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- /*
- * ViewWorldMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ViewWorldMechanics.h"
- #include "../CSpellHandler.h"
- #include "../../CPlayerState.h"
- #include "../../callback/IGameInfoCallback.h"
- #include "../../mapObjects/CGHeroInstance.h"
- #include "../../mapping/CMap.h"
- #include "../../networkPacks/PacksForClient.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ViewMechanics::ViewMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- ShowWorldViewEx pack;
- pack.player = parameters.caster->getCasterOwner();
- const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
- const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
- for(const auto & obj : env->getMap()->getObjects())
- {
- //deleted object remain as empty pointer
- if(obj && filterObject(obj, spellLevel))
- {
- ObjectPosInfo posInfo(obj);
- if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
- pack.objectPositions.push_back(posInfo);
- }
- }
- pack.showTerrain = showTerrain(spellLevel);
- env->apply(pack);
- return ESpellCastResult::OK;
- }
- ///ViewAirMechanics
- ViewAirMechanics::ViewAirMechanics(const CSpell * s)
- : ViewMechanics(s)
- {
- }
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
- }
- bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
- {
- return false;
- }
- ///ViewEarthMechanics
- ViewEarthMechanics::ViewEarthMechanics(const CSpell * s)
- : ViewMechanics(s)
- {
- }
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
- }
- bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
- {
- return spellLevel > 2;
- }
- VCMI_LIB_NAMESPACE_END
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