stack.cpp 13 KB

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  1. /*
  2. * stack.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureHandler.h"
  12. #include "GameLibrary.h"
  13. #include "battle/IBattleInfoCallback.h"
  14. #include "bonuses/BonusEnum.h"
  15. #include "common.h"
  16. #include "constants/EntityIdentifiers.h"
  17. #include "BAI/v13/stack.h"
  18. #include "schema/v13/constants.h"
  19. #include "schema/v13/types.h"
  20. namespace MMAI::BAI::V13
  21. {
  22. namespace S13 = Schema::V13;
  23. using SA = Schema::V13::StackAttribute;
  24. using F1 = Schema::V13::StackFlag1;
  25. using F2 = Schema::V13::StackFlag2;
  26. using GA = Schema::V13::GlobalAttribute;
  27. using CreatureValues = std::map<CreatureID, int>;
  28. namespace
  29. {
  30. int calculateSlot(const CStack * cstack)
  31. {
  32. int slot = cstack->unitSlot();
  33. if(slot >= 0 && slot < 7)
  34. {
  35. return slot;
  36. }
  37. else if(slot == SlotID::WAR_MACHINES_SLOT)
  38. {
  39. return S13::STACK_SLOT_WARMACHINES;
  40. }
  41. else
  42. {
  43. // "special" slot, e.g. summoned, commander, etc.
  44. return S13::STACK_SLOT_SPECIAL;
  45. }
  46. }
  47. char calculateAlias(int slot)
  48. {
  49. switch(slot)
  50. {
  51. case S13::STACK_SLOT_SPECIAL:
  52. return 'S';
  53. break;
  54. case S13::STACK_SLOT_WARMACHINES:
  55. return 'M';
  56. break;
  57. default:
  58. return static_cast<char>('0' + slot);
  59. }
  60. }
  61. int calculateValue(const CCreature * cr)
  62. {
  63. /*
  64. * Formula:
  65. * 10 * (A + B) * C * D1 * D2 * ... * Dn
  66. *
  67. * A = <offensive factor>
  68. * B = <defensive factor>
  69. * C = <speed factor>
  70. * D* = <bonus factor>
  71. */
  72. auto att = cr->getBaseAttack();
  73. auto def = cr->getBaseDefense();
  74. auto dmg = (cr->getBaseDamageMax() + cr->getBaseDamageMin()) / 2.0;
  75. auto hp = cr->getBaseHitPoints();
  76. auto spd = cr->getBaseSpeed();
  77. auto shooter = cr->hasBonusOfType(BonusType::SHOOTER);
  78. auto bonuses = cr->getAllBonuses(Selector::all);
  79. auto a = 3 * dmg * (1 + std::min(4.0, 0.05 * att));
  80. auto b = hp / (1 - std::min(0.7, 0.025 * def));
  81. auto c = spd ? std::log(spd * 2) : 0.5;
  82. auto d = shooter ? 1.5 : 1.0;
  83. for(const auto & bonus : *bonuses)
  84. {
  85. switch(bonus->type)
  86. {
  87. case BonusType::ADDITIONAL_ATTACK:
  88. d += (shooter ? 0.5 : 0.3);
  89. break;
  90. case BonusType::ADDITIONAL_RETALIATION:
  91. d += (bonus->val * 0.1);
  92. break;
  93. case BonusType::ATTACKS_ALL_ADJACENT:
  94. d += 0.2;
  95. break;
  96. case BonusType::BLOCKS_RETALIATION:
  97. d += 0.3;
  98. break;
  99. case BonusType::DEATH_STARE:
  100. d += (bonus->val * 0.02); // 10% = 0.2
  101. break;
  102. case BonusType::DOUBLE_DAMAGE_CHANCE:
  103. d += (bonus->val * 0.005); // 20% = 0.1
  104. break;
  105. case BonusType::ENEMY_DEFENCE_REDUCTION:
  106. d += (bonus->val * 0.0025); // 40% = 0.1
  107. break;
  108. case BonusType::FIRE_SHIELD:
  109. d += (bonus->val * 0.003); // 20% = 0.1
  110. break;
  111. case BonusType::FLYING:
  112. d += 0.1;
  113. break;
  114. case BonusType::LIFE_DRAIN:
  115. d += (bonus->val * 0.003); // 100% = 0.3
  116. break;
  117. case BonusType::NO_DISTANCE_PENALTY:
  118. d += 0.5;
  119. break;
  120. case BonusType::NO_MELEE_PENALTY:
  121. d += 0.1;
  122. break;
  123. case BonusType::THREE_HEADED_ATTACK:
  124. d += 0.05;
  125. break;
  126. case BonusType::TWO_HEX_ATTACK_BREATH:
  127. d += 0.1;
  128. break;
  129. case BonusType::UNLIMITED_RETALIATIONS:
  130. d += 0.2;
  131. break;
  132. case BonusType::SPELL_LIKE_ATTACK:
  133. switch(bonus->subtype.as<SpellID>())
  134. {
  135. case SpellID::DEATH_CLOUD:
  136. d += 0.2;
  137. }
  138. break;
  139. case BonusType::SPELL_AFTER_ATTACK:
  140. switch(bonus->subtype.as<SpellID>())
  141. {
  142. case SpellID::BLIND:
  143. case SpellID::STONE_GAZE:
  144. case SpellID::PARALYZE:
  145. d += (bonus->val * 0.01); // 20% = 0.2
  146. break;
  147. case SpellID::BIND:
  148. d += (bonus->val * 0.001); // 100% = 0.1
  149. break;
  150. case SpellID::WEAKNESS:
  151. d += (bonus->val * 0.001); // 100% = 0.1
  152. break;
  153. case SpellID::AGE:
  154. d += (bonus->val * 0.005); // 20% = 0.1
  155. break;
  156. case SpellID::CURSE:
  157. d += (bonus->val * 0.0025); // 20% = 0.05
  158. }
  159. }
  160. }
  161. // Multiply by 10 to reduce the integer rounding for weak units
  162. // (e.g. peasant 7.48 => 7 is a lot, 74.8 => 75 is OK)
  163. auto res = static_cast<int>(std::round(10 * (a + b) * c * d));
  164. if(MMAI_VERBOSE)
  165. {
  166. std::cout << "MMAI_VERBOSE: " << res << " " << cr->getId().toEntity(LIBRARY)->getJsonKey() << " (a=" << a << ", b=" << b << ", c=" << c
  167. << ", d=" << d << ")\n";
  168. }
  169. return res;
  170. }
  171. CreatureValues InitCreatureValues()
  172. {
  173. CreatureValues values;
  174. for(const auto & creature : LIBRARY->creh->objects)
  175. if(creature)
  176. values.try_emplace(creature->getId(), calculateValue(creature.get()));
  177. return values;
  178. }
  179. }
  180. // static
  181. int Stack::GetValue(const CCreature * creature)
  182. {
  183. static const CreatureValues CREATURE_VALUES = InitCreatureValues();
  184. if(!creature)
  185. throw std::runtime_error("GetValue: nullptr given");
  186. const auto & it = CREATURE_VALUES.find(creature->getId());
  187. if(it == CREATURE_VALUES.end())
  188. throw std::runtime_error("GetValue: no value for creature with ID=" + std::to_string(creature->getId()));
  189. return it->second;
  190. }
  191. // static
  192. std::pair<BitQueue, int> Stack::QBits(const CStack * cstack, const Queue & vec)
  193. {
  194. BitQueue q;
  195. int pos = -1;
  196. if(vec.size() != S13::STACK_QUEUE_SIZE)
  197. throw std::runtime_error("Unexpected queue size: " + std::to_string(vec.size()));
  198. for(auto i = 0; i < vec.size(); ++i)
  199. {
  200. if(vec[i] == cstack->unitId())
  201. {
  202. q.set(i);
  203. if(pos < 0)
  204. pos = i;
  205. }
  206. }
  207. return {q, pos};
  208. }
  209. Stack::Stack(
  210. const CStack * cstack_,
  211. const Queue & q,
  212. const StatsContainer & statsContainer,
  213. const ReachabilityInfo & rinfo_,
  214. bool blocked,
  215. bool blocking,
  216. const DamageEstimation & estdmg
  217. )
  218. : cstack(cstack_), rinfo(rinfo_)
  219. {
  220. // XXX: NULL attrs are used only for non-existing stacks
  221. // => don't fill with null here (as opposed to attrs in Hex)
  222. const auto & oldgstats = statsContainer.oldgstats;
  223. const auto & gstats = statsContainer.gstats;
  224. const auto & stackStats = statsContainer.stackStats;
  225. int slot = calculateSlot(cstack);
  226. alias = calculateAlias(slot);
  227. // queue needs to be set first to determine if stack is active
  228. auto [qbits, pos] = QBits(cstack, q);
  229. qposFirst = pos; // for comparing two positions
  230. processBonuses();
  231. if(cstack->willMove())
  232. {
  233. setflag(F1::WILL_ACT);
  234. // XXX: do NOT use cstack->waited()
  235. // (it returns cstack->waiting, which becomes false after acting)
  236. if(!cstack->waitedThisTurn)
  237. setflag(F1::CAN_WAIT);
  238. }
  239. if(cstack->ableToRetaliate())
  240. setflag(F1::CAN_RETALIATE);
  241. if(blocked)
  242. setflag(F1::BLOCKED);
  243. if(blocking)
  244. setflag(F1::BLOCKING);
  245. if(cstack->occupiedHex().isAvailable())
  246. setflag(F1::IS_WIDE);
  247. // std::bitset's public semantics are architecture-independent.
  248. // operator<< prints bits from MSB to LSB,
  249. // e.g. std::bitset<8>(1) prints 00000001
  250. // b[i] indexes from the least-significant bit: b[0] == 1, b[1..7] == 0
  251. if(qbits.test(0))
  252. setflag(F1::IS_ACTIVE);
  253. shots = cstack->shots.available();
  254. auto valueOne = GetValue(cstack->unitType());
  255. // Force a lower value for summons (we don't care about them, they are not permanent)
  256. if(cstack->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
  257. valueOne *= 0.2;
  258. auto permille = [](int v1, int v2)
  259. {
  260. // LL (long long) ensures long is 64-bit even on 32-bit systems
  261. return static_cast<int>((1000LL * v1) / v2);
  262. };
  263. auto bf_valueNow = gstats->attr(GA::BFIELD_VALUE_NOW_ABS);
  264. auto bf_valuePrev = oldgstats->attr(GA::BFIELD_VALUE_NOW_ABS);
  265. auto bf_valueStart = gstats->attr(GA::BFIELD_VALUE_START_ABS);
  266. auto bf_hpPrev = oldgstats->attr(GA::BFIELD_HP_NOW_ABS);
  267. auto bf_hpStart = gstats->attr(GA::BFIELD_HP_START_ABS);
  268. auto value = valueOne * cstack->getCount();
  269. setattr(SA::SIDE, EI(cstack->unitSide()));
  270. setattr(SA::SLOT, slot);
  271. setattr(SA::QUANTITY, cstack->getCount());
  272. setattr(SA::ATTACK, cstack->getAttack(shots > 0));
  273. setattr(SA::DEFENSE, cstack->getDefense(false));
  274. setattr(SA::SHOTS, shots);
  275. setattr(SA::DMG_MIN, cstack->getMinDamage(shots > 0));
  276. setattr(SA::DMG_MAX, cstack->getMaxDamage(shots > 0));
  277. setattr(SA::HP, cstack->getMaxHealth());
  278. setattr(SA::HP_LEFT, cstack->getFirstHPleft());
  279. setattr(SA::SPEED, cstack->getMovementRange());
  280. setattr(SA::QUEUE, qbits.to_ulong());
  281. setattr(SA::VALUE_ONE, valueOne);
  282. setattr(SA::VALUE_REL, permille(value, bf_valueNow));
  283. setattr(SA::VALUE_REL0, permille(value, bf_valueStart));
  284. setattr(SA::VALUE_KILLED_REL, permille(stackStats.valueKilledNow, bf_valuePrev));
  285. setattr(SA::VALUE_KILLED_ACC_REL0, permille(stackStats.valueKilledTotal, bf_valueStart));
  286. setattr(SA::VALUE_LOST_REL, permille(stackStats.valueLostNow, bf_valuePrev));
  287. setattr(SA::VALUE_LOST_ACC_REL0, permille(stackStats.valueLostTotal, bf_valueStart));
  288. setattr(SA::DMG_DEALT_REL, permille(stackStats.dmgDealtNow, bf_hpPrev));
  289. setattr(SA::DMG_DEALT_ACC_REL0, permille(stackStats.dmgDealtTotal, bf_hpStart));
  290. setattr(SA::DMG_RECEIVED_REL, permille(stackStats.dmgReceivedNow, bf_hpPrev));
  291. setattr(SA::DMG_RECEIVED_ACC_REL0, permille(stackStats.dmgReceivedTotal, bf_hpStart));
  292. // The attrs set above must match the total count -2 (which are the FLAGS1 and FLAGS2)
  293. static_assert(EI(SA::_count) == 23 + 2, "whistleblower in case attributes change");
  294. finalize();
  295. }
  296. void Stack::processBonuses()
  297. {
  298. auto bonuses = cstack->getAllBonuses(Selector::all);
  299. // XXX: config/creatures/<faction>.json is misleading
  300. // (for example, no creature has NO_MELEE_PENALTY bonus there)
  301. // The source of truth is the original H3 data files
  302. // (referred to as CRTRAITS.TXT file, see CCreatureHandler::loadLegacyData)
  303. for(const auto & bonus : *bonuses)
  304. {
  305. switch(bonus->type)
  306. {
  307. case BonusType::FLYING:
  308. setflag(F1::FLYING);
  309. break;
  310. case BonusType::SHOOTER:
  311. setflag(F1::SHOOTER);
  312. break;
  313. case BonusType::UNDEAD:
  314. setflag(F1::NON_LIVING);
  315. break;
  316. case BonusType::NON_LIVING:
  317. setflag(F1::NON_LIVING);
  318. break;
  319. case BonusType::SIEGE_WEAPON:
  320. setflag(F1::WAR_MACHINE);
  321. break;
  322. case BonusType::BLOCKS_RETALIATION:
  323. setflag(F1::BLOCKS_RETALIATION);
  324. break;
  325. case BonusType::NO_MELEE_PENALTY:
  326. setflag(F1::NO_MELEE_PENALTY);
  327. break;
  328. case BonusType::TWO_HEX_ATTACK_BREATH:
  329. setflag(F1::TWO_HEX_ATTACK_BREATH);
  330. break;
  331. case BonusType::ADDITIONAL_ATTACK:
  332. setflag(F1::ADDITIONAL_ATTACK);
  333. break;
  334. case BonusType::SPELL_AFTER_ATTACK:
  335. switch(bonus->subtype.as<SpellID>())
  336. {
  337. case SpellID::BLIND:
  338. setflag(F2::BLIND_ATTACK);
  339. break;
  340. case SpellID::PARALYZE:
  341. setflag(F2::BLIND_ATTACK);
  342. break;
  343. case SpellID::STONE_GAZE:
  344. setflag(F2::PETRIFY_ATTACK);
  345. break;
  346. case SpellID::BIND:
  347. setflag(F2::BIND_ATTACK);
  348. break;
  349. case SpellID::WEAKNESS:
  350. setflag(F2::WEAKNESS_ATTACK);
  351. break;
  352. case SpellID::DISPEL:
  353. setflag(F2::DISPEL_ATTACK);
  354. break;
  355. case SpellID::DISPEL_HELPFUL_SPELLS:
  356. setflag(F2::DISPEL_ATTACK);
  357. break;
  358. case SpellID::POISON:
  359. setflag(F2::POISON_ATTACK);
  360. break;
  361. case SpellID::CURSE:
  362. setflag(F2::CURSE_ATTACK);
  363. break;
  364. case SpellID::AGE:
  365. setflag(F2::AGE_ATTACK);
  366. }
  367. break;
  368. case BonusType::SPELL_LIKE_ATTACK:
  369. switch(bonus->subtype.as<SpellID>())
  370. {
  371. case SpellID::FIREBALL:
  372. setflag(F1::FIREBALL);
  373. break;
  374. case SpellID::DEATH_CLOUD:
  375. setflag(F1::DEATH_CLOUD);
  376. }
  377. break;
  378. case BonusType::THREE_HEADED_ATTACK:
  379. setflag(F1::THREE_HEADED_ATTACK);
  380. break;
  381. case BonusType::ATTACKS_ALL_ADJACENT:
  382. setflag(F1::ALL_AROUND_ATTACK);
  383. break;
  384. case BonusType::RETURN_AFTER_STRIKE:
  385. setflag(F1::RETURN_AFTER_STRIKE);
  386. break;
  387. case BonusType::ENEMY_DEFENCE_REDUCTION:
  388. setflag(F1::ENEMY_DEFENCE_REDUCTION);
  389. break;
  390. case BonusType::LIFE_DRAIN:
  391. setflag(F1::LIFE_DRAIN);
  392. break;
  393. case BonusType::DOUBLE_DAMAGE_CHANCE:
  394. setflag(F1::DOUBLE_DAMAGE_CHANCE);
  395. break;
  396. case BonusType::DEATH_STARE:
  397. setflag(F1::DEATH_STARE);
  398. break;
  399. case BonusType::NOT_ACTIVE:
  400. if(cstack->unitType()->getId() != CreatureID::AMMO_CART)
  401. setflag(F1::SLEEPING);
  402. }
  403. if(bonus->source == BonusSource::SPELL_EFFECT)
  404. {
  405. switch(bonus->sid.as<SpellID>())
  406. {
  407. case SpellID::AGE:
  408. setflag(F2::AGE);
  409. break;
  410. case SpellID::BIND:
  411. setflag(F2::BIND);
  412. break;
  413. case SpellID::BLIND:
  414. setflag(F2::BLIND);
  415. break;
  416. case SpellID::CURSE:
  417. setflag(F2::CURSE);
  418. break;
  419. case SpellID::PARALYZE:
  420. setflag(F2::BLIND);
  421. break;
  422. case SpellID::POISON:
  423. setflag(F2::POISON);
  424. break;
  425. case SpellID::STONE_GAZE:
  426. setflag(F2::PETRIFY);
  427. break;
  428. case SpellID::WEAKNESS:
  429. setflag(F2::WEAKNESS);
  430. }
  431. }
  432. }
  433. }
  434. const StackAttrs & Stack::getAttrs() const
  435. {
  436. return attrs;
  437. }
  438. char Stack::getAlias() const
  439. {
  440. return alias;
  441. }
  442. int Stack::getAttr(StackAttribute a) const
  443. {
  444. return attr(a);
  445. }
  446. int Stack::getFlag(StackFlag1 sf) const
  447. {
  448. return flag(sf);
  449. }
  450. int Stack::getFlag(StackFlag2 sf) const
  451. {
  452. return flag(sf);
  453. }
  454. bool Stack::flag(StackFlag1 f) const
  455. {
  456. return flags1.test(EI(f));
  457. };
  458. bool Stack::flag(StackFlag2 f) const
  459. {
  460. return flags2.test(EI(f));
  461. };
  462. int Stack::attr(StackAttribute a) const
  463. {
  464. return attrs.at(EI(a));
  465. };
  466. void Stack::setflag(StackFlag1 f)
  467. {
  468. flags1.set(EI(f));
  469. };
  470. void Stack::setflag(StackFlag2 f)
  471. {
  472. flags2.set(EI(f));
  473. };
  474. void Stack::setattr(StackAttribute a, int value)
  475. {
  476. attrs.at(EI(a)) = value;
  477. };
  478. void Stack::addattr(StackAttribute a, int value)
  479. {
  480. attrs.at(EI(a)) += value;
  481. };
  482. void Stack::finalize()
  483. {
  484. setattr(SA::FLAGS1, flags1.to_ulong());
  485. setattr(SA::FLAGS2, flags2.to_ulong());
  486. }
  487. }