CMakeLists.txt 30 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(singleProcess OFF)
  40. set(staticAI OFF)
  41. if(ANDROID)
  42. set(staticAI ON)
  43. set(singleProcess ON)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. if(NOT ANDROID)
  48. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  49. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  50. endif()
  51. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  52. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  53. if(APPLE_IOS)
  54. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  55. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  56. set(ENABLE_SINGLE_APP_BUILD ON)
  57. else()
  58. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  59. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
  60. endif()
  61. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  62. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  63. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  64. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  65. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  66. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  67. option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
  68. # Used for Snap packages and also useful for debugging
  69. if(NOT APPLE_IOS AND NOT ANDROID)
  70. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  71. endif()
  72. # On Linux, use -DCMAKE_CXX_COMPILER_LAUNCHER=ccache instead.
  73. # The XCode and MSVC builds each require some more configuration, which is enabled by the following option:
  74. if(MSVC OR (CMAKE_GENERATOR STREQUAL "Xcode"))
  75. option(ENABLE_CCACHE "Speed up recompilation by caching previous compilations" OFF)
  76. endif()
  77. if(ENABLE_CCACHE AND (CMAKE_GENERATOR STREQUAL "Xcode"))
  78. find_program(CCACHE ccache REQUIRED)
  79. if(CCACHE)
  80. # https://stackoverflow.com/a/36515503/2278742
  81. # Set up wrapper scripts
  82. configure_file(xcode/launch-c.in xcode/launch-c)
  83. configure_file(xcode/launch-cxx.in xcode/launch-cxx)
  84. execute_process(COMMAND chmod a+rx
  85. "${CMAKE_BINARY_DIR}/xcode/launch-c"
  86. "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  87. # Set Xcode project attributes to route compilation through our scripts
  88. set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/xcode/launch-c")
  89. set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  90. set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/xcode/launch-c")
  91. set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/xcode/launch-cxx")
  92. endif()
  93. endif()
  94. # Allow to pass package name from Travis CI
  95. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  96. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  97. # ERM depends on LUA implicitly
  98. if(ENABLE_ERM AND NOT ENABLE_LUA)
  99. set(ENABLE_LUA ON)
  100. endif()
  101. # We don't want to deploy assets into build directory for android/iOS build
  102. if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
  103. set(COPY_CONFIG_ON_BUILD OFF)
  104. endif()
  105. ############################################
  106. # Miscellaneous options #
  107. ############################################
  108. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  109. # Contains custom functions and macros, but don't altering any options
  110. include(VCMIUtils)
  111. include(VersionDefinition)
  112. if(ANDROID)
  113. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  114. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  115. endif()
  116. vcmi_print_important_variables()
  117. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  118. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  119. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  120. # Make FOLDER property inheritable
  121. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  122. #
  123. # Important! This trick depend on undefined behavior since we override CMake own property.
  124. # In same time define_property documentation states it's function for custom properties.
  125. define_property(
  126. TARGET
  127. PROPERTY FOLDER
  128. INHERITED
  129. BRIEF_DOCS "Set the folder name."
  130. FULL_DOCS "Use to organize targets in an IDE."
  131. )
  132. # Generate Version.cpp
  133. if(ENABLE_GITVERSION)
  134. add_custom_target(update_version ALL
  135. BYPRODUCTS "Version.cpp"
  136. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  137. )
  138. else()
  139. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  140. endif(ENABLE_GITVERSION)
  141. # Precompiled header configuration
  142. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  143. set(ENABLE_PCH OFF) # broken
  144. endif()
  145. if(ENABLE_PCH)
  146. macro(enable_pch name)
  147. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  148. endmacro(enable_pch)
  149. else()
  150. macro(enable_pch ignore)
  151. endmacro(enable_pch)
  152. endif()
  153. ############################################
  154. # Documentation section #
  155. ############################################
  156. include(UseDoxygen OPTIONAL)
  157. ############################################
  158. # Compile and linking options #
  159. ############################################
  160. #Enable C++17 Globally
  161. set (CMAKE_CXX_STANDARD 17)
  162. #General visibility options
  163. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  164. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  165. #Global fallback mapping
  166. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  167. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  168. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  169. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  170. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  171. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  172. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  173. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  174. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  175. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  176. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  177. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  178. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  179. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  180. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  181. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  182. #Check for endian
  183. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  184. include(TestBigEndian)
  185. test_big_endian(VCMI_ENDIAN_BIG)
  186. if(VCMI_ENDIAN_BIG)
  187. add_definitions(-DVCMI_ENDIAN_BIG)
  188. endif()
  189. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  190. add_definitions(-DVCMI_ENDIAN_BIG)
  191. endif()
  192. if(ENABLE_LAUNCHER)
  193. add_definitions(-DENABLE_LAUNCHER)
  194. endif()
  195. if(ENABLE_EDITOR)
  196. add_definitions(-DENABLE_EDITOR)
  197. endif()
  198. if(ENABLE_SINGLE_APP_BUILD)
  199. add_definitions(-DSINGLE_PROCESS_APP=1)
  200. endif()
  201. if(APPLE_IOS)
  202. set(CMAKE_MACOSX_RPATH 1)
  203. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  204. if(NOT USING_CONAN)
  205. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  206. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  207. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  208. endif()
  209. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  210. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  211. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  212. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  213. endif()
  214. if(APPLE_MACOS)
  215. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  216. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  217. endif()
  218. if(MINGW OR MSVC)
  219. # Windows Vista or newer for FuzzyLite 6 to compile
  220. add_definitions(-D_WIN32_WINNT=0x0600)
  221. #delete lib prefix for dlls (libvcmi -> vcmi)
  222. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  223. if(MSVC)
  224. if(ENABLE_CCACHE)
  225. # https://github.com/ccache/ccache/discussions/1154#discussioncomment-3611387
  226. find_program(CCACHE ccache REQUIRED)
  227. if (CCACHE)
  228. file(COPY_FILE
  229. ${CCACHE} ${CMAKE_BINARY_DIR}/cl.exe
  230. ONLY_IF_DIFFERENT)
  231. set(CMAKE_VS_GLOBALS
  232. "CLToolExe=cl.exe"
  233. "CLToolPath=${CMAKE_BINARY_DIR}"
  234. "TrackFileAccess=false"
  235. "UseMultiToolTask=true"
  236. )
  237. endif()
  238. endif()
  239. add_definitions(-DBOOST_ALL_NO_LIB)
  240. add_definitions(-DBOOST_ALL_DYN_LINK)
  241. set(Boost_USE_STATIC_LIBS OFF)
  242. # Don't link with SDLMain
  243. if(ENABLE_DEBUG_CONSOLE)
  244. set(SDL2_BUILDING_LIBRARY ON)
  245. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  246. endif()
  247. # Suppress warnings
  248. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  249. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  250. add_definitions(-D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING) # Fix gtest and gmock build
  251. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
  252. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  253. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  254. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  255. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  256. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  257. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  258. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  259. if(ENABLE_STRICT_COMPILATION)
  260. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  261. endif()
  262. if(ENABLE_MULTI_PROCESS_BUILDS)
  263. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  264. endif()
  265. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  266. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  267. # Reported to Microsoft here:
  268. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  269. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  270. # Required at least for compatibility with Boost 1.68 on Vcpkg
  271. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  272. endif(MSVC)
  273. if(MINGW)
  274. # Temporary (?) workaround for failing builds on MinGW CI due to bug in TBB
  275. set(CMAKE_CXX_EXTENSIONS ON)
  276. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  277. # Check for iconv (may be needed for Boost.Locale)
  278. include(CheckLibraryExists)
  279. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  280. if(ICONV_FOUND)
  281. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  282. endif()
  283. # Prevent compiler issues when building Debug
  284. # Assembler might fail with "too many sections"
  285. # With big-obj or 64-bit build will take hours
  286. if(CMAKE_BUILD_TYPE MATCHES Debug)
  287. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  288. endif()
  289. endif(MINGW)
  290. endif(MINGW OR MSVC)
  291. if(ANDROID)
  292. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  293. # libunwind must come before other shared libs:
  294. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  295. list(APPEND SYSTEM_LIBS unwind)
  296. endif()
  297. list(APPEND SYSTEM_LIBS log)
  298. endif()
  299. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  300. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  301. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  302. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  303. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  304. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  305. endif()
  306. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  307. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  308. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  309. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  310. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  311. if(ENABLE_STRICT_COMPILATION)
  312. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  313. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  314. endif()
  315. # Fix string inspection with lldb
  316. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  317. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  318. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  319. endif()
  320. if(UNIX)
  321. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  322. endif()
  323. endif()
  324. # Check if some platform-specific libraries are needed for linking
  325. if(NOT WIN32 AND NOT APPLE_IOS)
  326. include(CheckLibraryExists)
  327. # Shared memory functions used by Boost.Interprocess
  328. # FindBoost handle linking with pthreads, but doesn't handle this
  329. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  330. if(HAVE_RT_LIB)
  331. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  332. endif()
  333. if(HAIKU)
  334. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  335. endif()
  336. endif()
  337. if(ENABLE_LUA)
  338. add_definitions(-DSCRIPTING_ENABLED=1)
  339. endif()
  340. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  341. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  342. # Remove once it will be fixed
  343. execute_process(COMMAND
  344. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  345. )
  346. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  347. # Remove once it will be fixed
  348. execute_process(COMMAND
  349. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  350. )
  351. execute_process(COMMAND
  352. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  353. )
  354. # Fixup tbb for cross-compiling on Conan
  355. # Remove once it will be fixed
  356. execute_process(COMMAND
  357. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  358. )
  359. endif()
  360. ############################################
  361. # Finding packages #
  362. ############################################
  363. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  364. find_package(ZLIB REQUIRED)
  365. # Conan compatibility
  366. if(TARGET zlib::zlib)
  367. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  368. endif()
  369. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  370. if(APPLE_IOS AND NOT USING_CONAN)
  371. list(APPEND FFMPEG_COMPONENTS swresample)
  372. endif()
  373. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  374. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  375. if(NOT FORCE_BUNDLED_MINIZIP)
  376. find_package(minizip)
  377. if(TARGET minizip::minizip)
  378. add_definitions(-DUSE_SYSTEM_MINIZIP)
  379. endif()
  380. endif()
  381. find_package(SDL2 REQUIRED)
  382. find_package(SDL2_image REQUIRED)
  383. if(TARGET SDL2_image::SDL2_image)
  384. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  385. endif()
  386. find_package(SDL2_mixer REQUIRED)
  387. if(TARGET SDL2_mixer::SDL2_mixer)
  388. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  389. endif()
  390. find_package(SDL2_ttf REQUIRED)
  391. if(TARGET SDL2_ttf::SDL2_ttf)
  392. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  393. endif()
  394. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  395. # Widgets finds its own dependencies (QtGui and QtCore).
  396. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  397. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  398. if(ENABLE_TRANSLATIONS)
  399. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  400. add_definitions(-DENABLE_QT_TRANSLATIONS)
  401. endif()
  402. endif()
  403. if(ENABLE_NULLKILLER_AI)
  404. find_package(TBB REQUIRED)
  405. endif()
  406. if(ENABLE_LUA)
  407. find_package(luajit)
  408. if(TARGET luajit::luajit)
  409. message(STATUS "Using LuaJIT provided by system")
  410. else()
  411. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  412. find_package(Lua REQUIRED)
  413. if(Lua_FOUND)
  414. add_library(luajit::luajit UNKNOWN IMPORTED)
  415. set_target_properties(luajit::luajit PROPERTIES
  416. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  417. set_target_properties(luajit::luajit PROPERTIES
  418. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  419. endif()
  420. endif()
  421. endif()
  422. ############################################
  423. # Output directories #
  424. ############################################
  425. if(WIN32) # on Win everything goes into H3 root directory
  426. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  427. set(LIB_DIR "." CACHE STRING "Where to install main library")
  428. set(DATA_DIR "." CACHE STRING "Where to install data files")
  429. elseif(APPLE)
  430. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  431. include(GNUInstallDirs)
  432. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  433. if(ENABLE_MONOLITHIC_INSTALL)
  434. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  435. set(LIB_DIR "." CACHE STRING "Where to install main library")
  436. set(DATA_DIR "." CACHE STRING "Where to install data files")
  437. else()
  438. if(APPLE_MACOS)
  439. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  440. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  441. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  442. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  443. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  444. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  445. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  446. else()
  447. set(LIB_DIR "Frameworks")
  448. set(DATA_DIR ".")
  449. endif()
  450. endif()
  451. elseif(ANDROID)
  452. include(GNUInstallDirs)
  453. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  454. set(DATA_DIR "assets")
  455. else()
  456. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  457. include(GNUInstallDirs)
  458. if(ENABLE_MONOLITHIC_INSTALL)
  459. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  460. set(LIB_DIR "." CACHE STRING "Where to install main library")
  461. set(DATA_DIR "." CACHE STRING "Where to install data files")
  462. # following constants only used for platforms using XDG (Linux, BSD, etc)
  463. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  464. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  465. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  466. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  467. else()
  468. if(NOT BIN_DIR)
  469. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  470. endif()
  471. if(NOT LIB_DIR)
  472. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  473. endif()
  474. if(NOT DATA_DIR)
  475. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  476. endif()
  477. # following constants only used for platforms using XDG (Linux, BSD, etc)
  478. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  479. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  480. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  481. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  482. endif()
  483. endif()
  484. # iOS/Android have flat libs directory structure
  485. if(APPLE_IOS OR ANDROID)
  486. set(AI_LIB_DIR "${LIB_DIR}")
  487. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  488. else()
  489. set(AI_LIB_DIR "${LIB_DIR}/AI")
  490. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  491. endif()
  492. #######################################
  493. # Add subdirectories #
  494. #######################################
  495. if(APPLE_IOS)
  496. add_subdirectory(ios)
  497. endif()
  498. set(VCMI_LIB_TARGET vcmi)
  499. add_subdirectory_with_folder("AI" AI)
  500. include(VCMI_lib)
  501. add_subdirectory(lib)
  502. if(ENABLE_SINGLE_APP_BUILD)
  503. add_subdirectory(lib_server)
  504. endif()
  505. if(ENABLE_ERM)
  506. add_subdirectory(scripting/erm)
  507. endif()
  508. if(ENABLE_LUA)
  509. add_subdirectory(scripting/lua)
  510. endif()
  511. if(NOT TARGET minizip::minizip)
  512. add_subdirectory_with_folder("3rdparty" lib/minizip)
  513. add_library(minizip::minizip ALIAS minizip)
  514. endif()
  515. if(ENABLE_LAUNCHER)
  516. add_subdirectory(launcher)
  517. endif()
  518. if(ENABLE_EDITOR)
  519. add_subdirectory(mapeditor)
  520. endif()
  521. add_subdirectory(client)
  522. add_subdirectory(server)
  523. if(ENABLE_TEST)
  524. enable_testing()
  525. add_subdirectory(test)
  526. endif()
  527. #######################################
  528. # Installation section #
  529. #######################################
  530. if(ANDROID)
  531. if(ANDROID_STL MATCHES "_shared$")
  532. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  533. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  534. DESTINATION ${LIB_DIR}
  535. )
  536. endif()
  537. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  538. install(CODE "
  539. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  540. OUTPUT_VARIABLE absolute_install_prefix
  541. )
  542. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  543. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  544. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  545. execute_process(COMMAND
  546. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  547. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  548. )
  549. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  550. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  551. \${internal_data_zip_md5}
  552. )
  553. ")
  554. else()
  555. install(DIRECTORY config DESTINATION ${DATA_DIR})
  556. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  557. endif()
  558. if(ENABLE_LUA)
  559. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  560. endif()
  561. # that script is useless for Windows / iOS / Android
  562. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  563. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  564. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  565. GROUP_READ GROUP_EXECUTE
  566. WORLD_READ WORLD_EXECUTE)
  567. endif()
  568. if(WIN32)
  569. if(USING_CONAN)
  570. #Conan imports enabled
  571. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  572. file(GLOB dep_files
  573. ${dep_files}
  574. "${CMAKE_SYSROOT}/bin/*.dll"
  575. "${CMAKE_SYSROOT}/lib/*.dll"
  576. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  577. else()
  578. file(GLOB dep_files
  579. ${dep_files}
  580. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  581. endif()
  582. if(CMAKE_BUILD_TYPE MATCHES Debug)
  583. # Copy debug versions of libraries if build type is debug
  584. set(debug_postfix d)
  585. endif()
  586. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  587. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  588. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  589. file(GLOB dep_files
  590. ${dep_files}
  591. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  592. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  593. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  594. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  595. ${Qtbin_folder}/icu*.dll)
  596. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  597. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  598. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  599. install(
  600. FILES ${integration_loc}
  601. DESTINATION ${BIN_DIR}/platforms
  602. )
  603. install(
  604. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  605. DESTINATION ${BIN_DIR}/styles)
  606. endif()
  607. endif()
  608. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  609. endif(WIN32)
  610. #######################################
  611. # Packaging section #
  612. #######################################
  613. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  614. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  615. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  616. # vcmi does not have "patch version" in version string
  617. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  618. #TODO: remove version from Global.h and use this one as define?
  619. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  620. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  621. set(CPACK_PACKAGE_NAME "VCMI")
  622. else()
  623. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  624. endif()
  625. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  626. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  627. else()
  628. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  629. endif()
  630. set(CPACK_PACKAGE_VENDOR "VCMI team")
  631. if(WIN32)
  632. # Note: due to NSI script generation process all of the backward slashes here are useful
  633. set(CPACK_MONOLITHIC_INSTALL 1)
  634. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  635. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  636. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  637. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  638. else()
  639. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  640. endif()
  641. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  642. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  643. else()
  644. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  645. endif()
  646. if(ENABLE_LAUNCHER)
  647. set(VCMI_MAIN_EXECUTABLE "VCMI_launcher")
  648. else()
  649. set(VCMI_MAIN_EXECUTABLE "VCMI_client")
  650. endif()
  651. set(CPACK_PACKAGE_EXECUTABLES "${VCMI_MAIN_EXECUTABLE};VCMI")
  652. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
  653. CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\${VCMI_MAIN_EXECUTABLE}.exe\\\"
  654. ExecShell '' 'netsh' 'advfirewall firewall add rule name=vcmi_server dir=in action=allow program=\\\"$INSTDIR\\\\vcmi_server.exe\\\" enable=yes profile=public,private' SW_HIDE
  655. ")
  656. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
  657. Delete \\\"$DESKTOP\\\\VCMI.lnk\\\"
  658. ExecShell '' 'netsh' 'advfirewall firewall delete rule name=vcmi_server' SW_HIDE
  659. ")
  660. # Strip MinGW CPack target if build configuration without debug info
  661. if(MINGW)
  662. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  663. set(CPACK_STRIP_FILES ON)
  664. endif()
  665. endif()
  666. # set the install/unistall icon used for the installer itself
  667. # There is a bug in NSI that does not handle full unix paths properly.
  668. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  669. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  670. # set the package header icon for MUI
  671. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  672. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  673. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  674. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  675. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  676. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  677. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  678. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  679. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  680. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  681. if(NOT (${CMAKE_CROSSCOMPILING}))
  682. add_subdirectory(win)
  683. endif()
  684. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  685. set(CPACK_MONOLITHIC_INSTALL 1)
  686. set(CPACK_GENERATOR "DragNDrop")
  687. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  688. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  689. # So we can keep both enabled and this shouldn't hurt
  690. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  691. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  692. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  693. # Otherwise DMG background image wouldn't work
  694. # Pre-generated DS_Store use absolute path to background image
  695. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  696. include(GetGitRevisionDescription)
  697. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  698. string(TIMESTAMP CURRENT_YEAR "%Y")
  699. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  700. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  701. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  702. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  703. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  704. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  705. if(ENABLE_LAUNCHER)
  706. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  707. else()
  708. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  709. endif()
  710. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  711. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  712. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  713. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  714. # Bundle fixing code must be in separate directory to be executed after all other install code
  715. add_subdirectory(osx)
  716. elseif(APPLE_IOS)
  717. set(CPACK_GENERATOR ZIP)
  718. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  719. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  720. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  721. else()
  722. set(CPACK_GENERATOR TGZ)
  723. endif()
  724. include(CPack)