. show(to);
  652. }
  653. void CRClickPopup::clickRight(tribool down, bool previousState)
  654. {
  655. if(down)
  656. return;
  657. close();
  658. }
  659. void CRClickPopup::activate()
  660. {
  661. activateRClick();
  662. }
  663. void CRClickPopup::deactivate()
  664. {
  665. deactivateRClick();
  666. }
  667. void CRClickPopup::close()
  668. {
  669. GH.popIntTotally(this);
  670. }
  671. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  672. :free(Free),bitmap(Bitmap)
  673. {
  674. CGI->curh->hide();
  675. pos.x = x;
  676. pos.y = y;
  677. pos.h = bitmap->h;
  678. pos.w = bitmap->w;
  679. // Put the window back on screen if necessary
  680. amax(pos.x, 0);
  681. amax(pos.y, 0);
  682. amin(pos.x, conf.cc.resx - bitmap->w);
  683. amin(pos.y, conf.cc.resy - bitmap->h);
  684. }
  685. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  686. {
  687. CGI->curh->hide();
  688. free=Free;
  689. bitmap=Bitmap;
  690. if(bitmap)
  691. {
  692. pos.x = screen->w/2 - bitmap->w/2;
  693. pos.y = screen->h/2 - bitmap->h/2;
  694. pos.h = bitmap->h;
  695. pos.w = bitmap->w;
  696. }
  697. }
  698. void CInfoPopup::close()
  699. {
  700. if(free)
  701. SDL_FreeSurface(bitmap);
  702. GH.popIntTotally(this);
  703. }
  704. void CInfoPopup::show(SDL_Surface * to)
  705. {
  706. blitAt(bitmap,pos.x,pos.y,to);
  707. }
  708. CInfoPopup::~CInfoPopup()
  709. {
  710. CGI->curh->show();
  711. }
  712. void SComponent::init(Etype Type, int Subtype, int Val)
  713. {
  714. std::ostringstream oss;
  715. switch (Type)
  716. {
  717. case artifact:
  718. description = CGI->arth->artifacts[Subtype].Description();
  719. subtitle = CGI->arth->artifacts[Subtype].Name();
  720. break;
  721. case primskill:
  722. oss << std::showpos << Val << " ";
  723. if(Subtype < 4)
  724. {
  725. description = CGI->generaltexth->arraytxt[2+Subtype];
  726. oss << CGI->generaltexth->primarySkillNames[Subtype];
  727. }
  728. else if(Subtype == 5) //spell points
  729. {
  730. description = CGI->generaltexth->allTexts[149];
  731. oss << CGI->generaltexth->allTexts[387];
  732. }
  733. else
  734. {
  735. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  736. }
  737. subtitle = oss.str();
  738. break;
  739. case secskill44: case secskill:
  740. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  741. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  742. break;
  743. case resource:
  744. description = CGI->generaltexth->allTexts[242];
  745. oss << Val;
  746. subtitle = oss.str();
  747. break;
  748. case spell:
  749. description = CGI->spellh->spells[Subtype].descriptions[Val];
  750. subtitle = CGI->spellh->spells[Subtype].name;
  751. break;
  752. case creature:
  753. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  754. break;
  755. case experience:
  756. description = CGI->generaltexth->allTexts[241];
  757. oss << Val ;
  758. if(Subtype && Val==1)
  759. {
  760. subtitle = CGI->generaltexth->allTexts[442];
  761. }
  762. else
  763. {
  764. subtitle = oss.str();
  765. }
  766. break;
  767. }
  768. type = Type;
  769. subtype = Subtype;
  770. val = Val;
  771. SDL_Surface * temp = this->getImg();
  772. if(!temp)
  773. {
  774. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  775. return;
  776. }
  777. pos.w = temp->w;
  778. pos.h = temp->h;
  779. }
  780. SComponent::SComponent(Etype Type, int Subtype, int Val)
  781. {
  782. init(Type,Subtype,Val);
  783. }
  784. SComponent::SComponent(const Component &c)
  785. {
  786. if(c.id==5)
  787. init(experience,c.subtype,c.val);
  788. else if(c.id == Component::SPELL)
  789. init(spell,c.subtype,c.val);
  790. else
  791. init((Etype)c.id,c.subtype,c.val);
  792. if(c.id==2 && c.when==-1)
  793. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  794. }
  795. void SComponent::show(SDL_Surface * to)
  796. {
  797. blitAt(getImg(),pos.x,pos.y,to);
  798. }
  799. SDL_Surface * SComponent::getImg()
  800. {
  801. switch (type)
  802. {
  803. case artifact:
  804. return graphics->artDefs->ourImages[subtype].bitmap;
  805. break;
  806. case primskill:
  807. return graphics->pskillsb->ourImages[subtype].bitmap;
  808. break;
  809. case secskill44:
  810. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  811. break;
  812. case secskill:
  813. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  814. break;
  815. case resource:
  816. return graphics->resources->ourImages[subtype].bitmap;
  817. break;
  818. case experience:
  819. return graphics->pskillsb->ourImages[4].bitmap;
  820. break;
  821. case morale:
  822. return graphics->morale82->ourImages[val+3].bitmap;
  823. break;
  824. case luck:
  825. return graphics->luck82->ourImages[val+3].bitmap;
  826. break;
  827. case spell:
  828. return graphics->spellscr->ourImages[subtype].bitmap;
  829. break;
  830. case creature:
  831. return graphics->bigImgs[subtype];
  832. }
  833. return NULL;
  834. }
  835. void SComponent::clickRight(tribool down, bool previousState)
  836. {
  837. if(description.size())
  838. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  839. }
  840. void SComponent::activate()
  841. {
  842. activateRClick();
  843. }
  844. void SComponent::deactivate()
  845. {
  846. deactivateRClick();
  847. }
  848. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  849. {
  850. if (down)
  851. {
  852. if(onSelect)
  853. onSelect();
  854. }
  855. }
  856. void CSelectableComponent::init(SDL_Surface * Border)
  857. {
  858. SDL_Surface * symb = SComponent::getImg();
  859. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  860. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  861. blitAt(symb,1,1,myBitmap);
  862. if (Border) //use custom border
  863. {
  864. border = Border;
  865. customB = true;
  866. }
  867. else //we need to draw border
  868. {
  869. customB = false;
  870. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  871. SDL_FillRect(border,NULL,0x00FFFF);
  872. for (int i=0;i<border->w;i++)
  873. {
  874. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  875. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  876. }
  877. for (int i=0;i<border->h;i++)
  878. {
  879. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  880. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  881. }
  882. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  883. }
  884. selected = false;
  885. }
  886. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  887. :SComponent(c),onSelect(OnSelect)
  888. {
  889. init(Border);
  890. }
  891. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  892. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  893. {
  894. init(Border);
  895. }
  896. CSelectableComponent::~CSelectableComponent()
  897. {
  898. SDL_FreeSurface(myBitmap);
  899. if (!customB)
  900. SDL_FreeSurface(border);
  901. }
  902. void CSelectableComponent::activate()
  903. {
  904. activateKeys();
  905. SComponent::activate();
  906. activateLClick();
  907. }
  908. void CSelectableComponent::deactivate()
  909. {
  910. deactivateKeys();
  911. SComponent::deactivate();
  912. deactivateLClick();
  913. }
  914. SDL_Surface * CSelectableComponent::getImg()
  915. {
  916. return myBitmap;
  917. }
  918. void CSelectableComponent::select(bool on)
  919. {
  920. if(on != selected)
  921. {
  922. SDL_FillRect(myBitmap,NULL,0x000000);
  923. blitAt(SComponent::getImg(),1,1,myBitmap);
  924. if (on)
  925. {
  926. blitAt(border,0,0,myBitmap);
  927. }
  928. selected = on;
  929. return;
  930. }
  931. else
  932. {
  933. return;
  934. }
  935. }
  936. void CSelectableComponent::show(SDL_Surface * to)
  937. {
  938. blitAt(myBitmap,pos.x,pos.y,to);
  939. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  940. }
  941. void CSimpleWindow::show(SDL_Surface * to)
  942. {
  943. blitAt(bitmap,pos.x,pos.y,to);
  944. }
  945. CSimpleWindow::~CSimpleWindow()
  946. {
  947. if (bitmap)
  948. {
  949. SDL_FreeSurface(bitmap);
  950. bitmap=NULL;
  951. }
  952. }
  953. void CSelWindow::selectionChange(unsigned to)
  954. {
  955. for (unsigned i=0;i<components.size();i++)
  956. {
  957. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  958. if (!pom)
  959. continue;
  960. pom->select(i==to);
  961. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  962. }
  963. }
  964. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  965. {
  966. ID = askID;
  967. for(int i=0;i<Buttons.size();i++)
  968. {
  969. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  970. if(!i && askID >= 0)
  971. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  972. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  973. }
  974. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  975. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  976. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  977. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  978. for(int i=0;i<comps.size();i++)
  979. {
  980. components.push_back(comps[i]);
  981. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  982. if(i<9)
  983. comps[i]->assignedKeys.insert(SDLK_1+i);
  984. }
  985. CMessage::drawIWindow(this,text,player,charperline);
  986. }
  987. void CSelWindow::madeChoice()
  988. {
  989. if(ID < 0)
  990. return;
  991. int ret = -1;
  992. for (int i=0;i<components.size();i++)
  993. {
  994. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  995. {
  996. ret = i;
  997. }
  998. }
  999. LOCPLINT->cb->selectionMade(ret+1,ID);
  1000. }
  1001. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1002. {
  1003. bg=BitmapHandler::loadBitmap(name);
  1004. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1005. pos.x=x;
  1006. pos.y=y;
  1007. if(maxw >= 0)
  1008. pos.w = std::min(bg->w,maxw);
  1009. else
  1010. pos.w=bg->w;
  1011. pos.h=bg->h;
  1012. middlex=(pos.w/2)+x;
  1013. middley=(bg->h/2)+y;
  1014. }
  1015. CStatusBar::~CStatusBar()
  1016. {
  1017. SDL_FreeSurface(bg);
  1018. }
  1019. void CStatusBar::clear()
  1020. {
  1021. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1022. {
  1023. current="";
  1024. show(screen);
  1025. }
  1026. }
  1027. void CStatusBar::print(const std::string & text)
  1028. {
  1029. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1030. {
  1031. current=text;
  1032. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1033. }
  1034. }
  1035. void CStatusBar::show(SDL_Surface * to)
  1036. {
  1037. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1038. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1039. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1040. }
  1041. std::string CStatusBar::getCurrent()
  1042. {
  1043. return current;
  1044. }
  1045. void CList::activate()
  1046. {
  1047. activateLClick();
  1048. activateRClick();
  1049. activateHover();
  1050. activateKeys();
  1051. activateMouseMove();
  1052. };
  1053. void CList::deactivate()
  1054. {
  1055. deactivateLClick();
  1056. deactivateRClick();
  1057. deactivateHover();
  1058. deactivateKeys();
  1059. deactivateMouseMove();
  1060. };
  1061. void CList::clickLeft(tribool down, bool previousState)
  1062. {
  1063. };
  1064. CList::CList(int Size)
  1065. :SIZE(Size)
  1066. {
  1067. }
  1068. void CList::fixPos()
  1069. {
  1070. int oldFrom = from;
  1071. if(selected < 0) //no selection, do nothing
  1072. return;
  1073. if(selected < from) //scroll up
  1074. from = selected;
  1075. else if(from + SIZE <= selected)
  1076. from = selected - SIZE + 1;
  1077. amin(from, size() - SIZE);
  1078. amax(from, 0);
  1079. }
  1080. CHeroList::CHeroList(int Size)
  1081. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1082. {
  1083. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1084. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1085. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1086. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1087. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1088. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1089. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1090. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1091. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1092. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1093. //32px per hero
  1094. posmobx = pos.x+1;
  1095. posmoby = pos.y+arrup->height+1;
  1096. posporx = pos.x+mobile->width+2;
  1097. pospory = pos.y+arrup->height;
  1098. posmanx = pos.x+1+50+mobile->width;
  1099. posmany = pos.y+arrup->height+1;
  1100. from = 0;
  1101. selected = -1;
  1102. pressed = indeterminate;
  1103. }
  1104. void CHeroList::init()
  1105. {
  1106. int w = pos.w+1, h = pos.h+4;
  1107. bg = CSDL_Ext::newSurface(w,h,screen);
  1108. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1109. }
  1110. void CHeroList::genList()
  1111. {
  1112. //int howMany = LOCPLINT->cb->howManyHeroes();
  1113. //for (int i=0;i<howMany;i++)
  1114. //{
  1115. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1116. // if(!h->inTownGarrison)
  1117. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1118. //}
  1119. }
  1120. void CHeroList::select(int which)
  1121. {
  1122. if (which<0)
  1123. {
  1124. selected = which;
  1125. LOCPLINT->adventureInt->selection = NULL;
  1126. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1127. draw(screen);
  1128. LOCPLINT->adventureInt->infoBar.draw(screen);
  1129. }
  1130. if (which>=heroes.size())
  1131. return;
  1132. selected = which;
  1133. LOCPLINT->adventureInt->select(heroes[which]);
  1134. }
  1135. void CHeroList::clickLeft(tribool down, bool previousState)
  1136. {
  1137. if (down)
  1138. {
  1139. /***************************ARROWS*****************************************/
  1140. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1141. {
  1142. if(from>0)
  1143. {
  1144. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1145. pressed = true;
  1146. }
  1147. return;
  1148. }
  1149. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1150. {
  1151. if(heroes.size()-from>SIZE)
  1152. {
  1153. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1154. pressed = false;
  1155. }
  1156. return;
  1157. }
  1158. /***************************HEROES*****************************************/
  1159. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1160. hx-=pos.x;
  1161. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1162. int ny = hy/32;
  1163. if (ny>=SIZE || ny<0)
  1164. return;
  1165. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1166. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1167. select(ny+from);
  1168. }
  1169. else
  1170. {
  1171. if (indeterminate(pressed))
  1172. return;
  1173. if (pressed) //up
  1174. {
  1175. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1176. pressed = indeterminate;
  1177. if (!down)
  1178. {
  1179. from--;
  1180. if (from<0)
  1181. from=0;
  1182. draw(screen);
  1183. }
  1184. }
  1185. else if (!pressed) //down
  1186. {
  1187. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1188. pressed = indeterminate;
  1189. if (!down)
  1190. {
  1191. from++;
  1192. //if (from<items.size()-5)
  1193. // from=items.size()-5;
  1194. draw(screen);
  1195. }
  1196. }
  1197. else
  1198. throw 0;
  1199. }
  1200. }
  1201. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1202. {
  1203. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1204. {
  1205. if (from>0)
  1206. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1207. else
  1208. LOCPLINT->adventureInt->statusbar.clear();
  1209. return;
  1210. }
  1211. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1212. {
  1213. if ((heroes.size()-from) > SIZE)
  1214. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1215. else
  1216. LOCPLINT->adventureInt->statusbar.clear();
  1217. return;
  1218. }
  1219. //if not buttons then heroes
  1220. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1221. hx-=pos.x;
  1222. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1223. int ny = hy/32;
  1224. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1225. {
  1226. LOCPLINT->adventureInt->statusbar.clear();
  1227. return;
  1228. }
  1229. std::vector<std::string> temp;
  1230. temp.push_back(heroes[from+ny]->name);
  1231. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1232. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1233. //select(ny+from);
  1234. }
  1235. void CHeroList::clickRight(tribool down, bool previousState)
  1236. {
  1237. if (down)
  1238. {
  1239. /***************************ARROWS*****************************************/
  1240. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1241. {
  1242. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1243. }
  1244. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1245. {
  1246. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1247. }
  1248. else
  1249. {
  1250. //if not buttons then heroes
  1251. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1252. hx-=pos.x;
  1253. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1254. int ny = hy/32;
  1255. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1256. {
  1257. return;
  1258. }
  1259. //show popup
  1260. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1261. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1262. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1263. false);
  1264. GH.pushInt(ip);
  1265. }
  1266. }
  1267. else
  1268. {
  1269. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1270. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1271. }
  1272. }
  1273. void CHeroList::hover (bool on)
  1274. {
  1275. }
  1276. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1277. {
  1278. }
  1279. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1280. {
  1281. if(toRemove) //remove specific hero
  1282. heroes -= toRemove;
  1283. else
  1284. LOCPLINT->recreateWanderingHeroes();
  1285. if(selected >= heroes.size())
  1286. select(heroes.size()-1);
  1287. if(toRemove)
  1288. {
  1289. if(heroes.size() == 0)
  1290. LOCPLINT->adventureInt->townList.select(0);
  1291. else
  1292. select(selected);
  1293. }
  1294. }
  1295. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1296. {
  1297. int ser = -1;
  1298. for(int i=0; i<heroes.size() && ser<0; i++)
  1299. if(heroes[i]->subID == which->subID)
  1300. ser = i;
  1301. ser -= from;
  1302. if(ser<0 || ser >= SIZE) return;
  1303. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1304. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1305. }
  1306. void CHeroList::draw(SDL_Surface * to)
  1307. {
  1308. for (int iT=0+from;iT<SIZE+from;iT++)
  1309. {
  1310. int i = iT-from;
  1311. if (iT>=heroes.size())
  1312. {
  1313. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1314. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1315. blitAt(empty,posporx,pospory+i*32,to);
  1316. continue;
  1317. }
  1318. const CGHeroInstance *cur = heroes[iT];
  1319. int pom = cur->movement / 100;
  1320. if (pom>25) pom=25;
  1321. if (pom<0) pom=0;
  1322. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1323. pom = cur->mana / 5;
  1324. if (pom>25) pom=25;
  1325. if (pom<0) pom=0;
  1326. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1327. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1328. blitAt(temp,posporx,pospory+i*32,to);
  1329. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1330. {
  1331. blitAt(selection,posporx,pospory+i*32,to);
  1332. }
  1333. //TODO: support for custom portraits
  1334. }
  1335. if (from>0)
  1336. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1337. else
  1338. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1339. if (heroes.size()-from > SIZE)
  1340. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1341. else
  1342. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1343. }
  1344. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1345. {
  1346. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1347. }
  1348. void CHeroList::show( SDL_Surface * to )
  1349. {
  1350. }
  1351. int CHeroList::size()
  1352. {
  1353. return heroes.size();
  1354. }
  1355. CTownList::~CTownList()
  1356. {
  1357. delete arrup;
  1358. delete arrdo;
  1359. }
  1360. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1361. :CList(Size)
  1362. {
  1363. arrup = CDefHandler::giveDef(arrupg);
  1364. arrdo = CDefHandler::giveDef(arrdog);
  1365. pos.x = x;
  1366. pos.y = y;
  1367. pos.w = std::max(arrdo->width, arrup->width);
  1368. pos.h = arrdo->height + arrup->height + Size*32;
  1369. arrupp.x=x;
  1370. arrupp.y=y;
  1371. arrupp.w=arrup->width;
  1372. arrupp.h=arrup->height;
  1373. arrdop.x=x;
  1374. arrdop.y=y+arrup->height+32*SIZE;
  1375. arrdop.w=arrdo->width;
  1376. arrdop.h=arrdo->height;
  1377. posporx = arrdop.x;
  1378. pospory = arrupp.y + arrupp.h;
  1379. pressed = indeterminate;
  1380. from = 0;
  1381. selected = -1;
  1382. }
  1383. void CTownList::genList()
  1384. {
  1385. items.clear();
  1386. int howMany = LOCPLINT->cb->howManyTowns();
  1387. for (int i=0;i<howMany;i++)
  1388. {
  1389. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1390. }
  1391. }
  1392. void CTownList::select(int which)
  1393. {
  1394. if (which>=items.size())
  1395. return;
  1396. selected = which;
  1397. if(!fun.empty())
  1398. fun();
  1399. }
  1400. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1401. {
  1402. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1403. {
  1404. if (from>0)
  1405. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1406. else
  1407. LOCPLINT->statusbar->clear();
  1408. return;
  1409. }
  1410. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1411. {
  1412. if ((items.size()-from) > SIZE)
  1413. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1414. else
  1415. LOCPLINT->statusbar->clear();
  1416. return;
  1417. }
  1418. //if not buttons then towns
  1419. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1420. hx-=pos.x;
  1421. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1422. int ny = hy/32;
  1423. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1424. {
  1425. LOCPLINT->statusbar->clear();
  1426. return;
  1427. };
  1428. LOCPLINT->statusbar->print(items[from+ny]->name);
  1429. }
  1430. void CTownList::clickLeft(tribool down, bool previousState)
  1431. {
  1432. if (down)
  1433. {
  1434. /***************************ARROWS*****************************************/
  1435. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1436. {
  1437. if(from>0)
  1438. {
  1439. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1440. pressed = true;
  1441. }
  1442. return;
  1443. }
  1444. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1445. {
  1446. if(items.size()-from > SIZE)
  1447. {
  1448. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1449. pressed = false;
  1450. }
  1451. return;
  1452. }
  1453. /***************************TOWNS*****************************************/
  1454. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1455. hx-=pos.x;
  1456. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1457. int ny = hy/32;
  1458. if (ny>SIZE || ny<0)
  1459. return;
  1460. if(GH.topInt() == LOCPLINT->adventureInt
  1461. && (ny+from)==selected
  1462. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1463. )
  1464. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1465. else
  1466. select(ny+from);
  1467. }
  1468. else
  1469. {
  1470. if (indeterminate(pressed))
  1471. return;
  1472. if (pressed) //up
  1473. {
  1474. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1475. pressed = indeterminate;
  1476. if (!down)
  1477. {
  1478. from--;
  1479. if (from<0)
  1480. from=0;
  1481. draw(screenBuf);
  1482. }
  1483. }
  1484. else if (!pressed) //down
  1485. {
  1486. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1487. pressed = indeterminate;
  1488. if (!down)
  1489. {
  1490. from++;
  1491. //if (from<items.size()-5)
  1492. // from=items.size()-5;
  1493. draw(screenBuf);
  1494. }
  1495. }
  1496. else
  1497. throw 0;
  1498. }
  1499. }
  1500. void CTownList::clickRight(tribool down, bool previousState)
  1501. {
  1502. if (down)
  1503. {
  1504. /***************************ARROWS*****************************************/
  1505. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1506. {
  1507. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1508. }
  1509. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1510. {
  1511. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1512. }
  1513. //if not buttons then towns
  1514. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1515. hx-=pos.x;
  1516. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1517. int ny = hy/32;
  1518. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1519. {
  1520. return;
  1521. }
  1522. //show popup
  1523. CInfoPopup * ip = new CInfoPopup(
  1524. graphics->townWins[items[from+ny]->id],
  1525. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1526. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1527. false);
  1528. GH.pushInt(ip);
  1529. }
  1530. else
  1531. {
  1532. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1533. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1534. }
  1535. }
  1536. void CTownList::hover (bool on)
  1537. {
  1538. }
  1539. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1540. {
  1541. }
  1542. void CTownList::draw(SDL_Surface * to)
  1543. {
  1544. for (int iT=0+from;iT<SIZE+from;iT++)
  1545. {
  1546. int i = iT-from;
  1547. if (iT>=items.size())
  1548. {
  1549. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1550. continue;
  1551. }
  1552. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1553. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1554. {
  1555. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1556. }
  1557. }
  1558. if (from>0)
  1559. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1560. else
  1561. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1562. if (items.size()-from>SIZE)
  1563. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1564. else
  1565. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1566. }
  1567. void CTownList::show( SDL_Surface * to )
  1568. {
  1569. }
  1570. int CTownList::size()
  1571. {
  1572. return items.size();
  1573. }
  1574. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1575. :c(cre),big(Big)
  1576. {
  1577. anim = new CCreatureAnimation(cre->animDefName);
  1578. }
  1579. CCreaturePic::~CCreaturePic()
  1580. {
  1581. delete anim;
  1582. }
  1583. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1584. {
  1585. SDL_Rect dst;
  1586. if(big)
  1587. {
  1588. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1589. dst = genRect(130,100,x,y);
  1590. }
  1591. else
  1592. {
  1593. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1594. dst = genRect(120,100,x,y);
  1595. }
  1596. if(c->isDoubleWide())
  1597. x-=15;
  1598. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1599. }
  1600. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1601. {
  1602. //TODO: write
  1603. return NULL;
  1604. }
  1605. void CRecruitmentWindow::close()
  1606. {
  1607. GH.popIntTotally(this);
  1608. }
  1609. void CRecruitmentWindow::Max()
  1610. {
  1611. slider->moveTo(slider->amount);
  1612. }
  1613. void CRecruitmentWindow::Buy()
  1614. {
  1615. int crid = creatures[which].ID,
  1616. dstslot = dst->army.getSlotFor(crid);
  1617. if(dstslot < 0) //no available slot
  1618. {
  1619. std::string txt;
  1620. if(dst->ID == HEROI_TYPE)
  1621. {
  1622. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1623. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1624. }
  1625. else
  1626. {
  1627. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1628. }
  1629. LOCPLINT->showInfoDialog(txt);
  1630. return;
  1631. }
  1632. recruit(crid, slider->value);
  1633. if(level >= 0)
  1634. close();
  1635. else
  1636. slider->moveTo(0);
  1637. }
  1638. void CRecruitmentWindow::Cancel()
  1639. {
  1640. close();
  1641. }
  1642. void CRecruitmentWindow::sliderMoved(int to)
  1643. {
  1644. buy->block(!to);
  1645. }
  1646. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1647. {
  1648. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1649. for(int i=0;i<creatures.size();i++)
  1650. {
  1651. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1652. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1653. {
  1654. which = i;
  1655. int newAmount = std::min(amounts[i],creatures[i].amount);
  1656. slider->setAmount(newAmount);
  1657. if(slider->value > newAmount)
  1658. slider->moveTo(newAmount);
  1659. else
  1660. slider->moveTo(slider->value);
  1661. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1662. for(int j=0;j<creatures.size();j++)
  1663. {
  1664. if(which==j)
  1665. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1666. else
  1667. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1668. curx += TOTAL_CREATURE_WIDTH;
  1669. }
  1670. break;
  1671. }
  1672. curx += TOTAL_CREATURE_WIDTH;
  1673. }
  1674. }
  1675. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1676. {
  1677. if(down)
  1678. {
  1679. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1680. for(int i=0;i<creatures.size();i++)
  1681. {
  1682. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1683. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1684. {
  1685. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1686. GH.pushInt(popup);
  1687. break;
  1688. }
  1689. curx += TOTAL_CREATURE_WIDTH;
  1690. }
  1691. }
  1692. }
  1693. void CRecruitmentWindow::activate()
  1694. {
  1695. activateLClick();
  1696. activateRClick();
  1697. buy->activate();
  1698. max->activate();
  1699. cancel->activate();
  1700. slider->activate();
  1701. LOCPLINT->statusbar = bar;
  1702. }
  1703. void CRecruitmentWindow::deactivate()
  1704. {
  1705. deactivateLClick();
  1706. deactivateRClick();
  1707. buy->deactivate();
  1708. max->deactivate();
  1709. cancel->deactivate();
  1710. slider->deactivate();
  1711. }
  1712. void CRecruitmentWindow::show(SDL_Surface * to)
  1713. {
  1714. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1715. blitAt(bitmap,pos.x,pos.y,to);
  1716. buy->show(to);
  1717. max->show(to);
  1718. cancel->show(to);
  1719. slider->show(to);
  1720. char pom[15];
  1721. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1722. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1723. SDL_itoa(slider->value,pom,10); //recruit
  1724. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1725. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1726. int curx = pos.x+115-creatures[which].res.size()*16;
  1727. for(int i=0;i<creatures[which].res.size();i++)
  1728. {
  1729. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1730. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1731. SDL_itoa(creatures[which].res[i].second,pom,10);
  1732. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1733. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1734. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1735. curx+=32;
  1736. }
  1737. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1738. for(int i=0; i<creatures.size(); ++i)
  1739. {
  1740. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1741. curx += TOTAL_CREATURE_WIDTH;
  1742. }
  1743. ++animCounter;
  1744. bar->show(to);
  1745. }
  1746. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1747. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1748. {
  1749. which = 0;
  1750. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1751. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1752. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1753. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1754. SDL_FreeSurface(hhlp);
  1755. pos.x = screen->w/2 - bitmap->w/2;
  1756. pos.y = screen->h/2 - bitmap->h/2;
  1757. pos.w = bitmap->w;
  1758. pos.h = bitmap->h;
  1759. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1760. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1761. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1762. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1763. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1764. initCres();
  1765. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1766. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1767. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1768. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1769. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1770. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1771. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1772. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1773. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1774. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1775. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1776. //border for creatures
  1777. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1778. for(int i=0;i<creatures.size();i++)
  1779. {
  1780. creatures[i].pos.x = curx+1;
  1781. creatures[i].pos.y = 65;
  1782. creatures[i].pos.w = 100;
  1783. creatures[i].pos.h = 130;
  1784. if(which==i)
  1785. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1786. else
  1787. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1788. curx += TOTAL_CREATURE_WIDTH;
  1789. }
  1790. if(!creatures[0].amount || !amounts[0])
  1791. {
  1792. max->block(true);
  1793. slider->block(true);
  1794. }
  1795. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1796. }
  1797. CRecruitmentWindow::~CRecruitmentWindow()
  1798. {
  1799. cleanCres();
  1800. delete max;
  1801. delete buy;
  1802. delete cancel;
  1803. SDL_FreeSurface(bitmap);
  1804. delete slider;
  1805. delete bar;
  1806. }
  1807. void CRecruitmentWindow::initCres()
  1808. {
  1809. cleanCres();
  1810. for(int i=0; i<dwelling->creatures.size(); i++)
  1811. {
  1812. if(level >= 0 && i != level)
  1813. continue;
  1814. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1815. {
  1816. creatures.resize(creatures.size()+1);
  1817. creinfo &cur = creatures.back();
  1818. cur.amount = dwelling->creatures[i].first;
  1819. cur.ID = dwelling->creatures[i].second[j];
  1820. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1821. cur.pic = new CCreaturePic(cre);
  1822. for(int k=0; k<cre->cost.size(); k++)
  1823. if(cre->cost[k])
  1824. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1825. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1826. }
  1827. }
  1828. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1829. }
  1830. void CRecruitmentWindow::cleanCres()
  1831. {
  1832. for(int i=0;i<creatures.size();i++)
  1833. {
  1834. delete creatures[i].pic;
  1835. }
  1836. creatures.clear();
  1837. amounts.clear();
  1838. }
  1839. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1840. {
  1841. last = Last;
  1842. which = 1;
  1843. c=cid;
  1844. slider = NULL;
  1845. gar = Owner;
  1846. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1847. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1848. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1849. pos.x = screen->w/2 - bitmap->w/2;
  1850. pos.y = screen->h/2 - bitmap->h/2;
  1851. pos.w = bitmap->w;
  1852. pos.h = bitmap->h;
  1853. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1854. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1855. int sliderPositions = max - (last>=0) - (last==2);
  1856. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1857. a1 = max-val;
  1858. a2 = val;
  1859. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1860. anim->anim->setType(1);
  1861. std::string title = CGI->generaltexth->allTexts[256];
  1862. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1863. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1864. }
  1865. CSplitWindow::~CSplitWindow() //d-tor
  1866. {
  1867. SDL_FreeSurface(bitmap);
  1868. delete ok;
  1869. delete cancel;
  1870. delete slider;
  1871. delete anim;
  1872. }
  1873. void CSplitWindow::activate()
  1874. {
  1875. activateLClick();
  1876. activateKeys();
  1877. ok->activate();
  1878. cancel->activate();
  1879. slider->activate();
  1880. }
  1881. void CSplitWindow::deactivate()
  1882. {
  1883. deactivateLClick();
  1884. deactivateKeys();
  1885. ok->deactivate();
  1886. cancel->deactivate();
  1887. slider->deactivate();
  1888. }
  1889. void CSplitWindow::split()
  1890. {
  1891. gar->splitStacks(a2);
  1892. close();
  1893. }
  1894. void CSplitWindow::close()
  1895. {
  1896. GH.popIntTotally(this);
  1897. }
  1898. void CSplitWindow::sliderMoved(int to)
  1899. {
  1900. int all = a1+a2;
  1901. a2 = to + (last==1 || last==2);
  1902. if(slider)
  1903. a1 = all - a2;
  1904. }
  1905. void CSplitWindow::show(SDL_Surface * to)
  1906. {
  1907. blitAt(bitmap,pos.x,pos.y,to);
  1908. ok->show(to);
  1909. cancel->show(to);
  1910. slider->show(to);
  1911. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1912. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1913. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1914. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1915. }
  1916. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1917. {
  1918. SDLKey k = key.keysym.sym;
  1919. if (isNumKey(k)) //convert numpad number to normal digit
  1920. k = numToDigit(k);
  1921. if(key.state != SDL_PRESSED)
  1922. return;
  1923. int &cur = (which ? a2 : a1),
  1924. &sec = (which ? a1 : a2),
  1925. ncur = cur;
  1926. if (k == SDLK_BACKSPACE)
  1927. {
  1928. ncur /= 10;
  1929. }
  1930. else if(k == SDLK_TAB)
  1931. {
  1932. which = !which;
  1933. }
  1934. else
  1935. {
  1936. int number = k - SDLK_0;
  1937. if (number < 0 || number > 9) //not a number pressed
  1938. {
  1939. return;
  1940. }
  1941. ncur = cur*10 + number;
  1942. }
  1943. int delta = ncur - cur;
  1944. if(delta > sec)
  1945. {
  1946. cur += sec;
  1947. sec = 0;
  1948. }
  1949. slider->moveTo(which ? ncur : a1+a2-ncur);
  1950. }
  1951. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1952. {
  1953. if(down)
  1954. {
  1955. Point click(GH.current->motion.x,GH.current->motion.y);
  1956. click = click - pos.topLeft();
  1957. if(Rect(19,216,105,40).isIn(click)) //left picture
  1958. which = 0;
  1959. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1960. which = 1;
  1961. }
  1962. }
  1963. void CCreInfoWindow::show(SDL_Surface * to)
  1964. {
  1965. char pom[15];
  1966. blitAt(bitmap,pos.x,pos.y,to);
  1967. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1968. if(++anf==4)
  1969. anf=0;
  1970. if(count.size())
  1971. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1972. if(upgrade)
  1973. upgrade->show(to);
  1974. if(dismiss)
  1975. dismiss->show(to);
  1976. if(ok)
  1977. ok->show(to);
  1978. }
  1979. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1980. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1981. {
  1982. //active = false;
  1983. anf = 0;
  1984. c = &CGI->creh->creatures[Cid];
  1985. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1986. pos.x = screen->w/2 - bitmap->w/2;
  1987. pos.y = screen->h/2 - bitmap->h/2;
  1988. pos.w = bitmap->w;
  1989. pos.h = bitmap->h;
  1990. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1991. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1992. anim = new CCreaturePic(c);
  1993. if(!type) anim->anim->setType(2);
  1994. char pom[75];int hlp=0;
  1995. if(creatureCount)
  1996. {
  1997. SDL_itoa(creatureCount,pom,10);
  1998. count = pom;
  1999. }
  2000. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  2001. //atttack
  2002. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  2003. SDL_itoa(c->attack,pom,10);
  2004. if(State && State->attackBonus)
  2005. {
  2006. int hlp;
  2007. if(c->attack > 0)
  2008. hlp = log10f(c->attack)+2;
  2009. else
  2010. hlp = 2;
  2011. pom[hlp-1] = ' '; pom[hlp] = '(';
  2012. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2013. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2014. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2015. }
  2016. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2017. //defense
  2018. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2019. SDL_itoa(c->defence,pom,10);
  2020. if(State && State->defenseBonus)
  2021. {
  2022. int hlp;
  2023. if(c->defence > 0)
  2024. hlp = log10f(c->defence)+2;
  2025. else
  2026. hlp = 2;
  2027. pom[hlp-1] = ' '; pom[hlp] = '(';
  2028. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2029. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2030. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2031. }
  2032. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2033. //shots
  2034. if(c->shots)
  2035. {
  2036. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2037. if(State && State->shotsLeft >= 0)
  2038. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2039. else
  2040. SDL_itoa(c->shots, pom, 10);
  2041. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2042. }
  2043. //damage
  2044. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2045. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2046. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2047. SDL_itoa(dmgMin, pom, 10);
  2048. if(dmgMin > 0)
  2049. hlp = log10f(dmgMin) + 2;
  2050. else
  2051. hlp = 2;
  2052. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2053. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2054. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2055. //health
  2056. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2057. if(State && State->healthBonus)
  2058. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2059. else
  2060. SDL_itoa(c->hitPoints,pom,10);
  2061. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2062. //remaining health
  2063. if(State && State->currentHealth)
  2064. {
  2065. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2066. SDL_itoa(State->currentHealth,pom,10);
  2067. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2068. }
  2069. //speed
  2070. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2071. SDL_itoa(c->speed,pom,10);
  2072. if(State && State->speedBonus)
  2073. {
  2074. int hlp;
  2075. if(c->speed > 0)
  2076. hlp = log10f(c->speed)+2;
  2077. else
  2078. hlp = 2;
  2079. pom[hlp-1] = ' '; pom[hlp] = '(';
  2080. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2081. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2082. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2083. }
  2084. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2085. //luck and morale
  2086. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2087. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2088. //print abilities text - if r-click popup
  2089. if(type)
  2090. {
  2091. if(Upg && ui)
  2092. {
  2093. bool enough = true;
  2094. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2095. {
  2096. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2097. enough = false;
  2098. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2099. }
  2100. if(enough)
  2101. {
  2102. CFunctionList<void()> fs[2];
  2103. fs[0] += Upg;
  2104. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2105. CFunctionList<void()> cfl;
  2106. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2107. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2108. }
  2109. else
  2110. {
  2111. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2112. upgrade->callback.funcs.clear();
  2113. upgrade->bitmapOffset = 2;
  2114. }
  2115. }
  2116. if(Dsm)
  2117. {
  2118. CFunctionList<void()> fs[2];
  2119. //on dismiss confirmed
  2120. fs[0] += Dsm; //dismiss
  2121. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2122. CFunctionList<void()> cfl;
  2123. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2124. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2125. }
  2126. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2127. }
  2128. else
  2129. {
  2130. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2131. }
  2132. //spell effects
  2133. if(State)
  2134. {
  2135. int printed=0; //how many effect pics have been printed
  2136. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2137. {
  2138. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2139. ++printed;
  2140. if(printed >= 3)
  2141. {
  2142. break;
  2143. }
  2144. }
  2145. }
  2146. }
  2147. CCreInfoWindow::~CCreInfoWindow()
  2148. {
  2149. SDL_FreeSurface(bitmap);
  2150. delete anim;
  2151. delete upgrade;
  2152. delete ok;
  2153. delete dismiss;
  2154. for(int i=0; i<upgResCost.size();i++)
  2155. delete upgResCost[i];
  2156. }
  2157. void CCreInfoWindow::activate()
  2158. {
  2159. //if(active) return;
  2160. //active = true;
  2161. if(!type)
  2162. activateRClick();
  2163. if(ok)
  2164. ok->activate();
  2165. if(dismiss)
  2166. dismiss->activate();
  2167. if(upgrade)
  2168. upgrade->activate();
  2169. }
  2170. void CCreInfoWindow::close()
  2171. {
  2172. GH.popIntTotally(this);
  2173. }
  2174. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2175. {
  2176. if(down)
  2177. return;
  2178. close();
  2179. }
  2180. void CCreInfoWindow::dismissF()
  2181. {
  2182. dsm();
  2183. close();
  2184. }
  2185. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2186. {
  2187. }
  2188. void CCreInfoWindow::deactivate()
  2189. {
  2190. //if(!active) return;
  2191. //active = false;
  2192. if(!type)
  2193. deactivateRClick();
  2194. if(ok)
  2195. ok->deactivate();
  2196. if(dismiss)
  2197. dismiss->deactivate();
  2198. if(upgrade)
  2199. upgrade->deactivate();
  2200. }
  2201. void CLevelWindow::close()
  2202. {
  2203. for(int i=0;i<comps.size();i++)
  2204. {
  2205. if(comps[i]->selected)
  2206. {
  2207. cb(i);
  2208. break;
  2209. }
  2210. }
  2211. GH.popIntTotally(this);
  2212. LOCPLINT->showingDialog->setn(false);
  2213. }
  2214. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2215. {
  2216. LOCPLINT->showingDialog->setn(true);
  2217. heroType = hero->subID;
  2218. cb = callback;
  2219. for(int i=0;i<skills.size();i++)
  2220. {
  2221. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2222. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2223. }
  2224. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2225. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2226. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2227. pos.x = screen->w/2 - bitmap->w/2;
  2228. pos.y = screen->h/2 - bitmap->h/2;
  2229. pos.w = bitmap->w;
  2230. pos.h = bitmap->h;
  2231. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2232. //draw window
  2233. char buf[100], buf2[100];
  2234. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2235. sprintf(buf,buf2,hero->name.c_str());
  2236. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2237. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2238. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2239. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2240. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2241. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2242. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2243. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2244. for(int i=0;i<comps.size();i++)
  2245. {
  2246. comps[i]->pos.x = curx+pos.x;
  2247. comps[i]->pos.y = 326+pos.y;
  2248. if( i < (comps.size()-1) )
  2249. {
  2250. curx += 44 + 18; //skill width + margin to "or"
  2251. blitAt(ort,curx,346,bitmap);
  2252. curx += ort->w + 18;
  2253. }
  2254. }
  2255. if(comps.size() > 1)
  2256. {
  2257. ok->block(true);
  2258. }
  2259. else if(comps.size() == 1)
  2260. {
  2261. comps[0]->select(true);
  2262. }
  2263. SDL_FreeSurface(ort);
  2264. }
  2265. void CLevelWindow::selectionChanged(unsigned to)
  2266. {
  2267. if(ok->blocked)
  2268. ok->block(false);
  2269. for(int i=0;i<comps.size();i++)
  2270. if(i==to)
  2271. comps[i]->select(true);
  2272. else
  2273. comps[i]->select(false);
  2274. }
  2275. CLevelWindow::~CLevelWindow()
  2276. {
  2277. delete ok;
  2278. for(int i=0;i<comps.size();i++)
  2279. delete comps[i];
  2280. SDL_FreeSurface(bitmap);
  2281. }
  2282. void CLevelWindow::activate()
  2283. {
  2284. ok->activate();
  2285. for(int i=0;i<comps.size();i++)
  2286. comps[i]->activate();
  2287. }
  2288. void CLevelWindow::deactivate()
  2289. {
  2290. ok->deactivate();
  2291. for(int i=0;i<comps.size();i++)
  2292. comps[i]->deactivate();
  2293. }
  2294. void CLevelWindow::show(SDL_Surface * to)
  2295. {
  2296. blitAt(bitmap,pos.x,pos.y,to);
  2297. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2298. ok->show(to);
  2299. for(int i=0;i<comps.size();i++)
  2300. comps[i]->show(to);
  2301. }
  2302. void CMinorResDataBar::show(SDL_Surface * to)
  2303. {
  2304. blitAt(bg,pos.x,pos.y,to);
  2305. char buf[30];
  2306. for (int i=0;i<7;i++)
  2307. {
  2308. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2309. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2310. }
  2311. std::vector<std::string> temp;
  2312. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2313. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2314. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2315. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2316. CGI->generaltexth->allTexts[62]
  2317. +": %s, "
  2318. + CGI->generaltexth->allTexts[63]
  2319. + ": %s, "
  2320. + CGI->generaltexth->allTexts[64]
  2321. + ": %s",temp)
  2322. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2323. }
  2324. CMinorResDataBar::CMinorResDataBar()
  2325. {
  2326. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2327. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2328. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2329. pos.x = 7;
  2330. pos.y = 575;
  2331. pos.w = bg->w;
  2332. pos.h = bg->h;
  2333. }
  2334. CMinorResDataBar::~CMinorResDataBar()
  2335. {
  2336. SDL_FreeSurface(bg);
  2337. }
  2338. SDL_Surface * CCustomImgComponent::getImg()
  2339. {
  2340. return bmp;
  2341. }
  2342. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2343. :bmp(sur), free(freeSur)
  2344. {
  2345. init(Type,Subtype,Val);
  2346. }
  2347. CCustomImgComponent::~CCustomImgComponent()
  2348. {
  2349. if(free)
  2350. SDL_FreeSurface(bmp);
  2351. }
  2352. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2353. {
  2354. left = Left;
  2355. type = Type;
  2356. id = ID;
  2357. }
  2358. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2359. {
  2360. SDL_Surface *hlp = getSurface();
  2361. blitAt(hlp,pos.x+19,pos.y+9,to);
  2362. }
  2363. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2364. {
  2365. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2366. assert(mw);
  2367. if(down)
  2368. {
  2369. if(left)
  2370. {
  2371. if(mw->hLeft != this)
  2372. mw->hLeft = this;
  2373. else
  2374. return;
  2375. }
  2376. else
  2377. {
  2378. if(mw->hRight != this)
  2379. mw->hRight = this;
  2380. else
  2381. return;
  2382. }
  2383. mw->selectionChanged(left);
  2384. }
  2385. }
  2386. void CMarketplaceWindow::CTradeableItem::activate()
  2387. {
  2388. activateLClick();
  2389. }
  2390. void CMarketplaceWindow::CTradeableItem::deactivate()
  2391. {
  2392. deactivateLClick();
  2393. }
  2394. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2395. {
  2396. switch(type)
  2397. {
  2398. case 0:
  2399. return graphics->resources32->ourImages[id].bitmap;
  2400. case 1:
  2401. return graphics->artDefs->ourImages[id].bitmap;
  2402. default:
  2403. return NULL;
  2404. }
  2405. }
  2406. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2407. {
  2408. i.resize(amount);
  2409. for(int j=0;j<amount;j++)
  2410. {
  2411. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2412. i[j]->pos = p[j];
  2413. }
  2414. }
  2415. void CMarketplaceWindow::setMode( int mode )
  2416. {
  2417. std::vector<SDL_Rect> lpos, rpos;
  2418. clear();
  2419. switch(mode)
  2420. {
  2421. case 0:
  2422. {
  2423. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2424. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2425. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2426. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2427. SDL_FreeSurface(bg2);
  2428. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2429. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2430. genRect(66,74,122,338);
  2431. for(int i=0;i<lpos.size();i++)
  2432. {
  2433. lpos[i].x += pos.x;
  2434. lpos[i].y += pos.y;
  2435. rpos.push_back(lpos[i]);
  2436. rpos[rpos.size()-1].x += 288;
  2437. }
  2438. initItems(left,lpos,0,7,true,NULL);
  2439. initItems(right,rpos,0,7,false,NULL);
  2440. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2441. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2442. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2443. }
  2444. }
  2445. }
  2446. void CMarketplaceWindow::clear()
  2447. {
  2448. for(int i=0;i<left.size();i++)
  2449. delete left[i];
  2450. for(int i=0;i<right.size();i++)
  2451. delete right[i];
  2452. left.clear();
  2453. right.clear();
  2454. SDL_FreeSurface(bg);
  2455. }
  2456. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2457. {
  2458. type = BLOCK_ADV_HOTKEYS;
  2459. mode = Mode;
  2460. bg = NULL;
  2461. ok = max = deal = NULL;
  2462. pos.x = screen->w/2 - 300;
  2463. pos.y = screen->h/2 - 296;
  2464. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2465. setMode(mode);
  2466. hLeft = hRight = NULL;
  2467. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2468. ok->assignedKeys.insert(SDLK_ESCAPE);
  2469. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2470. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2471. max->block(true);
  2472. deal->block(true);
  2473. }
  2474. CMarketplaceWindow::~CMarketplaceWindow()
  2475. {
  2476. clear();
  2477. delete slider;
  2478. }
  2479. void CMarketplaceWindow::show(SDL_Surface * to)
  2480. {
  2481. blitAt(bg,pos,to);
  2482. if(hRight)
  2483. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2484. if(hLeft)
  2485. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2486. ok->show(to);
  2487. deal->show(to);
  2488. max->show(to);
  2489. slider->show(to);
  2490. for(int i=0;i<left.size();i++)
  2491. left[i]->show(to);
  2492. for(int i=0;i<right.size();i++)
  2493. right[i]->show(to);
  2494. if(mode==0)
  2495. {
  2496. char buf[15];
  2497. for(int i=0;i<left.size();i++)
  2498. {
  2499. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2500. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2501. }
  2502. if(hLeft) //print prices
  2503. {
  2504. for(int i=0; i<right.size();i++)
  2505. {
  2506. if(right[i]->id != hLeft->id)
  2507. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2508. else
  2509. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2510. }
  2511. }
  2512. if(hLeft && hRight && hLeft->id!= hRight->id)
  2513. {
  2514. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2515. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2516. SDL_itoa(slider->value * r1,buf,10);
  2517. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2518. SDL_itoa(slider->value * r2,buf,10);
  2519. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2520. }
  2521. }
  2522. }
  2523. void CMarketplaceWindow::activate()
  2524. {
  2525. for(int i=0;i<left.size();i++)
  2526. left[i]->activate();
  2527. for(int i=0;i<right.size();i++)
  2528. right[i]->activate();
  2529. ok->activate();
  2530. max->activate();
  2531. deal->activate();
  2532. slider->activate();
  2533. }
  2534. void CMarketplaceWindow::deactivate()
  2535. {
  2536. for(int i=0;i<left.size();i++)
  2537. left[i]->deactivate();
  2538. for(int i=0;i<right.size();i++)
  2539. right[i]->deactivate();
  2540. ok->deactivate();
  2541. max->deactivate();
  2542. deal->deactivate();
  2543. slider->deactivate();
  2544. }
  2545. void CMarketplaceWindow::setMax()
  2546. {
  2547. slider->moveTo(slider->amount);
  2548. }
  2549. void CMarketplaceWindow::makeDeal()
  2550. {
  2551. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2552. slider->moveTo(0);
  2553. hLeft = NULL;
  2554. selectionChanged(true);
  2555. }
  2556. void CMarketplaceWindow::sliderMoved( int to )
  2557. {
  2558. }
  2559. void CMarketplaceWindow::selectionChanged(bool side)
  2560. {
  2561. if(hLeft && hRight && hLeft->id!= hRight->id)
  2562. {
  2563. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2564. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2565. slider->moveTo(0);
  2566. max->block(false);
  2567. deal->block(false);
  2568. }
  2569. else
  2570. {
  2571. max->block(true);
  2572. deal->block(true);
  2573. slider->setAmount(0);
  2574. slider->moveTo(0);
  2575. }
  2576. if(side && hLeft) //left selection changed, recalculate offers
  2577. {
  2578. rSubs.clear();
  2579. rSubs.resize(right.size());
  2580. int h1, h2;
  2581. for(int i=0;i<right.size();i++)
  2582. {
  2583. std::ostringstream oss;
  2584. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2585. oss << h2;
  2586. if(h1!=1)
  2587. oss << "/" << h1;
  2588. rSubs[i] = oss.str();
  2589. }
  2590. }
  2591. }
  2592. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2593. {
  2594. this->pos = pos;
  2595. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2596. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2597. //printing texts
  2598. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2599. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2600. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2601. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2602. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2603. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2604. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2605. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2606. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2607. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2608. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2609. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2610. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2611. //setting up buttons
  2612. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+297, "SOSAVE.DEF", SDLK_s);
  2613. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2614. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+414, "soquit.def", SDLK_q);
  2615. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2616. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+414, "soretrn.def", SDLK_RETURN);
  2617. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2618. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2619. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2620. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2621. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2622. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2623. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2624. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2625. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2626. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2627. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2628. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2629. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2630. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2631. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2632. musicVolume = new CHighlightableButtonsGroup(0, true);
  2633. for(int i=0; i<10; ++i)
  2634. {
  2635. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2636. }
  2637. musicVolume->select(CGI->musich->getVolume(), 1);
  2638. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2639. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2640. for(int i=0; i<10; ++i)
  2641. {
  2642. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2643. }
  2644. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2645. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2646. }
  2647. CSystemOptionsWindow::~CSystemOptionsWindow()
  2648. {
  2649. SDL_FreeSurface(background);
  2650. delete save;
  2651. delete quitGame;
  2652. delete backToMap;
  2653. delete heroMoveSpeed;
  2654. delete mapScrollSpeed;
  2655. delete musicVolume;
  2656. delete effectsVolume;
  2657. }
  2658. void CSystemOptionsWindow::bquitf()
  2659. {
  2660. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), 0, false);
  2661. }
  2662. void CSystemOptionsWindow::breturnf()
  2663. {
  2664. GH.popIntTotally(this);
  2665. }
  2666. void CSystemOptionsWindow::bsavef()
  2667. {
  2668. GH.popIntTotally(this);
  2669. GH.pushInt(new CSelectionScreen(saveGame));
  2670. /*using namespace boost::posix_time;
  2671. std::ostringstream fnameStream;
  2672. fnameStream << second_clock::local_time();
  2673. std::string fname = fnameStream.str();
  2674. boost::algorithm::replace_all(fname,":","");
  2675. boost::algorithm::replace_all(fname," ","-");
  2676. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2677. }
  2678. void CSystemOptionsWindow::activate()
  2679. {
  2680. save->activate();
  2681. quitGame->activate();
  2682. backToMap->activate();
  2683. heroMoveSpeed->activate();
  2684. mapScrollSpeed->activate();
  2685. musicVolume->activate();
  2686. effectsVolume->activate();
  2687. }
  2688. void CSystemOptionsWindow::deactivate()
  2689. {
  2690. save->deactivate();
  2691. quitGame->deactivate();
  2692. backToMap->deactivate();
  2693. heroMoveSpeed->deactivate();
  2694. mapScrollSpeed->deactivate();
  2695. musicVolume->deactivate();
  2696. effectsVolume->deactivate();
  2697. }
  2698. void CSystemOptionsWindow::show(SDL_Surface *to)
  2699. {
  2700. SDL_BlitSurface(background, NULL, to, &pos);
  2701. save->show(to);
  2702. quitGame->show(to);
  2703. backToMap->show(to);
  2704. heroMoveSpeed->show(to);
  2705. mapScrollSpeed->show(to);
  2706. musicVolume->show(to);
  2707. effectsVolume->show(to);
  2708. }
  2709. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2710. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2711. {
  2712. if(H1)
  2713. selected = 0;
  2714. else
  2715. selected = -1;
  2716. oldSelected = -1;
  2717. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2718. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2719. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2720. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2721. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2722. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2723. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2724. pos.w = bg->w;
  2725. pos.h = bg->h;
  2726. pos.x = (screen->w-bg->w)/2;
  2727. pos.y = (screen->h-bg->h)/2;
  2728. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2729. h1.pos.x += pos.x;
  2730. h2.pos.x += pos.x;
  2731. h1.pos.y += pos.y;
  2732. h2.pos.y += pos.y;
  2733. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2734. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2735. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2736. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2737. {
  2738. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2739. recruit->block(2);
  2740. }
  2741. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2742. {
  2743. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2744. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2745. recruit->block(2);
  2746. }
  2747. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2748. {
  2749. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2750. recruit->block(2);
  2751. }
  2752. else
  2753. {
  2754. if(!H1)
  2755. recruit->block(1);
  2756. }
  2757. #ifdef _WIN32
  2758. CGI->videoh->open("TAVERN.BIK");
  2759. #else
  2760. CGI->videoh->open("tavern.mjpg", true, false);
  2761. #endif
  2762. }
  2763. void CTavernWindow::recruitb()
  2764. {
  2765. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2766. close();
  2767. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2768. }
  2769. CTavernWindow::~CTavernWindow()
  2770. {
  2771. CGI->videoh->close();
  2772. SDL_FreeSurface(bg);
  2773. delete cancel;
  2774. delete thiefGuild;
  2775. delete recruit;
  2776. delete bar;
  2777. }
  2778. void CTavernWindow::activate()
  2779. {
  2780. thiefGuild->activate();
  2781. cancel->activate();
  2782. if(h1.h)
  2783. h1.activate();
  2784. if(h2.h)
  2785. h2.activate();
  2786. recruit->activate();
  2787. LOCPLINT->statusbar = bar;
  2788. }
  2789. void CTavernWindow::deactivate()
  2790. {
  2791. thiefGuild->deactivate();
  2792. cancel->deactivate();
  2793. if(h1.h)
  2794. h1.deactivate();
  2795. if(h2.h)
  2796. h2.deactivate();
  2797. recruit->deactivate();
  2798. }
  2799. void CTavernWindow::close()
  2800. {
  2801. GH.popIntTotally(this);
  2802. }
  2803. void CTavernWindow::show(SDL_Surface * to)
  2804. {
  2805. blitAt(bg,pos.x,pos.y,to);
  2806. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2807. if(h1.h)
  2808. h1.show(to);
  2809. if(h2.h)
  2810. h2.show(to);
  2811. thiefGuild->show(to);
  2812. cancel->show(to);
  2813. recruit->show(to);
  2814. bar->show(to);
  2815. if(selected >= 0)
  2816. {
  2817. HeroPortrait *sel = selected ? &h2 : &h1;
  2818. if (selected != oldSelected && !recruit->blocked)
  2819. {
  2820. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2821. oldSelected = selected;
  2822. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2823. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2824. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2825. }
  2826. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2827. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2828. }
  2829. }
  2830. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2831. {
  2832. if(previousState && !down)
  2833. as();
  2834. //ClickableL::clickLeft(down);
  2835. }
  2836. void CTavernWindow::HeroPortrait::activate()
  2837. {
  2838. activateLClick();
  2839. activateRClick();
  2840. activateHover();
  2841. }
  2842. void CTavernWindow::HeroPortrait::deactivate()
  2843. {
  2844. deactivateLClick();
  2845. deactivateRClick();
  2846. deactivateHover();
  2847. }
  2848. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2849. {
  2850. if(down)
  2851. {
  2852. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2853. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2854. }
  2855. }
  2856. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2857. :as(sel,id)
  2858. {
  2859. h = H;
  2860. pos.x = x;
  2861. pos.y = y;
  2862. pos.w = 58;
  2863. pos.h = 64;
  2864. if(H)
  2865. {
  2866. hoverName = CGI->generaltexth->tavernInfo[4];
  2867. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2868. int artifs = h->artifWorn.size() + h->artifacts.size();
  2869. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2870. if(vstd::contains(h->artifWorn,i))
  2871. artifs--;
  2872. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2873. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2874. descr[sizeof(descr)-1] = '\0';
  2875. }
  2876. }
  2877. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2878. {
  2879. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2880. }
  2881. void CTavernWindow::HeroPortrait::hover( bool on )
  2882. {
  2883. //Hoverable::hover(on);
  2884. if(on)
  2885. LOCPLINT->statusbar->print(hoverName);
  2886. else
  2887. LOCPLINT->statusbar->clear();
  2888. }
  2889. void CInGameConsole::activate()
  2890. {
  2891. activateKeys();
  2892. }
  2893. void CInGameConsole::deactivate()
  2894. {
  2895. deactivateKeys();
  2896. }
  2897. void CInGameConsole::show(SDL_Surface * to)
  2898. {
  2899. int number = 0;
  2900. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2901. texts_mx.lock();
  2902. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2903. {
  2904. SDL_Color green = {0,0xff,0,0};
  2905. Point leftBottomCorner(0, screen->h);
  2906. if(LOCPLINT->battleInt)
  2907. {
  2908. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2909. }
  2910. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2911. if(SDL_GetTicks() - it->second > defaultTimeout)
  2912. {
  2913. toDel.push_back(it);
  2914. }
  2915. }
  2916. for(int it=0; it<toDel.size(); ++it)
  2917. {
  2918. texts.erase(toDel[it]);
  2919. }
  2920. texts_mx.unlock();
  2921. }
  2922. void CInGameConsole::print(const std::string &txt)
  2923. {
  2924. texts_mx.lock();
  2925. int lineLen = conf.go()->ac.outputLineLength;
  2926. if(txt.size() < lineLen)
  2927. {
  2928. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2929. if(texts.size() > maxDisplayedTexts)
  2930. {
  2931. texts.pop_front();
  2932. }
  2933. }
  2934. else
  2935. {
  2936. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  2937. {
  2938. std::string part = txt.substr(g * lineLen, lineLen);
  2939. if(part.size() == 0)
  2940. break;
  2941. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  2942. if(texts.size() > maxDisplayedTexts)
  2943. {
  2944. texts.pop_front();
  2945. }
  2946. }
  2947. }
  2948. texts_mx.unlock();
  2949. }
  2950. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2951. {
  2952. if(key.type != SDL_KEYDOWN) return;
  2953. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2954. switch(key.keysym.sym)
  2955. {
  2956. case SDLK_TAB:
  2957. case SDLK_ESCAPE:
  2958. {
  2959. if(captureAllKeys)
  2960. {
  2961. captureAllKeys = false;
  2962. endEnteringText(false);
  2963. }
  2964. else if(SDLK_TAB)
  2965. {
  2966. captureAllKeys = true;
  2967. startEnteringText();
  2968. }
  2969. break;
  2970. }
  2971. case SDLK_RETURN: //enter key
  2972. {
  2973. if(enteredText.size() > 0 && captureAllKeys)
  2974. {
  2975. captureAllKeys = false;
  2976. endEnteringText(true);
  2977. }
  2978. break;
  2979. }
  2980. case SDLK_BACKSPACE:
  2981. {
  2982. if(enteredText.size() > 1)
  2983. {
  2984. enteredText.resize(enteredText.size()-1);
  2985. enteredText[enteredText.size()-1] = '_';
  2986. refreshEnteredText();
  2987. }
  2988. break;
  2989. }
  2990. case SDLK_UP: //up arrow
  2991. {
  2992. if(previouslyEntered.size() == 0)
  2993. break;
  2994. if(prevEntDisp == -1)
  2995. {
  2996. prevEntDisp = previouslyEntered.size() - 1;
  2997. enteredText = previouslyEntered[prevEntDisp] + "_";
  2998. refreshEnteredText();
  2999. }
  3000. else if( prevEntDisp > 0)
  3001. {
  3002. --prevEntDisp;
  3003. enteredText = previouslyEntered[prevEntDisp] + "_";
  3004. refreshEnteredText();
  3005. }
  3006. break;
  3007. }
  3008. case SDLK_DOWN: //down arrow
  3009. {
  3010. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3011. {
  3012. ++prevEntDisp;
  3013. enteredText = previouslyEntered[prevEntDisp] + "_";
  3014. refreshEnteredText();
  3015. }
  3016. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3017. {
  3018. prevEntDisp = -1;
  3019. enteredText = "_";
  3020. refreshEnteredText();
  3021. }
  3022. break;
  3023. }
  3024. default:
  3025. {
  3026. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3027. {
  3028. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3029. {
  3030. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3031. enteredText += "_";
  3032. refreshEnteredText();
  3033. }
  3034. }
  3035. break;
  3036. }
  3037. }
  3038. }
  3039. void CInGameConsole::startEnteringText()
  3040. {
  3041. enteredText = "_";
  3042. if(GH.topInt() == LOCPLINT->adventureInt)
  3043. {
  3044. LOCPLINT->statusbar->print(enteredText);
  3045. }
  3046. else if(LOCPLINT->battleInt)
  3047. {
  3048. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3049. }
  3050. }
  3051. void CInGameConsole::endEnteringText(bool printEnteredText)
  3052. {
  3053. prevEntDisp = -1;
  3054. if(printEnteredText)
  3055. {
  3056. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3057. LOCPLINT->cb->sendMessage(txt);
  3058. previouslyEntered.push_back(txt);
  3059. print(txt);
  3060. }
  3061. enteredText = "";
  3062. if(GH.topInt() == LOCPLINT->adventureInt)
  3063. {
  3064. LOCPLINT->statusbar->clear();
  3065. }
  3066. else if(LOCPLINT->battleInt)
  3067. {
  3068. LOCPLINT->battleInt->console->ingcAlter = "";
  3069. }
  3070. }
  3071. void CInGameConsole::refreshEnteredText()
  3072. {
  3073. if(GH.topInt() == LOCPLINT->adventureInt)
  3074. {
  3075. LOCPLINT->statusbar->print(enteredText);
  3076. }
  3077. else if(LOCPLINT->battleInt)
  3078. {
  3079. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3080. }
  3081. }
  3082. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3083. {
  3084. }
  3085. void CGarrisonWindow::close()
  3086. {
  3087. GH.popIntTotally(this);
  3088. }
  3089. void CGarrisonWindow::activate()
  3090. {
  3091. quit->activate();
  3092. garr->activate();
  3093. }
  3094. void CGarrisonWindow::deactivate()
  3095. {
  3096. quit->deactivate();
  3097. garr->deactivate();
  3098. }
  3099. void CGarrisonWindow::show(SDL_Surface * to)
  3100. {
  3101. blitAt(bg,pos,to);
  3102. quit->show(to);
  3103. garr->show(to);
  3104. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3105. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3106. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3107. }
  3108. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3109. {
  3110. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3111. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3112. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3113. pos.x = screen->w/2 - bg->w/2;
  3114. pos.y = screen->h/2 - bg->h/2;
  3115. pos.w = screen->w;
  3116. pos.h = screen->h;
  3117. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3118. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3119. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3120. }
  3121. CGarrisonWindow::~CGarrisonWindow()
  3122. {
  3123. SDL_FreeSurface(bg);
  3124. delete quit;
  3125. delete garr;
  3126. }
  3127. IShowActivable::IShowActivable()
  3128. {
  3129. type = 0;
  3130. }
  3131. CWindowWithGarrison::CWindowWithGarrison()
  3132. {
  3133. type |= WITH_GARRISON;
  3134. }
  3135. void CRClickPopupInt::show(SDL_Surface * to)
  3136. {
  3137. inner->show(to);
  3138. }
  3139. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3140. {
  3141. CGI->curh->hide();
  3142. inner = our;
  3143. delInner = deleteInt;
  3144. }
  3145. CRClickPopupInt::~CRClickPopupInt()
  3146. {
  3147. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3148. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3149. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3150. LOCPLINT->adventureInt->heroWindow->dispose();
  3151. if(delInner)
  3152. delete inner;
  3153. CGI->curh->show();
  3154. }
  3155. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3156. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3157. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3158. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3159. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3160. void CArtPlace::activate()
  3161. {
  3162. if(!active)
  3163. {
  3164. //activateLClick();
  3165. LRClickableAreaWTextComp::activate();
  3166. active = true;
  3167. }
  3168. }
  3169. void CArtPlace::clickLeft(tribool down, bool previousState)
  3170. {
  3171. //LRClickableAreaWTextComp::clickLeft(down);
  3172. if(ourArt && !down && previousState) //we are spellbook
  3173. {
  3174. if(ourArt->id == 0)
  3175. {
  3176. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3177. GH.pushInt(spellWindow);
  3178. }
  3179. }
  3180. if(!down && !clicked && previousState) //not clicked before
  3181. {
  3182. if(ourArt && ourArt->id == 0)
  3183. return; //this is handled separately
  3184. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3185. {
  3186. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3187. {
  3188. if(ourArt->id == 3) //catapult cannot be highlighted
  3189. {
  3190. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3191. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3192. return;
  3193. }
  3194. clicked = true;
  3195. ourOwner->commonInfo->activeArtPlace = this;
  3196. }
  3197. }
  3198. else //perform artifact substitution
  3199. {
  3200. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3201. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3202. const CArtifact *cur = ourOwner->commonInfo->activeArtPlace->ourArt;
  3203. assert(cur); //there is highlighted slot, it must contain an art
  3204. switch(cur->id)
  3205. {
  3206. case 3:
  3207. //should not happen, catapult cannot be selected
  3208. break;
  3209. case 4: case 5: case 6:
  3210. {
  3211. std::string text = CGI->generaltexth->allTexts[153];
  3212. boost::algorithm::replace_first(text, "%s", cur->Name());
  3213. LOCPLINT->showInfoDialog(text);
  3214. }
  3215. break;
  3216. default:
  3217. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3218. break;
  3219. }
  3220. }
  3221. //check if swap is possible
  3222. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3223. {
  3224. int destSlot = slotID,
  3225. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3226. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3227. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3228. ourOwner->commonInfo->activeArtPlace = NULL;
  3229. }
  3230. }
  3231. }
  3232. else if(!down && clicked)
  3233. {
  3234. if(ourArt && ourArt->id == 0)
  3235. return; //this is handled separately
  3236. clicked = false;
  3237. ourOwner->commonInfo->activeArtPlace = NULL;
  3238. }
  3239. //ClickableL::clickLeft(down);
  3240. }
  3241. void CArtPlace::clickRight(tribool down, bool previousState)
  3242. {
  3243. if(text.size()) //if there is no description, do nothing ;]
  3244. LRClickableAreaWTextComp::clickRight(down, previousState);
  3245. }
  3246. void CArtPlace::deactivate()
  3247. {
  3248. if(active)
  3249. {
  3250. active = false;
  3251. //deactivateLClick();
  3252. LRClickableAreaWTextComp::deactivate();
  3253. }
  3254. }
  3255. void CArtPlace::show(SDL_Surface *to)
  3256. {
  3257. if(ourArt)
  3258. {
  3259. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3260. }
  3261. if(clicked && active)
  3262. {
  3263. for(int i=0; i<pos.h; ++i)
  3264. {
  3265. for(int j=0; j<pos.w; ++j)
  3266. {
  3267. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3268. {
  3269. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3270. }
  3271. }
  3272. }
  3273. }
  3274. }
  3275. bool CArtPlace::fitsHere(const CArtifact * art)
  3276. {
  3277. if(!art)
  3278. return true; //you can have no artifact somewhere
  3279. if(slotID > 18 && art->id >= 3 && art->id <= 6 //everything can bee placed in backpack exept of War Machines
  3280. || vstd::contains(art->possibleSlots,slotID))
  3281. {
  3282. return true;
  3283. }
  3284. return false;
  3285. }
  3286. CArtPlace::~CArtPlace()
  3287. {
  3288. deactivate();
  3289. }
  3290. void LClickableArea::activate()
  3291. {
  3292. activateLClick();
  3293. }
  3294. void LClickableArea::deactivate()
  3295. {
  3296. deactivateLClick();
  3297. }
  3298. void LClickableArea::clickLeft(tribool down, bool previousState)
  3299. {
  3300. //if(!down)
  3301. //{
  3302. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3303. //}
  3304. }
  3305. void RClickableArea::activate()
  3306. {
  3307. activateRClick();
  3308. }
  3309. void RClickableArea::deactivate()
  3310. {
  3311. deactivateRClick();
  3312. }
  3313. void RClickableArea::clickRight(tribool down, bool previousState)
  3314. {
  3315. //if(!down)
  3316. //{
  3317. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3318. //}
  3319. }
  3320. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3321. {
  3322. if(!down && previousState)
  3323. {
  3324. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3325. }
  3326. //ClickableL::clickLeft(down);
  3327. }
  3328. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3329. {
  3330. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3331. }
  3332. void LRClickableAreaWText::activate()
  3333. {
  3334. LClickableArea::activate();
  3335. RClickableArea::activate();
  3336. activateHover();
  3337. }
  3338. void LRClickableAreaWText::deactivate()
  3339. {
  3340. LClickableArea::deactivate();
  3341. RClickableArea::deactivate();
  3342. deactivateHover();
  3343. }
  3344. void LRClickableAreaWText::hover(bool on)
  3345. {
  3346. //Hoverable::hover(on);
  3347. if (on)
  3348. LOCPLINT->statusbar->print(hoverText);
  3349. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3350. LOCPLINT->statusbar->clear();
  3351. }
  3352. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3353. {
  3354. if(!down)
  3355. {
  3356. owner->deactivate();
  3357. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3358. owner->setHero(buf);
  3359. owner->redrawCurBack();
  3360. owner->activate();
  3361. }
  3362. }
  3363. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3364. {
  3365. if((!down) && previousState)
  3366. {
  3367. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3368. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3369. }
  3370. //ClickableL::clickLeft(down);
  3371. }
  3372. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3373. {
  3374. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3375. }
  3376. void LRClickableAreaWTextComp::activate()
  3377. {
  3378. LClickableArea::activate();
  3379. RClickableArea::activate();
  3380. activateHover();
  3381. }
  3382. void LRClickableAreaWTextComp::deactivate()
  3383. {
  3384. LClickableArea::deactivate();
  3385. RClickableArea::deactivate();
  3386. deactivateHover();
  3387. }
  3388. void LRClickableAreaWTextComp::hover(bool on)
  3389. {
  3390. //Hoverable::hover(on);
  3391. if (on)
  3392. LOCPLINT->statusbar->print(hoverText);
  3393. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3394. LOCPLINT->statusbar->clear();
  3395. }
  3396. void CArtifactsOfHero::activate()
  3397. {
  3398. for(size_t f=0; f<artWorn.size(); ++f)
  3399. {
  3400. if(artWorn[f])
  3401. artWorn[f]->activate();
  3402. }
  3403. for(size_t f=0; f<backpack.size(); ++f)
  3404. {
  3405. if(backpack[f])
  3406. backpack[f]->activate();
  3407. }
  3408. leftArtRoll->activate();
  3409. rightArtRoll->activate();
  3410. }
  3411. void CArtifactsOfHero::deactivate()
  3412. {
  3413. for(size_t f=0; f<artWorn.size(); ++f)
  3414. {
  3415. if(artWorn[f])
  3416. artWorn[f]->deactivate();
  3417. }
  3418. for(size_t f=0; f<backpack.size(); ++f)
  3419. {
  3420. if(backpack[f])
  3421. backpack[f]->deactivate();
  3422. }
  3423. leftArtRoll->deactivate();
  3424. rightArtRoll->deactivate();
  3425. }
  3426. void CArtifactsOfHero::show(SDL_Surface * to)
  3427. {
  3428. for(size_t d=0; d<artWorn.size(); ++d)
  3429. {
  3430. artWorn[d]->show(to);
  3431. }
  3432. for(size_t d=0; d<backpack.size(); ++d)
  3433. {
  3434. backpack[d]->show(to);
  3435. }
  3436. leftArtRoll->show(to);
  3437. rightArtRoll->show(to);
  3438. }
  3439. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3440. {
  3441. curHero = hero;
  3442. char bufor[400];
  3443. for(size_t g=0; g<artWorn.size(); ++g)
  3444. {
  3445. delete artWorn[g];
  3446. }
  3447. for(size_t g=0; g<backpack.size(); ++g)
  3448. {
  3449. delete backpack[g];
  3450. }
  3451. backpack.clear();
  3452. std::vector<SDL_Rect> slotPos;
  3453. backpackPos = 0;
  3454. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3455. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3456. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3457. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3458. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3459. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3460. genRect(44,44,pos.x+381,pos.y+296);
  3461. for (int g = 0; g < 19 ; g++)
  3462. {
  3463. artWorn[g] = new CArtPlace(hero->getArt(g));
  3464. artWorn[g]->pos = slotPos[g];
  3465. if(hero->getArt(g))
  3466. artWorn[g]->text = hero->getArt(g)->Description();
  3467. artWorn[g]->ourOwner = this;
  3468. }
  3469. for(size_t g=0; g<artWorn.size(); ++g)
  3470. {
  3471. artWorn[g]->slotID = g;
  3472. if(artWorn[g]->ourArt)
  3473. {
  3474. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3475. artWorn[g]->hoverText = std::string(bufor);
  3476. }
  3477. else
  3478. {
  3479. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3480. }
  3481. }
  3482. for(size_t s=0; s<5; ++s)
  3483. {
  3484. CArtPlace * add;
  3485. if( s < curHero->artifacts.size() )
  3486. {
  3487. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3488. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3489. add->hoverText = bufor;
  3490. }
  3491. else
  3492. {
  3493. add = new CArtPlace(NULL);
  3494. add->hoverText = CGI->generaltexth->allTexts[507];
  3495. }
  3496. add->pos.x = pos.x + 403 + 46*s;
  3497. add->pos.y = pos.y + 365;
  3498. add->pos.h = add->pos.w = 44;
  3499. if(s<hero->artifacts.size() && hero->artifacts[s])
  3500. {
  3501. add->text = hero->getArt(19+s)->Description();
  3502. }
  3503. else
  3504. {
  3505. add->text = std::string();
  3506. }
  3507. add->ourOwner = this;
  3508. add->slotID = 19+s;
  3509. backpack.push_back(add);
  3510. }
  3511. commonInfo->activeArtPlace = NULL;
  3512. //blocking scrolling if there is not enough artifacts to scroll
  3513. leftArtRoll->block(hero->artifacts.size()<6);
  3514. rightArtRoll->block(hero->artifacts.size()<6);
  3515. }
  3516. void CArtifactsOfHero::dispose()
  3517. {
  3518. curHero = NULL;
  3519. for(size_t g=0; g<artWorn.size(); ++g)
  3520. {
  3521. delete artWorn[g];
  3522. artWorn[g] = NULL;
  3523. }
  3524. for(size_t g=0; g<backpack.size(); ++g)
  3525. {
  3526. delete backpack[g];
  3527. backpack[g] = NULL;
  3528. }
  3529. backpack.clear();
  3530. if(commonInfo)
  3531. commonInfo->activeArtPlace = NULL;
  3532. }
  3533. void CArtifactsOfHero::scrollBackpack(int dir)
  3534. {
  3535. backpackPos += dir + curHero->artifacts.size();
  3536. backpackPos %= curHero->artifacts.size();
  3537. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3538. {
  3539. CArtPlace *cur = backpack[s];
  3540. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3541. cur->ourArt = curHero->getArt(cur->slotID);
  3542. if(cur->ourArt)
  3543. cur->text = cur->ourArt->Description();
  3544. else
  3545. cur->text = std::string();
  3546. }
  3547. }
  3548. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3549. backpackPos(0)
  3550. {
  3551. pos = position;
  3552. artWorn.resize(19);
  3553. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3554. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3555. }
  3556. CArtifactsOfHero::~CArtifactsOfHero()
  3557. {
  3558. dispose();
  3559. artWorn.clear();
  3560. delete leftArtRoll;
  3561. delete rightArtRoll;
  3562. }
  3563. void CExchangeWindow::close()
  3564. {
  3565. GH.popIntTotally(this);
  3566. }
  3567. void CExchangeWindow::activate()
  3568. {
  3569. quit->activate();
  3570. garr->activate();
  3571. artifs[0]->activate();
  3572. artifs[1]->activate();
  3573. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3574. {
  3575. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3576. {
  3577. secSkillAreas[g][b]->activate();
  3578. }
  3579. }
  3580. for(int b=0; b<primSkillAreas.size(); ++b)
  3581. {
  3582. primSkillAreas[b]->activate();
  3583. }
  3584. LOCPLINT->statusbar = ourBar;
  3585. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3586. {
  3587. questlogButton[g]->activate();
  3588. }
  3589. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3590. {
  3591. morale[g]->activate();
  3592. }
  3593. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3594. {
  3595. luck[g]->activate();
  3596. }
  3597. }
  3598. void CExchangeWindow::deactivate()
  3599. {
  3600. quit->deactivate();
  3601. garr->deactivate();
  3602. artifs[0]->deactivate();
  3603. artifs[1]->deactivate();
  3604. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3605. {
  3606. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3607. {
  3608. secSkillAreas[g][b]->deactivate();
  3609. }
  3610. }
  3611. for(int b=0; b<primSkillAreas.size(); ++b)
  3612. {
  3613. primSkillAreas[b]->deactivate();
  3614. }
  3615. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3616. {
  3617. questlogButton[g]->deactivate();
  3618. }
  3619. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3620. {
  3621. morale[g]->deactivate();
  3622. }
  3623. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3624. {
  3625. luck[g]->deactivate();
  3626. }
  3627. }
  3628. void CExchangeWindow::show(SDL_Surface * to)
  3629. {
  3630. blitAt(bg, pos, to);
  3631. quit->show(to);
  3632. //printing border around window
  3633. if(screen->w != 800 || screen->h !=600)
  3634. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3635. artifs[0]->show(to);
  3636. artifs[1]->show(to);
  3637. ourBar->show(to);
  3638. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3639. {
  3640. questlogButton[g]->show(to);
  3641. }
  3642. garr->show(to);
  3643. }
  3644. void CExchangeWindow::questlog(int whichHero)
  3645. {
  3646. }
  3647. void CExchangeWindow::prepareBackground()
  3648. {
  3649. if(bg)
  3650. SDL_FreeSurface(bg);
  3651. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3652. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3653. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3654. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3655. SDL_FreeSurface(bgtemp);
  3656. //printing heroes' names and levels
  3657. std::ostringstream os, os2;
  3658. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3659. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3660. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3661. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3662. //printing primary skills
  3663. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3664. for(int g=0; g<4; ++g)
  3665. {
  3666. //graphics
  3667. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3668. }
  3669. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3670. //heroes related thing
  3671. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3672. {
  3673. //printing primary skills' amounts
  3674. for(int m=0; m<4; ++m)
  3675. {
  3676. std::ostringstream primarySkill;
  3677. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3678. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3679. }
  3680. //printing secondary skills
  3681. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3682. {
  3683. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3684. }
  3685. //hero's specialty
  3686. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3687. //experience
  3688. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3689. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3690. //mana points
  3691. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3692. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3693. //setting morale
  3694. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3695. //setting luck
  3696. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3697. }
  3698. //printing portraits
  3699. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3700. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3701. delete un32;
  3702. delete skilldef;
  3703. }
  3704. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3705. {
  3706. char bufor[400];
  3707. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3708. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3709. prepareBackground();
  3710. pos.x = screen->w/2 - bg->w/2;
  3711. pos.y = screen->h/2 - bg->h/2;
  3712. pos.w = screen->w;
  3713. pos.h = screen->h;
  3714. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3715. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3716. artifs[0]->setHero(heroInst[0]);
  3717. artifs[0]->commonInfo->activeArtPlace = NULL;
  3718. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3719. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3720. artifs[1]->setHero(heroInst[1]);
  3721. //primary skills
  3722. for(int g=0; g<4; ++g)
  3723. {
  3724. //primary skill's clickable areas
  3725. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3726. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3727. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3728. primSkillAreas[g]->type = g;
  3729. primSkillAreas[g]->bonus = -1;
  3730. primSkillAreas[g]->baseType = 0;
  3731. }
  3732. //heroes related thing
  3733. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3734. {
  3735. //secondary skill's clickable areas
  3736. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3737. {
  3738. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3739. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3740. secSkillAreas[b][g]->baseType = 1;
  3741. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3742. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3743. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3744. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3745. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3746. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3747. }
  3748. //setting morale
  3749. morale[b] = new LRClickableAreaWTextComp();
  3750. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3751. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3752. int mrlv = heroInst[b]->getCurrentMorale();
  3753. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3754. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3755. morale[b]->baseType = SComponent::morale;
  3756. morale[b]->bonus = mrlv;
  3757. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3758. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3759. for(int it=0; it < mrl.size(); it++)
  3760. morale[b]->text += mrl[it].second;
  3761. //setting luck
  3762. luck[b] = new LRClickableAreaWTextComp();
  3763. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3764. mrl = heroInst[b]->getCurrentLuckModifiers();
  3765. mrlv = heroInst[b]->getCurrentLuck();
  3766. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3767. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3768. luck[b]->baseType = SComponent::luck;
  3769. luck[b]->bonus = mrlv;
  3770. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3771. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3772. for(int it=0; it < mrl.size(); it++)
  3773. luck[b]->text += mrl[it].second;
  3774. }
  3775. //buttons
  3776. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3777. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3778. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3779. //statusbar
  3780. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3781. //garrison interface
  3782. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3783. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3784. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3785. }
  3786. CExchangeWindow::~CExchangeWindow() //d-tor
  3787. {
  3788. SDL_FreeSurface(bg);
  3789. delete quit;
  3790. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3791. delete artifs[0]->commonInfo;
  3792. artifs[0]->commonInfo = NULL;
  3793. delete artifs[0];
  3794. artifs[1]->commonInfo = NULL;
  3795. delete artifs[1];
  3796. delete garr;
  3797. delete ourBar;
  3798. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3799. {
  3800. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3801. {
  3802. delete secSkillAreas[g][b];
  3803. }
  3804. }
  3805. for(int b=0; b<primSkillAreas.size(); ++b)
  3806. {
  3807. delete primSkillAreas[b];
  3808. }
  3809. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3810. {
  3811. delete questlogButton[g];
  3812. }
  3813. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3814. {
  3815. delete morale[g];
  3816. }
  3817. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3818. {
  3819. delete luck[g];
  3820. }
  3821. }
  3822. void CShipyardWindow::activate()
  3823. {
  3824. build->activate();
  3825. quit->activate();
  3826. }
  3827. void CShipyardWindow::deactivate()
  3828. {
  3829. build->deactivate();
  3830. quit->deactivate();
  3831. }
  3832. void CShipyardWindow::show( SDL_Surface * to )
  3833. {
  3834. blitAt(bg,pos,to);
  3835. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3836. build->show(to);
  3837. quit->show(to);
  3838. }
  3839. CShipyardWindow::~CShipyardWindow()
  3840. {
  3841. delete build;
  3842. delete quit;
  3843. }
  3844. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3845. {
  3846. frame = 0;
  3847. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3848. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3849. pos.x = screen->w/2 - bgtemp->w/2;
  3850. pos.y = screen->h/2 - bgtemp->h/2;
  3851. pos.w = bgtemp->w;
  3852. pos.h = bgtemp->h;
  3853. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3854. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3855. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3856. SDL_FreeSurface(bgtemp);
  3857. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3858. blitAt(bgtemp, 100, 69, bg);
  3859. SDL_FreeSurface(bgtemp);
  3860. // Draw resource icons and costs.
  3861. std::string goldCost = boost::lexical_cast<std::string>(1000);
  3862. std::string woodCost = boost::lexical_cast<std::string>(10);
  3863. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  3864. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  3865. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  3866. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  3867. bool affordable = true;
  3868. for(int i = 0; i < cost.size(); i++)
  3869. {
  3870. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3871. {
  3872. affordable = false;
  3873. break;
  3874. }
  3875. }
  3876. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3877. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3878. build->callback += onBuy;
  3879. if(!affordable)
  3880. build->block(true);
  3881. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  3882. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  3883. }
  3884. CPuzzleWindow::CPuzzleWindow()
  3885. :animCount(0)
  3886. {
  3887. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  3888. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  3889. //make transparency black
  3890. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  3891. //the rest
  3892. background = SDL_ConvertSurface(back, screen->format, back->flags);
  3893. SDL_FreeSurface(back);
  3894. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  3895. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  3896. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  3897. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  3898. //printing necessary thinks to background
  3899. CGI->mh->terrainRect
  3900. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  3901. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  3902. background, &genRect(544, 591, 8, 8), 0, 0, true);
  3903. float discoveryRatio = 0.5f;
  3904. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  3905. std::vector<SPuzzleInfo> puzzlesToPrint;
  3906. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  3907. {
  3908. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  3909. {
  3910. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  3911. }
  3912. else
  3913. {
  3914. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  3915. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  3916. }
  3917. }
  3918. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  3919. {
  3920. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  3921. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  3922. SDL_FreeSurface(puzzle);
  3923. }
  3924. }
  3925. CPuzzleWindow::~CPuzzleWindow()
  3926. {
  3927. delete quitb;
  3928. delete resdatabar;
  3929. SDL_FreeSurface(background);
  3930. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  3931. SDL_FreeSurface( puzzlesToPullBack[g].first );
  3932. }
  3933. void CPuzzleWindow::activate()
  3934. {
  3935. quitb->activate();
  3936. }
  3937. void CPuzzleWindow::deactivate()
  3938. {
  3939. quitb->deactivate();
  3940. }
  3941. void CPuzzleWindow::show(SDL_Surface * to)
  3942. {
  3943. blitAt(background, pos.x, pos.y, to);
  3944. quitb->show(to);
  3945. resdatabar->draw(to);
  3946. //blitting disappearing puzzles
  3947. for(int g=0; g<2; ++g)
  3948. if(animCount != 255)
  3949. ++animCount;
  3950. if(animCount != 255)
  3951. {
  3952. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  3953. {
  3954. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  3955. yPos = puzzlesToPullBack[b].second->y + pos.y;
  3956. SDL_Surface *from = puzzlesToPullBack[b].first;
  3957. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  3958. blitAt(from, xPos, yPos, to);
  3959. }
  3960. }
  3961. //disappearing puzzles blitted
  3962. //printing border around window
  3963. if(screen->w != 800 || screen->h !=600)
  3964. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3965. }
  3966. bool CShopWindow::swapItem (ui16 which, bool choose)
  3967. {
  3968. bool itemFound = false;
  3969. if (choose == true) //choose item
  3970. {
  3971. if (chosen.count(which))
  3972. {
  3973. itemFound = true;
  3974. chosen[which] = available[which];
  3975. available.erase(which);
  3976. }
  3977. }
  3978. else //return item to available list
  3979. {
  3980. if (available.count(which))
  3981. {
  3982. itemFound = true;
  3983. available[which] = chosen[which];
  3984. chosen.erase(which);
  3985. }
  3986. }
  3987. return itemFound;
  3988. }
  3989. CArtMerchantWindow::CArtMerchantWindow()
  3990. {
  3991. }
  3992. CArtMerchantWindow::~CArtMerchantWindow(){}
  3993. void CArtMerchantWindow::activate() {}
  3994. void CArtMerchantWindow::deactivate() {}
  3995. void CArtMerchantWindow::show(SDL_Surface * to) {}
  3996. void CArtMerchantWindow::Buy() {}