AdventureSpellMechanics.cpp 3.8 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CSpellHandler.h"
  13. #include "../Problem.h"
  14. #include "../../mapObjects/CGHeroInstance.h"
  15. #include "../../networkPacks/PacksForClient.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s)
  18. : IAdventureSpellMechanics(s)
  19. {
  20. }
  21. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
  22. {
  23. if(!owner->isAdventure())
  24. return false;
  25. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  26. if(heroCaster)
  27. {
  28. if(heroCaster->isGarrisoned())
  29. return false;
  30. const auto level = heroCaster->getSpellSchoolLevel(owner);
  31. const auto cost = owner->getCost(level);
  32. if(!heroCaster->canCastThisSpell(owner))
  33. return false;
  34. if(heroCaster->mana < cost)
  35. return false;
  36. }
  37. return canBeCastImpl(problem, cb, caster);
  38. }
  39. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  40. {
  41. return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
  42. }
  43. bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
  44. {
  45. return true;
  46. }
  47. bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  48. {
  49. return true;
  50. }
  51. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  52. {
  53. spells::detail::ProblemImpl problem;
  54. if(!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  55. return false;
  56. ESpellCastResult result = beginCast(env, parameters);
  57. if(result == ESpellCastResult::OK)
  58. performCast(env, parameters);
  59. return result != ESpellCastResult::ERROR;
  60. }
  61. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  62. {
  63. if(owner->hasEffects())
  64. {
  65. //todo: cumulative effects support
  66. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  67. std::vector<Bonus> bonuses;
  68. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  69. for(const Bonus & b : bonuses)
  70. {
  71. GiveBonus gb;
  72. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  73. gb.bonus = b;
  74. env->apply(gb);
  75. }
  76. return ESpellCastResult::OK;
  77. }
  78. else
  79. {
  80. //There is no generic algorithm of adventure cast
  81. env->complain("Unimplemented adventure spell");
  82. return ESpellCastResult::ERROR;
  83. }
  84. }
  85. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  86. {
  87. return ESpellCastResult::OK;
  88. }
  89. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  90. {
  91. // no-op, only for implementation in derived classes
  92. }
  93. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  94. {
  95. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  96. const auto cost = owner->getCost(level);
  97. AdvmapSpellCast asc;
  98. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  99. asc.spellID = owner->id;
  100. env->apply(asc);
  101. ESpellCastResult result = applyAdventureEffects(env, parameters);
  102. switch(result)
  103. {
  104. case ESpellCastResult::OK:
  105. parameters.caster->spendMana(env, cost);
  106. endCast(env, parameters);
  107. break;
  108. default:
  109. break;
  110. }
  111. }
  112. VCMI_LIB_NAMESPACE_END