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- #include "GUIClasses.h"
- #include "SDL_Extensions.h"
- #include "../stdafx.h"
- #include "CAdvmapInterface.h"
- #include "CBattleInterface.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CConfigHandler.h"
- #include "SDL_framerate.h"
- #include "CConfigHandler.h"
- #include "CCreatureAnimation.h"
- #include "Graphics.h"
- #include "../hch/CArtHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CSpellHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/map.h"
- #include "../mapHandler.h"
- #include "../timeHandler.h"
- #include <boost/lexical_cast.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/date_time/posix_time/posix_time.hpp>
- //#include <boost/thread.hpp>
- #include <cmath>
- #include <queue>
- #include <sstream>
- #include "../lib/NetPacks.h"
- #include "CSpellWindow.h"
- #include "CHeroWindow.h"
- #include "../hch/CVideoHandler.h"
- #include "../StartInfo.h"
- #include "CPreGame.h"
- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- extern TTF_Font * GEOR16;
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- #undef min
- #undef max
- static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
- {
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
- if(!h) return NULL;
- StackState *pom = new StackState();
- pom->shotsLeft = -1;
- pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
- pom->currentHealth = 0;
- pom->attackBonus = h->getPrimSkillLevel(0);
- pom->defenseBonus = h->getPrimSkillLevel(1);
- pom->luck = h->getCurrentLuck();
- pom->morale = h->getCurrentMorale(pos,town);
- pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
- pom->dmgMultiplier = 1;
- return pom;
- }
- void CGarrisonSlot::hover (bool on)
- {
- ////Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->highlighted)
- {
- if(owner->highlighted == this)
- {
- temp = CGI->generaltexth->tcommands[4]; //View %s
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature == creature)
- {
- temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature)
- {
- temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
- tlog2 << "Highlighted set to NULL"<<std::endl;
- owner->highlighted = NULL;
- }
- }
- else
- {
- if(upg)
- {
- temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
- }
- else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
- {
- temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
- }
- else
- {
- temp = CGI->generaltexth->allTexts[481]; //Select %s
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->highlighted)
- {
- const CArmedInstance *highl = owner->highlighted->getObj();
- if( highl->needsLastStack() //we are moving stack from hero's
- && highl->army.slots.size() == 1 //it's only stack
- && owner->highlighted->upg != upg //we're moving it to the other garrison
- )
- {
- temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
- }
- else
- {
- temp = CGI->generaltexth->tcommands[6]; //Move %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- }
- }
- else
- {
- temp = CGI->generaltexth->tcommands[11]; //Empty
- }
- }
- LOCPLINT->statusbar->print(temp);
- }
- else
- {
- LOCPLINT->statusbar->clear();
- }
- }
- const CArmedInstance * CGarrisonSlot::getObj()
- {
- return (!upg)?(owner->oup):(owner->odown);
- }
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
- {
- StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
- if(down && creature)
- {
- GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
- }
- delete pom;
- }
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
- {
- if(owner->ignoreEvent)
- {
- owner->ignoreEvent = false;
- return;
- }
- if(down)
- {
- bool refr = false;
- if(owner->highlighted)
- {
- if(owner->highlighted == this) //view info
- {
- StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
- UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
- CCreInfoWindow *creWindow = NULL;
- if(pom.oldID>=0) //upgrade is possible
- {
- creWindow = new CCreInfoWindow(
- creature->idNumber, 1, count, pom2,
- boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
- boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
- }
- else
- {
- creWindow = new CCreInfoWindow(
- creature->idNumber, 1, count, pom2, 0,
- boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
- }
- GH.pushInt(creWindow);
- owner->highlighted = NULL;
- owner->splitting = false;
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(true);
- show(screen2);
- refr = true;
- delete pom2;
- }
- else
- {
- // Only allow certain moves if troops aren't removable.
- if (owner->removableUnits
- || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
- || (upg == 1 && owner->highlighted->upg == 1))
- {
- //we want to split
- if((owner->splitting || LOCPLINT->shiftPressed())
- && (!creature
- || (creature == owner->highlighted->creature)))
- {
- owner->p2 = ID; //store the second stack pos
- owner->pb = upg;//store the second stack owner (up or down army)
- owner->splitting = false;
- int totalAmount = owner->highlighted->count;
- if(creature)
- totalAmount += count;
- int last = -1;
- if(upg != owner->highlighted->upg) //not splitting within same army
- {
- if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
- && owner->highlighted->getObj()->needsLastStack() )
- {
- last = 0;
- }
- if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
- && owner->highlighted->creature == creature
- && getObj()->needsLastStack() )
- {
- last += 2;
- }
- }
- CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
- GH.pushInt(spw);
- refr = true;
- }
- else if(creature != owner->highlighted->creature) //swap
- {
- LOCPLINT->cb->swapCreatures(
- (!upg)?(owner->oup):(owner->odown),
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- ID,owner->highlighted->ID);
- }
- else //merge
- {
- LOCPLINT->cb->mergeStacks(
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- (!upg)?(owner->oup):(owner->odown),
- owner->highlighted->ID,ID);
- }
- }
- else // Highlight
- {
- if(creature)
- owner->highlighted = this;
- show(screen2);
- refr = true;
- }
- }
- }
- else //highlight
- {
- if(creature)
- {
- owner->highlighted = this;
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(false);
- }
- show(screen2);
- refr = true;
- }
- if(refr) {hover(false); hover(true); } //to refresh statusbar
- }
- }
- void CGarrisonSlot::activate()
- {
- if(!active) active=true;
- else return;
- activateLClick();
- activateRClick();
- activateHover();
- }
- void CGarrisonSlot::deactivate()
- {
- if(active) active=false;
- else return;
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
- {
- active = false;
- upg = Upg;
- count = Count;
- ID = IID;
- creature = Creature;
- pos.x = x;
- pos.y = y;
- if(Owner->smallIcons)
- {
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- pos.w = 58;
- pos.h = 64;
- }
- owner = Owner;
- }
- CGarrisonSlot::~CGarrisonSlot()
- {
- if(active)
- deactivate();
- }
- void CGarrisonSlot::show(SDL_Surface * to)
- {
- std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
- if(creature)
- {
- char buf[15];
- SDL_itoa(count,buf,10);
- blitAt(imgs[creature->idNumber],pos,to);
- printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
- if((owner->highlighted==this)
- || (owner->splitting && owner->highlighted->creature == creature))
- {
- blitAt(imgs[-1],pos,to);
- }
- }
- else //empty slot
- {
- Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
- pos1.x = owner->surOffset.x;
- pos1.y = owner->surOffset.y;
- SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
- if(owner->splitting)
- blitAt(imgs[-1],pos,to);
- }
- }
- CGarrisonInt::~CGarrisonInt()
- {
- if(sup)
- {
- for(size_t i=0;i<sup->size();i++)
- {
- delete (*sup)[i];
- }
- delete sup;
- }
- if(sdown)
- {
- for(size_t i=0;i<sdown->size();i++)
- {
- delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
- }
- delete sdown;
- }
- for(size_t i = 0; i<splitButtons.size(); i++)
- delete splitButtons[i];
- }
- void CGarrisonInt::show(SDL_Surface * to)
- {
- if(sup)
- {
- for(size_t i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->show(to);
- }
- }
- }
- if(sdown)
- {
- for(size_t i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->show(to);
- }
- }
- }
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->show(to);
- }
- void CGarrisonInt::deactiveteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->deactivate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->deactivate();
- }
- }
- }
- }
- void CGarrisonInt::activeteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->activate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->activate();
- }
- }
- }
- }
- void CGarrisonInt::createSlots()
- {
- int h, w; //height and width of slot
- if(smallIcons)
- {
- h = w = 32;
- }
- else
- {
- h = 64;
- w = 58;
- }
- if(set1)
- {
- sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
- i!=set1->slots.end(); i++)
- {
- (*sup)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
- &CGI->creh->creatures[i->second.first],i->second.second);
- }
- for(int i=0; i<sup->size(); i++)
- if((*sup)[i] == NULL)
- (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
- }
- if(set2)
- {
- sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
- i!=set2->slots.end(); i++)
- {
- (*sdown)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
- &CGI->creh->creatures[i->second.first],i->second.second);
- }
- for(int i=0; i<sdown->size(); i++)
- if((*sdown)[i] == NULL)
- (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
- }
- }
- void CGarrisonInt::deleteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- delete (*sup)[i];
- }
- }
- delete sup;
- sup = NULL;
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- delete (*sdown)[i];
- }
- }
- delete sdown;
- sdown = NULL;
- }
- }
- void CGarrisonInt::recreateSlots()
- {
- splitting = false;
- highlighted = NULL;
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->block(true);
- if(active)
- {
- deactiveteSlots();
- }
- deleteSlots();
- createSlots();
- if(active)
- {
- //ignoreEvent = true;
- activeteSlots();
- //show(screen2);
- }
- }
- void CGarrisonInt::splitClick()
- {
- if(!highlighted)
- return;
- splitting = !splitting;
- show(screen2);
- }
- void CGarrisonInt::splitStacks(int am2)
- {
- LOCPLINT->cb->splitStack(
- (highlighted->upg)?(odown):(oup),
- (pb)?(odown):(oup),
- highlighted->ID,
- p2,
- am2);
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
- const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
- :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
- sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
- {
- active = false;
- splitting = false;
- set1 = LOCPLINT->cb->getGarrison(s1);
- set2 = LOCPLINT->cb->getGarrison(s2);
- ignoreEvent = false;
- update = true;
- pos.x=(x);
- pos.y=(y);
- pos.w=(58);
- pos.h=(64);
- createSlots();
- }
- void CGarrisonInt::activate()
- {
- for(size_t i = 0; i<splitButtons.size(); i++)
- if(splitButtons[i]->blocked != !highlighted)
- splitButtons[i]->block(!highlighted);
- active = true;
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- if((*sup)[i])
- (*sup)[i]->activate();
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- if((*sdown)[i])
- (*sdown)[i]->activate();
- }
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->activate();
- }
- void CGarrisonInt::deactivate()
- {
- active = false;
- deactiveteSlots();
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->deactivate();
- }
- CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
- {
- ID = -1;
- this->delComps = delComps;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
- buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
- }
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- for(int i=0;i<comps.size();i++)
- {
- components.push_back(comps[i]);
- }
- CMessage::drawIWindow(this,text,player,charperline);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = -1;
- delComps = false;
- }
- void CInfoWindow::close()
- {
- GH.popIntTotally(this);
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CSimpleWindow::show(to);
- for(int i=0;i<buttons.size();i++)
- buttons[i]->show(to);
- }
- CInfoWindow::~CInfoWindow()
- {
- if(delComps)
- {
- for (int i=0;i<components.size();i++)
- delete components[i];
- }
- for(int i=0;i<buttons.size();i++)
- delete buttons[i];
- }
- void CInfoWindow::activate()
- {
- for (int i=0;i<components.size();i++)
- components[i]->activate();
- for(int i=0;i<buttons.size();i++)
- buttons[i]->activate();
- }
- void CInfoWindow::deactivate()
- {
- for (int i=0;i<components.size();i++)
- components[i]->deactivate();
- for(int i=0;i<buttons.size();i++)
- buttons[i]->deactivate();
- }
- void CInfoWindow::showAll( SDL_Surface * to )
- {
- show(to);
- }
- void CRClickPopup::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::activate()
- {
- activateRClick();
- }
- void CRClickPopup::deactivate()
- {
- deactivateRClick();
- }
- void CRClickPopup::close()
- {
- GH.popIntTotally(this);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- CGI->curh->hide();
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- // Put the window back on screen if necessary
- amax(pos.x, 0);
- amax(pos.y, 0);
- amin(pos.x, conf.cc.resx - bitmap->w);
- amin(pos.y, conf.cc.resy - bitmap->h);
- }
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
- {
- CGI->curh->hide();
- free=Free;
- bitmap=Bitmap;
- if(bitmap)
- {
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- GH.popIntTotally(this);
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CInfoPopup::~CInfoPopup()
- {
- CGI->curh->show();
- }
- void SComponent::init(Etype Type, int Subtype, int Val)
- {
- std::ostringstream oss;
- switch (Type)
- {
- case artifact:
- description = CGI->arth->artifacts[Subtype].Description();
- subtitle = CGI->arth->artifacts[Subtype].Name();
- break;
- case primskill:
- oss << std::showpos << Val << " ";
- if(Subtype < 4)
- {
- description = CGI->generaltexth->arraytxt[2+Subtype];
- oss << CGI->generaltexth->primarySkillNames[Subtype];
- }
- else if(Subtype == 5) //spell points
- {
- description = CGI->generaltexth->allTexts[149];
- oss << CGI->generaltexth->allTexts[387];
- }
- else
- {
- tlog1 << "Wrong subtype=" << Subtype << std::endl;
- }
- subtitle = oss.str();
- break;
- case secskill44: case secskill:
- subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
- description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
- break;
- case resource:
- description = CGI->generaltexth->allTexts[242];
- oss << Val;
- subtitle = oss.str();
- break;
- case spell:
- description = CGI->spellh->spells[Subtype].descriptions[Val];
- subtitle = CGI->spellh->spells[Subtype].name;
- break;
- case creature:
- subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
- break;
- case experience:
- description = CGI->generaltexth->allTexts[241];
- oss << Val ;
- if(Subtype && Val==1)
- {
- subtitle = CGI->generaltexth->allTexts[442];
- }
- else
- {
- subtitle = oss.str();
- }
- break;
- }
- type = Type;
- subtype = Subtype;
- val = Val;
- SDL_Surface * temp = this->getImg();
- if(!temp)
- {
- tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
- return;
- }
- pos.w = temp->w;
- pos.h = temp->h;
- }
- SComponent::SComponent(Etype Type, int Subtype, int Val)
- {
- init(Type,Subtype,Val);
- }
- SComponent::SComponent(const Component &c)
- {
- if(c.id==5)
- init(experience,c.subtype,c.val);
- else if(c.id == Component::SPELL)
- init(spell,c.subtype,c.val);
- else
- init((Etype)c.id,c.subtype,c.val);
- if(c.id==2 && c.when==-1)
- subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
- }
- void SComponent::show(SDL_Surface * to)
- {
- blitAt(getImg(),pos.x,pos.y,to);
- }
- SDL_Surface * SComponent::getImg()
- {
- switch (type)
- {
- case artifact:
- return graphics->artDefs->ourImages[subtype].bitmap;
- break;
- case primskill:
- return graphics->pskillsb->ourImages[subtype].bitmap;
- break;
- case secskill44:
- return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
- break;
- case secskill:
- return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
- break;
- case resource:
- return graphics->resources->ourImages[subtype].bitmap;
- break;
- case experience:
- return graphics->pskillsb->ourImages[4].bitmap;
- break;
- case morale:
- return graphics->morale82->ourImages[val+3].bitmap;
- break;
- case luck:
- return graphics->luck82->ourImages[val+3].bitmap;
- break;
- case spell:
- return graphics->spellscr->ourImages[subtype].bitmap;
- break;
- case creature:
- return graphics->bigImgs[subtype];
- }
- return NULL;
- }
- void SComponent::clickRight(tribool down, bool previousState)
- {
- if(description.size())
- LOCPLINT->adventureInt->handleRightClick(description,down,this);
- }
- void SComponent::activate()
- {
- activateRClick();
- }
- void SComponent::deactivate()
- {
- deactivateRClick();
- }
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- if(onSelect)
- onSelect();
- }
- }
- void CSelectableComponent::init(SDL_Surface * Border)
- {
- SDL_Surface * symb = SComponent::getImg();
- myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
- SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
- blitAt(symb,1,1,myBitmap);
- if (Border) //use custom border
- {
- border = Border;
- customB = true;
- }
- else //we need to draw border
- {
- customB = false;
- border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
- SDL_FillRect(border,NULL,0x00FFFF);
- for (int i=0;i<border->w;i++)
- {
- SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
- SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
- }
- for (int i=0;i<border->h;i++)
- {
- SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
- SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
- }
- SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
- }
- selected = false;
- }
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
- :SComponent(c),onSelect(OnSelect)
- {
- init(Border);
- }
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
- {
- init(Border);
- }
- CSelectableComponent::~CSelectableComponent()
- {
- SDL_FreeSurface(myBitmap);
- if (!customB)
- SDL_FreeSurface(border);
- }
- void CSelectableComponent::activate()
- {
- activateKeys();
- SComponent::activate();
- activateLClick();
- }
- void CSelectableComponent::deactivate()
- {
- deactivateKeys();
- SComponent::deactivate();
- deactivateLClick();
- }
- SDL_Surface * CSelectableComponent::getImg()
- {
- return myBitmap;
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- SDL_FillRect(myBitmap,NULL,0x000000);
- blitAt(SComponent::getImg(),1,1,myBitmap);
- if (on)
- {
- blitAt(border,0,0,myBitmap);
- }
- selected = on;
- return;
- }
- else
- {
- return;
- }
- }
- void CSelectableComponent::show(SDL_Surface * to)
- {
- blitAt(myBitmap,pos.x,pos.y,to);
- printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
- }
- void CSimpleWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CSimpleWindow::~CSimpleWindow()
- {
- if (bitmap)
- {
- SDL_FreeSurface(bitmap);
- bitmap=NULL;
- }
- }
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
- }
- }
- CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
- {
- ID = askID;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
- if(!i && askID >= 0)
- buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
- buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
- }
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if(buttons.size() > 1 && askID >= 0) //cancel button functionality
- buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
- for(int i=0;i<comps.size();i++)
- {
- components.push_back(comps[i]);
- comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this,text,player,charperline);
- }
- void CSelWindow::madeChoice()
- {
- if(ID < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
- {
- bg=BitmapHandler::loadBitmap(name);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- pos.x=x;
- pos.y=y;
- if(maxw >= 0)
- pos.w = std::min(bg->w,maxw);
- else
- pos.w=bg->w;
- pos.h=bg->h;
- middlex=(pos.w/2)+x;
- middley=(bg->h/2)+y;
- }
- CStatusBar::~CStatusBar()
- {
- SDL_FreeSurface(bg);
- }
- void CStatusBar::clear()
- {
- if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
- {
- current="";
- show(screen);
- }
- }
- void CStatusBar::print(const std::string & text)
- {
- if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
- {
- current=text;
- show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
- }
- }
- void CStatusBar::show(SDL_Surface * to)
- {
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
- }
- std::string CStatusBar::getCurrent()
- {
- return current;
- }
- void CList::activate()
- {
- activateLClick();
- activateRClick();
- activateHover();
- activateKeys();
- activateMouseMove();
- };
- void CList::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- deactivateKeys();
- deactivateMouseMove();
- };
- void CList::clickLeft(tribool down, bool previousState)
- {
- };
- CList::CList(int Size)
- :SIZE(Size)
- {
- }
- void CList::fixPos()
- {
- int oldFrom = from;
- if(selected < 0) //no selection, do nothing
- return;
- if(selected < from) //scroll up
- from = selected;
- else if(from + SIZE <= selected)
- from = selected - SIZE + 1;
- amin(from, size() - SIZE);
- amax(from, 0);
- }
- CHeroList::CHeroList(int Size)
- :CList(Size), heroes(LOCPLINT->wanderingHeroes)
- {
- arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
- arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
- mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
- mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
- empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
- selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
- SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
- pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
- arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
- arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
- //32px per hero
- posmobx = pos.x+1;
- posmoby = pos.y+arrup->height+1;
- posporx = pos.x+mobile->width+2;
- pospory = pos.y+arrup->height;
- posmanx = pos.x+1+50+mobile->width;
- posmany = pos.y+arrup->height+1;
- from = 0;
- selected = -1;
- pressed = indeterminate;
- }
- void CHeroList::init()
- {
- int w = pos.w+1, h = pos.h+4;
- bg = CSDL_Ext::newSurface(w,h,screen);
- SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
- }
- void CHeroList::genList()
- {
- //int howMany = LOCPLINT->cb->howManyHeroes();
- //for (int i=0;i<howMany;i++)
- //{
- // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
- // if(!h->inTownGarrison)
- // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
- //}
- }
- void CHeroList::select(int which)
- {
- if (which<0)
- {
- selected = which;
- LOCPLINT->adventureInt->selection = NULL;
- LOCPLINT->adventureInt->terrain.currentPath = NULL;
- draw(screen);
- LOCPLINT->adventureInt->infoBar.draw(screen);
- }
- if (which>=heroes.size())
- return;
- selected = which;
- LOCPLINT->adventureInt->select(heroes[which]);
- }
- void CHeroList::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if(heroes.size()-from>SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- }
- return;
- }
- /***************************HEROES*****************************************/
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>=SIZE || ny<0)
- return;
- if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
- LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screen);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw(screen);
- }
- }
- else
- throw 0;
- }
- }
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if ((heroes.size()-from) > SIZE)
- LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- std::vector<std::string> temp;
- temp.push_back(heroes[from+ny]->name);
- temp.push_back(heroes[from+ny]->type->heroClass->name);
- LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
- //select(ny+from);
- }
- void CHeroList::clickRight(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
- }
- else
- {
- //if not buttons then heroes
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
- {
- return;
- }
- //show popup
- CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
- GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
- GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
- false);
- GH.pushInt(ip);
- }
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
- }
- }
- void CHeroList::hover (bool on)
- {
- }
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
- {
- if(toRemove) //remove specific hero
- heroes -= toRemove;
- else
- LOCPLINT->recreateWanderingHeroes();
- if(selected >= heroes.size())
- select(heroes.size()-1);
- if(toRemove)
- {
- if(heroes.size() == 0)
- LOCPLINT->adventureInt->townList.select(0);
- else
- select(selected);
- }
- }
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
- {
- int ser = -1;
- for(int i=0; i<heroes.size() && ser<0; i++)
- if(heroes[i]->subID == which->subID)
- ser = i;
- ser -= from;
- if(ser<0 || ser >= SIZE) return;
- int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
- }
- void CHeroList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=heroes.size())
- {
- blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
- blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
- blitAt(empty,posporx,pospory+i*32,to);
- continue;
- }
- const CGHeroInstance *cur = heroes[iT];
- int pom = cur->movement / 100;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
- pom = cur->mana / 5;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
- SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
- blitAt(temp,posporx,pospory+i*32,to);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
- {
- blitAt(selection,posporx,pospory+i*32,to);
- }
- //TODO: support for custom portraits
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (heroes.size()-from > SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- int CHeroList::getPosOfHero(const CGHeroInstance* h)
- {
- return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
- }
- void CHeroList::show( SDL_Surface * to )
- {
- }
- int CHeroList::size()
- {
- return heroes.size();
- }
- CTownList::~CTownList()
- {
- delete arrup;
- delete arrdo;
- }
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
- :CList(Size)
- {
- arrup = CDefHandler::giveDef(arrupg);
- arrdo = CDefHandler::giveDef(arrdog);
- pos.x = x;
- pos.y = y;
- pos.w = std::max(arrdo->width, arrup->width);
- pos.h = arrdo->height + arrup->height + Size*32;
- arrupp.x=x;
- arrupp.y=y;
- arrupp.w=arrup->width;
- arrupp.h=arrup->height;
- arrdop.x=x;
- arrdop.y=y+arrup->height+32*SIZE;
- arrdop.w=arrdo->width;
- arrdop.h=arrdo->height;
- posporx = arrdop.x;
- pospory = arrupp.y + arrupp.h;
- pressed = indeterminate;
- from = 0;
- selected = -1;
- }
- void CTownList::genList()
- {
- items.clear();
- int howMany = LOCPLINT->cb->howManyTowns();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(LOCPLINT->cb->getTownInfo(i,0));
- }
- }
- void CTownList::select(int which)
- {
- if (which>=items.size())
- return;
- selected = which;
- if(!fun.empty())
- fun();
- }
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if (from>0)
- LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
- else
- LOCPLINT->statusbar->clear();
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if ((items.size()-from) > SIZE)
- LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
- else
- LOCPLINT->statusbar->clear();
- return;
- }
- //if not buttons then towns
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->statusbar->clear();
- return;
- };
- LOCPLINT->statusbar->print(items[from+ny]->name);
- }
- void CTownList::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if(items.size()-from > SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
- pressed = false;
- }
- return;
- }
- /***************************TOWNS*****************************************/
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>SIZE || ny<0)
- return;
- if(GH.topInt() == LOCPLINT->adventureInt
- && (ny+from)==selected
- && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
- )
- LOCPLINT->openTownWindow(items[selected]);//print town screen
- else
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screenBuf);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw(screenBuf);
- }
- }
- else
- throw 0;
- }
- }
- void CTownList::clickRight(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
- }
- //if not buttons then towns
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- return;
- }
- //show popup
- CInfoPopup * ip = new CInfoPopup(
- graphics->townWins[items[from+ny]->id],
- GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
- GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
- false);
- GH.pushInt(ip);
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
- }
- }
- void CTownList::hover (bool on)
- {
- }
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CTownList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
- continue;
- }
- blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
- {
- blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
- }
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (items.size()-from>SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- void CTownList::show( SDL_Surface * to )
- {
- }
- int CTownList::size()
- {
- return items.size();
- }
- CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
- :c(cre),big(Big)
- {
- anim = new CCreatureAnimation(cre->animDefName);
- }
- CCreaturePic::~CCreaturePic()
- {
- delete anim;
- }
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
- {
- SDL_Rect dst;
- if(big)
- {
- blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
- dst = genRect(130,100,x,y);
- }
- else
- {
- blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
- dst = genRect(120,100,x,y);
- }
- if(c->isDoubleWide())
- x-=15;
- return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
- }
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
- {
- //TODO: write
- return NULL;
- }
- void CRecruitmentWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CRecruitmentWindow::Max()
- {
- slider->moveTo(slider->amount);
- }
- void CRecruitmentWindow::Buy()
- {
- int crid = creatures[which].ID,
- dstslot = dst->army.getSlotFor(crid);
- if(dstslot < 0) //no available slot
- {
- std::string txt;
- if(dst->ID == HEROI_TYPE)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- recruit(crid, slider->value);
- if(level >= 0)
- close();
- else
- slider->moveTo(0);
- }
- void CRecruitmentWindow::Cancel()
- {
- close();
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- buy->block(!to);
- }
- void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
- {
- int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
- if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
- {
- which = i;
- int newAmount = std::min(amounts[i],creatures[i].amount);
- slider->setAmount(newAmount);
- if(slider->value > newAmount)
- slider->moveTo(newAmount);
- else
- slider->moveTo(slider->value);
- curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int j=0;j<creatures.size();j++)
- {
- if(which==j)
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
- curx += TOTAL_CREATURE_WIDTH;
- }
- break;
- }
- curx += TOTAL_CREATURE_WIDTH;
- }
- }
- void CRecruitmentWindow::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
- if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
- {
- CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
- GH.pushInt(popup);
- break;
- }
- curx += TOTAL_CREATURE_WIDTH;
- }
- }
- }
- void CRecruitmentWindow::activate()
- {
- activateLClick();
- activateRClick();
- buy->activate();
- max->activate();
- cancel->activate();
- slider->activate();
- LOCPLINT->statusbar = bar;
- }
- void CRecruitmentWindow::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- buy->deactivate();
- max->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CRecruitmentWindow::show(SDL_Surface * to)
- {
- static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
- blitAt(bitmap,pos.x,pos.y,to);
- buy->show(to);
- max->show(to);
- cancel->show(to);
- slider->show(to);
- char pom[15];
- SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
- printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
- SDL_itoa(slider->value,pom,10); //recruit
- printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
- printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
- int curx = pos.x+115-creatures[which].res.size()*16;
- for(int i=0;i<creatures[which].res.size();i++)
- {
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
- SDL_itoa(creatures[which].res[i].second,pom,10);
- printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
- SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
- printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
- curx+=32;
- }
- curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0; i<creatures.size(); ++i)
- {
- creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
- curx += TOTAL_CREATURE_WIDTH;
- }
- ++animCounter;
- bar->show(to);
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
- :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
- {
- which = 0;
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
- max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
- buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
- slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
- initCres();
- printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
- printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
- printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
- printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
- drawBorder(bitmap,172,222,67,42,int3(239,215,123));
- drawBorder(bitmap,246,222,67,42,int3(239,215,123));
- drawBorder(bitmap,64,222,99,76,int3(239,215,123));
- drawBorder(bitmap,322,222,99,76,int3(239,215,123));
- drawBorder(bitmap,133,312,66,34,int3(173,142,66));
- drawBorder(bitmap,211,312,66,34,int3(173,142,66));
- drawBorder(bitmap,289,312,66,34,int3(173,142,66));
- //border for creatures
- int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- creatures[i].pos.x = curx+1;
- creatures[i].pos.y = 65;
- creatures[i].pos.w = 100;
- creatures[i].pos.h = 130;
- if(which==i)
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
- curx += TOTAL_CREATURE_WIDTH;
- }
- if(!creatures[0].amount || !amounts[0])
- {
- max->block(true);
- slider->block(true);
- }
- //buy->block(true); //not needed, will be blocked by initing slider on 0
- }
- CRecruitmentWindow::~CRecruitmentWindow()
- {
- cleanCres();
- delete max;
- delete buy;
- delete cancel;
- SDL_FreeSurface(bitmap);
- delete slider;
- delete bar;
- }
- void CRecruitmentWindow::initCres()
- {
- cleanCres();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- if(level >= 0 && i != level)
- continue;
- for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
- {
- creatures.resize(creatures.size()+1);
- creinfo &cur = creatures.back();
- cur.amount = dwelling->creatures[i].first;
- cur.ID = dwelling->creatures[i].second[j];
- const CCreature *cre = &CGI->creh->creatures[cur.ID];
- cur.pic = new CCreaturePic(cre);
- for(int k=0; k<cre->cost.size(); k++)
- if(cre->cost[k])
- cur.res.push_back(std::make_pair(k,cre->cost[k]));
- amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
- }
- }
- slider->setAmount(std::min(amounts[which],creatures[which].amount));
- }
- void CRecruitmentWindow::cleanCres()
- {
- for(int i=0;i<creatures.size();i++)
- {
- delete creatures[i].pic;
- }
- creatures.clear();
- amounts.clear();
- }
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
- {
- last = Last;
- which = 1;
- c=cid;
- slider = NULL;
- gar = Owner;
- bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
- graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
- int sliderPositions = max - (last>=0) - (last==2);
- slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
- a1 = max-val;
- a2 = val;
- anim = new CCreaturePic(&CGI->creh->creatures[cid]);
- anim->anim->setType(1);
- std::string title = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
- printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
- }
- CSplitWindow::~CSplitWindow() //d-tor
- {
- SDL_FreeSurface(bitmap);
- delete ok;
- delete cancel;
- delete slider;
- delete anim;
- }
- void CSplitWindow::activate()
- {
- activateLClick();
- activateKeys();
- ok->activate();
- cancel->activate();
- slider->activate();
- }
- void CSplitWindow::deactivate()
- {
- deactivateLClick();
- deactivateKeys();
- ok->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CSplitWindow::split()
- {
- gar->splitStacks(a2);
- close();
- }
- void CSplitWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CSplitWindow::sliderMoved(int to)
- {
- int all = a1+a2;
- a2 = to + (last==1 || last==2);
- if(slider)
- a1 = all - a2;
- }
- void CSplitWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- ok->show(to);
- cancel->show(to);
- slider->show(to);
- printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
- printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
- anim->blitPic(to,pos.x+20,pos.y+54,false);
- anim->blitPic(to,pos.x+177,pos.y+54,false);
- }
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- SDLKey k = key.keysym.sym;
- if (isNumKey(k)) //convert numpad number to normal digit
- k = numToDigit(k);
- if(key.state != SDL_PRESSED)
- return;
- int &cur = (which ? a2 : a1),
- &sec = (which ? a1 : a2),
- ncur = cur;
- if (k == SDLK_BACKSPACE)
- {
- ncur /= 10;
- }
- else if(k == SDLK_TAB)
- {
- which = !which;
- }
- else
- {
- int number = k - SDLK_0;
- if (number < 0 || number > 9) //not a number pressed
- {
- return;
- }
- ncur = cur*10 + number;
- }
- int delta = ncur - cur;
- if(delta > sec)
- {
- cur += sec;
- sec = 0;
- }
- slider->moveTo(which ? ncur : a1+a2-ncur);
- }
- void CSplitWindow::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- Point click(GH.current->motion.x,GH.current->motion.y);
- click = click - pos.topLeft();
- if(Rect(19,216,105,40).isIn(click)) //left picture
- which = 0;
- else if(Rect(175,216,105,40).isIn(click)) //right picture
- which = 1;
- }
- }
- void CCreInfoWindow::show(SDL_Surface * to)
- {
- char pom[15];
- blitAt(bitmap,pos.x,pos.y,to);
- anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
- if(++anf==4)
- anf=0;
- if(count.size())
- printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
- if(upgrade)
- upgrade->show(to);
- if(dismiss)
- dismiss->show(to);
- if(ok)
- ok->show(to);
- }
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
- : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
- {
- //active = false;
- anf = 0;
- c = &CGI->creh->creatures[Cid];
- bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- anim = new CCreaturePic(c);
- if(!type) anim->anim->setType(2);
- char pom[75];int hlp=0;
- if(creatureCount)
- {
- SDL_itoa(creatureCount,pom,10);
- count = pom;
- }
- printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
- //atttack
- printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
- SDL_itoa(c->attack,pom,10);
- if(State && State->attackBonus)
- {
- int hlp;
- if(c->attack > 0)
- hlp = log10f(c->attack)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
- hlp += 2+(int)log10f(State->attackBonus+c->attack);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,61,GEOR13,zwykly,bitmap);
- //defense
- printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
- SDL_itoa(c->defence,pom,10);
- if(State && State->defenseBonus)
- {
- int hlp;
- if(c->defence > 0)
- hlp = log10f(c->defence)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
- hlp += 2+(int)log10f(State->defenseBonus+c->defence);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,80,GEOR13,zwykly,bitmap);
- //shots
- if(c->shots)
- {
- printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
- if(State && State->shotsLeft >= 0)
- sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
- else
- SDL_itoa(c->shots, pom, 10);
- printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
- }
- //damage
- int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
- int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
- printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
- SDL_itoa(dmgMin, pom, 10);
- if(dmgMin > 0)
- hlp = log10f(dmgMin) + 2;
- else
- hlp = 2;
- pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
- SDL_itoa(dmgMax, pom+hlp+2, 10);
- printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
- //health
- printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
- if(State && State->healthBonus)
- sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
- else
- SDL_itoa(c->hitPoints,pom,10);
- printToWR(pom,276,137,GEOR13,zwykly,bitmap);
- //remaining health
- if(State && State->currentHealth)
- {
- printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
- SDL_itoa(State->currentHealth,pom,10);
- printToWR(pom,276,156,GEOR13,zwykly,bitmap);
- }
- //speed
- printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
- SDL_itoa(c->speed,pom,10);
- if(State && State->speedBonus)
- {
- int hlp;
- if(c->speed > 0)
- hlp = log10f(c->speed)+2;
- else
- hlp = 2;
- pom[hlp-1] = ' '; pom[hlp] = '(';
- SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
- hlp += 2+(int)log10f(c->speed + State->speedBonus);
- pom[hlp] = ')'; pom[hlp+1] = '\0';
- }
- printToWR(pom,276,175,GEOR13,zwykly,bitmap);
- //luck and morale
- blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
- blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
- //print abilities text - if r-click popup
- if(type)
- {
- if(Upg && ui)
- {
- bool enough = true;
- for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
- {
- if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
- enough = false;
- upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
- }
- if(enough)
- {
- CFunctionList<void()> fs[2];
- fs[0] += Upg;
- fs[0] += boost::bind(&CCreInfoWindow::close,this);
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
- }
- else
- {
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
- upgrade->callback.funcs.clear();
- upgrade->bitmapOffset = 2;
- }
- }
- if(Dsm)
- {
- CFunctionList<void()> fs[2];
- //on dismiss confirmed
- fs[0] += Dsm; //dismiss
- fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
- dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
- }
- ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
- }
- else
- {
- printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
- }
- //spell effects
- if(State)
- {
- int printed=0; //how many effect pics have been printed
- for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
- {
- blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
- ++printed;
- if(printed >= 3)
- {
- break;
- }
- }
- }
- }
- CCreInfoWindow::~CCreInfoWindow()
- {
- SDL_FreeSurface(bitmap);
- delete anim;
- delete upgrade;
- delete ok;
- delete dismiss;
- for(int i=0; i<upgResCost.size();i++)
- delete upgResCost[i];
- }
- void CCreInfoWindow::activate()
- {
- //if(active) return;
- //active = true;
- if(!type)
- activateRClick();
- if(ok)
- ok->activate();
- if(dismiss)
- dismiss->activate();
- if(upgrade)
- upgrade->activate();
- }
- void CCreInfoWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CCreInfoWindow::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CCreInfoWindow::dismissF()
- {
- dsm();
- close();
- }
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CCreInfoWindow::deactivate()
- {
- //if(!active) return;
- //active = false;
- if(!type)
- deactivateRClick();
- if(ok)
- ok->deactivate();
- if(dismiss)
- dismiss->deactivate();
- if(upgrade)
- upgrade->deactivate();
- }
- void CLevelWindow::close()
- {
- for(int i=0;i<comps.size();i++)
- {
- if(comps[i]->selected)
- {
- cb(i);
- break;
- }
- }
- GH.popIntTotally(this);
- LOCPLINT->showingDialog->setn(false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
- {
- LOCPLINT->showingDialog->setn(true);
- heroType = hero->subID;
- cb = callback;
- for(int i=0;i<skills.size();i++)
- {
- comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
- comps.back()->assignedKeys.insert(SDLK_1 + i);
- }
- bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
- graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
- //draw window
- char buf[100], buf2[100];
- strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
- sprintf(buf,buf2,hero->name.c_str());
- printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
- strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
- sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
- printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
- blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
- printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
- SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
- int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->pos.x = curx+pos.x;
- comps[i]->pos.y = 326+pos.y;
- if( i < (comps.size()-1) )
- {
- curx += 44 + 18; //skill width + margin to "or"
- blitAt(ort,curx,346,bitmap);
- curx += ort->w + 18;
- }
- }
- if(comps.size() > 1)
- {
- ok->block(true);
- }
- else if(comps.size() == 1)
- {
- comps[0]->select(true);
- }
- SDL_FreeSurface(ort);
- }
- void CLevelWindow::selectionChanged(unsigned to)
- {
- if(ok->blocked)
- ok->block(false);
- for(int i=0;i<comps.size();i++)
- if(i==to)
- comps[i]->select(true);
- else
- comps[i]->select(false);
- }
- CLevelWindow::~CLevelWindow()
- {
- delete ok;
- for(int i=0;i<comps.size();i++)
- delete comps[i];
- SDL_FreeSurface(bitmap);
- }
- void CLevelWindow::activate()
- {
- ok->activate();
- for(int i=0;i<comps.size();i++)
- comps[i]->activate();
- }
- void CLevelWindow::deactivate()
- {
- ok->deactivate();
- for(int i=0;i<comps.size();i++)
- comps[i]->deactivate();
- }
- void CLevelWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
- ok->show(to);
- for(int i=0;i<comps.size();i++)
- comps[i]->show(to);
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- char buf[30];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
- CGI->generaltexth->allTexts[62]
- +": %s, "
- + CGI->generaltexth->allTexts[63]
- + ": %s, "
- + CGI->generaltexth->allTexts[64]
- + ": %s",temp)
- ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CMinorResDataBar::~CMinorResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- SDL_Surface * CCustomImgComponent::getImg()
- {
- return bmp;
- }
- CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
- :bmp(sur), free(freeSur)
- {
- init(Type,Subtype,Val);
- }
- CCustomImgComponent::~CCustomImgComponent()
- {
- if(free)
- SDL_FreeSurface(bmp);
- }
- CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
- {
- left = Left;
- type = Type;
- id = ID;
- }
- void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
- {
- SDL_Surface *hlp = getSurface();
- blitAt(hlp,pos.x+19,pos.y+9,to);
- }
- void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
- {
- CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
- assert(mw);
- if(down)
- {
- if(left)
- {
- if(mw->hLeft != this)
- mw->hLeft = this;
- else
- return;
- }
- else
- {
- if(mw->hRight != this)
- mw->hRight = this;
- else
- return;
- }
- mw->selectionChanged(left);
- }
- }
- void CMarketplaceWindow::CTradeableItem::activate()
- {
- activateLClick();
- }
- void CMarketplaceWindow::CTradeableItem::deactivate()
- {
- deactivateLClick();
- }
- SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
- {
- switch(type)
- {
- case 0:
- return graphics->resources32->ourImages[id].bitmap;
- case 1:
- return graphics->artDefs->ourImages[id].bitmap;
- default:
- return NULL;
- }
- }
- static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
- {
- i.resize(amount);
- for(int j=0;j<amount;j++)
- {
- i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
- i[j]->pos = p[j];
- }
- }
- void CMarketplaceWindow::setMode( int mode )
- {
- std::vector<SDL_Rect> lpos, rpos;
- clear();
- switch(mode)
- {
- case 0:
- {
- SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
- SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
- graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
- bg = SDL_ConvertSurface(bg2,screen->format,0);
- SDL_FreeSurface(bg2);
- lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
- genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
- genRect(66,74,122,338);
- for(int i=0;i<lpos.size();i++)
- {
- lpos[i].x += pos.x;
- lpos[i].y += pos.y;
- rpos.push_back(lpos[i]);
- rpos[rpos.size()-1].x += 288;
- }
- initItems(left,lpos,0,7,true,NULL);
- initItems(right,rpos,0,7,false,NULL);
- printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
- printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
- printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
- }
- }
- }
- void CMarketplaceWindow::clear()
- {
- for(int i=0;i<left.size();i++)
- delete left[i];
- for(int i=0;i<right.size();i++)
- delete right[i];
- left.clear();
- right.clear();
- SDL_FreeSurface(bg);
- }
- CMarketplaceWindow::CMarketplaceWindow(int Mode)
- {
- type = BLOCK_ADV_HOTKEYS;
- mode = Mode;
- bg = NULL;
- ok = max = deal = NULL;
- pos.x = screen->w/2 - 300;
- pos.y = screen->h/2 - 296;
- slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
- setMode(mode);
- hLeft = hRight = NULL;
- ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
- ok->assignedKeys.insert(SDLK_ESCAPE);
- deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
- max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
- max->block(true);
- deal->block(true);
- }
- CMarketplaceWindow::~CMarketplaceWindow()
- {
- clear();
- delete slider;
- }
- void CMarketplaceWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos,to);
- if(hRight)
- CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
- if(hLeft)
- CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
- ok->show(to);
- deal->show(to);
- max->show(to);
- slider->show(to);
- for(int i=0;i<left.size();i++)
- left[i]->show(to);
- for(int i=0;i<right.size();i++)
- right[i]->show(to);
- if(mode==0)
- {
- char buf[15];
- for(int i=0;i<left.size();i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
- }
- if(hLeft) //print prices
- {
- for(int i=0; i<right.size();i++)
- {
- if(right[i]->id != hLeft->id)
- printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
- else
- printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
- }
- }
- if(hLeft && hRight && hLeft->id!= hRight->id)
- {
- blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
- blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
- SDL_itoa(slider->value * r1,buf,10);
- printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
- SDL_itoa(slider->value * r2,buf,10);
- printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
- }
- }
- }
- void CMarketplaceWindow::activate()
- {
- for(int i=0;i<left.size();i++)
- left[i]->activate();
- for(int i=0;i<right.size();i++)
- right[i]->activate();
- ok->activate();
- max->activate();
- deal->activate();
- slider->activate();
- }
- void CMarketplaceWindow::deactivate()
- {
- for(int i=0;i<left.size();i++)
- left[i]->deactivate();
- for(int i=0;i<right.size();i++)
- right[i]->deactivate();
- ok->deactivate();
- max->deactivate();
- deal->deactivate();
- slider->deactivate();
- }
- void CMarketplaceWindow::setMax()
- {
- slider->moveTo(slider->amount);
- }
- void CMarketplaceWindow::makeDeal()
- {
- LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
- slider->moveTo(0);
- hLeft = NULL;
- selectionChanged(true);
- }
- void CMarketplaceWindow::sliderMoved( int to )
- {
- }
- void CMarketplaceWindow::selectionChanged(bool side)
- {
- if(hLeft && hRight && hLeft->id!= hRight->id)
- {
- LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
- slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
- slider->moveTo(0);
- max->block(false);
- deal->block(false);
- }
- else
- {
- max->block(true);
- deal->block(true);
- slider->setAmount(0);
- slider->moveTo(0);
- }
- if(side && hLeft) //left selection changed, recalculate offers
- {
- rSubs.clear();
- rSubs.resize(right.size());
- int h1, h2;
- for(int i=0;i<right.size();i++)
- {
- std::ostringstream oss;
- LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
- oss << h2;
- if(h1!=1)
- oss << "/" << h1;
- rSubs[i] = oss.str();
- }
- }
- }
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
- {
- this->pos = pos;
- background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
- graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
- //printing texts
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
- //setting up buttons
- save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+297, "SOSAVE.DEF", SDLK_s);
- std::swap(save->imgs[0][0], save->imgs[0][1]);
- quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+414, "soquit.def", SDLK_q);
- std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
- backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+414, "soretrn.def", SDLK_RETURN);
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
- heroMoveSpeed = new CHighlightableButtonsGroup(0);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
- heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
- heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
- mapScrollSpeed = new CHighlightableButtonsGroup(0);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
- mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
- mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
- musicVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
- }
- musicVolume->select(CGI->musich->getVolume(), 1);
- musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
- effectsVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
- }
- effectsVolume->select(CGI->soundh->getVolume(), 1);
- effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
- }
- CSystemOptionsWindow::~CSystemOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete save;
- delete quitGame;
- delete backToMap;
- delete heroMoveSpeed;
- delete mapScrollSpeed;
- delete musicVolume;
- delete effectsVolume;
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), 0, false);
- }
- void CSystemOptionsWindow::breturnf()
- {
- GH.popIntTotally(this);
- }
- void CSystemOptionsWindow::bsavef()
- {
- GH.popIntTotally(this);
- GH.pushInt(new CSelectionScreen(saveGame));
- /*using namespace boost::posix_time;
- std::ostringstream fnameStream;
- fnameStream << second_clock::local_time();
- std::string fname = fnameStream.str();
- boost::algorithm::replace_all(fname,":","");
- boost::algorithm::replace_all(fname," ","-");
- LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
- }
- void CSystemOptionsWindow::activate()
- {
- save->activate();
- quitGame->activate();
- backToMap->activate();
- heroMoveSpeed->activate();
- mapScrollSpeed->activate();
- musicVolume->activate();
- effectsVolume->activate();
- }
- void CSystemOptionsWindow::deactivate()
- {
- save->deactivate();
- quitGame->deactivate();
- backToMap->deactivate();
- heroMoveSpeed->deactivate();
- mapScrollSpeed->deactivate();
- musicVolume->deactivate();
- effectsVolume->deactivate();
- }
- void CSystemOptionsWindow::show(SDL_Surface *to)
- {
- SDL_BlitSurface(background, NULL, to, &pos);
- save->show(to);
- quitGame->show(to);
- backToMap->show(to);
- heroMoveSpeed->show(to);
- mapScrollSpeed->show(to);
- musicVolume->show(to);
- effectsVolume->show(to);
- }
- CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
- :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
- {
- if(H1)
- selected = 0;
- else
- selected = -1;
- oldSelected = -1;
- bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
- printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
- printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
- printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
- pos.w = bg->w;
- pos.h = bg->h;
- pos.x = (screen->w-bg->w)/2;
- pos.y = (screen->h-bg->h)/2;
- bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
- h1.pos.x += pos.x;
- h2.pos.x += pos.x;
- h1.pos.y += pos.y;
- h2.pos.y += pos.y;
- cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
- recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
- thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
- recruit->block(2);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
- recruit->block(2);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
- recruit->block(2);
- }
- else
- {
- if(!H1)
- recruit->block(1);
- }
- #ifdef _WIN32
- CGI->videoh->open("TAVERN.BIK");
- #else
- CGI->videoh->open("tavern.mjpg", true, false);
- #endif
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
- close();
- LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
- }
- CTavernWindow::~CTavernWindow()
- {
- CGI->videoh->close();
- SDL_FreeSurface(bg);
- delete cancel;
- delete thiefGuild;
- delete recruit;
- delete bar;
- }
- void CTavernWindow::activate()
- {
- thiefGuild->activate();
- cancel->activate();
- if(h1.h)
- h1.activate();
- if(h2.h)
- h2.activate();
- recruit->activate();
- LOCPLINT->statusbar = bar;
- }
- void CTavernWindow::deactivate()
- {
- thiefGuild->deactivate();
- cancel->deactivate();
- if(h1.h)
- h1.deactivate();
- if(h2.h)
- h2.deactivate();
- recruit->deactivate();
- }
- void CTavernWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
- if(h1.h)
- h1.show(to);
- if(h2.h)
- h2.show(to);
- thiefGuild->show(to);
- cancel->show(to);
- recruit->show(to);
- bar->show(to);
- if(selected >= 0)
- {
- HeroPortrait *sel = selected ? &h2 : &h1;
- if (selected != oldSelected && !recruit->blocked)
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
- }
- printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
- {
- if(previousState && !down)
- as();
- //ClickableL::clickLeft(down);
- }
- void CTavernWindow::HeroPortrait::activate()
- {
- activateLClick();
- activateRClick();
- activateHover();
- }
- void CTavernWindow::HeroPortrait::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- }
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- LOCPLINT->adventureInt->heroWindow->setHero(h);
- GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
- }
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
- :as(sel,id)
- {
- h = H;
- pos.x = x;
- pos.y = y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- int artifs = h->artifWorn.size() + h->artifacts.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifWorn,i))
- artifs--;
- sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
- h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
- descr[sizeof(descr)-1] = '\0';
- }
- }
-
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
- {
- blitAt(graphics->portraitLarge[h->subID],pos,to);
- }
- void CTavernWindow::HeroPortrait::hover( bool on )
- {
- //Hoverable::hover(on);
- if(on)
- LOCPLINT->statusbar->print(hoverName);
- else
- LOCPLINT->statusbar->clear();
- }
- void CInGameConsole::activate()
- {
- activateKeys();
- }
- void CInGameConsole::deactivate()
- {
- deactivateKeys();
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- texts_mx.lock();
- for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- SDL_Color green = {0,0xff,0,0};
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(int it=0; it<toDel.size(); ++it)
- {
- texts.erase(toDel[it]);
- }
- texts_mx.unlock();
- }
- void CInGameConsole::print(const std::string &txt)
- {
- texts_mx.lock();
- int lineLen = conf.go()->ac.outputLineLength;
- if(txt.size() < lineLen)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- else
- {
- for(int g=0; g<txt.size() / lineLen + 1; ++g)
- {
- std::string part = txt.substr(g * lineLen, lineLen);
- if(part.size() == 0)
- break;
- texts.push_back(std::make_pair(part, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- }
- texts_mx.unlock();
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- case SDLK_ESCAPE:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else if(SDLK_TAB)
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- enteredText.resize(enteredText.size()-1);
- enteredText[enteredText.size()-1] = '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(previouslyEntered.size() == 0)
- break;
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
- {
- if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
- {
- enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
- enteredText += "_";
- refreshEnteredText();
- }
- }
- break;
- }
- }
- }
- void CInGameConsole::startEnteringText()
- {
- enteredText = "_";
- if(GH.topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt);
- previouslyEntered.push_back(txt);
- print(txt);
- }
- enteredText = "";
- if(GH.topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(GH.topInt() == LOCPLINT->adventureInt)
- {
- LOCPLINT->statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
- {
- }
- void CGarrisonWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CGarrisonWindow::activate()
- {
- quit->activate();
- garr->activate();
- }
- void CGarrisonWindow::deactivate()
- {
- quit->deactivate();
- garr->deactivate();
- }
- void CGarrisonWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos,to);
- quit->show(to);
- garr->show(to);
- blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
- blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
- printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
- }
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
- {
- bg = BitmapHandler::loadBitmap("GARRISON.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = screen->w/2 - bg->w/2;
- pos.y = screen->h/2 - bg->h/2;
- pos.w = screen->w;
- pos.h = screen->h;
- garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
- garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
- quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
- }
- CGarrisonWindow::~CGarrisonWindow()
- {
- SDL_FreeSurface(bg);
- delete quit;
- delete garr;
- }
- IShowActivable::IShowActivable()
- {
- type = 0;
- }
- CWindowWithGarrison::CWindowWithGarrison()
- {
- type |= WITH_GARRISON;
- }
- void CRClickPopupInt::show(SDL_Surface * to)
- {
- inner->show(to);
- }
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
- {
- CGI->curh->hide();
- inner = our;
- delInner = deleteInt;
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
- //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
- if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
- LOCPLINT->adventureInt->heroWindow->dispose();
- if(delInner)
- delete inner;
- CGI->curh->show();
- }
- CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
- spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
- warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
- misc5(false), feet(false), lRing(false), rRing(false), torso(false),
- lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
- void CArtPlace::activate()
- {
- if(!active)
- {
- //activateLClick();
- LRClickableAreaWTextComp::activate();
- active = true;
- }
- }
- void CArtPlace::clickLeft(tribool down, bool previousState)
- {
- //LRClickableAreaWTextComp::clickLeft(down);
-
- if(ourArt && !down && previousState) //we are spellbook
- {
- if(ourArt->id == 0)
- {
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
- GH.pushInt(spellWindow);
- }
- }
- if(!down && !clicked && previousState) //not clicked before
- {
- if(ourArt && ourArt->id == 0)
- return; //this is handled separately
- if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
- {
- if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
- {
- if(ourArt->id == 3) //catapult cannot be highlighted
- {
- std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
- return;
- }
- clicked = true;
- ourOwner->commonInfo->activeArtPlace = this;
- }
- }
- else //perform artifact substitution
- {
- if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
- { //TODO: putting artifacts in the middle of backpack (pushing following arts)
- const CArtifact *cur = ourOwner->commonInfo->activeArtPlace->ourArt;
- assert(cur); //there is highlighted slot, it must contain an art
- switch(cur->id)
- {
- case 3:
- //should not happen, catapult cannot be selected
- break;
- case 4: case 5: case 6:
- {
- std::string text = CGI->generaltexth->allTexts[153];
- boost::algorithm::replace_first(text, "%s", cur->Name());
- LOCPLINT->showInfoDialog(text);
- }
- break;
- default:
- LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
- break;
- }
- }
- //check if swap is possible
- else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
- {
- int destSlot = slotID,
- srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
- LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
- ourOwner->commonInfo->activeArtPlace->clicked = false;
- ourOwner->commonInfo->activeArtPlace = NULL;
- }
- }
- }
- else if(!down && clicked)
- {
- if(ourArt && ourArt->id == 0)
- return; //this is handled separately
- clicked = false;
- ourOwner->commonInfo->activeArtPlace = NULL;
- }
- //ClickableL::clickLeft(down);
- }
- void CArtPlace::clickRight(tribool down, bool previousState)
- {
- if(text.size()) //if there is no description, do nothing ;]
- LRClickableAreaWTextComp::clickRight(down, previousState);
- }
- void CArtPlace::deactivate()
- {
- if(active)
- {
- active = false;
- //deactivateLClick();
- LRClickableAreaWTextComp::deactivate();
- }
- }
- void CArtPlace::show(SDL_Surface *to)
- {
- if(ourArt)
- {
- blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
- }
- if(clicked && active)
- {
- for(int i=0; i<pos.h; ++i)
- {
- for(int j=0; j<pos.w; ++j)
- {
- if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
- }
- }
- }
- }
- }
- bool CArtPlace::fitsHere(const CArtifact * art)
- {
- if(!art)
- return true; //you can have no artifact somewhere
- if(slotID > 18 && art->id >= 3 && art->id <= 6 //everything can bee placed in backpack exept of War Machines
- || vstd::contains(art->possibleSlots,slotID))
- {
- return true;
- }
- return false;
- }
- CArtPlace::~CArtPlace()
- {
- deactivate();
- }
- void LClickableArea::activate()
- {
- activateLClick();
- }
- void LClickableArea::deactivate()
- {
- deactivateLClick();
- }
- void LClickableArea::clickLeft(tribool down, bool previousState)
- {
- //if(!down)
- //{
- // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
- //}
- }
- void RClickableArea::activate()
- {
- activateRClick();
- }
- void RClickableArea::deactivate()
- {
- deactivateRClick();
- }
- void RClickableArea::clickRight(tribool down, bool previousState)
- {
- //if(!down)
- //{
- // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
- //}
- }
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
- {
- if(!down && previousState)
- {
- LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
- }
- //ClickableL::clickLeft(down);
- }
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
- {
- LOCPLINT->adventureInt->handleRightClick(text, down, this);
- }
- void LRClickableAreaWText::activate()
- {
- LClickableArea::activate();
- RClickableArea::activate();
- activateHover();
- }
- void LRClickableAreaWText::deactivate()
- {
- LClickableArea::deactivate();
- RClickableArea::deactivate();
- deactivateHover();
- }
- void LRClickableAreaWText::hover(bool on)
- {
- //Hoverable::hover(on);
- if (on)
- LOCPLINT->statusbar->print(hoverText);
- else if (LOCPLINT->statusbar->getCurrent()==hoverText)
- LOCPLINT->statusbar->clear();
- }
- void LClickableAreaHero::clickLeft(tribool down, bool previousState)
- {
- if(!down)
- {
- owner->deactivate();
- const CGHeroInstance * buf = LOCPLINT->getWHero(id);
- owner->setHero(buf);
- owner->redrawCurBack();
- owner->activate();
- }
- }
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState)
- {
- std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
- LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
- }
- //ClickableL::clickLeft(down);
- }
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
- {
- LOCPLINT->adventureInt->handleRightClick(text, down, this);
- }
- void LRClickableAreaWTextComp::activate()
- {
- LClickableArea::activate();
- RClickableArea::activate();
- activateHover();
- }
- void LRClickableAreaWTextComp::deactivate()
- {
- LClickableArea::deactivate();
- RClickableArea::deactivate();
- deactivateHover();
- }
- void LRClickableAreaWTextComp::hover(bool on)
- {
- //Hoverable::hover(on);
- if (on)
- LOCPLINT->statusbar->print(hoverText);
- else if (LOCPLINT->statusbar->getCurrent()==hoverText)
- LOCPLINT->statusbar->clear();
- }
- void CArtifactsOfHero::activate()
- {
- for(size_t f=0; f<artWorn.size(); ++f)
- {
- if(artWorn[f])
- artWorn[f]->activate();
- }
- for(size_t f=0; f<backpack.size(); ++f)
- {
- if(backpack[f])
- backpack[f]->activate();
- }
-
- leftArtRoll->activate();
- rightArtRoll->activate();
- }
- void CArtifactsOfHero::deactivate()
- {
- for(size_t f=0; f<artWorn.size(); ++f)
- {
- if(artWorn[f])
- artWorn[f]->deactivate();
- }
- for(size_t f=0; f<backpack.size(); ++f)
- {
- if(backpack[f])
- backpack[f]->deactivate();
- }
-
- leftArtRoll->deactivate();
- rightArtRoll->deactivate();
- }
- void CArtifactsOfHero::show(SDL_Surface * to)
- {
- for(size_t d=0; d<artWorn.size(); ++d)
- {
- artWorn[d]->show(to);
- }
- for(size_t d=0; d<backpack.size(); ++d)
- {
- backpack[d]->show(to);
- }
- leftArtRoll->show(to);
- rightArtRoll->show(to);
- }
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
- {
- curHero = hero;
- char bufor[400];
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- delete artWorn[g];
- }
- for(size_t g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- std::vector<SDL_Rect> slotPos;
- backpackPos = 0;
- slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
- genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
- genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
- genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
- genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
- genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
- genRect(44,44,pos.x+381,pos.y+296);
- for (int g = 0; g < 19 ; g++)
- {
- artWorn[g] = new CArtPlace(hero->getArt(g));
- artWorn[g]->pos = slotPos[g];
- if(hero->getArt(g))
- artWorn[g]->text = hero->getArt(g)->Description();
- artWorn[g]->ourOwner = this;
- }
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- artWorn[g]->slotID = g;
- if(artWorn[g]->ourArt)
- {
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
- artWorn[g]->hoverText = std::string(bufor);
- }
- else
- {
- artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
- }
- }
- for(size_t s=0; s<5; ++s)
- {
- CArtPlace * add;
- if( s < curHero->artifacts.size() )
- {
- add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
- add->hoverText = bufor;
- }
- else
- {
- add = new CArtPlace(NULL);
- add->hoverText = CGI->generaltexth->allTexts[507];
- }
- add->pos.x = pos.x + 403 + 46*s;
- add->pos.y = pos.y + 365;
- add->pos.h = add->pos.w = 44;
- if(s<hero->artifacts.size() && hero->artifacts[s])
- {
- add->text = hero->getArt(19+s)->Description();
- }
- else
- {
- add->text = std::string();
- }
- add->ourOwner = this;
- add->slotID = 19+s;
- backpack.push_back(add);
- }
- commonInfo->activeArtPlace = NULL;
- //blocking scrolling if there is not enough artifacts to scroll
- leftArtRoll->block(hero->artifacts.size()<6);
- rightArtRoll->block(hero->artifacts.size()<6);
- }
- void CArtifactsOfHero::dispose()
- {
- curHero = NULL;
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- delete artWorn[g];
- artWorn[g] = NULL;
- }
- for(size_t g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- backpack[g] = NULL;
- }
- backpack.clear();
- if(commonInfo)
- commonInfo->activeArtPlace = NULL;
- }
- void CArtifactsOfHero::scrollBackpack(int dir)
- {
- backpackPos += dir + curHero->artifacts.size();
- backpackPos %= curHero->artifacts.size();
- for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
- {
- CArtPlace *cur = backpack[s];
- cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
- cur->ourArt = curHero->getArt(cur->slotID);
- if(cur->ourArt)
- cur->text = cur->ourArt->Description();
- else
- cur->text = std::string();
- }
- }
- CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
- backpackPos(0)
- {
- pos = position;
- artWorn.resize(19);
-
- leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
- rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
- }
- CArtifactsOfHero::~CArtifactsOfHero()
- {
- dispose();
- artWorn.clear();
- delete leftArtRoll;
- delete rightArtRoll;
- }
- void CExchangeWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CExchangeWindow::activate()
- {
- quit->activate();
- garr->activate();
- artifs[0]->activate();
- artifs[1]->activate();
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- secSkillAreas[g][b]->activate();
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- {
- primSkillAreas[b]->activate();
- }
- LOCPLINT->statusbar = ourBar;
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- {
- questlogButton[g]->activate();
- }
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- {
- morale[g]->activate();
- }
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- {
- luck[g]->activate();
- }
- }
- void CExchangeWindow::deactivate()
- {
- quit->deactivate();
- garr->deactivate();
- artifs[0]->deactivate();
- artifs[1]->deactivate();
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- secSkillAreas[g][b]->deactivate();
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- {
- primSkillAreas[b]->deactivate();
- }
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- {
- questlogButton[g]->deactivate();
- }
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- {
- morale[g]->deactivate();
- }
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- {
- luck[g]->deactivate();
- }
- }
- void CExchangeWindow::show(SDL_Surface * to)
- {
- blitAt(bg, pos, to);
- quit->show(to);
- //printing border around window
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
- artifs[0]->show(to);
- artifs[1]->show(to);
- ourBar->show(to);
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- questlogButton[g]->show(to);
- }
- garr->show(to);
- }
- void CExchangeWindow::questlog(int whichHero)
- {
- }
- void CExchangeWindow::prepareBackground()
- {
- if(bg)
- SDL_FreeSurface(bg);
- SDL_Surface * bgtemp; //loaded as 8bpp surface
- bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
- graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
- bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
- SDL_FreeSurface(bgtemp);
- //printing heroes' names and levels
- std::ostringstream os, os2;
- os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
- CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
- os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
- CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
- //printing primary skills
- CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
- for(int g=0; g<4; ++g)
- {
- //graphics
- blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
- }
- CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //printing primary skills' amounts
- for(int m=0; m<4; ++m)
- {
- std::ostringstream primarySkill;
- primarySkill<<heroInst[b]->getPrimSkillLevel(m);
- CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
- }
- //printing secondary skills
- for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
- {
- blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
- }
- //hero's specialty
- blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
- //experience
- blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
- printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
- //mana points
- blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
- printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
- //setting morale
- blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
- //setting luck
- blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
- }
- //printing portraits
- blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
- blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
- delete un32;
- delete skilldef;
- }
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
- {
- char bufor[400];
- heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
- heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
- prepareBackground();
- pos.x = screen->w/2 - bg->w/2;
- pos.y = screen->h/2 - bg->h/2;
- pos.w = screen->w;
- pos.h = screen->h;
- artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
- artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
- artifs[0]->setHero(heroInst[0]);
- artifs[0]->commonInfo->activeArtPlace = NULL;
- artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
- artifs[1]->commonInfo = artifs[0]->commonInfo;
- artifs[1]->setHero(heroInst[1]);
- //primary skills
- for(int g=0; g<4; ++g)
- {
- //primary skill's clickable areas
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
- primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
- primSkillAreas[g]->type = g;
- primSkillAreas[g]->bonus = -1;
- primSkillAreas[g]->baseType = 0;
- }
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //secondary skill's clickable areas
- for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
- {
- secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
- secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
- secSkillAreas[b][g]->baseType = 1;
- secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
- secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
- std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
- secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
- secSkillAreas[b][g]->hoverText = std::string(bufor);
- }
- //setting morale
- morale[b] = new LRClickableAreaWTextComp();
- morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
- std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
- int mrlv = heroInst[b]->getCurrentMorale();
- int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
- morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
- morale[b]->baseType = SComponent::morale;
- morale[b]->bonus = mrlv;
- morale[b]->text = CGI->generaltexth->arraytxt[88];
- boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- morale[b]->text += mrl[it].second;
- //setting luck
- luck[b] = new LRClickableAreaWTextComp();
- luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
- mrl = heroInst[b]->getCurrentLuckModifiers();
- mrlv = heroInst[b]->getCurrentLuck();
- mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
- luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
- luck[b]->baseType = SComponent::luck;
- luck[b]->bonus = mrlv;
- luck[b]->text = CGI->generaltexth->arraytxt[62];
- boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- luck[b]->text += mrl[it].second;
- }
- //buttons
- quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
- questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
- questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
- //statusbar
- ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
- //garrison interface
- garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
- garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
- garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
- }
- CExchangeWindow::~CExchangeWindow() //d-tor
- {
- SDL_FreeSurface(bg);
- delete quit;
- //warning: don't experiment with these =NULL lines, they prevent heap corruption!
- delete artifs[0]->commonInfo;
- artifs[0]->commonInfo = NULL;
- delete artifs[0];
- artifs[1]->commonInfo = NULL;
- delete artifs[1];
- delete garr;
- delete ourBar;
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- delete secSkillAreas[g][b];
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- {
- delete primSkillAreas[b];
- }
-
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- {
- delete questlogButton[g];
- }
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- {
- delete morale[g];
- }
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- {
- delete luck[g];
- }
- }
- void CShipyardWindow::activate()
- {
- build->activate();
- quit->activate();
- }
- void CShipyardWindow::deactivate()
- {
- build->deactivate();
- quit->deactivate();
- }
- void CShipyardWindow::show( SDL_Surface * to )
- {
- blitAt(bg,pos,to);
- CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
- build->show(to);
- quit->show(to);
- }
- CShipyardWindow::~CShipyardWindow()
- {
- delete build;
- delete quit;
- }
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
- {
- frame = 0;
- SDL_Surface * bgtemp; //loaded as 8bpp surface
- bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
- pos.x = screen->w/2 - bgtemp->w/2;
- pos.y = screen->h/2 - bgtemp->h/2;
- pos.w = bgtemp->w;
- pos.h = bgtemp->h;
- SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
- graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
- bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
- SDL_FreeSurface(bgtemp);
- bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
- blitAt(bgtemp, 100, 69, bg);
- SDL_FreeSurface(bgtemp);
- // Draw resource icons and costs.
- std::string goldCost = boost::lexical_cast<std::string>(1000);
- std::string woodCost = boost::lexical_cast<std::string>(10);
- blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
- printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
- blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
- printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
- bool affordable = true;
- for(int i = 0; i < cost.size(); i++)
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- affordable = false;
- break;
- }
- }
- quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
- build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
- build->callback += onBuy;
- if(!affordable)
- build->block(true);
- printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
- printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
- }
- CPuzzleWindow::CPuzzleWindow()
- :animCount(0)
- {
- SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
- graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
- //make transparency black
- back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
- //the rest
- background = SDL_ConvertSurface(back, screen->format, back->flags);
- SDL_FreeSurface(back);
- pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
- quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
- resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
- resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
- //printing necessary thinks to background
-
- CGI->mh->terrainRect
- (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- background, &genRect(544, 591, 8, 8), 0, 0, true);
-
- float discoveryRatio = 0.5f;
- int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
- std::vector<SPuzzleInfo> puzzlesToPrint;
- for(int g=0; g<PUZZLES_PER_FACTION; ++g)
- {
- if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
- {
- puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
- }
- else
- {
- SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
- puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
- }
- }
- for(int b = 0; b < puzzlesToPrint.size(); ++b)
- {
- SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
- blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
- SDL_FreeSurface(puzzle);
- }
- }
- CPuzzleWindow::~CPuzzleWindow()
- {
- delete quitb;
- delete resdatabar;
- SDL_FreeSurface(background);
- for(int g = 0; g < puzzlesToPullBack.size(); ++g)
- SDL_FreeSurface( puzzlesToPullBack[g].first );
- }
- void CPuzzleWindow::activate()
- {
- quitb->activate();
- }
- void CPuzzleWindow::deactivate()
- {
- quitb->deactivate();
- }
- void CPuzzleWindow::show(SDL_Surface * to)
- {
- blitAt(background, pos.x, pos.y, to);
- quitb->show(to);
- resdatabar->draw(to);
- //blitting disappearing puzzles
- for(int g=0; g<2; ++g)
- if(animCount != 255)
- ++animCount;
- if(animCount != 255)
- {
- for(int b = 0; b < puzzlesToPullBack.size(); ++b)
- {
- int xPos = puzzlesToPullBack[b].second->x + pos.x,
- yPos = puzzlesToPullBack[b].second->y + pos.y;
- SDL_Surface *from = puzzlesToPullBack[b].first;
- SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
- blitAt(from, xPos, yPos, to);
- }
- }
- //disappearing puzzles blitted
- //printing border around window
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
- }
- bool CShopWindow::swapItem (ui16 which, bool choose)
- {
- bool itemFound = false;
- if (choose == true) //choose item
- {
- if (chosen.count(which))
- {
- itemFound = true;
- chosen[which] = available[which];
- available.erase(which);
- }
- }
- else //return item to available list
- {
- if (available.count(which))
- {
- itemFound = true;
- available[which] = chosen[which];
- chosen.erase(which);
- }
- }
- return itemFound;
- }
- CArtMerchantWindow::CArtMerchantWindow()
- {
- }
- CArtMerchantWindow::~CArtMerchantWindow(){}
- void CArtMerchantWindow::activate() {}
- void CArtMerchantWindow::deactivate() {}
- void CArtMerchantWindow::show(SDL_Surface * to) {}
- void CArtMerchantWindow::Buy() {}
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